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- 29 October 2026
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- 29 October 2026
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STEAM NEXT FEST DEMO IS LIVE!Next Fest Update is LIVE: New Characters, Perks, and a Revamped Economy!We are thrilled to announce that Milo is part of Steam Next Fest October 2025!To celebrate, we've just pushed a new update to the demo based on your incredible feedback. We've added new content, rebalanced the demo experience, and polished the game to a beautiful nightmare.What's New in the Next Fest Demo?We've been hard at work making the demo experience deadlier, more rewarding, and most importantly, more fun. Here’s a breakdown of what’s waiting for you in the trenches:The Kill Leaderboard is Live! - Think you’re the ultimate survivor? Prove it. We’ve added a new leaderboard tracking the most kills. Climb the ranks during Next Fest and claim your bragging rights!Temporary Buffs - A handful of powerful new perks have been added to the loot pool. These temporary buffs are here to give...
Read full update on Steam ↗Milo Demo Update 1.9.25 - You can now use secondary abilities while ADS’ing (grenade, knife, etc.).- Pop Corpse ability is now a separate ability and has been reworked.- Pop Corpse is powered by “Cream.” Cream is restored when rats eat bodies, and the amount of Cream can be seen inside the reticle.- Removed Rat Food.- Temporarily removed player lifetime and session stats in favor of rework- Fixed a bug that selected Cultists for the Kill In Order quest when they were just standing still.- Fixed issues with spawning overall.- Added Map Selection menu.- Grenade is a cooldown ability (15 seconds)- Added Practice Map.- Improvements to UI- Opened up a few parts of the Trench map- Power-ups can only drop from Cultists that have entered the map.- Fixed a bug that caused Cultists to sprint too early in the game.- Weapon lights up when the player receives a buff.- Added a punishing lottery Cre...
Read full update on Steam ↗Thank you all for playing and supporting Milo. It’s been amazing to see so many people try out the demo and share their feedback. The kind notes and messages we’ve received on Instagram and TikTok mean a lot, and it really does feel like a dream come true to be sharing this game with you. In this update, we’ve also reset the leaderboards. This is because we introduced a system to prevent players from exploiting the map in ways that make them untargetable by cultists. Now, if cultists can’t reach you, a timer will start, and after a few seconds your character will be teleported back to the player start. This should help keep the leaderboards fair going forward. This will also be the last update for a little while (unless something unexpected comes up). We won’t be updating the demo quite as frequently, not because development has slowed, but because the rapid updates have occasionally...
Read full update on Steam ↗Milo Demo Update v1.9.11- persistent bones no longer cast shadows- DLSS implementation fixed- AA is locked to TSR when using DLSS- lowered the max amount of persistent bones and gibs- lowered max cultists to 25->20- fixed ghosting artifacts that happened to the sky/clouds- slightly increased length of daytime- adjusted some global post-processing- weather states can now last a bit longer- raised volume of K98 fire and adjust ADS FX- video settings "epic" replaced with "creamy"- cultists do more random groans now
Read full update on Steam ↗Milo Demo Patch v1.9.7- sprint no longer cancels reload- lowered magnitude of special physics actor- adjustments to thompson muzzle fx and sfx- adjusted gibs, added persistent bones- added debris sfx from explosions- night is now longer than day
Read full update on Steam ↗Milo Demo Update v1.9.3- you can now use ADS ability to cancel and transition out of a Sprint- re-added discord and wishlist buttons in front-end menu- adjusted post process settings for performance and quality- improved wall-buy UX- adjusted some fonts/materials in UI- fixed issue with weather system affecting normals on first-person materials- adjusted and scaling the kill requirement for 'Kill in Order' (starts at 3, then 4 then 5)- spaced out the on-screen notifications when getting things like 'tickets'- barricades now only repair when completing 'Kill in Order'- improved the front-end menu level background
Read full update on Steam ↗Milo Demo Update v1.9.2 - increased player walk speed 300->375- fixed bug that would prevent completion of 'Kill in Order' challenge- removed artillery strike, will probably introduce something similar soon- fixed a bug that would make basketball minigame never return weapon to player- post process and VFX improvements- increased max cultist sprint speed 250->330- changed wave sizes and cultist health scaling- buff to bleed both in damage and scaling- increased knife cooldown .5->.75- adjusted sfx levels- increased base knife attack damage 100-215- completing 'Kill in Order' now grants more tickets 30->60- slightly altered menu options in front-end
Read full update on Steam ↗**Milo Demo V1.8.12 Patch**- lowered kar98 fire sfx- decreased frequency of certain cultist groan sfx- changed weather settings in lobby background level- lowered the default motion blur amount- cultists should no longer sashay sideways to barriers, some animations should perform a bit better as well**technical:**- adjusted cultist anim blueprint to accesss blackboard key instead of barrier cast- cultists only look for barrier IK updates when they are at a slot location- 'IsAtSlotLocation' blackboard key cleared after entrance - increased max cultists pool-size 30- increased amount of pooled blood and gib chunks
