Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Unwell is a psychological survival horror where every step deeper is a step closer to the truth -or to your end.
You play as Gabriel, a man shattered by loss. After a night that should have ended everything, you awaken at the edge of a vast well -and choose to descend.
What waits below is not a place, but what remains of you.
Each layer reflects a part of your psyche -twisted, hostile, and alive.
The deeper you go, the closer you are to the moment that broke you.
You are not alone in the dark.
Fragments of your mind have taken form:
A primal force that wants you to survive.
A buried conscience waiting to be freed.
And you -caught in between.
Your choices will decide which parts of you deserve to live.
Journey through symbolic layers of the human psyche -from courage to shame.
Each level introduces new threats, new mechanics, and new interpretations of your inner state:
Face manifestations of fear, desire, anger, and guilt
Survive environments that reflect your mental collapse
Uncover what really happened -and what you’ve been hiding
You are not safe -even when you stop.
Fortify your shelter. Prepare for what comes in the dark. Hold the line against what follows you down.
Seal breaches. Manage limited resources. Survive what tries to break in.
Every night is a test of your planning, your resources, and your will to continue.
Sneak past threats, distract them, or confront them directly.
Manage limited resources and inventory
Adapt your approach to each encounter
Decide when to fight -and when to run
Your behavior shapes more than survival.
There is no single ending.
What you do -and what you refuse to face -will determine Gabriel’s fate.
Will you destroy parts of yourself to survive?
Will you confront the truth?
Or will you let the darkness take you completely?
Unwell draws inspiration from psychological theories of the human mind, but tells a story you don’t need to study to understand.
This is not about knowledge. This is about what you feel -and what you choose to do with it.
The deeper you go, the less of you remains.
The Well has changed. And it's waiting for you.With Steam Next Fest starting Monday, we've prepared a major update for the Unwell demo, bringing improvements across almost every part of the experience. Whether you're descending into the Well for the first time or returning to face what's waiting in the darkness, there's plenty to discover.WHAT'S NEW?New NPCs & Vendor - Meet new characters, including an additional vendor.Lockpicking - A new mechanic to master as you explore.6 New Items - More tools and objects to discover along the way.Expanded Night Events - Many new events make the nights even less predictable.Revamped Well-Dweller Footsteps - Listen closely. The sounds coming from the darkness have been reworked.A MORE POLISHED EXPERIENCEMajor RAM Optimizations - Extensive texture optimizations and code improvements for a smoother experience.Lighting & Animation Improvements - Count...
Read full update on Steam ↗DEMO UPDATEWhile we are preparing for Early Access, we’ve pushed a new demo update focused on improving the overall experience and bringing the demo closer to the final vision of the game.This update includes:Gameplay & SystemsImproved fire behavior and spread mechanicsNew variations of Well-DwellersReplaced placeholder models with final versions of Well-DwellersFixed multiple gameplay issues where mechanics did not function as intendedPlayer & AnimationMajor upgrade to Gabriel’s animations and blendingUI & Quality of LifeInventory UI improvements:Drag & drop support for quickslotsClearer item readability and usageInteractive maps showing your current locationAudio & AtmosphereSignificant audio overhaul with new and improved sound designImproved lighting and overall atmosphereExpanded night encountersPerformance & PolishPerformance optimizationsGeneral polish and fixes across the demo...
Read full update on Steam ↗What's New?Visual Rework – We've significantly refreshed the game's visuals to create a more immersive and unsettling atmosphere.New Well-Dweller Interactions – The creatures lurking within the well no longer exist in isolation. Expect new unique behaviors and interactions between the well-dwellers that make each encounter less predictable.Expanded Random Events – Nights have become far less predictable. We've added a variety of new random events, especially during the night, making every expedition feel more tense and uncertain.Thank you for standing against The Gray with us.
Read full update on Steam ↗Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!ImprovementsSome weapons, when broken, will now drop their main parts for reconstruction. Lost it? Don’t worry… it will return when you least expect it.The Well remembers more now. Items you leave behind will persist in later cycles.The loading screen is now more vivid!The dream sequence has become even more... dreamy. Hard to describe, but you’ll feel it.Throwing items is easier now, with a helpful end marker showing where they’ll land.The Well shines a little brighter in certain places. You’re welcome.Several materials have been visually upgraded.You can now see the protagonist’s ghost moving behind objects.The lamp is no longer so greedy for its oil.Some descriptions were refined to make your descent a little smoother.More interactable objects await your curiosity!More items to discove...
Read full update on Steam ↗Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!ImprovementsDuring the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relatively safe there. Or… maybe it’s better to go hunting for items?The hostile creatures in the well have grown even smarter. Sometimes it will already be too late to escape.Many more events are now included in the save system, so you won’t need to repeat them.Movement physics have been polished again – guiding the protagonist through his descent should feel smoother.New Points of Interest have been added – it’ll be harder to miss certain events now.The Fear mechanic has been reworked. The protagonist now needs to stare at a threat for longer before starting to lose it.Sounds have been added for weapon crafting and weapon breaking.Additional sounds have been added for hiding.Cr...
