Store data
- UK price
- £9.99
- US price
- $10.19
- Positive reviews
- 82%
- Total reviews
- 11
- Release date
- 21 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 6 | -3 | -33.3% | 0 | -33.9% |
| November 2026 | 3 | -3 | -50.0% | 0 | +72.8% |
| October 2026 | 6 | -3 | -33.3% | 0 | -58.3% |
| September 2026 | 9 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £9.99 | £8.49 | 15% | £8.49 | No change recorded |
| United StatesUSD · US | USD | US$11.99 | $10.19 | 15% | $10.19 | No change recorded |
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| PeruPEN · PE | PEN | PEN 27.50 | S/.23.37 | 15% | S/.23.37 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱385.00 | P327.25 | 15% | P327.25 | No change recorded |
| PolandPLN · PL | PLN | PLN 50.99 | 43,34 zł | 15% | 43,34 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Chain double jumps, sliding, wall running, and a grappling hook to navigate different level mechanics! Every mechanic is designed for smooth, predictable movement.
Maintain speed while blasting through hordes of Erasers with an arsenal of weapons, grenades, and abilities in PvE.
Take the challenge online and outpace your friends in up to 12-player PvP! Put your skills to the test in over 10 unique game modes from Team Deathmatch to H.O.R.S.I.E Soccer.
Draw your own Stickman to stand out on the playing field. And build high-octane levels with a built-in level editor. Share your custom stages with the community to race for the fastest time, or battle it out in personalized PvP matches!
Physics-based movement, including wallrunning, sliding, and grappling
20 Level PvE Campaign
Time Attack variation of every level
Up to 12-player PvP in over 10 unique game modes
Draw your own Stickman
Level Editor
Global Leaderboards
Steam Workshop Integration
A fully drivable H.O.R.S.I.E
| # | ||
|---|---|---|
| 01 | Boot Game | 98.1% |
| 02 | Draw Stickman Skin | 72.7% |
| 03 | Killed 50 Erasers | 50.9% |
| 04 | Tutorial Complete | 32.7% |
| 05 | Friend Invited | 25.4% |
| 06 | Frenchfry Complete | 19.5% |
| 07 | Pvp Match | 19.0% |
| 08 | Horsie Crashed | 18.1% |
| 09 | Change Weapon Color | 17.2% |
| 10 | Pvp Kills | 16.8% |
| 11 | Fire Damage | 14.0% |
| 12 | Draw Tombstone Skin | 12.2% |
| 13 | Alvin Once | 10.4% |
| 14 | Coop Complete | 10.4% |
| 15 | Hamburger Complete | 10.0% |
| 16 | Jetpack Crash | 10.0% |
| 17 | Level Without Dying | 9.0% |
| 18 | Pvp Soccer | 8.6% |
| 19 | Pvp Revive | 8.1% |
| 20 | Time Attack Single | 7.7% |
| 21 | Western Completed | 6.8% |
| 22 | Collect All Letters | 5.4% |
| 23 | Item Uploaded | 5.4% |
| 24 | Canyon Completed | 5.0% |
| 25 | Pvp Mutator | 5.0% |
| 26 | Rubber Room Found | 5.0% |
| 27 | Collecting Hats | 4.5% |
| 28 | Pvp Grenade | 4.5% |
| 29 | Avalanche Reached | 4.0% |
| 30 | Creative Created | 4.0% |
| 31 | Facility Completed | 4.0% |
| 32 | Mountains Completed | 4.0% |
| 33 | Collecting Tombstone | 3.1% |
| 34 | Jungle Completed | 3.1% |
| 35 | Apply Workshop Skin | 2.7% |
| 36 | Island Completed | 2.7% |
| 37 | Gauntlet Speedrun | 2.2% |
| 38 | Shorts Complete | 1.8% |
| 39 | Time Attack | 1.8% |
| 40 | Used No Stuns | 1.8% |
| 41 | Worskhop Pve Completed | 1.8% |
| 42 | All Author Medals | 1.3% |
| 43 | Win Race | 1.3% |
| 44 | Alvin World3 | 0.9% |
| 45 | Level Backwards | 0.9% |
| 46 | Alvin World1 | 0.4% |
| 47 | Letters Tutorial | 0.4% |
| 48 | Letters World1 | 0.4% |
| 49 | Letters World3 | 0.4% |
| 50 | No Shots Fired | 0.4% |
| 51 | Alvin World2 | 0.0% |
| 52 | Alvin World4 | 0.0% |
| 53 | Letters World2 | 0.0% |
| 54 | Letters World4 | 0.0% |
Small PvP Update which includesPercussion track of music now plays in PvP. You can turn this down or off with gameplay music slider in audio settingsPvP players now get outlined with the color team they are on. So if an enemy is on blue team, they will highlight blue instead of redIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This patch fixes:Fixed Encounter in Terkus not counting total amount of batteries correctly in multiplayerFixed mantle indicator sometimes showing up when deadFixed clients not being able to change the pipe in Level 19Fixed Glider not working properly in multiplayerFixed Jetpack not always working in multiplayerImproved Soccer Ball networking and reduced desyncAdded Guided grapple spheres to every campaign level and all shortsIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This patch fixes:PvPChanged Tag to use guns instead of the boxing gloveFixed Tag killfeed not showing the correct namesFixed "Die to Fire Related Damage" achievement triggering for everyone except for just the local playerFixed issue where crouching and animations would be wrong after using a Jetpack in multiplayer with a large amount of playersFixed Time Attack Medal data in pause menu showing up in PvPYou are no longer given your special everytime you respawn in Last Stickman StandingFixed Control and King of the Hill not counting points for controlling zonesFixed empty medals showing up on leaderboard in the GauntletReduced Soccer Ball, Hockey Puck, and Volleyball desync in multiplayerChanged Horsie Combat map to be smallerGeneralFixed issue where FPS would tank from explosion actors being left overFixed issue where HORSIE suspension would act strangely at low frame rateFixed Dummy...
