Store data
- UK price
- £13.99
- US price
- $9.89
- Positive reviews
- 81%
- Total reviews
- 32
- Release date
- 23 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 38 | — | — | 5 | — |
| October 2026 | 11 | -27 | -71.1% | 2 | -86.4% |
| September 2026 | 38 | — | — | 13 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £13.99 | £9.23 | 34% | £9.23 | No change recorded |
| United StatesUSD · US | USD | US$14.99 | $9.89 | 34% | $9.89 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | — | — | Unavailable | — | — | No change recorded |
| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
| ChileCLP · CL | — | — | Unavailable | — | — | No change recorded |
| ChinaCNY · CN | — | — | Unavailable | — | — | No change recorded |
| ColombiaCOP · CO | — | — | Unavailable | — | — | No change recorded |
| Costa RicaCRC · CR | — | — | Unavailable | — | — | No change recorded |
| Hong KongHKD · HK | — | — | Unavailable | — | — | No change recorded |
| IndonesiaIDR · ID | — | — | Unavailable | — | — | No change recorded |
| IsraelILS · IL | — | — | Unavailable | — | — | No change recorded |
| IndiaINR · IN | — | — | Unavailable | — | — | No change recorded |
| JapanJPY · JP | — | — | Unavailable | — | — | No change recorded |
| South KoreaKRW · KR | — | — | Unavailable | — | — | No change recorded |
| KuwaitKWD · KW | — | — | Unavailable | — | — | No change recorded |
| KazakhstanKZT · KZ | — | — | Unavailable | — | — | No change recorded |
| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | — | — | Unavailable | — | — | No change recorded |
| New ZealandNZD · NZ | — | — | Unavailable | — | — | No change recorded |
| PeruPEN · PE | PEN | PEN 39.99 | S/.26.39 | 34% | S/.26.39 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱599.00 | P395.34 | 34% | P395.34 | No change recorded |
| PolandPLN · PL | PLN | PLN 59.99 | 39,59 zł | 34% | 39,59 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
| South AfricaZAR · ZA | — | — | Unavailable | — | — | No change recorded |
| CIS (regional USD)USD_CIS · AM | — | — | Unavailable | — | — | No change recorded |
| Latin America (regional USD)USD_LATAM · AR | — | — | Unavailable | — | — | No change recorded |
| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
AN ACTION ROGUELITE WITH A BOUNCING BULLET BALL
In a sun-scorched future, the Furyball , a new bloody sport rules one of the last bastions of civilization.
You are an outsider from the slums, armed with a Furyball and with nothing to lose. You have one night to cross a city ruled by dangerous sports gangs and reach the Furydome for your final battle.
Master your Furyball, upgrade your gear, create unstoppable combos of rebounds and kick some asses with your ball!
To fight across Neo-Arcadia, you can only trust your loyal Furyball. Use good positioning and clever timing to launch your Furyball at neck-breaking speed. Harness the chaos…or die trying!
Each new run is an opportunity to create and discover new strategies and combos by modding your Furyball with tons of unique modules! Burn, crush, bleed, and destroy your enemies by fusing and combining modules to create brand new synergies!
Explore Neo-Arcadia across several districts filled with dozens of deadly, pinball-inspired arenas! Death is but an opportunity! Unlock and upgrade new equipment to further customize your build and wreak havoc through the streets! Each run is a unique odyssey full of possibilities.
Battle your way through a city ruled by unique sport-obsessed gangs! Each with their own style, tricks, and deadly quirks. Adapt your build, shift your playstyle, and crush the boss of every district!
A hardcore odyssey through a gritty wasteland dripping with 70s retrofuturist flair, backed by a discopunk soundtrack from Toxic Avenger. Think Tarantino’s Grindhouse - homage to exploitation films of the 1970’s - mixed with Mad Max and Rollerball!
Wishlist to get notified. Follow to see announcements. Join our Discord to help us create the first " Rogue Beat'em Ball"!
Rebound Team.
ADDITIONSAccessibilityAdded new mouse and cursor accessibility settings.New cursor customization options.Added a new indicator above enemies carrying the ball.Added accessibility setting for outline thicknessFIXESCombat and Enemy BehaviorFixed an issue where Madbull's telegraphed attack visuals did not accurately reflect its actual range.Fixed an issue where dashing would not prevent damage from Madbull's ball.Fixed an issue where being hit by an enemy attack during a recall would prevent the player from acting during slow motion.Fixed an issue where throwing an inflated ball at the T-Boy enemy and having him catch it would cause the ball to lose all collision and pass through walls.Items and EnvironmentFixed an issue where the Heavyball would not interact with destructible environmental objects, such as chairs and tires.Fixed an issue where damage would carry over to the next life wh...
