Store data
- UK price
- £10.99
- US price
- Awaiting regional check
- Positive reviews
- 95%
- Total reviews
- 80
- Release date
- 21 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
From the makers of The Blackout Club and The Magic Circle comes The Killing Stone. A card battler with beautiful stylized art, animated figurines, dazzling effects, haunted sound and music, and an original first-person narrative set in the 17th century in a remote region of the Arctic circle.
At the center of the ceremonial board is the Fanghella , the Killing Stone. A collection of magical creature figurines, spells, and incantations allows for a variety of clever tactics. The game pieces are full of life and character, giving a very tactile and responsive experience while still allowing players to deliberate their every move.
A novel Reserve System allows for more strategic plays, letting you stack units and buffing incantations above the battle line for later deployment. Creature placement, spellcasting, and bargaining to add powerful banes and boons to your deck all affect your chances of success.
In between matches, the story plays out in first-person with a painterly stylized presentation. You are a Maven, master of the dark arts - and Mariken's final friend. Explore the mansion and talk with family members - and animal familiars - to learn the circumstances of her final days.
The eerie tone of the game and setting are further enhanced by the game being told in two styles: a period 17th century English, and a more modern prose . Players will be allowed to switch both text and VO to enjoy the game in the version they prefer. Branching dialogues let you dive deeper into the story, learning the origin of the familial curse, and shedding light on the characters' motives and fears.
Simplified Chinese 中文 , Latin American Spanish , French , and German are supported for all UI and text. You can still choose whether to listen to Modern English or 17th Century Period English for the VO when these languages are selected.
Battles feed into a Ritual bargain against the Devil’s minions for the soul of each family member. Like a cat with a mouse, Demons love to play with their victims. Their pride cannot resist a wager if they think they can tilt the outcome to their advantage - but you can call their bluff.
Each Svangård has their own card deck representing their souls, cursed with debts left by their Matriarch. The outcomes of a Bargain offer powerful effects which permanently affect the family member you are helping with helpful Boons or heavy Banes.
You only have a few rounds to negotiate before the Ritual is completed, and only a few Rituals to make a difference and alter a family member's fate before the final Reckoning is due.
These bargains and the opposing demons change as you progress. No two playthroughs are identical . Replays grant you new dark miracles, and ways to change the ending.
Purge the Svangård family’s hereditary curse before the devil arrives. Hopefully, without losing your own soul.
| # | ||
|---|---|---|
| 01 | 10 Maxforge | 38.5% |
| 02 | 0 Win5 | 33.3% |
| 03 | 7 Purgecursedcards | 32.9% |
| 04 | 1 Malthewin | 22.2% |
| 05 | 6 Ascendcleansed | 19.3% |
| 06 | 12 Winaftercontinue | 19.1% |
| 07 | 4 Marikenwin | 19.1% |
| 08 | 14 5cardbundle | 18.0% |
| 09 | 3 Raswin | 11.3% |
| 10 | 2 Vollemwin | 8.0% |
| 11 | 9 Perfectbargain | 5.5% |
| 12 | 5 Reckoningwin | 0.7% |
| 13 | 11 Alloptionalunlocks | 0.4% |
| 14 | 13 Swapallbundles | 0.3% |
| 15 | 8 Savemariken | 0.2% |
This is a small hotfix, primarily intended to address an issue with a minor section of story content not playing when it should. During Rasmine's witching hour , there was a bit of narrative during a conversation that was being skipped, which also led to a few minor visual bugs. Thanks to the player on our Discord who brought this to our attention! In addition there is a small fix to some lighting during the night phase of the game. As always, thanks for playing and we look forward to your thoughts and feedback!-Question
Read full update on Steam ↗Greetings, witches, warlocks, and magic lawyers who talk to cats!This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questline.NarrativeWe've added optional story content to Vollem's chapter, which allows you to investigate the origins of a character who hasn't had much time in the spotlight yet. Also, for the first time, we've added the ability to catch up with a demon lord - other than the Devil himself - outside of the Trial / Fanghella challenge. The new content can be accessed after the second ritual of Vollem's chapter (Valravn offers a little prompting). In-progress Vollem runs should be ok, but there may be visual bugs, characters not being where expected and the things of that sort. To best experience the new content we recommend starting a fresh Vollem chapter.BalanceOn the gameplay...