Read full update on Steam ↗Milo Demo V1.8.3 Patch-popped/eaten corpses now spawn perma-blood-reduced smoke opacity from particle systems-increased spread of "fake" PPSH FX -increased the amount of points you get from hits and kills-lowered cultists health scaling-fixed some issues with cultist entrance logic and animation-fixed a bug that cause the 'switch weapon' ability to temporary disable firing even when you weapon switch occurred-removed dormant "rat-call" ability from UI etc.-more improvements to gore/blood FX
Read full update on Steam ↗Milo Demo v1.8.1 -lowered thompson recoil-gore/fx improvements-fixed bug where 'follow orders' UI did not display correctly-players are no longer blinded by explosions caused by powerups-physics impulse added to gibs and bodies when shot at-randomized the scale of gibs-classic powerup(max ammo) now grant a flat 5 tickets-on-screen messages will only notify when tickets earned is over 10-new layered blood decal spawner system that is pooled-added feedback when trying to throw food when you dont have any-corpses removed 2 seconds quicker (10->8seconds)
Read full update on Steam ↗Milo Demo v1.8.0 Update-dramatically reduced amount of decals on cultists 100->20 (per cultist)-lowered PPSH fire sfx volume-new beautiful gib/gore meshes-lots of visual tweak to VFX-re-disabled nanite support on skm's to get morph targets back-re-added rat footsteps-sfx-trigger to run animation-lowered opacity of distance bomb lights-headshots now usually remove the whole head-you start waves now with 1 grenade, 2 cream explode ability-player vision blurred when near explosions-dropped powerups now like 15 seconds before flashes for 5 seconds and expiring-fixed a bug that cause the wavegamemode UI to stay when un-hiding the HUD via settings-reduced length of nights
Read full update on Steam ↗Milo Demo V1.7.9 Update-added launch option for Directx 11 (fixes crashe at launch)-reduced fuse duration for grenade-added killfeed-added onscreen messages-minor weather adjustments/optimizations-slain cultists can now spawn classic max ammo-like powerup-rats now discover tickets less but the amount is increased-more adjustments and details that are too much to specify right now
Read full update on Steam ↗Milo Demo Patch-added launch option to use Directx 11. (helps with some players crashing)- improve cultist AI- change weather particle collision type to distance field- increased the reload speed effectiveness/fixed incorrect text on power-up- increased effectiveness of attack power power-up- increased chance rats find tickets in food- throwing rat food now teleports your rats to you- small weather changes
Read full update on Steam ↗Congratulations to the top scorers! I love youMilo Demo v1.7.1 Update is Live!Patch Notes:There's honestly too much to specify here. I will go into more detail but here's the big stuff:- Leaderboard Wipe!- PPSH added- fixed some major exploits- Attack speed buff currently only affects reload speed- Reworked corpse explode ability- graphical/VFX/SFX improvements and optimizations
Read full update on Steam ↗-wave will stop spawning when 'follow orders' is completed-barricade fully self-repair when gaining access to bonus room-winning follow orders grants tickets rahter than an extra coin-adjusted some weapon and grenade sfx-adjusted collision on cultists
Read full update on Steam ↗**Milo Demo Update v1.5.19**- adjusted rat food collision to stop rats from bumping into them- adjusted cultist spawn system- bleed can no longer carry over after death- cultists now block eachother after barricade entrace- slightly lowered cultist health scaling magnitude(this update was in effect yesterday but I didn't post)**Milo Demo Update v1.5.14**-disabled 'Mega-lights' which massively improves performance for Steamdeck users -removed corpse powerups, all corpses can be eaten by rats-increased time corpses stay on ground-decreased chance for chaining corpse explode to spawn
Read full update on Steam ↗Milo Demo Update v1.5.8Good new and bad news...Good news: Cultists no longer get stuck at the barriers. 'Milo' now has 15,000 wishlists on Steam. So, thank you very much! Bad news: Repairing barriers has been removed from the game for now (including the repair-all-barricades corpse powerup) & the Early Access release of Milo has been postponed to 2026. It's disappointing that we can't deliver in September 2025 (the previous date). But I think this is a good plan to make sure we can really release something great (with multiplayer) when we throw a price tag on the game and release it. Thanks a lot for you support and patience. I love you.Other minor changes in this update:Slightly lowered difficulty of "Kill In Order" minigames below wave 12 slightly changed sound mixer applied when in death screen(as stated above) removed repairing of barricades from the game for the time beingfixed a...
Read full update on Steam ↗Milo Demo Update v1.5.1 is LIVE!🎯 Gameplay ChangesLeaderboard Reset - Fresh start for all players!Cultist Balance Updates:Reduced sprint speeds across all cultist typesLowered special ticket corpse death chance from 0.5% to 0.03%Weather System: Increased intervals between weather changes for better pacing🔫 Weapons & VisualsNew Models & Textures:Pistol - Complete visual overhaulKar98 - Enhanced detail and authenticityTrench Gun - Improved textures and modelingCultist#1 - Fresh new lookFirst-person arms - Enhanced visual quality🎵 AudioClassic Vibes: Restored original main menu musicEnhanced Audio: Improved VFX and SFX across the boardDeath Screen: Reduced audio volume for better experience⚙️ Technical ImprovementsNVIDIA DLSS Support: New graphics options for RTX usersCorpse Targeting System: Enhanced functionality and reliabilityUI Improvements: Tickets now remain visible unless manu...