Read full update on Steam ↗Hello, fellow well-dwellers. Unwell demo just got... deeper. New Content Expanded exploration in the Pride level – more paths to take and more room to outsmart enemies. Additional items in the Pride level to help you hold your ground. More hiding spots – use them strategically! Improved visibility: more walls are now transparent in tight areas. New encounters and events across all demo levels. Fresh points of interest waiting to be discovered :) Improvements Brand-new animations! Several existing animations have been polished and refined :) Overhauled protagonist animation logic for smoother gameplay. Upgraded inventory fonts for better readability. High-step stairs are easier to climb now. Enhanced models with improved details. Bug Fixes Fixed an issue where some items displayed a condition meter unnecessarily. Defeated monsters no longer block your path. Thank you for standing again...
Read full update on Steam ↗Hello, fellow well dwellers. We know you're waiting for version 1.0, but we haven't forgotten about the current content! We've just introduced several important fixes and improvements. What's new? Improved movement physics – moving our protagonist is now smoother and more intuitive. Revised UI – UI elements now appear and disappear exactly when they should, providing a better gameplay experience. Collision bug fixes – we've removed a few spots where you could unexpectedly fall through the floor. The well can be treacherous, but not that much! Linux fix – the game should now launch without any issues on Linux systems. Let us know if you're playing on Proton—we've heard it's working great there too! Thank you for standing against the gray with us. — Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/f88d6d1f1fa78e8c9711fdb385079ce488c8c2ed.png Hello, dwellers of the Well! While working on the full version of The Well, we haven’t forgotten to polish the content already available. :) Fixed assignment and loading of quickslots from saved games. Improved camera behavior when consuming various substances – mostly the not-so-healthy kind. Lots of out-of-bounds fixes! Added safe zones where you can hide from the not-so-friendly inhabitants of the Well – plan your descents wisely! Tons of small tweaks and improvements to existing mechanics. Production of the full version of Unwell is moving full steam ahead – it’s very likely you’ll be able to dive into the Early Access version soon! We also had to tidy up the available Steam branches – if you'd like access to more than just the demo builds, come join our Discord! ANAESTHETIC DISCORD Thank you for standing aga...
Read full update on Steam ↗Hello, fellow well-dwellers, An update from the depths has arrived! Subtle lighting tweaks – navigating the darkness should feel slightly more manageable. But only slightly. New light effects – waiting to be discovered... or avoided. Well cycle warnings – now shown in your inventory. Keep an eye on them. Lighter UI improved – you'll now get clearer feedback about heat levels. Additional UI polish – just enough to make things feel off in a good way. Bug fixes galore – the kind that hide in the corners and whisper. Thank you for standing against the gray with us. — Head Protégé
Read full update on Steam ↗Hello, fellow well-dwellers. Our demo just got... deeper. From now on, you can get a closer look at certain places. A new camera system allows you to explore selected areas more intimately — give it a try and see what may have slipped your eyes before. Interactions have been refreshed: new icons, better feedback, and clearer ways to engage with the world inside the well. Our protagonist now moves with new grace — improved animations and better responsiveness make traversing this reality more organic than ever. Weapon logic has been completely reworked, adding new tactical depth to how you approach encounters with less-than-friendly inhabitants of the well. Development of Unwell 1.0 is progressing steadily — we’ve just started producing the eighth level of the well. Only one more to go... Thank you for standing against the gray with us. — Head Protégé
Read full update on Steam ↗Welcome, friendly Well-dwellers!The Unwell demo has received a mega update!What's new?The world now reacts to your presence — triggering alarms that change the scenery and raise the threat level… but also unlock new rewards!Major physics overhaul, especially in the protagonist's movement!Crafting system and new items added! But beware — weapons can now break!More lore to uncover and piece together!Many bugs fixed and issues resolved!See you inside the well! Join our discord to gain access to more content and a dev version of the game! Thank you for standing against the gray with us. — Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/1962f3190c145807be85a58b403c45be52d29e5b.png What’s happening? Hey Patients! 🖤 It’s time for a fresh dose of Unwell updates! We’ve introduced tons of fixes, improvements, and brand-new mechanics to immerse you even more in the game’s world. Here’s what’s coming: 🔧Fixes and Optimizations Lots of performance optimizations – more fixes are on the way! Improved sound design to help you better understand what’s happening around you. Slightly faster weapon wind-up for smoother combat. Protagonist animation overhaul! Improved item pickup logic – you can no longer pick up items through walls. ⚔️ Combat and Movement Mechanics Dodge with iFrames – now dodging grants temporary invincibility! New pushback logic – instead of changing the player’s position, it applies a physical force to prevent clipping through walls. New lighter mechanic – don’t keep it lit for too l...
Read full update on Steam ↗Unwell Demo Receives Its 49th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/d282e49e26a1dc779145de97c53e58df95c4e80a.png What’s New in This Version: CONTENT Level 3 has undergone significant visual updates. The protagonist now features new sounds, with an overall sound overhaul! FIXES Improved protagonist landing logic. It should now work as intended—hopefully. Environmental text has been reworked for better readability. Major optimization for Level 3. Overall game optimization using occlusion culling and light baking, making this update larger than usual. Tweaked armed walking/running animations for a smoother experience. Fixed movement speed issues when tossing the last stone or flare from inventory. Made the end of Level 2 more dramatic—consider yourself warned! Added missing UI sounds. What’s Next? The development version of Level...