Read full update on Steam ↗This patch fixes:Changed Objective Text in Level 19 to mention that you need to alt fire with the pipeFixed Water in Fadoof appearing incorrect on low settingsFixed ghost not being uploaded sometimes in campaign levelsFixed Bungul Hard level not unlockingRemoved Covered ErasersIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This patch fixes:Fixed Sand at end of The Coast not being walkableFixed issue where you could get damaged by your own AirhornFixed issue where you wouldn't get Special back if it was an in progress one like Anvil or Lawn MowerFixed issue where Special Bar in UI wouldn't always turn yellow when you had specialFixed issue where force was affecting other players in Time AttackFixed issue where client wouldnt leave party if they left a level by hitting exit to menuFixed leaderboard ghost selection not working from pause menuFixed leaderboard "select ghost" button not showing up in pause menu if player was using a leaderboard ghostFixed Tutorial Letters Achievement not workingFixed Stickman Skin showing up on T.I.T.A.M ghostIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This patch fixes:Fixed "Tutorial Not Completed" message not fitting in box in mode selectFixed Exit to Menu button in Time Attack Completion screen being disabledFixed issue where loading into a second level in multiplayer would result in a crashFixed issue where clients would see a frame underneath the level instead of the loading screen instantlyFrench Fry encounters now only show the objective marker for the correct French Fry plate to hitIf you hit the wrong French Fry plate, it respawns the captain instead of making you redo the whole thingObjective markers in the Hamburger encounter now show on the next target you need to hit rather than all of themAdded arrows to indicate you need to grapple up at end of tutorialChanged enemy damage part of tutorial so the player’s natural pathing faces the enemiesMoved crystals in 09. The Tiered Cave to force players to slide in first parkourA...
Read full update on Steam ↗1.0 Launch ContentAdded 5 new levels in a brand-new world: Bungul.Added 8 new Time Attack Shorts.Introduced 4 new enemies and 4 new weapons.Added a Golden Stickman skin for earning an S-Medal on every campaign level.Added more hats, tombstones, and achievementsTime Attack & LeaderboardsRedesigned the leaderboard UI to include Shorts and accumulative leaderboardsAdded a new "World Record" banner to each level which displays who holds the World RecordAdded World Record animation to Time Attack so you know when you got a new World RecordAdded medals to Time Attack and leaderboard UITime Attack now displays leaderboard times in single-player, and refreshes when you get a new PBRemoved player collision in Time Attack to prevent physics glitches and improve the competitive integrityYou can now change your Time Attack ghost directly from the pause menuStarting a new mission from the finish s...
Read full update on Steam ↗Hey there everyone!It's about time that I give you an update on what I've been working on for 1.0! I've been adding a lot to this update and I'm not going to fully share absolutely everything, but I should give you an update after a month of nothing.Everything in this Update is a Work in Progress (WIP) and is not finalized.World 4 - SangoSango is the final world in The Stickman which features much more difficult gameplay. For some of the levels, the parkour sections are based on moving platforms. When it's not activated it's in position 1 and when it's activated it moves to position 2. I did a lot of fun stuff with this and it makes the movement pretty difficult.Something I messed with in this world was a stormy environment. I got a number of things working:Rain Falls from the sky (harder than it seems when the player is moving so fast)Little Rain Puddles from impact on the floorRain...