Read full update on Steam ↗**Milo Demo 1.0.25 Early Access Patch Notes** - change default to false for toggle sprint/ads setting - you can no longer have two of the same weapon. if you buy or get the same weapon from a corpse, it will replenish the ammo for the existing weapon (whether it be equipped or in your off-hand) - disabled many some ticking components and/or reduced tick interval (for performance) - lowered max alive zombies to 15 - removed item bonus stack limit - item effect gained from cream machine now can be stacked much higher with diminishing returns - increased crit chance buff is slightly nerfed - made weather system use more aggressive performance scaling based on the quality preset set in option menu
Read full update on Steam ↗Milo Demo 1.0.19 Early Access Patch Notes - 'follow orders' cultists now explode in a bloody mess as well as random cultists that grants tickets on death - navigation system improvements - small map tweaks - aim assist now works for those who use controller to play Milo - UI settings will now update immediately and not require a restart or a new session
Read full update on Steam ↗Milo Demo 1.0.14 Patch - added in the old kar98 and trenchgun and pistol until the new weapons are ready with animations etc. - adjusted UI for readability - possibly fixed bug for barricades that can be disabled by repairing - added in old pistol mesh fix animations - add milo box art as the loading background - fixed bug that caused cream machine price to go up after a re-roll - adjusted some collision that caused the rats to get stuck - fixed lag spike when a bomb/grenade/popcorpse explosion occurs - you can't sprint anymore unless you are moving forward - adjusted size/style of large wave title in center of screen - adjusted the colors and fx for flying ticket particles - you now have an 8% chance to gain 3-5 tickets when a rat eats some of your food - you will now see a status effect when you have max rat food in your inventory - adjust the token ui icon a bit to make it more obv...
Read full update on Steam ↗Milo Demo v1.0.13 is LIVE! I apologize for the wait. It is almost 1AM here in Southern California and I really wish I could've delivered the update earlier this evening. **Thanks for your patience.** And thank you to *Yarrawah Interactive* for their amazing contributions to Milo (first person models/textures and map expansion) Below are a list of changes in Milo. Note: I temporarily removed the Trenchgun, and the Kar98 to fix some issues before adding them back in as soon as possible! Note #2: I will be working to improve performance in the upcoming patches Major Changes:** (more comprehensive list in the 'changelog' channel in Milo Discord) -Milo uses latest version of Unreal Engine -Expansion to the map (a teaser for one of the new maps in production) -Leaderboards now display top scorers -Players can now repair barriers, grants points when repaired -Basketball minigame can now move...
Read full update on Steam ↗**Milo Demo Patch v0.23.6** *known issues: * x sometimes barricade won't be targeted by cultists making it effectively invincible x sometimes nav data for cultists breaks (ive only experienced this on steamdeck) x basketball minigame may cause an issue with your weapon, not sure i've only heard one person say that x leaderboard is not accurately showing your score during your session, however if you start a new session it will display the correct info - small amount basketball recoil added to prevent cheesing basketball minigame - small fx adjustments - fixed an issue where cultists would not sprint towards barrier at higher waves - small pathing adjustment for cultists - small sfx adjustments
Read full update on Steam ↗**Milo Demo Update v0.23.3** - basketball leaderboard reset! - basketballs are more bouncy - basketball minigame grants extra ball for every shot - basketball difficulty is reset every game - basketball difficulty progressively gets harder the more baskets you score - basketball rewards more points to player although it is more difficult - adjusted foggy weather settings to not be as foggy - fixed a bug where you could walk normal speed with ADS when you timed it write when using sprint - changed head hit sfx - basketball particle fx added when scoring basket - basketball minigame sound adjustments - more rats spawn in saferoom - rats will squeak loudly if you kill them - now only crits produce different color damage popup numbers - increased bleed stack limit 5 to 7
Read full update on Steam ↗Milo Demo Patch v0.22.8 - slightly increased number of tickets earned from kills - increased trenchgun base crit multiplier 1.2 to 1.5 - adjust some binding stuff to prevent being able rebind properly - added 'q' key as a default for weapon switch - fixed strange weapon attachment behavior when throwing rat food
Read full update on Steam ↗Milo Demo Update v0.22.6 - leaderboard wipe - increased chance for bomb and poison bodies to spawn - a body that is targeted by your rats will not expire before being consumed - players can now repair barriers when they arent being actively attacked (sorry but there is no UI promt currently, you just hold the interact key) - basketball minigame now rewards players with tickets (amount equal to the score) - basketball minigame can be played once whenever you have access to it (twice if you get a perfect score) - you now generally get less tickets from kills - increased volume of headshot sfx - blood fx has been increased a bit, so a little more gore - increased bleed damage 5 to 8 - increased crit chance magnitude 8.5 to 9.25 - increased attack power magnitude 0.3 to 0.4 - all buffs from the cream machine will individually max out at 15 stacks - lowered max player rats amount 75 to 25...
Read full update on Steam ↗Milo Demo Patch 0.22.3 - changed cultist health scaling 1.125 to 1.05 - change leaderboards, needs more work but this is fine for now - fixed some very common fps lag spikes for players (caused by leaderboard stuff)
Read full update on Steam ↗Milo Demo Update 0.21.10 Thank you very much for playing Milo and giving your feedback. It's been wonderful to see so many people play it. I love you. - increased trenchgun recoil 5-10 - increase thompson recoil 2.25- 3.5 - fixed issue with thompson spread causing weird behavior - slightly increased trenchgun reload speed - decreased the max firing speed of thompson for performance - increased garand recoil 5-7 - incread kar98 recoil 5-10 - cultists shouldnt get too bunched up (increased RVO Avoidance radius (55-75)) - adjusted ADS foley sfx - increase camera shake intensity when firing the thompson - increased pitch and volume of head-hit feedback sfx - adjust trenchgun first person animations - default gravity increased -1100 to -1350 - increased base thompson reload speed 0.8 to 0.85 - made cosmetic impact fx from trenchgun more aligned with the actual spread of the gun - adjusted...