Read full update on Steam ↗Unwell Demo Receives Its 48th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/d23b1c351d3ec7f893de6b8ec1884e388905514f.png What’s New in This Version: CONTENT Silent well-dwellers might prove useful. Pay attention to their behavior. A wealth of new environmental sounds, with even more to come! FIXES No more crazy frog manuvers. Resolved issues with commando-like sliding after being thrown by not-so-friendly well-dwellers. What’s Next? We’re finalizing full access to Level 3! After some final testing, it will soon be available for everyone to explore, adding hours of additional gameplay. Join us on Discord! Thank you for standing against The Gray with us. — Head Protégé
Read full update on Steam ↗Unwell Demo Receives Its 47th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/3eb36e4d5259577a816ee161e13d2d8b9ab897ca.png What’s New in This Version: CONTENT Numerous interactive scenarios added, offering more insights into the game's lore. Even seasoned players familiar with Unwell may find themselves... surprised! The protagonist's head now turns toward points of interest, making it easier to navigate areas. Additional lore prompts have been introduced for you to uncover! FIXES Protagonist movement has been refined, ensuring smoother navigation in certain areas. The first type of not-so-friendly well-dwellers has undergone a significant AI overhaul and is now smarter. Hopefully. Consider yourself warned. Shadows have returned and are now more frequent! Keep an eye on your psyche level and watch your steps! The protagonist’s telekinesi...
Read full update on Steam ↗Unwell Demo Receives its 46th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/3eb36e4d5259577a816ee161e13d2d8b9ab897ca.png What’s New in This Version: CONTENT Plenty of lore to uncover! There are some new events to trigger, you have been warned! FIXES Some lights needed extra love, now you can see more of the levels. Some items had their logic tweaked. Some props had to be moved. Some props had their material upgraded. Items are now properly getting disposed from inventory if no longer needed. Some areas scared protagonist for no reason. More navigational changes for not so friendly well dwellers. New splashscreen needed a tweak. What’s Next? Soon, full access to the third level! We are already implementing a nice finale for it :) Join us on Discord! Thank you for standing against The Gray with us. — Head Protégé
Read full update on Steam ↗Unwell Demo Receives its 45th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/4d7122276b1e1f2bf11ca38a70206dade26c0ee7.png What’s New in This Version: CONTENT Another not-so-friendly well dweller has become more talkative, making it easier to avoid bumping into him. Additional ambient sounds! More protagonist commentary on the things happening around him! FIXES Further movement adjustments for unfriendly well dwellers. The key to the abandoned zone in level 3 is now reachable. An unpleasant message from the well dwellers who grab you by the throat is now easier to hear. Improved placement of specific items. Added missing shader elements for items that might vanish from view. Vanishing roads now disappear completely as intended. Restored fall animations for the protagonist. Improved logic for picking up items. Added missing item descripti...
Read full update on Steam ↗Unwell Demo Receives Its 44th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/ce21c1c117f5ad0dad14cf022bcd922a5d626de5.png Overview of key changes in the updated version: FIXES/IMPROVEMENTS Not so friendly well dwellers should not get stuck so much. Level 3 should be more travelsable now. What’s next? Full Level 3 access coming soon! Join us on Discord! Thank you for standing with us against the Gray. Head Protégé
Read full update on Steam ↗Unwell Demo Receives Its 43rd Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/0d4cc62c881f2cc350076610cc582826ca368c71.png Overview of key changes in the updated version: CONTENT The first not-so-friendly well dweller has become more interactive, and now speaks his mind about you. Apologies in advance! Flares now have sound effects! While low on psyche, you may hear some disturbing whispers. DO NOT LISTEN TO THEM. Climbing over obstacles is easier now, thanks to a rework of the jumping mechanics and an additional animation. More protagonist animations have been added! The protagonist now has a new shader to help you better understand what's happening. FIXES/IMPROVEMENTS Major optimizations made to the second level. Global volume control is back. Yay! You are no longer able to hover over certain interactables. Protagonist’s light sources...
Read full update on Steam ↗Unwell Demo Receives Its 42nd Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/698f5b5d243d46dbbede16ab58d2f1ff8ca9b672.png Overview of key changes in the updated version: CONTENT The first not-so-friendly well dweller has become more interactive. You've been warned! Plenty of new protagonist animations and feedback on the current psyche status! New original soundtrack for Level 3! Numerous new sounds, especially in Level 3! The dream sequence has become significantly more interesting. FIXES/IMPROVEMENTS Huge optimizations to the tutorial level. Global logic optimizations. The sneak sound, which was previously missing, is now included. What’s next? Full level3 access soon! Join us on Discord! Thank you for standing with us against the Gray. Head Protégé
Read full update on Steam ↗Unwell Demo Receives Its 41th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/b35809edebc76b187318c1afe8b3bb9ebfc61863.png Overview of key changes in the updated version: CONTENT More of level3 is accessible! The end of the demo placement has also changed. Feel free to roam around, but do not bother not so friendly well dwellers so much. They do not like it. Some places in level3 got... a little rearrangement. New models! Beware of oldschool vibes. Water droplets are back. They do not mean any harm. FLARES! Flares are fun. They give light. Light can kill you. Yay! FIXES/IMPROVEMENTS All colliders in the game got a nice optimization. Plenty of scripts got a nice optimization. We started implementing baked/mixed lights. That part is not done, but even now it should make the game run smoother. Lockers logic got changed to be easier to acces...
