Patch 1.0.0.q
Fixed a performance leak causing frame drops the more enemies are on the screen Fixed an issue with the spatial grid causing some abilities to not spawn properly
Read full update on Steam ↗Official Steam announcements identified as patches, hotfixes, changelogs and game updates.
Fixed a performance leak causing frame drops the more enemies are on the screen Fixed an issue with the spatial grid causing some abilities to not spawn properly
Read full update on Steam ↗Fixed more issues regarding the Warpaint system especially regarding failed loadouts and a safe guard that got you stuck in the Warpaint menu when trying to exit. Fresh saves should not have any issues regarding the Warpaints anymore. There might be some issues with older saves that got corrupted by the previous issues that I'm trying to migrate. Please keep reporting issues regarding this topic. Fixed a crash regarding Gungnirs Ability Fates Improved performance when mass pulverizing a greater amount of Warpaints Improved performance for equipping/un-equipping Warpaints
Read full update on Steam ↗Fixed performance issues while the Warpaint inventory is open Fixed edge cases where irregular shaped Warpaints could overwrite neighbouring Warpaints (probably the biggest/main cause for disappearing Warpaints, still investigating) Added an NPC that recoveres missing Warpaints (if there were any corrupted saves from earlier patches or any edge cases in the future) Warpaints can now be used in multiple Loadouts again like intended Fixed UI related issues where you could not close tutorial popups when playing with gamepad Working as fast as I can to get this Warpaint issue under control! Thank you for your patience!
Read full update on Steam ↗Fixes regarding Warpaint issues: This update improves inventory, loadout, crafting, pickup, and Steam Cloud recovery behavior. Additional safeguards now prevent incomplete saves from overwriting valid progress and recover Warpaints whenever possible. I'm incredibly sorry, and I'm deeply disappointed in myself that this problem still exists. Unfortunately I was never able to reproduce this issue on my end so it's very hard for me to pinpoint the exact failure point. But i'm not giving up until this is solved. I’ll continue monitoring player reports closely so please keep reporting any issues regarding this topic.
Read full update on Steam ↗Hardened Safe Guards for Warpaint Saving Fixed a crash regarding Twitch events Fixed an issue regarding russian localization
Read full update on Steam ↗Fixed an issue crashing the game when choosing the new Fate “Rending Chain”.Fixed an issue crashing the game when escaping out of the Warpaint Hut while there was a Warpaint at the cursor”.Fixed an issue crashing the game when pressing “G” on the Keyboard. (This was an error debug tool I forgot to deactivate, sorry for that!)
Read full update on Steam ↗Fellow Vikings,First things first: thank you for sticking with us throughout Early Access.As many of you probably know by now, whenever we're deep into developing new features and systems, we tend to become a bit quieter. That's simply because we're completely locked in, trying to make the game as good as it can possibly be. Some of you might know the feeling of sitting in your room, surrounded by code, losing track of time while trying to make everyone happy. :DThe good news? We're back with what turned out to be a much bigger update than we originally anticipated. It introduces entirely new build possibilities, expands character customization, and completely overhauls the way status effects work. We're incredibly excited to finally get it into your hands and, even more importantly, see the crazy builds you'll come up with.Here's everything that's new:⚒️ Forge of the AesirThe Forge o...
Read full update on Steam ↗Fixed an issue causing the game to crash when choosing the Knot of Fate "Fate Conversion" and getting the movement speed buff.
Read full update on Steam ↗Fixed an issue with the Knot of Fate system where some activated Fates were not correctly receiving their event-based or timed effects after being placed in the Web of Wyrd. This mainly affected Fates that react to combat events, kills, status effects, weapon triggers, ability triggers, or per-second updates, including: Blood Frenzy, Viking’s Resolve, Frontline, Berserker’s Fury, Fiery Prowess, Rejuvenating Flame, Static Discharge, Chain Lightning, Shattering Death, Loki’s Gambit, Elemental Harmony, Hand of Blood, Blood Pact, Battle Hardening, and Warrior’s Momentum. Fates that only applied an immediate activation effect were mostly unaffected.