Read full update on Steam ↗Milo Demo 0.21.1 - increased lifespan of thrown food 8-13 seconds - adjusted weapon fire sfx - adjusted first-person models including ADS/non-ads FOV's, textures etc. - decreased lifespan of damage numbers - cultists sprint 1.2x faster if you fail mission - made all weapon reload animations slower
Read full update on Steam ↗Milo Demo Update 0.21.0 - color correction and post processing tweaks - player flashlight is a bit brighter - increased sunlight intensity - increased day length - decreased night length - raised minimum cultist sprint speed 170-175 lowered maximum cultists sprint speed 350-> 250 - lots of first person animation and texture and sfx tweaks - increased speed of grenade throw animation - increased the length of the thompson reload - adjusted wave sizes for first 3 rounds - added career stat for total tickets earned - added career stat for total waves survived
Read full update on Steam ↗Milo Demo Patch v0.20.12 - decreased trenchgun reload speed 1.15->1 - cultist health reduced significantly for the first 3 waves - added some steam stats and session stats that are displayed at the end of the game - minor UI and sound tweaks
Read full update on Steam ↗Congrats to the top scorers! Yay for me (ammoburger) for surviving to Wave 17, and @s.f.sorrow for getting the highest possible basketball score and the highest score on record I know there was a leaderboard wipe very recently. But today I made significant changes that I think warrant another wipe. I apologize for any inconvenience this may cause. Thank you for you patience. ***Milo Demo v0.20.11 Update and Leaderboard Reset!*** - increase base kar98 reload speed - increased base kar98 damage 145-155 - increase base kar98 crit multiplier 1.75-2.0 - lowered sunlight intensity - decreased thompson reload speed - adjust some first person animations and sfx - physics force applied from weapon fire now has a 25% to spawn, from 100% - adjusted pistol animation - reduced cultist health scaling magnititude multiplier 1.15 -> 1.1 - raised chance to crit for thompson 0.085 -> 0.1 - increased pi...
Read full update on Steam ↗Milo Demo Patch 0.20.7 - fixed concurrency settings for loud cultist groans and screams - leaderboard UI tweaks - you cant do throw rat food animation if you have no food - sped up throw rat food animation - tweaked thompson fire sfx - lowered pistol fire volume
Read full update on Steam ↗Milo Demo v.0.20.02 Update & Leaderboards Reset Congratulations to the top scorers @.thetrueginger for surviving 20 waves! @s.f.sorrow for get a score of 600 in the basketball minigame. I wonder if anyone can top these scores? :thinking: - fixed cultist ragdoll collision to be more performant - changed some physics actors to be more performant - fixed issue with rat navigation query to thrown rat food - fixed multiplayer crash from damage pop-up numbers - reduced lifetime of some blood spatter fx - reduced size of blood hit decals - increased speed of ticket counter - increased the speed of the throw grenade animation - turned off nanite for meshes in the scene. redid LOD's for performance - lowered cultist melee attack damage 50->48 - lowered cultist max sprint speed - increase cultist health scaling magnitude 1.1 -> 1.15 - adjusted blood particle fx per weapon - removed all cloth si...
Read full update on Steam ↗Milo Demo Update 0.19.30 - (cosmetic)adjusted all first person material FOVs - (performance)changed weather collision channel to world static (from visibility)
Read full update on Steam ↗Milo Demo Update 0.19.29 - adjusted cultist grunts/groans volume and attenuation - added subtle pistol and garand weapon fire sound notifiers when near empty magazine ammo - buffed and modified crit chance bonus scaling. crit chance bonus from cream machine now maxed out at 12 stack with 95% crit chance - increased knife attack swipe sfx volume - attack speed now properly scales fire rate and reload speed - "Follow Orders" is back every 3rd wave. I was missing it and the game felt emptier
Read full update on Steam ↗Milo Demo Update v0.19.22 - increased player base walk speed 250->280 - increased base cultist sprint speed 150->170 - QOL adjustments to leaderboards - rat pathing improvements - thrown grenade now spawns slightly higher to prevent unseemly camera clipping - throwing grenade animation is much faster now - fixed an audio bug with the basketball minigame - adjusted camera shake for garand weapon fire - adjust pistol DOF Focal distance in ADS - adjusted sound attenuation for headshots (sounds grow fainter at greater distances) - increased number size of crit damage pop-up nums - disabled virtual shadow maps to improve performance - converted all scene lights to be moveable (for nanite meshes) - increased zombie damage 40-50 (player dies in 2 hits) - zombie double swing attack has a 25% to occur - increased knife attack impact sound volume
Read full update on Steam ↗Milo Demo v.0.19.20 - v.0.19.21 Changelog: - added an extra basketball minigame difficulty - adjusted some weapon particle FX - adjust rat particle fx and glow fx - improved rats ability eat thrown food and to return to their previous behavior right after - increased rat food lifespan 6 seconds -> 8 seconds - changed font for damage pop-up numbers - trenchgun increased number of bullets from 7-8 ---- - rats are now more relaxing when following the player - rats move to thrown food faster and eat it faster - fixed issue where rats would not reliably eat thrown food inside the bonus room - adjust basketball minigame SFX to help prevent audio bugs - headshot damage numbers now display a different damage number color (same as critical hit) - fixed issue where players with low-framerates couldn't purchase wall-buys - purchasing wall-buys is now more reponsive (quicker) - reverted damage po...