Read full update on Steam ↗Unwell Demo Receives Its 40th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/ddb7e5f9c7abcd118800d7e285fa4f66dde3781e.png Overview of key changes in the updated version: CONTENT A map for Level 3 can now be found and accessed from the inventory in classic style! Some items will soon be interactable directly from the inventory, with the underlying logic already in place. FIXES/IMPROVEMENTS MAJOR game optimizations, including level-specific scripting. This is a significant improvement! The initial spawn locations for the well dwellers have been adjusted. One of the more elusive well dwellers is now easier to spot. What’s next? Full level3 access soon! Join us on Discord! Thank you for standing with us against the Gray. Head Protégé
Read full update on Steam ↗Unwell demo receives its 39th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/15b373a5b1ab118bcf464a96dc484dfe7839c086.png Overview of key changes in the updated version: CONTENT Not one, but TWO new adversaries to stand against... or flee. New Protagonist animations! Additional tutorial prompt for crowbar usage. FIXES/IMPROVEMENTS Resolved issue with wrong sounds playing while low on psyche. Crowbar should be easier to find now. huge texture optimalization. What’s next? Full level3 access soon! Join us on Discord! Thank you for standing with us against the Gray. Head Protégé
Read full update on Steam ↗Unwell demo receives its 38th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/15b373a5b1ab118bcf464a96dc484dfe7839c086.png Overview of key changes in the updated version: CONTENT A part of level 3 is now available for sightseeing! Beware - you are not alone. New blood decals! We started implementing an inventory management system! Inventory is capped at 12 slots for now, but this will change in the near future as soon as we implement boxing items :) While equipped with a weapon, the protagonist's movement behaves differently now. So... Make sure to decide if you want to fight or flee. And when fighting - remember your dodge mechanic. It might save your life. Item pickup prompt looks different now, so you will be able to see what you actually pick up. FIXES/IMPROVEMENTS Resolved issue with the crowbar staying in the inventory after being...
Read full update on Steam ↗Demo Unwell receives its 37th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/c8257d4c2200787875ae311b26633e063146a978.png Overview of key changes in the updated version: CONTENT New live-action teaser! Plenty of new models and upgraded materials! Inventory got a new UI to help you out in equipping items! FIXES/IMPROVEMENTS Blood effects got a nice upgrade! Whole game got plenty of optimalizations, especialy in terms of animations and their logic. Should work much easier now! Plenty of lightning issues got resolved. not so friendly well dwellers got their navigation mesh upgraded! What’s next? We got big plans to give you additional hours of content soon! Level3 is our priority now, and it's 14x bigger than level2! Join us on Discord! Thank you for standing with us against the Gray. Head Protégé
Read full update on Steam ↗Demo Unwell receives its 36th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/1ce5ce78754b6c18d45f9542c9369d88cc34d8d8.png Overview of key changes in the updated version: CONTENT If it bleeds, you can kill it. If you get cornered, you can fight back and make a bloody mess! More light added to couple of areas! Intermission level got an update. There are more things you do not want to see! FIXES/IMPROVEMENTS Protagonist movement got one of its last reworks. His movements are more human! :) Some textures got a rework. windowed/fullscreen options should work correctly. At last. save system got a nice rework, so you should not be able to softlock your playthrough. What’s next? We are now working on the third level and improving the overall game experience :) The second type of less friendly well-dweller is almost ready; only the sounds are le...
Read full update on Steam ↗Demo Unwell receives its 35th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/f89ea9f8e9b080f0601fca644cbb69b06013f417.png Overview of key changes in the updated version: CONTENT Unwell is now playable on LINUX! The transition between levels 2 and 3 has been significantly expanded, featuring new logic where your actions will impact the protagonist's future adventures. FIXES/IMPROVEMENTS Movement has been improved when the cursor is very close to the protagonist. Fixed a bug that prevented access to the second level. Items in quick slots should now save correctly. Entry points to new levels have new protagonist animations. The appearance of unfriendly well-dwellers in the second level has been changed, and they have been given new abilities. Tutorials have been updated and further highlighted. What’s next? We are now working on the third...