Read full update on Steam ↗Fellow Vikings!Time for another Regular Update! First of all, thank you once again for sticking with us and supporting Asgard’s Fall throughout development. We are continuing to work hard behind the scenes and are happy to keep the updates rolling.This time, the biggest addition is the arrival of an entirely new realm: Helheim. The cold and unforgiving domain of the dead introduces new enemies, a new boss, and finally the long awaited endboss for Jotunheim. Alongside that, we also implemented a brand-new Live-News System to help us communicate important infos, patches, and known issues directly in-game moving forward.Here is the full changelog for the update: 🛠️ Update 0.2.4.c – Helheim opens its gates while improvements and fixes arrive in the latest updateAdded a new realm: Helheim. With the new realm comes a new boss, new enemies, and also the endboss for Jotunheim.Added a Live-Ne...
Read full update on Steam ↗Fellow Vikings!First of all, thank you for your patience. And secondly, no, we have not abandoned the game. Over the past couple of months we ran into a few particularly tough nuts on the coding side. That unfortunately kept us quieter than we wanted to be. Some of you might know the drill of developing games in your room, lights off, completely locked in, trying to make everyone happy. :DThe good news is that we are back on track and today we are dropping the first regular update of the year, with more updates already planned.Here is what this one brings. 🛠️ Update 0.2.3.d – A new realm, a new system in the hub, and several fixes arrive in the latest updateAdded the Loom of Fate to the player hub. Here you can spend pigments to receive random Warpaints of specific rarity tiers in return.Added a new realm: Jotunheim. The frozen land of the giants comes with new enemies, a new boss, a...
Read full update on Steam ↗Added Added a new Stat: Luck Luck grants a (value x 1%) chance to increase an upgrade rarity by +1 tier, and a (value x 0.5%) chance to increase it by +2 tiers. Added Info Popups for the Crafting Table. Changed Changed the rarity curve for upgrade tiers. Higher rarities are now more likely and even forced to be higher with rising player level. Paired with the new Luck stat we aim for a more rewarding upgrade system.
Read full update on Steam ↗Fixed Fixed an issue resetting crafted Warpaints when equipped via loadouts.
Read full update on Steam ↗Added Added a simple visual indicator on where to hide during a mechanic for the first boss in Niflheim Fixed Fixed a bug preventing the arena to despawn after defeating the first boss in Alfheim Fixed an issue preventing the crafting modifier button to be selectable
Read full update on Steam ↗Fellow Vikings!Thank you so much for your patience. This time we are delivering both brand new content and a completely new game mechanic. The gates to the Realm of Svartalfheim have opened and the long awaited Warpaint Crafting System is finally here. Here's a small but excellent trailer for the update: 🛠️ Update 0.2.2.a – New Realm, New System, New Bosses New Realm — Svartalfheim: Descend into the rugged forges of Svartalfheim, realm of the dwarves, where new enemies and a fearsome blacksmith mini boss stand ready to test your strength.Alfheim Endboss: Alfheim now reveals its true sovereign. A meditative supernatural entity whose serene posture belies the overwhelming power you’re about to face.Warpaint Crafting System: Unleash the full potential of your build with the new Warpaint Crafting System. Reforge every stat to tailor your warpaints for pure offense, sturdy defense, or a h...
Read full update on Steam ↗Fellow Vikings!The wait is over! We’re thrilled to launch this Major Update right as gamescom kicks off. If you’re visiting the show, make sure to stop by our booth in the Indie Arena (Hall 10.2) and say hi. We’d love to meet you!What's new you ask? Here we go: 🛠️ Update 0.2.1.g – New Realm, New Mode, New Bosses Quickmode: A brand-new mode for those who like their battles fast and furious! Runs are now capped at 10 minutes, making farming smoother and perfect for short, intense sessions.Alfheim: Venture into the mystical lands of Alfheim, filled with new enemies and a fearsome mini boss waiting to test your strength.Vanaheim Boss: The realm of Vanaheim finally sees the arrival of its true ruler—brace yourself for an epic showdown against its powerful endboss. We’re excited to keep expanding Asgard’s Fall. Once gamescom wraps up, we’ll dive right back into working on new features and...