Read full update on Steam ↗Milo Demo Update v0.19.17 - Leaderboards for Basketball and Highest Wave Survived both work now and update fine after a lot of testing. Please let me know if there are any errors or discrepancies in what the leaderboards display. :heart: :MiloTitleGif: :traang_milo_gif:
Read full update on Steam ↗**Milo Demo 0.19.11 Update is Live** & **Basketball Leaderboards are reset** - grenade can no longer be used instantly after leaving ADS - weapon recoil adjustments - minor cultist sprint speed and chance to sprint adjustments - pistol accuracy now properly changes between ADS/non-ADS - adjustments to all weapon accuracy (shooting hip-fire has a lot LESS accuracy now) - lowered damage for trenchgun at close distance to target 1.35->1.2 - lowered bullets-per-cartridge for trenchgun 8->7 - basketball mini no longer incorrectly displays a ticket cost - "Follow Orders" mission now occurs every other bonus room after wave 3. So you'll get the mission at wave 9,15,21,etc. - rat food buff duration increased 60-120 seconds - rat food lifespan lowered 10->6 seconds - decreased chance for non-vanilla bodies to spawn 60%->40% (this means more bodys with powerups will spawn) - rats acquired durin...
Read full update on Steam ↗Milo Demo 0.19.5 - decreased cultist max sprint starting wave 20 from 375->355 (default max is 350) - "Follow Orders" mission will now force marked cultists to sprint and all other cultists will walk (thank you to Joenzi for the suggestion) - "Follow Orders" eliminiation requirement raised starting at wave 20 from 5/6 -> 7/8 - further reduced the chance for ammo bodies to spawn - increased thompson base damage 36.0 -> 38.0 - increased base Kar98 damage 140.0 -> 145.0 - grenades no longer has cooldown and is replaced with charges. players get two at the start of each round - first person sprint arm animation are back and do not prevent ADS triggering right out of Sprint ability - some ability UI quality-of-life changes - increased rat horde-size eat multiplier 0.25 -> 0.4 (the more rats you have the faster they will consume bodies)
Read full update on Steam ↗0.19.3 Milo Demo - starting at wave 20, cultist max speed is raised significantly - players now get 2 flat charges of corpse explode at the beginning of each wave. this ability does not regenerate passively or gain charges in any other way - "Follow Orders" mission forces cultists to walk to barricade and have a 5% of sprinting upon entering. If mission is failed all cultists will sprint. The success requirement for the mission raised from 5 to 7 with some randomization - decreased drop rate of ammo corpses - increased the drop rate of repair barricace corpses - basketball high score leaderboards are now active (I have a feeling I will be much more able to compete in basketball because i suck at shooting) - leaderboards option now available in game menu - end-of-session recap now displays an interactable widget that shows the leaderboards - items and their effects now properly scale p...
Read full update on Steam ↗Milo Demo 0.18.7 - you can no longer sprint while holding a basketball - throw rat food ability properly cancels some abilities and is blocked by certain abilities, preventing weird knife attachment bug - basketball minigame now shows interaction prompt - increased resolution of collision on all floor/ground meshes to prevent unseemly clipping - decreased the base cultist walk speed slightly - adjusted cultist chance to sprint - increased cultist sprint speed scaling after wave 3 - M1 garand clip now ejects in proper location - adjusted RVO avoidance for cultists (they shouldn't get as close to eachother anymore and fast cultists will push through faster) - increased default starting rat speed - lowered overall sunlight intensity - increased chance of rain and rainstorms - max player rat-food decreased 10 -> 8 - players now receive a 30 second "kissing" buff to critical strike chance...
Read full update on Steam ↗Milo Demo Update 0.18.6 - lowered max alive zombies 20 -> 18 - removed ability to repair barrier, a special repair corpse can now be used in lieu of it for now - added new body powerup that repairs all barricades fully, this body can be popped by the player - adjusted kar98, trenchgun, and garand fire animation and their camera shake settings - when bonus room is activated, all barriers will now repair fully - added food gathering from bodies. bodies that have green stencils can be eaten and consumed for their powerup and food. - added a throw food ability so you can feed your rats. rats will passively gather food while you are fighting. - at the start of every round you are granted 1 stack of rat food - a rat crate will now always spawn outside the door when using the Cream Machine, regardless of "Follow Orders" mission failiure - updated some icons and ui stuff *NOTES: * !rat food c...
Read full update on Steam ↗NOTE: due to the difficulty changing recently I have decided to reset the leaderboard for highest wave earned. I'd like to be transparent about all of this so please forgive me for the inconvenience - fixed some leaderboard issues, it's less wonk. I'd like to do a lot more with this - added the bonus room rat spawns back - reworked ADS - trenchgun no longer automatically fires when holding mouse-click - raised max living zombies 15->20 - raised cultist sprint scaling - increased base cultist sprint speed - increased base pistol damage 30.0 -> 34.0 - many small (mostly)cosmetic and quality-of-life tweaks
Read full update on Steam ↗Milo Demo 0.17.9 Update NEW LEADERBOARD for Highest Wave Survived NEW Balancing adjustments and map exploit fixes - decreased base damage for pistol 40 -> 30 - decreased pistol base reload speed 1.5 -> 1.2 - fixed a map exploit that made cultists stop attacking player - adjusted damage pop-up numbers so they have better visibility - increased grenade blast radius 275 -> 335 and standard corpse explode radius 200 -> 250 - added leaderboard for Highest Wave Survived. You can view your ranking at the end-game screen - added some adjustments to help eliminate an occasional crash
Read full update on Steam ↗Milo Demo 0.17.6-8 Update - significant performance increase on all platforms (I'd like to get better performance on Steamdeck in the future) - replaced the Kar98 wallbuy with the M1 Garand - adjusted weather system for performance - fixed weird behavior with weapon swap for Keyboard & Mouse users - raised cultist sprint speed multiplier - reduced visibility of wind debris FX - increased sprint multiplier for cultist during failed "Follow Orders" mission - melee knife attack now cancels reload - cultists no longer slow the player when they attack - replaced pistol wall-buy with the kar98 - fixed a visual bug when cocking the kar98 in ADS and switching to hip-fire
Read full update on Steam ↗Milo Demo Update 0.17.1 - reloading now cancels ADS - weapon swap is now bound to gamepad Y(Xbox) & Triangle(Playstation) instead of D-pad - grenade cooldown increased 20-30 seconds - added "S.F.Sorrow" & "@ogzombieplayers" to the Special Thanks section of the Milo credits - weapon swap is now blocked when sprinting - lowered player camera FOV significantly - lowered player camera height - increased trenchgun spread, and adjusted damage fall-off values - decreased knife attack distance 200 -> 150 - raised chance for ammo corpse to spawn - cream added per kill increased 0.03 -> 0.045 - cultist hits now have a 10% slow the player - some weapons can now be purchased at locations in the map - increased chance for bomb corpse and gas corpse to spawn - removed forced weapon spawns - removed stun corpse - increased base bleed damage 2.0 -> 5.0 (a significant buff) - adjusted cultist grunt so...