Read full update on Steam ↗This is a small patch that fixes:Fixed issue where selecting a leaderboard slot with valid ghost data from the leaderboard wasn't registering as valid ghost dataFixed issue where leaderboard ghost data wasn't being loaded properlyIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This is a small patch that fixes:Fixed issue where Activating the Crystal during Battery Encounter would crash the game in multiplayerChanged Hazards in World 1 to be darker to add better contrastFixed issue where ghost data was not uploading to steam cloud and leaderboard properlyFixed issue where ghost data was not overwriting itself if there was an improvementFixed issue where ghost data was not updating for levels that were already completedIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This is a small patch that fixes:Fixed issue where Sniper Level Encounter could sometimes not completeFixed bug where Stickman Letters were not in The CavesAdjusted weapon ADS to feel more accurate for snipersIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗This is a small patch that fixes:Fixed Invisible Platforms in The CavesFixed No Collision on Time Travel models in World 3Fixed Ghost not working in GauntletIf you find any more bugs or want any changes, make sure to report them in the Discord!
Read full update on Steam ↗WORLD 3 IS OUT NOW!!The Biggest Update to The Stickman yet! Try out 5 New Levels, a New Vehicle, Compete in the Speedrun competition and enjoy Ghost Replay Data!The $100 World 3 Launch Speedrun CompetitionWith the release of World 3, I'm putting out a $100 bounty for whoever can get the fastest times across all 5 levels in World 3!Payout:1st - $502nd - $303rd - $20Times will be moderated via the in game leaderboard and Ghost Data. Your time is based on the accumulative time between all 5 levels which will be added up manually. Anyone is eligible. Competition runs from 6/8/2026 11:00am PST to 6/22/2026 11:59pm PST.If you have any questions or want to share your runs, join the community! Discord If you've been enjoying the game so far, leave a review! It helps out the game the most in terms of visibility! If this competition goes well, l might increase the prize pool for future competit...
Read full update on Steam ↗Hello Stickman!World 3 is Releasing on June 8th!! $100 Launch Speedrun CompetitionAlong with the release of World 3, there will be a $100 Speedrun Competition which spans across the 4 levels. Get the best time accumulatively to claim the top prize! More details will be provided when World 3 Releases.What else is coming in this update?Well I'm glad you asked!5 New Time Travel based LevelsNew Vehicle: T.I.T.A.M4 New Weapons4 New EnemiesNew PvEvP Game mode: Time AttackReplay GhostsA lot of Bug Fixes and QoL improvementsSee you all on June 8th!
Read full update on Steam ↗This is a small patch that fixes a few issues:Fixed issue where already collected Letter Targets were not showing the correct visualsFixed issue with climbing animation speed interpolationFixed issue where some Killzone triggers were visibleFixed issue where enemies would immediately start firing after spawning instead of checking for line of sightContinue sending bug reports through the Discord and Steam Forums and I'll keep fixing them. Luckily, I haven't had that many so far!
Read full update on Steam ↗You can also see this development update in video form, it will showcase a lot of these in further detail. Hey there Stickman!In this development update, I'm going to go over everything that's been worked on this month. Along with this development update is an update to the demo which you can try for free! A lot has been added and a lot has been changed so let's get started!GeneralThere are a few changes and additions to the movement this month to make your stickman more controllable.Increased Jump Air ControlSomething added was more air control when jumping. This is only really noticeable in close quarters when going less than sprint speed but it makes PvP tight movement easier.ClimbingAn addition to the movement is Climbing. You can now jump to a surface and start climbing it. You can only attempt to climb a surface once though, if you try and relatch to a wall, you will slowly fall...
Read full update on Steam ↗Hello Stickman! It's time for another development update. This one covers November and December since someone forgot to do one for November, not pointing fingers at anyone.PvEAuthor Times IntroducedSomething I've added to each level is author times! You will get a medal from Bronze (C), Silver (B), Gold (A), or Titanium (S) depending on your time on the level. In order to get S rank on a level, you have to get within ~10 seconds of my best time.Level Editor Video TutorialsSomething else that was added during a demo update was video tutorials in the level editor to show how to do basic operations in the level editor. I might expand these later depending on questions I'm commonly asked in the Discord.World 1 Levels RedesignedIf you played the demo, you might notice that the first levels combat sections were redesigned to have more of a flow. I've gone ahead and done this with all of the...
Read full update on Steam ↗Hello fellow Stickman!I've done a few patches to the demo this past week and just released a few updates that are worth mentioning!12/12/2025 (Today!) UpdateThe Introduction combat sections have been entirely redesigned to flow betterAuthor Times in PvE levels introduced! You'll get a Bronze, Silver, Gold, or S medal awarded to you at the end of the level based on how close you get to author time. Getting an S medal requires being within 15 seconds of my best time.Tutorials in Creative Mode have been added! There's a question mark where you can access videos on how to do the basics of the level editor.Added a few arrows to the Tutorial in the beginning to better indicate there's a drop12/10/2025 UpdateFixed issue with thumbnail in Level Editor not workingAdded gizmo to Level Editor Input Instructions to be clearer how to duplicate and scale for the time beingFixed issue with Stickman...