Read full update on Steam ↗Known Issues Disappearing Warpaints & Warpaint duplication. We potentially fixed the disappearing Warpaints but we still rely on your feedback here. Please report anything related to this issue. We are still working on the Warpaint duplication bug. Thank you for your patience!
Read full update on Steam ↗We’ve heard your feedback and are currently working on transferring your old pigment inventory to the new system so that your progress from before the update is not lost. It will not be exactly the same amount, as the purpose and the pigments themselves have changed, but we are working on a solution that reflects the time you have already invested. We sadly can’t restore any Warpaints from the old system but we are going to implement new ways to make Warpaint farming easier - we apologize for that! Notes: Changed Boss chests now drop at least 1 legendary Warpaint. Fixed Fixed a bug that crashed the game when hovering over a mythic Warpaint. Fixed a UI related problem that sometimes required multiple attempts to properly select a button when clicking or hovering over it. Fixed another Warpaint duplication bug.
Read full update on Steam ↗Fixed a bug that restrained legendary warpaints from being able to contain unique effects. Fixed a bug that made it possible to duplicate Warpaints and may crash the game.
Read full update on Steam ↗Greetings Vikings!It’s been a while since our last update, and we truly appreciate your patience. The road here wasn’t without its bumps, especially as we tackled the ambitious rework of one of Asgard’s Fall's core systems. But we’re back, and we're thrilled to announce that the Major Update is live now!This update focuses heavily on refining and improving existing mechanics, delivering much-requested quality-of-life enhancements, and setting the stage for exciting new content to come. At the heart of it all is the Warpaint System, now fully reworked and more powerful than ever before. Dive into the full changelog below: 🛠️ Update 0.2.1.a – Warpaint System ReworkWarpaint Loadouts are now available.Mass-destroy functions for all Warpaint rarities.Stat overview panel showing the combined effects of your current Warpaint Loadout.Complete rework of the Warpaint System (includes a full re...
Read full update on Steam ↗Warriors! We’re sending out a vital sign from the dev forge to let you know: we’re still here, hammering away—just a bit deeper in the code mines than expected. We know many of you have been eagerly awaiting the major update originally planned for May, and we’re truly sorry for the delay. As you may know, this update includes a complete overhaul of the Warpaint system, and that journey turned out to be more treacherous than we anticipated. Digging into the ancient foundations of the Warpaint and Rune systems, we realized that parts of the old code simply couldn’t keep up with our ambitions. So, we took a deep breath… and rewrote entire parts of the system from scratch. It’s a bold move, but one we believe is necessary to deliver the experience you deserve. Also enabling us to shape future updates based on these systems to be even better. To show you we’re not just stuck in the Bifröst...
Read full update on Steam ↗Fellow Vikings! Here we are with a first look at the upcoming major update for Asgard’s Fall! One of the headline changes is a full overhaul of the Warpaint system, with a ton of long-requested improvements and fresh mechanics that will shake up how you build and customize your characters. Inventory Gets a Makeover Warpaints now live side by side with your inventory, and managing your gear just got a whole lot smoother: Inventory now displayed right next to your Warpaint Filtering & sorting options for easier navigation Bigger inventory with multiple pages Mass dematerializing for faster cleanup Lock specific items to avoid accidents Build loadouts unique to each character See active Warpaint effects at a glance Here's a scribble of the new inventory management menu for Warpaints: {STEAM_CLAN_IMAGE}/44842723/0e2eb0268cc24561815581d14fa2888b62a0cf45.png Warpaint Runes – New Structure,...
Read full update on Steam ↗Hey Vikings! We’re back with a new Asgard’s Fall update, and this one’s all about balance! From faster summons to reworked damage values and skill tweaks, this patch should shake up your builds and make the battlefield feel even more dynamic. Let’s dive into the details: {STEAM_CLAN_IMAGE}/44842723/f4d66ab4333feb6404f7de8709e40ca69d95cc02.png Summons: Increased movement speed for all summons Reduced attack cooldown for all summons Ride of the Valkyries: Adjusted behavior and increased initial spawn from 2 → 4 Flamebound Leech: Increased initial spawn from 1 → 3, removed upgrade scaling Ability Balance: Adjusted upgrade weights for several overperforming skills Magma Sphere: Damage 70 → 80, now has 50% chance to Ignite Ember Axes: Damage 75 → 65 Jotunnfire Outburst: Damage 45 → 55 Fiery Rune: Damage 30 → 45 Glacial Sunder: Damage 30 → 45 Arctic Assault: Damage 60 → 80 Ymir’s Avalanche:...
