Store data
- UK price
- £4.59
- US price
- $4.99
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | — | — | 0 | — |
| October 2026 | 0 | -2 | -100.0% | 0 | -100.0% |
| September 2026 | 2 | — | — | 0 | — |
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| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Roguewake is a spin-based pirate deckbuilder roguelite where every symbol on a 5x4 board joins the fight.
Build a deck of crew, weapons, sea creatures, treasure, and curses. Make them feed, copy, consume, transform, and multiply one another—then fire the result straight into the enemy hull.
But the enemy fires back.
After every spin, add one of three symbols to your deck—or skip the offer to improve your choices next time.
Build around adjacency effects, delayed explosions, growing creatures, disposable cargo, poison engines, defensive crews, and rule-bending relics. A weak draw is a warning. A well-built engine turns chaos into a devastating broadside.
Enemy attacks are always telegraphed. You know how much damage is coming and how many spins remain before it lands.
Raise shields, repair your hull, weaken the incoming strike, stack poison, or destroy the enemy before the countdown reaches zero. Overkill damage does not carry into the next battle, so timing your strongest spin matters.
Runs reset. Your symbol pool does not.
Earn Prestige in normal runs, unlock themed symbol sets, and decide which symbols may appear in future voyages. Your pool has a fixed size: adding a new symbol means cutting another.
Progress does not come from endless stat inflation. It comes from sharper odds, cleaner synergies, and a pool built around the kind of captain you want to become.
Sail through 12 voyages with distinct enemy rosters and rule-changing final bosses. Choose from six ships, collect relics that reshape the rules, and take on four fully implemented bounty contracts with handcrafted modifiers.
No two successful decks need to look alike. Command a cannon crew, breed deep-sea monsters, weaponize treasure, spread poison, raise a ghost fleet, or build something nobody planned for.
Daily and weekly seeded challenges give every captain the same symbol and relic pools. Play shared seeds, compare strategies, and inspect your complete build at the end of each run.
No energy system. No forced daily login. No exclusive FOMO rewards.
150+ playable symbols across 24 themed sets
250 rule-changing relics
A 5x4 combat board driven by your custom deck
Six ships and 12 normal voyages
Four handcrafted bounty contracts
Daily and weekly seeded challenges
Shareable seeds and end-of-run build summaries
Keyboard and controller navigation
1x, 2x, 3x, and instant animation speeds
Build the pool. Rig the odds. Sink the fleet.
2 concurrent players — the highest daily peak recorded at that point.
launch issues fixed
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.