Read full update on Steam ↗Hey there fellow Stickman! Another month of development has passed and with that comes numerous features and content added, along with loads of bug fixes. Here is everything that I've been working on for the last month! Adjusted enemy count in levelsEnemy counts have been adjusted in all levels. A common theme in the demo was players overwhelmed by the number of enemies. So the enemy counts have been reduced, making it more about a challenge of speed than combat. They also scale depending on number of players, so more players means more enemies.PvE Race modeAdded a race mode to PvE. No enemies or encounters to complete, just race your friends and try to get the fastest time through the level! Created a pvp map live on twitchA proper PvP map has been added which I made live on twitch! You can see the vod of blocking out this map here (https://www.twitch.tv/videos/2578288053?collection=...
Read full update on Steam ↗Hello fellow Stickman! It's been a really productive month where I've been finalizing things. Creative Mode is in the best state it's ever been and I'm in the final stretch!Custom Materials and Textures in the Level EditorYou read that right! You can now import your own textures and create your own materials in the level editor and apply them to Dynamic actors! Materials allow you to change the color and texture of the top and sides of Dynamic actors. You can also apply your custom textures to the materials and have them displayed on Dynamic actors. Material Creation ScreenTexture Import ScreenMaterial Applied to ActorLevel Editor Collision OptionsI have also added collision options to supported actors. You can change actors to have Default, Background (No Movement), or No CollisionLevel Editor Finalized After adding those features, adding all available assets, fixing countless bugs,...
Read full update on Steam ↗Hello Stickman! I’ve been doing a lot of work behind the scenes but it won’t look like a lot has changed. But I’ll explain everything I’ve added and changed in this monthly update.LevelsThe second world of levels have been finalized. The only difference is the environments are now finished and look better than they did before along with slight encounter adjustments. Along with letters and alvin being hidden on every level. Alvin is WAY more hidden in the second world compared to the first, but the lore and story starts to ramp up. EnemiesEnemy variation is a lot better than it used to be. In the demo, I got feedback that more enemy variation would be nice and it should feel a lot better in the full release. I’ve also started to create other enemies rather than pink erasers. Now there’s enemies like a Wizard and other ridiculous stuff.Here's a WIP image of the Wizard Eraser:Level Edito...
Read full update on Steam ↗Hello!Hello fellow Stickman! I've been quiet for a while on The Stickman except for one stream I did in June with some updates and showcasing a new level mechanic. \https://www.twitch.tv/thesimpleshark/v/2493491905?sr=a] In this update, I'm going to discuss changes to levels, gameplay and movement adjustments, along with the expansion of weapons, abilities, and talking about what's next. Level ChangesThere are a few changes from the demo to levels that I made after seeing multiple people run into the same issues. The goal with these changes is to make the game more fluid and not punish the player for taking a lot of time, or simply succeeding by collecting letters. The original idea was that you got 5 stars for collecting all letters, completing all encounters, and completing the level under Author time. Author time is the time it takes for the Author of the level (me) to complete the...
Read full update on Steam ↗Another patch was released late last night and right now. Here are the main things that have been added and fixed:Fixed crash that would happen when adjusting brush size when drawingFixed tutorial spawnsHold Crouch now always attempts to put you in crouch state if it canFixed negative ammo alt fire bug with Hot Dog RevolverFixed issue where weapon reload sounds were not adjusted by volume slidersFixed issue where special would lock up if you reset gauntlet while using itAdded option to have crouch disconnect the grapple
Read full update on Steam ↗Small PvP Update which includesPercussion track of music now plays in PvP. You can turn this down or off with gameplay music slider in audio settingsPvP players now get outlined with the color team they are on. So if…
This patch fixes:Fixed Encounter in Terkus not counting total amount of batteries correctly in multiplayerFixed mantle indicator sometimes showing up when deadFixed clients not being able to change the pipe in Level 1…
This patch fixes:PvPChanged Tag to use guns instead of the boxing gloveFixed Tag killfeed not showing the correct namesFixed "Die to Fire Related Damage" achievement triggering for everyone except for just the local p…
This patch fixes:Changed Objective Text in Level 19 to mention that you need to alt fire with the pipeFixed Water in Fadoof appearing incorrect on low settingsFixed ghost not being uploaded sometimes in campaign level…
£8.49 → £9.99.
This patch fixes:Fixed Sand at end of The Coast not being walkableFixed issue where you could get damaged by your own AirhornFixed issue where you wouldn't get Special back if it was an in progress one like Anvil or L…