Store data
- UK price
- £2.03
- US price
- Awaiting regional check
- Positive reviews
- 85%
- Total reviews
- 20
- Release date
- 10 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 11 Nov · 11:40 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 1 | — | — | 0 | — |
| November 2026 | 1 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | — | — | Unavailable | — | — | No change recorded |
| United StatesUSD · US | — | — | Unavailable | — | — | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | — | — | Unavailable | — | — | No change recorded |
| PhilippinesPHP · PH | — | — | Unavailable | — | — | No change recorded |
| PolandPLN · PL | — | — | Unavailable | — | — | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
This game features an elaborate and self-contained economic simulation system, aiming to replicate real-world economic dynamics within a virtual setting and establishing a stock market platform on that basis.
Macroeconomic elements include raw materials, products, consumer prices, population levels, and bank loan interest rates. The capacity of the market, the prices of raw materials and products, as well as competitors' strategies significantly affect corporate growth. A company's stock price is influenced not only by its business performance but also by the formation and burst of market bubbles. In the game, you must decide whether to pursue long-term value investing or to cash out quickly before a bubble bursts.
As an ordinary investor in the game, you have a job that just covers your basic living expenses. Daily expenses are inevitable, and budget control is crucial. Increasing consumption levels can reduce daily life consumption (extending your in-game lifespan) and boost your credit score. Your credit score, based on your total assets, enhances your purchasing power, allowing you to buy stocks on credit when your assets are insufficient.
However, prudent position management is essential; debt entails paying bank interest, and a decline in stock prices—or an increase when short selling—can diminish your asset value, potentially leading to a margin call. If you're leveraged too high, you might be forced to sell your stocks, incurring significant financial losses. Therefore, balancing risk and devising careful strategies is key to success in the game.
Added a function to set the data start date, now allowing the selection of the start date. If a random start date is desired, it can be disabled on the game's confirmation screen upon entering
Read full update on Steam ↗1.Fix the abnormal asset score during settlement. 2.Optimize simulated trading and amplify the trading volume of simulated trading. 3.Change the color of the sell marker from red to orange. 4.Fix the bug that retains the conditional orders of the previous game when starting a new game. 5.Modify the position button on the trading interface from a percentage of available funds to a percentage of assets.
Read full update on Steam ↗1.The player's initial lifespan is adjusted from 300 days to 3000 days 2.The real data training script normalizes the ETF value. Initially, all ETF prices are 100. This change is intended to facilitate knowing how much the price has risen or fallen. 3.When the player's lifespan is less than 10 days, a game pause will be triggered to avoid not knowing the income at the end of the game. 4.The numerical display on the trading interface is adjusted from the left side of the chart to the right side, and colors are added to it. 5.Fixed the problem of incorrect income display. 6.Now the time-price chart can display the transaction content of the day. 7.The number of transactions displayed on the daily chart has been increased to 100.
Read full update on Steam ↗Add time division chart moving average
Read full update on Steam ↗Optimize the initial data of the real data training script. Now the initial data of the daily line has increased from 50 to 150. And the data is real. The initial amount of money for players has been increased to 1,000,000.
Read full update on Steam ↗Real Training Script Launched This script offers 10 times the regular points. The script will randomly select a starting point between 2011 and 2020. Historical data will be scaled to become ETF prices, so players cannot determine the exact historical position of the index based on ETF prices. This script provides all the index ETFs available in this game, so there's no need to specifically choose real data to use. Optimization Optimized candlesticks to make the starting and ending points more reasonable, ensuring that upper and lower shadows are not excessively long. UI Changes Added script introductions to the game entry confirmation interface. The position of my phone UI has been changed from the right to the left.