Read full update on Steam ↗Demo Unwell receives its 34th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/e3eebb8865d0e61edb26371b57721f2c6ad120b9.png Overview of key changes in the updated version: FIXES/IMPROVEMENTS In addition to WASD, you can now also move using the arrow keys on the keyboard, if you prefer. The transition between the first and second levels has been improved, and the protagonist should no longer trip over thin air. The shader responsible for hiding/revealing objects in the protagonist's field of view has been improved—it's even nicer now! Various game details have been enhanced. The partial vision in darkness mechanic has received a major update, and we hope it will stop acting up. Many textures have been improved. The second level has received a few changes to highlight important areas. What's next? We're now working on the third level and im...
Read full update on Steam ↗Demo Unwell receives its 33rd update on Steam! https://store.steampowered.com/app/2662070/Unwell/ Overview of key changes in the updated version: {STEAM_CLAN_IMAGE}/44735712/6ee37f1bb8a40aa97fa1d0e07642aa8670a036ff.png CONTENT A few interesting events have appeared :) stay vigilant. The boards have received a material refresh for the new shader supporting partial vision. Be careful, because from today nothing in the well is as it may seem. Taking damage has more consequences than it might seem. FIXES/IMPROVEMENTS The field of view has received some interesting tweaks :) The protagonist's fear might become quite apparent... nevertheless, you can take advantage of it. We took away the protagonist's rollerblades, which he occasionally liked to activate while picking up items. What's next? We're currently working on the third board and improving the overall game :) Psssst... we also uploa...
Read full update on Steam ↗Unwell Demo Receives Its 32 Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/fdd120b6dea2c70faed2666c51517af19cb7e397.png Breakdown of the Key Changes in the Updated Version: CONTENT New shader implemented! Partial revealer makes the items in view of our protagonist visible only partially, when not in full view. New fear implemented. DO NOT LOOK AT DANGER DIRECTION. You've been warned. Protagonist got additional animations. TWEAKS/FIXES Fixed some places that could get you stuck. Cursors got bigger. Stone collisions got a little upgrade. Your equipment models got additional details. What's Next? We are currently working on level3 content and tweaking overall game to be prettier :) Thank you for standing against The Gray at our side. Head Protégé
Read full update on Steam ↗Unwell Demo Receives Its 31st Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ {STEAM_CLAN_IMAGE}/44735712/4062271596f57a2fe764ce714cad2dae3a43aba8.png Breakdown of the Key Changes in the Updated Version: CONTENT Plenty of attention was invested in new sounds, improving existing sounds, and volume mixing. The protagonist no longer sounds asthmatic and is not drilling into your ears. Ours either. TWEAKS/FIXES Lighting got a little rework in levels 2 and 3. Some minor bugs in the protagonist controller are gone. What's Next? More sound mixing. :) Another not-so-friendly well dweller is coming. The already known big well dweller is getting ready to be more interactable in ways you wish it wasn't. Thank you for standing against The Gray at our side. Head Protégé
Read full update on Steam ↗Unwell Demo Receives Its 30th Update on Steam! https://store.steampowered.com/app/2662070/Unwell/ Breakdown of the Key Changes in the Updated Version: CONTENT {STEAM_CLAN_IMAGE}/44735712/b5da6b4b63099a0759fdd783e5da54db2b7e201d.png Getting low psyche is not recommended by any means, but it gets even better - the protagonist will react to the psyche level, and if you get it low enough, it may be hard to move. Be advised. You can change the resolution of the game and switch video mode (windowed/fullscreen). The accessible part of Level 3 got some nice details. Opinions are divided... for some reason. FOV got a nice upgrade. It should be smoother, and you will see further. TWEAKS/FIXES Throwing/tossing stones got a little rework. Protagonist commentary inside the inventory got a rework, so the descriptions should not overlap anymore. The crowbar in Level 1 is easier to find. Decals got a...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/6587c98a1b633586f80ff43b01b5464bec6d7f25.png Unwell Demo received its 29th update on Steam! https://store.steampowered.com/app/2662070/Unwell/ Breakdown of the key changes in the updated version: CONTENT {STEAM_CLAN_IMAGE}/44735712/9aebcb884db8601e0dd246339d766fb928b11179.jpg After implementing FMOD (and after a friendly reminder... ;) ) we implemented sound settings. Should be more convinient to play and stream the game. The interlude between levels got additional content ugrade. new cursors! All of the cursors were changed, and few were added. TWEAKS/FIXES InGame menu got a rework. black font got a rework. protagonist exhaustion got a minor bug fix. Terrain in level1 got a little rework. full screen interactions got a little rework while fighting there was a major bug that prevented player from being able to fight back. It's gone now. Plenty of optimizati...