Read full update on Steam ↗Milo Demo Update 0.16.26 - you can now repair barricades when cultists are not attacking - barricades do not auto-repair at end of wave - it should now be much easier to pop corpses you want to pop - tweaks to lighting and weather system
Read full update on Steam ↗UPDATE (3:30PM PST) Hotfix added that I think fixes a crash when using the Cream Machine - culstist pathing/collision improved when they are knocked on the ground/getting update - increased grenade cooldown 14.0 - 15.0 - increased the base LOD (resolution) on many meshes e.g sandbags, wood structures - decreased player flashlight intensity 650 -> 575 - increase ADS zoom for Kar98 - lowered chance for ticket-corpse and ammo-corpse to spawn - all corpses can now be popped - adjusted lights, weather, and miscellanous map decorations - lowered night brightness 20-13 - raised chance zombie to sprint toward barrier after wave 2 - cultists don't start sprinting until the end of wave 1 - increased chance to sprint scaling for all cultists
Read full update on Steam ↗- increased the size of waves slightly - most cultists sprint towards barriers now - decreased cultist sprint speed scaling 2.5 -> 2.2 - decreased cultist health scaling multiplier 1.4 -> 1.25 - trenchgun base reload speed increased 0.75 -> 1.25 - knife attack now stuns cultists in different ways. Some stuns are shorter, only some will knock them on the ground - cultists and players will now ignore capsule collision on cultists who are knocked on the ground. IK updates enables to other cultists step on the fallen cultists instead of clipping - cream machine free uses increased 1 -> 2 - removed the cost of weapon and exploding corpses - passive cream per second removed - cream added per kill decreased 0.2 -> 0.085 - lowered pop corpse cream cost 0.5 -> 0.4 - lowered chance for corpse to be popable to 0.5 -> 0.4 - "Follow Orders" elmination requirement increased 4 -> 4-5(random range) -...
Read full update on Steam ↗Milo Demo Update 0.16.14 - bleed delay between ticks reduced 0.6 -> 0.5 - lowered bleed damage (attribute based magnitude coefficient 2.0 -> 1.5) - improved visibility of bleed particle FX - added 10 sec delay for player flashlight to turn on game start - base ticket cost for cream machine increased 30 -> 50 - ticket cost added per cream machine purchase increased 50 -> 75 - knife attack now has decreases stamina 0.0 -> -8.0 - removed out-of-stamina HUD icon - you can no longer use knife or grenade while reloading or right after weapon swap - grenade throw animation playrate speed increased 1.1 -> 1.25 - smoothed camera stuff with weapons (changed camera FOV's and transition speeds for all weapons and the default first-person camera) - trenchgun base damage decreased 22.0-20.0 - thompson base damage increase 32 -> 33 - fixed a bug that would not increase the thompson fire rate with th...
Read full update on Steam ↗Milo Demo Hotfix 0.16.12 0.16.12 - Succeeding at the "Follow Orders" mission or will now only result in 1 free Cream Machine use instead of two - Fixed placement bug with Corpse Icons - Fixed issue where getting hit by cultist would freeze your movement
Read full update on Steam ↗Milo Demo Update 0.16.10 I also want to let you know that if you are playing on SteamDeck, I'm sure you've noticed a drop in performance in the past few months. I made an executive decision to limit the amount of time I spent optimizing for the Steamdeck, but my goal is to eventually have it run really smooth on it. - increased cultist sprint speed scaling per wave 1.25 -> 2.2 - cultists now attack barricades faster as waves increase - raised the speed of cultist barricade entrance animation slightly to offset a previous update - increased brightness of night 2.0 -> 10.0 - reduced length of night 2.0 -> 1.25 - increased player flashlight intensity 500 -> 700 - increased player sprint speed multiplier 2.0 -> 2.5 - pop corpse by distance will not pop unless the player is a significant distance from the body - icons that appear on corpses now magnify when player looks at them - removed s...