Read full update on Steam ↗New Story ElementsIn this update, we have added some new narrative content over the course of Rasmine's chapter, which expands the storyline of supporting characters. It is optional, and therefore modest compared to the main plot - but will ultimately affect the Reckoning in a small way, once the final game is released. Your feedback helped motivate this particular work. We knew we wanted to fill out Rasmine's chapter with more story, but the form it took was still somewhat open. Several of you had either asked to learn more about the rest of the Svangård family tree, or requested reasons to poke around Våkenatt, the mysterious estate-in-exile of the Svangård family. Thank you all again for sharing those thoughts with us - and please keep them coming! If you want to experience it in a pristine state, we recommend starting a new Rasmine chapter. Previous savegames in this chapter may n...
Read full update on Steam ↗Fix for game hang that could occur when the demon is considering moves that involve the "Soul of Ras" card.Fix for an untranslated line when failing a ritual before bargaining has been introduced.New attempt to fix the "white void" bug on certain GPUs (particularly some Intel cards).
Read full update on Steam ↗A lot of our work this month was adjustments to The Reckoning as we continue to prepare that experience for 1.0. In addition to that, we added some quality of life improvements based on areas where we saw players becoming confused, added polish in several areas, and fixed pile of bugs. One notable fix we could really use feedback on is the “white void” bug that was affecting certain GPUs, especially Intel Iris. We think we have fixed this, but we could really use someone who has experienced the bug to verify that it worked, since we cannot reproduce it with our hardware. General Improvements:Added a pop up modal when you confirm bidding in the last round of bargaining if you have enough revelations to remove demon bids that you haven’t used. We have seen a lot of players miss this feature, and it is key to tipping the odds in your favor!Polished the feedback for when a boon or a bane...
Read full update on Steam ↗Greetings, Masters of the Occult. Firstly, thank you all for your continued feedback and support of The Killing Stone. As an early access title, we are beholden to you, dear player, to find what our next move should be. We are proud to continue our journey with you, and it’s with that in mind that we have been working away on a particularly large patch (and Steam Deck verification!) for you all .This is bringing in a number of changes to your overall player experience, and turning our gaze towards balancing. Here are the highlights…We have tweaked some cards, bundles, and decks to the family member chapters that should bring some balance to these battles.We have added the ability to restart a ritual from the manor house after failure. This means you have a chance to explore, play Optional Rituals, change their familiar, etc. before having to go back into the same ritual you just faile...
Read full update on Steam ↗Greetings, Masters of the Occult, It’s been a week since The Killing Stone launched, so before we get into today's update, we wanted to take a second to say thank you! Thank you for believing in our vision for this game, thank you for talking about it, streaming it, leaving a review, and telling your friends. We’re incredibly grateful to see so many of you rally around our 17th Century horror. But, to business! New Languages UnlockedFirstly, we’re happy to announce that we have updated the game to support four additional languages: Simplified Chinese 中文, Latin American Spanish, French, and German. This update also comes with some tweaks and fixes to issues that our players have found. Again, thank you! So, let’s get into it…General Changes and FixesCredits have been updated to include the Localization Team, and we’ve updated a few other contributors per request.Numerous textual update...
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative.
This is a small hotfix, primarily intended to address an issue with a minor section of story content not playing when it should. During Rasmine's witching hour , there was a bit of narrative during a conversation that…
Greetings, witches, warlocks, and magic lawyers who talk to cats!This update is a gently cursed cornucopia - we've got bug fixes, deck balance changes, reward structure changes ... and another all-new optional questli…
New Story ElementsIn this update, we have added some new narrative content over the course of Rasmine's chapter, which expands the storyline of supporting characters. It is optional, and therefore modest compared to t…