Read full update on Steam ↗Unwell Demo received its 28th update on Steam! Breakdown of the key changes in the updated version: CONTENT {STEAM_CLAN_IMAGE}/44735712/3df60ce2dadd7819e34bb3c157140cbeb2f7e1be.png FMOD IMPLEMENTED! The feel of the game has drastically changed. Of course, some areas may need a bit more love, but now their changes will be easy peasy and will better reflect the insane depths of the well. The interlude between levels got a nice content upgrade with additional logic. In the end, the choices you make will reflect on the ending! TWEAKS/FIXES Equip animations got a nice rework. Plenty of optimizations and bug fixes. What's next? More of Level 3 full access. More sound reworks ;) Thank you for standing against The Gray at our side. The Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/d964d9eb5aacfed651c117472884b321cfc42282.png Unwell Demo received its 27th update on Steam! Breakdown of the key changes in the updated version: CONTENT Level 3 is finally being introduced with a sneak peek! There is an interesting interactive sequence at the end of Level 2. TWEAKS/FIXES The font has been reworked and should be easier to read. One of the altars in Level 2 is no longer obscured by the well wall. Interaction logic has been improved. Ending the demo should not produce errors. What's next? FMOD implementation in the first week of July! More of Level 3 coming soon! :) Thank you for standing against The Gray at our side. The Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/e135f89a2a4910fe905211c1146e5e8bdd8fad8c.png Unwell Demo received its 26th update on Steam! Breakdown of the key changes in the updated version: TWEAKS/FIXES Sneaking on stairs should not be problematic. Taking a swing is now relevant to the weapon you hold. resolved issue with falling animation looping when landing. Resolved issue with some items not disappearing on pickup. Movement issue while cursor is near is gone. What's next? FMOD implementation in the first week of July! Level 3 soon! :) Thank you for standing against The Gray at our side. The Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/89d386175278691e21b5ae0abb9e0c1587904001.png Unwell Demo received its 25th update on Steam! Breakdown of the key changes in the updated version: CONTENT Added the option to enable/disable VSYNC in the main menu and in-game menu. Added more tutorial prompts at the beginning of the game, making them persistent. Plenty of content in Level 3 available in the dev branch; reach out to us to get access to the Level 3 alpha! TWEAKS/FIXES Resolved issue with being unable to run after respawn. Partially resolved issue with walking while the cursor is near the player. Resolved issue with pills not healing the player. Resolved issue with other well dwellers not acting correctly; more fixes to come. FPS cap and VSYNC changes in menus should work instantly, without the need to restart the game. Resolved issue with certain places where the player should not receive damage...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/a6b781e84d1fd0b524a11ab512136d6fe3919252.png Unwell Demo received its 24nd update on Steam! Breakdown of the key changes in the updated version: CONTENT INTRODUCING NEW PLAYER CONTROLLER! After hard work on rewritting the code we are ready to introduce you to a brand new player controller! better control over the protagonist smooth animations upgraded physics changed jumping logic many more ;) TWEAKS/FIXES level2 small changes resolved issue with crowbar staying in inventory after certain event What's next? FMOD implementation! Level 3 soon! :) Thank you for standing against The Gray at our side. The Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/a9386418374920efb50e60f7e957ddc9b4bbc345.png Unwell Demo received its 23nd update on Steam! Breakdown of the key changes in the updated version: CONTENT INTRODUCING INTERACTIONS! Since there is more to do in the upcoming level 3, we decided to give you a sample of what awaits down in the depths of the well. It took some time, but we hope you like it! TWEAKS/FIXES Level 1 terrain upgrade. Minor bugs resolved. Further optimizations. What's next? FMOD implementation! New controller implementation! Level 3 soon! :) Thank you for standing against The Gray at our side. The Head Protégé
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/9b997f4a559aeb15606381eee114f59c46f8b463.png Unwell Demo received its 22th update on Steam! Breakdown of the key changes in the updated version: CONTENT New models in game! New cutscene added! More items images changes! Intro and end splashes changed! TWEAKS/FIXES Unfriendly inhabitants of the well got yet another upgrade! You are not able to browse inventory while in danger. Level2 optimization. low psyche effects got a rework. You've been warned. What's next? New controls are ready to be implemented next week! FMOD logic is ready and will be implemented next week! level3 soon! :) Further optimizations! Thank you for standing against The Gray at our side. The Head Protege
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/51a7b2e60a78eca97b135f973ce24e52e5bf61b0.png Unwell Demo received its 21th update on Steam! The whole feel of the game changed. With new models implemented and light tweaks the journey is not the same :) Breakdown of the key changes in the updated version: CONTENT Plenty of new models in game! More lights! TWEAKS/FIXES Resolved most of the lightning bugs. Logic in the cone of vision got a nice upgrade. Resolved bugs in level 2 with chandeliers. Level2 optimization. What's next? New controls are almost ready! Logics of riddles in level3 are ready, currently being implemented. Further sounds changes and FMOD being included in demo! Further optimizations! Thank you for standing against The Gray at our side. The Head Protege
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/d49d65f5f4fd929219192f1143cf30b902f4ada6.png Unwell Demo received its 20th update on Steam! Breakdown of the key changes in the updated version: CONTENT Your lantern now warns you when it gets hungry. Its light also depends on the amount of oil left in it. The environment is now a little brighter. Some minor model and texture changes. TWEAKS/FIXES Made changes to bridge models to prevent walking outside the rails. The statue in level 2 is more exposed and provides better hints on what to do. Numerous out-of-bounds fixes. Monsters in level 2 had their logic fixed to reduce getting stuck in various places. Optimization changes implemented. Protagonist movement received enhancements, reducing instances of getting stuck. Field of view received a significant update. What's next? We are currently rewriting controls regarding player movement to make it easier to o...