Read full update on Steam ↗FIXES :Fixed a bug where Azami's base weapon was missing its smear effect.Fixed French localisation problems.Fixed a bug where pocketing the ball after it was hit by Madbull would hide its fire trail, although it still dealt damage.Fixed audio problems where enemies would not play the right voice line.Fixed lighting duplication in sandwich room.Fixed a bug where a catcher throwing the ball would sometimes cause it to be stuck mid-air.Fixed the Iron enemy not having knockback animation.Fixed a collision bug when the T-Boy enemy tries to catch the ball.Fixed a bug where vehicles would teleport or move unpredictably after spawning.Fixed a bug where recalling the ball while doing a dash attack would prevent the player from inputting any action, locking them in place for the full duration of the slow motion.CHANGES and IMPROVEMENTS :Added missing tire tracks in second district.Added tire t...
Read full update on Steam ↗FIXES :Fixed a bug where item's percentage stats would not display correctlyDialogue typo correctionsFixed a bug where Overdrive vfx would sometimes disappear during Madbull's fightFixed a bug where no wind particle would display in the starting room of the second gang (Iron Angels)CHANGES and IMPROVEMENTS :Updated Hyperspeed VFXADDITIONS :Added destructible postersAdded new sounds in UI'sAdded new environmental tire tracks in second districtWhen the ball gets too far from it's owner, it's location is reset to the centre of the arena (to prevent softlocks due to potential bugs where the ball goes out of bounds)Thanks a lot for playing Furyball, don't hesitate to leave us a review on Steam!Any feedback is welcomed, this project is built with you!
Read full update on Steam ↗FIXES :Fixed a bug where controller vibration would persist when choosing a rewardFixed credits not working properlyFixed a bug where no sound would be played when changing tabs in some menusFixed a bug where prices too high for current amount of currency would not be displayed in redFixed a bug where enemies could catch the ball while it was recalledFixed a bug where vehicle sound effects would start after a vehicle was destroyedFixed a bug where the Recall beam of the unlockable gauntlet would only display through gaps and out of the level.Fixed a bug where dialogues would loopRemoved collision on the ladder that lets player go back to the HUB from the Training GroundFixed an error that occurred when a non valid enemy was focusedFixed names appearing in the creditsCHANGES and IMPROVEMENTS :Rebalanced Crit ItemsRebalanced the unlocking of challenges to be longer but easierRebalanced...
Read full update on Steam ↗FIXES :Fixed a bug where Golf Holes would only focus Azami, even when the balled was controlled by the playerFixed a bug where a stun VFX would appear on bosses while under the effect of a module with the "counter" keywordFixed a bug where the Beam recall would only appear in gaps or out of bounds when focused on the ball.Fixed a UI bug that would place tooltips over other text when taking a module for the first time.Fixed some trap placement, and spawning issuesCHANGES and IMPROVEMENTS :Updated the vehicule tracks shaderUpdated track model and textureADDITIONS :Enabled Leaderboard (Be the fastest to beat the Boss!)Thanks a lot for playing Furyball, don't hesitate to leave us a review on Steam!Any feedback is welcomed, this project is built with you!
Read full update on Steam ↗FIXES :Fixed various localisation issues.Fixed wrong Chinese default font.Fixed a bug where the hologram would cast a shadow.Fixed a bug where enemy attacks would play their SFX indefinitely.Fixed a bug that would let the ball escape the arena when a golf trap and rails interacted together!Fixed bad collision in Start rooms of both sectors!Fixed a UI bug where hovering over the pause menu buttons would not display a feedback.Fixed a bug where Madbull would not hit the balls during phase 2 of the fight!Fixed a bug where enemy's attack preview would disappear under gaps!Fixed the Heavyweight Bonus!Fixed a bug where healing pills would not spawn in a dedicated room!CHANGES :Balanced the Baron's damage output with the putter effectBuffed the new unlockable Gauntlet (wider range, faster cooldown and activation of recall) Thanks a lot for playing Furyball, don't hesitate to leave us a revie...
Read full update on Steam ↗AdditionsHub notification system.Added cursor to the player.Additional VFX throughout the game.PlayStation controller now correctly displayed in UIs.Korean language support. Changes and ImprovementsImproved Gym interfaces.Improved Gym upgrade SystemImproved localization support, including additional language support and better font handling.Various visual improvements to VFX (dash, stun, recall, golf effects, shop effects, fire trails, etc.).Shader and material optimizations. FixesFixed player ball double-hit issue.Fixed slow-motion triggering incorrectly when players take damage.Fixed random crash when restoring game focus.Fixed tutorial softlock when finishers are disabled.Fixed enemy hitstop behavior on ball hits.Fixed enemy movement and pathfinding issues.Fixed player marker settings not applying during gameplay.Fixed enemy weapon warning behavior.Fixed Azami room issues.Fixed set...
Read full update on Steam ↗FIXES :Fixed a bug where enemies doing the whirlwind attack would still reflect projectiles after said attack had ended.Fixed a bug where the player's ball could get stuck in Madbull's back when he was recovering from a charge in a wall.Fixed a bug where the shop would spawn without any items to sell.Fixed a bug where the game would crash after the fight with Madbull.Fixed a UI bug in the GYM where the percentage of "Speed" would not update when upgraded.Fixed a bug where the ball would be stuck in the air when recalling and striking it while standing close to a Flipper.