Read full update on Steam ↗Fix the problem of curve amplitude being too small when the rise and fall are too large
Read full update on Steam ↗I gave up updating the new trading interface because I wanted to focus on content updates and switch back to the old one Fixed the issue where the candlestick appeared above the wallet and other UI, and now the candlestick will be displayed on the correct layer
Read full update on Steam ↗Adding historical list records will record the top ten transactions with the highest returns The entrance is the best in the history of information
Read full update on Steam ↗Add a zero axis to the time-series graph Optimize the XY lines Fix the issue where some company and industry section contents are not saved Adjust the impact of company competitiveness on customer acquisition cost from a linear relationship to a square root relationship Repair the logical error in the company's calculation of maximum user numbers Re-launch the visualization bubble feature, with a bubble button in the tool to control its visibility (only works if the visualization bubble is enabled in the script)
Read full update on Steam ↗Fix the issue of index name not displaying in the daily chart Fix incorrect event title position
Read full update on Steam ↗Dividends, transaction records re launched Add a button on the transaction interface to display or hide transaction details, which are disabled by default Adjusting the size of some UI
Read full update on Steam ↗New trading interface launched, fixing the mismatch between company name and company type
Read full update on Steam ↗Trading volume is now displayed. Trading volume is not infinite.
Read full update on Steam ↗Slightly elevate the frequency of simulated trades. The foundational functionality for recording liquidations has been refined. Now, upon a player's initial liquidation, the liquidation interface will prompt automatically. Additionally, the message notification icon will appear with each liquidation.
Read full update on Steam ↗Fix the English title error in the boot menu. Fix the issue where the cooldown time for trading buttons may be incorrect. The liquidation record has been further improved, at least better than half-finished now.
Read full update on Steam ↗Added a 1-second (in-game time) cooldown time for the trading button. Reduced the frequency of simulated trading. Temporarily closed the function of fast trading. Now players can experience the process of inputting the price and waiting for the deal to be completed more completely.
Read full update on Steam ↗Now individual investors have to pay the service fee of the platform and the stamp tax of the country when trading. When buying, a 1% handling fee is paid, and when selling, a 1% stamp tax is paid. The expense statistics will be displayed when the list statistics are fully launched. If you have any opinions on the transaction expenses, please let me know. The transaction simulation values have been modified to slightly reduce the degree of market turmoil and broaden the scope of the simulated transaction so that the indicator of the buy-sell ratio is not so sensitive.
Read full update on Steam ↗1. Modify Unknown in the script to Random 2. Correct non English displayed text to English displayed on the trading interface
Read full update on Steam ↗I have added impulse trading to single-day trading, simulating the power to influence market trends. Now, the single-day trends are more difficult to predict and wilder. Additionally, I have updated the mail feature, removing the original function and adding a feature to preview clearing stocks. I must admit that this part is a semi-finished product, because my original plan was to complete this part first, then modify the single-day trading. However, today many players have provided feedback that single-day trading is disappointing, so I prioritized resolving the single-day trading issue. As a result, the original function of the mail feature has been removed and only a semi-finished product has been released. Nonetheless, it is only one step away from completion and will be finished soon. Since the new feature is relatively urgent, please let me know if there are any problems.
Read full update on Steam ↗Changing the Chinese font, now it won't be different sizes.
Read full update on Steam ↗Now you can click the 'Stay on Top' button in the mini window to unpin the mini window.
Read full update on Steam ↗I realize the importance of in-game saving, so I moved this task up. The in-game save function is now back online. When players exit the game during gameplay, the in-game data will be saved. The game will automatically load the next time they log in, and the in-game data will be deleted.
Read full update on Steam ↗On the start screen, a reset button has been added to the top right corner. You can use this button to restart the game or in case of encountering severe bugs. When using the reset button, you need to enter 'RESET'. Using it will reset the player's progress. The in-game save function has been temporarily disabled because of recent extensive changes being made for new content. Due to the lack of time for proper implementation, the previous function may encounter bugs. Once the event content is finalized, the in-game save function will be reintroduced.
Read full update on Steam ↗The planned demo version will be launched on May 15th. {STEAM_CLAN_IMAGE}/44873682/b5b0a1af54b0a6e05f3978302d12cefe952b7c43.png
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative.
Added a function to set the data start date, now allowing the selection of the start date. If a random start date is desired, it can be disabled on the game's confirmation screen upon entering
1.Fix the abnormal asset score during settlement. 2.Optimize simulated trading and amplify the trading volume of simulated trading. 3.Change the color of the sell marker from red to orange. 4.Fix the bug that retains…
1.The player's initial lifespan is adjusted from 300 days to 3000 days 2.The real data training script normalizes the ETF value. Initially, all ETF prices are 100. This change is intended to facilitate knowing how muc…