Read full update on Steam ↗**Thank you for 1000 Steam Wishlists!** I would like to thank everyone for supporting Milo, giving feedback, playing the demo, and giving me a lot of inspiration in these past few weeks, especially since Milo garnered a lot of positive attention from places like Reddit, TikTok, and Instagram. I apologize to those who worked hard to earn the "Save the Rats" achievements, as they are now removed from the game. I removed it for a number of reasons but I do want to assure you that the skills you learned in earning those achievements will certainly pay off again in future build of Milo. Thank you for your patience and support, here's the changelog for this update: **Milo Demo Update 0.16.8** - removed basketball mini-game ticket prizes and changed it to a score. the mini-game no longer rewards players with tickets - basketball mini-game can now be played as many times as you want for free...
Read full update on Steam ↗**Changelog Milo Demo v.0.16.7** - removed flying particle tickets - removed corpse target particle fx and light - improved visibility of highlighted cultist in "Follow Orders" minigame - increase zombie base health and reworked scaling health - increased volume of plank sounds and miscellaneous foley sounds - increase vision blur duration from nearby blasts - reworked cultist sprint speed and scaling - increased duration of nighttime - adjusted Kar98 ADS FOV placement - fixed (hopefully) some cultist outline bugs - fixed (hopefully) annoying cultist sprint bug - changed cultist sprint scream sound concurrency settings known issues: player clipping, issues with navigation (especially with rats), collisions in environment affecting movement etc.
Read full update on Steam ↗Milo Demo Update v.0.16.3 - fixed a bug where rats would get stuck in some geometry - raised zombie health scaling magnitude from 1.25 -> 1.5 - fixed zombie sprint/walk bug - fixed zombie animation bug - fixed a bug where stun applied to zombie would not stop movement - increased visibility, size, lifetime, and offset of damage number pop-ups - temporarily removed zombie sprint speed scaling by level - raised thompson base damage 28 -> 32 - raised thompson base crit multiplier 1.5 -> 1.7
Read full update on Steam ↗Changelog Milo Demo v.0.16.2 - Ability Cream added per kill increased 0.5 -> 0.65 - Reduced scale of reticle - Fixed a bug that caused critical strike bonus to not apply - Chance for body to be poppable increased from 50% -> 60% - Reworked Zombie sprinting
Read full update on Steam ↗Changelog Milo Demo v.0.16.0 - Cream Machine can now be purchased with tickets - Failing the "Follow Orders" mission will send the zombies into a rage, increasing their movement speed - Cream Machine no longer will re-roll the same item twice in a row - Fixed a bug that made zombies appear to sprint when still at walking speed - Fixed collision issues and zombie pathing
Read full update on Steam ↗- Lowered cultist health scaling - Lowered number of starting rats - Changed light intensity for some lights - Changed horde sizes - Raised base pistol damage - You now need to charge the Pop Corpse ability, it will passively charge over time, but killing cultists will greatly speed that up Note: I'm sure some of you are aware there have been a lot of changes to the demo and not all of them have been documented. I apologize for any inconvenience this has caused. Thanks again for playing Milo!
Read full update on Steam ↗~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Milo Demo v0.1.57 Patch Notes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ - There is a “developer/sandbox mode for Milo that I included in the demo for a while. To access the level/mode, start the game and then access the menu and choose “developer mode”. Inside this map you can experiment with with more freedom and makes it easier to spot some bugs :bug: - Removed cultist charge attack due to bug that causes them to sometimes leave navigable areas. I’d like to bring it, or something similar back. - Fixed bug that caused some cultists to not move towards the barrier. - Cultists who are unable to reserve a barrier slot will now roam around randomly near their target barrier until a slot opens up - Disabled virtual shadow maps for performance - Made a lot of cosmetic changes to blood and gore FX. Blood squirting from headshots will now spawn blood - Cultists foots...
Read full update on Steam ↗**Milo Demo** ***v0.1.33 Patch Notes*** - Base Pistol damage raised 35 to 38 - Base Garand damage lowered 65 to 60 - Base Shotgun damage raised 15 to 19 - Status effect indicator added to cultists above the health bar. Currently there are only two status effects; bleeding, and stunned - Removed slow player when stepping on dead cultists - Base knife attack damage lowered from 80 to 50. Knife attacks now always cause bleed status effect - Default wave size raised from 10-15 cultists - Bodies on map are no longer cleared and made untargetable when wave ends - Garand does not fire as fast anymore, not affected by attack speed scaling
Read full update on Steam ↗*Milo Demo* *v0.1.32 Patch Notes* - Pop Corpse ability modifications: Removed rat teleport, removed AOE rat ability during the buff to rats, raised the rat's movement speed modifier during the buff - Non-food corpses now have visible stencil since they can be targeted by Pop Corpse ability - Doubled the amount of rat damage scaling - You can now purchase the Garand in the second room - Modified the placement and FOV of the first person Garand/Arms to help strange behaviors on Steam Deck - Modified the Offscreen Rats indicator graphic - Rat food thresholds for Baby, Teenager, and adult size have been lowered. Eventually I will likely have separate thresholds for permanent and non-permanent rats.
Read full update on Steam ↗--------------------------------------------------------------------------------------------- **New Ability Added ** *** Pop Corpse*** - It's not clear yet, but kills charge the ability, when it's fully charged you hold the "Rat Call ( default is RMB)" input while looking at a corpse to instantly explode it and harvest any powerup the corpse has. Also damage all nearby zombies. It then will teleport you rats to the corpse and apply a temporary speed and attack buff to your rats for 7 seconds --------------------------------------------------------------------------------------------- - You now start with three perma-rats, a commander and two lieutenants - "Food" is now consumed by rats, which in turn changes their size over time - Brief messages stay on screen longer (e.g. "+2 Tickets") - Cultist stencil visibility and width changed to improve readability - Rat nibble/harvest has a ch...