Read full update on Steam ↗New :Added new unlockable ball : HeavyballAdded Leaderboard (only for Normal and Hard difficulty). Available on Steam : https://steamcommunity.com/stats/4729450/leaderboards/20138734Added Azamy's RoomAdded new special room in runsAdded Dash Attack animation & VFXAdded Dual Stick controlAdded new SFX for Heavyball, Inflataball & SparkballAdded new voicelines for AzamyAdded new external Links to the Menu (Leaderboard, Survey & Review) Changes and Improvements :Improved Combo and Hyperspeed UIImproved Hyperspeed behaviourImproved Hyperspeed signs and feedbackNerfed the Runner's catch rangeChanged the upgrade effect for Azamy's Furyball: it now gives you more initial FuryRemoved the need for interaction when leaving the first tutorial roomImproved Madbull's AIUpdated Madbull's Arena's SFXChanged interaction input from RB to YImproved Shader compilation speedImproved input handling during...
Read full update on Steam ↗Fixes:Fixed a compatibility bug with old save files that would crash the game.Fixed a bug where ennemies could spawn outside the mapFixed a animation bug when the last enemy of a room is killed with a Baseball TrapFixed letters cut in titlesFixed a bug that would cause a crash when alt+tab-ing for too long
Read full update on Steam ↗New :Added New SFX for Madbull BossfightAdded New voicelines for training botAdded various SFX for UI interaction both ingame and in setting screenAdded subtitles for intro cinematic in all languages available Changes and Improvements :Updated Intro cinematicRemoved hitstop when the ball hit ennemies while on a railUpdated visuals in the tutorialUpdated the Heavyball visual in garageFixes :Fixed a bug with the Inflatable module where the trajectory of the ball would be hidden when the ball reached a certain sizeFixed tutorial tooltip localization and added missing tooltipsFixed a bug where ennemies did not spawn at their intended targetFixed a bug where enemies could move while spawningFixed a bug wherefinishers would not play in correct orientationFixed a bug where the whirlwing VFX would be out of synch with Homerunner enemiesFixed a bug where rewards would sometimes not spawn in ce...
Read full update on Steam ↗Registration is now open for the first public playtest of Furyball!Access will be granted this Sunday, April 26, as part of Furyball’s participation in Games Made in France.Duration:The playtest will last one week, from Sunday, April 26, to Sunday, May 3.Registration:You can sign up for this playtest right now on the Furyball: Rogue Revenge page.Finally:Feel free to share your gameplay experiences on our Discord server and on your social media!We can’t wait to hear your feedback!Thank you all!- Louis, Rebound Team
Read full update on Steam ↗Hello everyone, Outsiders!Our current playtest will end this Wednesday, the 15th, at 4:00 PM (UTC+2). At that time, the distributed keys will be deactivated.This short playtest has been an incredible experience for us and a great opportunity to gather your feedback. Every piece of feedback matters a lot and directly helps us refine and improve the game! Development is ongoing, and we can’t wait to share our progress with you!👉 If you have a few minutes, please feel free to share your experience with us:• Form (it’s quick, we promise!)https://forms.gle/6Cqzh59oSTvR8Csv5• Discord Serverhttps://discord.gg/W2AQaTazQU• Steam Hubhttps://steamcommunity.com/app/2713120/discussions/0/804596245555456868/A huge thank you to everyone who took the time to play, test, and give us feedback. More is coming very soon! See you soon,- The Rebound Team
Read full update on Steam ↗The Furyball playtest is currently underway.It will take place from April 8th to 15th. Here is some additional information: What is it about?This is a private playtest reserved for members of the Discord community. There is no limit on the number of testers. You will receive the key via email shortly after filling out the preliminary form.How do I join the playtest?To join, simply fill out the form available on the game’s Discord server. https://discord.com/events/1476503511176056993/1491348162164822036 We invite you to share your experience on the Discord server.What content is included in this version of the game?During the test, you’ll play as Azami and use a customizable bouncing ball to traverse the first district of Neo Arcadia and face its boss.The game features an in-run progression system and permanent upgrades between playthroughs.What is the game’s current status?Many eleme...
Read full update on Steam ↗ADDITIONSAccessibilityAdded new mouse and cursor accessibility settings.New cursor customization options.Added a new indicator above enemies carrying the ball.Added accessibility setting for outline thicknessFIXESComb…
FIXES :Fixed a bug where Azami's base weapon was missing its smear effect.Fixed French localisation problems.Fixed a bug where pocketing the ball after it was hit by Madbull would hide its fire trail, although it stil…
£9.23 → £13.99.
0 positive · 1 negative.
0 positive · 1 negative.
FIXES :Fixed a bug where item's percentage stats would not display correctlyDialogue typo correctionsFixed a bug where Overdrive vfx would sometimes disappear during Madbull's fightFixed a bug where no wind particle w…