Read full update on Steam ↗Fellow Vikings! The forge has been burning hot! We've been hard at work sharpening the edges of Asgard’s Fall, and today's patch is packed with quality-of-life improvements, balancing updates, and much-needed bug fixes. From fine-tuning abilities and damage scaling to reworking key systems like Warpaints and controls—this update is all about making your journey through the Nine Realms smoother and more thrilling. Read on for all the juicy details! IMPORTANT NOTE: With this patch, we’re preparing your save files for the upcoming Steam Cloud Save feature. The feature will be activated within the next 1–2 days, so we kindly ask you to play only on the device where you’ve made the most progress during this time. Once activated, your progress will automatically be uploaded to the cloud. Thank you for your understanding. {STEAM_CLAN_IMAGE}/44842723/14fbd069e123ce71a3c8c6ed93f5d564bfbdc254.p...
Read full update on Steam ↗Hey Vikings! ⚔️ We’ve been hard at work on the next update for Asgard’s Fall, and here’s a quick sneak peek at what’s coming. From helpful new features to balance improvements and bug fixes, here’s what you can look forward to (as of today): {STEAM_CLAN_IMAGE}/44842723/14fbd069e123ce71a3c8c6ed93f5d564bfbdc254.png Small but helpful new features: You’ll now get confirmation popups before quitting or ending a run, and tooltips have been added to the compendium for easier understanding. {STEAM_CLAN_IMAGE}/44842723/f4d66ab4333feb6404f7de8709e40ca69d95cc02.png Lots of balancing and quality-of-life tweaks! Inventory access in the Warpaint Hut is smoother, pigment drops and level-up pacing have improved, and enemies (especially in Muspelheim) are a bit less punishing. Some Warpaints and abilities have also been rebalanced for better progression. {STEAM_CLAN_IMAGE}/44842723/62b5d27bde006980842...
Read full update on Steam ↗Hello everyone! First of all we wanted to thank you all for the support and feedback you put out since the early access launch! We're glad that so many of you enjoy the game and interacting with us and the community to help making the game as best as it can be! We sat together today and made a huge list with improvements, fixes and QOL changes gathered from your feedback that we will implement within the next days and weeks. I am currently focusing on fixing critical bugs to make sure the gameplay is going to be as smooth as possible while also adding some small changes suggested by you. After that we will concentrate on balancing and adding new content. Until then we hope you enjoy the game and to have you with us on this journey! Skål! Patch-Notes 0.2.0.d Added Added a 1.5 seconds invincibility time for the player after returning from the level up screen back into the run. Enemies a...
Read full update on Steam ↗Fixed an issue causing the game to crash when hovering over certain abilities. This is related to some localization problems, so if you encounter any further problems while playing on any other language then english you might want to change your language to english until the problem is completely resolved. Fixed an issue where boss enemies could be feared off the map with the seer's blood vial. Bosses are now immune to fear effects.
Read full update on Steam ↗Fixed an issue where hovering over "Thunderclaw" caused the game to crash. Fixed an issue where the leaderboard was not properly updated after conquering a world on +1 or more blood sacrifice.
Read full update on Steam ↗Fellow Gamers, this is Max from Soulpotion - one of the two developers of Asgard's Fall. I'd like to share some first-hand information about our current development status and the future of Asgard's Fall. You can expect more insights in the future from now on. ːsteamhappyː {STEAM_CLAN_IMAGE}/44842723/d8ea3e308a9b63936bcf7d242877d48ee3243da3.png Where are we development-wise? We've recently transitioned from Unity to GameMaker Studio 2! Our priority has always been to provide a safe and stable environment for our game's development. Recent events around Unity raised concerns, leading us to explore alternatives. And we believe we've found the perfect match with GameMaker Studio 2! What to expect in the new version? New and Improved Mechanics: We're introducing crafting and gathering systems! Collect resources and craft items that will aid you in your adventures. Revamped Skill Tree: A c...
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