Read full update on Steam ↗Milo Demo** ***v0.1.24 Patch Notes - Virtual Shadow Maps is actually ON now (I may add option to enable it or remove it entirely) - Fewer corpse-ammo spawns - Fewer corpse-bomb spawns - Zombies move toward barrier even if they don't have an open slot (zombies that are occupying a barrier slot will sprint) - Barrier light material appropriately turns off with the actual light - Added a test day/night cycle to observe some things about the current environment - "Fertilizer" message is now appropriately displayed as "Food" - Corpse-food spawns are increased `Known Issues: Rat balancing is whack. Cultists aren't attacking as expected when sprinting towards the player. And a whole bunch of other stuff not listed here.`
Read full update on Steam ↗Milo Demo ***v0.1.23 Patch Notes*** - Updated Milo menu artwork - Increased rat harvest speed from 3 to 7 - Tweaked cosmetic elements hanging flickering light blueprint `Known Issues: Rat balancing is whack, cultist spawn and barrier acquisition is weird and not behaving as expected, Cultists aren't attacking as expected when sprinting towards the player`
Read full update on Steam ↗Thank you for your feedback and 350 Steam wishlists! I'm also happy to report that the median playtime for the Milo Demo is now 19 minutes (up from 13), and 269 different people have launched Milo, so thanks for playing! Milo Demo v0.1.18 Changelog o Exploding bodies now have a random fuse duration (3.0-7.0 seconds), as well as an AOE damage indicator** o Exploding body spawn chance reduced from 25% to 10% o Tweaked opening arms animation and blur screen. Adjusted camera shake for knife ability o Improved barrier lights, by adjusting the mesh and materials o Reduced number of initial rat spawns to 1 o Power-ups once again spawn every round o Adjusted the number of cultist spawns per wave. It starts off at 10 and soon the wave number gets added to the horde size. This is mainly so I can increase difficulty to test and come up with more ideas on how to raise the difficulty but still kee...
Read full update on Steam ↗Milo Demo Patch v0.1.17 Changelog (changes that significantly impact gameplay are in bold) o Fixed issue where players were stuck in the automatic door between rounds o Removed Grenade ability o Increased the speed of Knife attack animation and reduced the cooldown o Removed idle cultists spawning in between rounds o Increased the volume of cultist footsteps o Increased frequency of cultist make groan sounds when damaged o Changed the spawn rates for all cultist body types i.e. Fertilizer, Ammo, Bombs o As a test, I double the amount of cultists from 10 to 20 after round 6, significantly increasing the difficulty o Reworked the way the automatic door works. Now it opens every other round. Then when you enter it closes and then reopens after a few seconds. Then when you leave it triggers the close and the start of the next round o Reduced the volume and changed the attenuation of beep...
Read full update on Steam ↗Thank you everyone who has been playing the Demo, and thanks for all the feedback. It's fun to watch Milo grow alongside this budding community. There have been a bunch of Youtubers also who have played Milo and the reception from the community has been really positive and honestly that is a huge relief. I'm excited to see what comes in the next few months as I start to tighten more mechanics and hopefully make a few more bold design decisions. I really appreciate your feedback, it helps me move the game in a direction that players will like and it helps me avoid traps and course correct if I'm on a bad path. Enjoy the patch! {STEAM_CLAN_IMAGE}/44741611/4e15243ef218463558c7f1c6efbbe9f5536f39ee.gif **Milo Demo** ***v0.1.16 Changelog*** o Added and tweaked cosmetics for explosions and blood FX o Rats now covered in blood when harvesting/attacking, blood decals spawn on them and a blood...
Read full update on Steam ↗Milo Demo v0.1.5 Changelog o Input icons now show for Keyboard & Mouse users automatically o Fixed bug where two hats would spawn on a cultist o You now can look at powerups and choose them instead of needing to place yourself in front of them o Fixed bug where stencil outline wasn't including a cultist's hat o Reduced grenade blast radius from 165-135 o Cultist body expiration increased from 25 seconds to 35 seconds o Changed base rat nibble cooldown from .25 to .75 seconds o Adjusted metallic and roughness adjusted for first person models. Opening first person arms animation now plays faster o Removed a lot of triggers that create blood decals. I am looking for some alternatives because mine are known to cause crashes.
Read full update on Steam ↗Steam currently lists 29 Oct 2026 as the release date.
STEAM NEXT FEST DEMO IS LIVE!Next Fest Update is LIVE: New Characters, Perks, and a Revamped Economy!We are thrilled to announce that Milo is part of Steam Next Fest October 2025!To celebrate, we've just pushed a new…
Milo Demo Update 1.9.25 - You can now use secondary abilities while ADS’ing (grenade, knife, etc.).- Pop Corpse ability is now a separate ability and has been reworked.- Pop Corpse is powered by “Cream.” Cream is rest…
Thank you all for playing and supporting Milo. It’s been amazing to see so many people try out the demo and share their feedback. The kind notes and messages we’ve received on Instagram and TikTok mean a lot, and it r…
Milo Demo Update v1.9.11- persistent bones no longer cast shadows- DLSS implementation fixed- AA is locked to TSR when using DLSS- lowered the max amount of persistent bones and gibs- lowered max cultists to 25->20- f…
Milo Demo Patch v1.9.7- sprint no longer cancels reload- lowered magnitude of special physics actor- adjustments to thompson muzzle fx and sfx- adjusted gibs, added persistent bones- added debris sfx from explosions-…