Read full update on Steam ↗Hello, fellow well dwellers! {STEAM_CLAN_IMAGE}/44735712/905bcca7e2d6c2d3763aabdce3424286b08c7ce6.png The Anaesthetic team celebrated its anniversary on 25.04 at Cybermachina Wroclaw game pub, co-organized with Korbank! We had a great time with people testing Unwell, engaging in productive conversations, and enjoying our very own drinks prepared by skilled bartenders :) {STEAM_CLAN_IMAGE}/44735712/8432d143ff6171cde37794daa6322510978c0002.jpg We gained plenty of insight from our testers and are preparing changes to the Unwell world accordingly! In the meantime, we've prepared a couple of hot fixes for the demo of Unwell :) TWEAKS/FIXES: Resolved issue with being stuck in the falling animation in some cases. Resolved some out-of-bounds issues. Optimized dodge mechanic. Made entry to level 2 more accessible. Enhanced durability of adversaries in level 2 (you're welcome!). Addressed incor...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/605ec3c985af4bcca1579a11a43f7eed4b7c7caa.png Unwell Demo received its 18th update on Steam! Breakdown of the key changes in the updated version: CONTENT The "not so friendly" well dweller in level 2 GOT A FULL rework! That includes our own model, enhanced logic, and more animations! All of these should give a better picture of what the lore of the monster is. Most of the item icons got a full rework to match the feel of the game! TWEAKS/FIXES Resolved a major bug of the protagonist falling in a loop while landing. Made some tweaks to the hitboxes of weapons. More performance tweaks, to make the game less resource-consuming! Resolved some minor bugs. What's next? We managed to implement FMOD into the Unwell project! {STEAM_CLAN_IMAGE}/44735712/08545d3f9f103096211e43d929df1462dcc9d330.png Our Otolaryngologists are working hard to change all of the sounds in t...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/bc017f0cc6dc6c53f90fd3b426bf3ba55193b0f6.png Unwell Demo received its 17th update on Steam 🙂 Breakdown of the key changes in the updated version: TWEAKS/FIXES - jumping got additional touch to prevent hiccups. - more performance tweaks, to make the game less resources consuming! - resolved some minor bugs. Whats next? More performance work, changing the items icons, and adding more content 🙂 Level3 got its own pathfinding implemented, next steps are to finish the riddles in the level, add not so friendly NPC’s, and a surprise confrontation at the end. We are getting there 🙂 Thank you for standing against The Gray at our side. The Head Protege
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/259b7df4ee8e9e39b9c5ec410c2179a63483dae7.png Unwell Demo received its 16th update on Steam 🙂 Breakdown of the key changes in the updated version: TWEAKS/FIXES - tutorials got a nice rework to better support your descent 🙂 - jumping logic got a huge rework, so there will be no more breaking the laws of physics 😉 - plenty main mechanics scripts got reworked for saving resources. The game should run noticeably faster. There is a lot more to do in that matter 😉 - removed some typos. Thank you for standing against The Gray at our side. The Head Protege
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/ec6f48d249e658941216d415a237fce6bf628f78.png Unwell Demo received its 15th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - The key to find in level 2 is now more visible and interactive. It will be easier to deduce what to do. - The in-game menu now has settings where you can change graphics quality on the fly 🙂 - The in-game menu now has a controls review option. - Quickslots now save along with your progress, so you won't need to reassign them with every death. Quality of life improvement! 😀 TWEAKS/FIXES - The fall damage animation logic has been reworked to be played properly every time. Falling hurts the protagonist, and we do not recommend doing this anyway. - Entering and exiting the inventory is faster now, another quality of life improvement! 😀 - Observation logic has been reworked slightly, allowing you to inter...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/d590d43cac1aaf999b1c58b1821252240086298d.png Unwell Demo received its 14th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - The quickslots got their respective numbers to make life easier. TWEAKS/FIXES - resolved some visibility issues regarding the not so friendly well dwellers. They should be easier to spot - resolved some pathfinding issues for them as well. - made them... more bearable to confront. Still not recomended. Level3 is still in the making - and we made plenty of progress. The main logic of the level is almost finished, there will be more not so friendly dwellers to meet, and a big surprise at the end of the level :) Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/eb48f80c5a3de17845ef3187964d779f726ab0ca.png Unwell Demo received its 13th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - we decided to give more (and we mean a lot) our personal touch to the game, consistently replacing assets of the game for our own, starting with... well you can see it in the demo :) TWEAKS/FIXES – Some more optimalization tweaks - the eyes of your main antagonist are more... vicious. - resolved some visibility bugs, more to come! Level3 is still in the making, but we will get there. Sooner or later :) Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/a9386418374920efb50e60f7e957ddc9b4bbc345.png Unwell Demo received its 12th update on Steam 🙂 Breakdown of the key changes in the updated version: TWEAKS/FIXES – MAJOR optimization update. It should be way easier to run the whole game! Our game has changed in terms of visuals and content so much that we decided to celebrat it with a new teaser! Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/3c9da84f0af4cacfddfda1d716abe206788e51c2.png Unwell Demo received its 11th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - added trail to weapon swings and stone throws to help you out in you your descent. TWEAKS/FIXES - great rework of protagonist walking sounds. - minor bugs resolved. In the meantime we invest most of our time in development of level3. We are getting there ;) Keep in touch! Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/bd5dedcadaede2f937630d5c7c34cb80db6b3226.png Unwell Demo received its 10th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - added breath sound to running, which volume is relative to the level of stamina. Less stamina = louder the breath sound. That should make it easier to control your stamina spending. - added sneak tutorial, with some changes to level2 to help carrying it out. - added tutorial on dodging, with additional event to carry it out in level2. - dodges now produce sounds :) TWEAKS/FIXES - solved issues with items in scene dissapearing when game gets reloaded after death. - Field Of View got couple of tweaks for a better feel. - picking up mechanic got it's optimalisation. Level 3 is comming soon! We are working hard on level 3 adding riddles, additional animations and many more... including your first NPC to int...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/c9dbd186da252f5131e38a8525547ffaf39ee22f.png Unwell received its 9th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - Field Of View implemented! Watch your back! :) - major material upgrades for plenty of objects in game! TWEAKS/FIXES - solved bunch of minor bugs Level 3 is comming soon! Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/721bc9a8b250096355f3a72cbb0cfcf2478726ff.png HOTFIX - resolved an issue with enemies hitboxes being enabled after their death. Unwell received its 8th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT - LEVEL2 got expanded, twonew localizations and a riddle to solve! - more interactables in Pride level! - Hit sounds got a nice overhaul! - More tutorial prompts to help you out in Courage level! - additional interaction in Courage level for tutorial purposes! TWEAKS/FIXES - interact mechanics got an update to help you out with interacting with the environment - couple of materials got an upgrade - solved bunch of minor bugs Level 3 is comming soon! Thank you for standing against The Gray at our side. The Head Protege”
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/259b7df4ee8e9e39b9c5ec410c2179a63483dae7.png Unwell received its 7th update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT You can dodge now! By double pressing A, S, or D you will dodge in chosen direction. It is imperative that you learn to use this for the sake of surviving the third level, which is coming soon! :) TWEAKS/FIXES Some textures and materials received a slight upgrade. Main character controller got a couple of optimisations. Thank you for standing against The Gray at our side. The Main Protege"
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/bd97a08e687f7751e9e7a9af991081f5698cc1a5.png Unwell received its sixth update on Steam 🙂 Breakdown of the key changes in the updated version: CONTENT There are more ways to reflect the level of your sanity, so you better keep it up :) TWEAKS/FIXES Some textures and materials received a slight upgrade. The third level is in development and will soon be available for you to descend into. It is ~15 times bigger than level 2, and for now, it contains 9 additional locations with puzzles to solve. This might be tricky, as more inhabitants of the well will get annoyed by your presence. This level will reflect the idea of how complicated levels should Unwell contain, which means that the second level that you already know will get its content upgrade soon too! Where are we in development of level3? The main structure of the level is done and 90% of its details are...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44735712/5132424064a9d362c639ffe01dc245d63e18c1d9.png Unwell received its fifth update on Steam :) We decided to develop and give you another whole level to explore! Since it will be 14 times bigger than level 2, it takes much work to get it done, but do not fret, the main structure of the incoming level is ready :) Here is a little sneak peek of what you may find in future updates! {STEAM_CLAN_IMAGE}/44735712/6b788809bf442d3dbf49f03ad0444cc7630ce12b.png As for the available content at the moment, here is a breakdown of the key changes in the updated version: CONTENT - NEW MECHANIC! Take care of your psyche and keep it up in good condition, since from now on you can be easily deceived. At first you wont notice what is happening, but further you go, you might loose your mind! - some materials got overhauled. Thank you for standing against The Gray at our side. The Ma...
Read full update on Steam ↗Unwell received its fourth update on Steam :) This update may look small, but trust us, it is much bigger that it seems ;) Breakdown of the key changes in the updated version: CONTENT - MASSIVE update to level2!!! More content, and lore objects to interact with. - collapse animations in level 2 got a nice overhhaul ;) TWEAKS/FIXES - resolved an issue with monsters getting stuck in level2 while patrolling. - adjusted monsters logic to react appropriate when player gets spotted. - resolved most of the lightning issues. - resolved an issue with player silluette not showing on other settings than ultra. Thank you for standing against The Gray at our side. The Main Protege"
Read full update on Steam ↗Unwell received its third update on Steam :) Breakdown of the key changes in the updated version: CONTENT - added particles while sprinting on wood, steel and wet surfaces. So you know what a fuss you're making. Some entities do not like that. - added feedback to the player about current health status with additional heart beat sound and increasing the volume of a heartbeat. - added fall to death animation. - added an animation for sitting on the ground and standing up after game load. So you will know that protagonist missed you. - changed the description of human remains in second level to remark the iron bar. - added sound for landing in safe spot. - added protagonist comment about safe landing. - added missing footsteps sounds, and missing particles systems for landing and hard landing. - added a mechanic to remember which notes have been readed in inventory and saving it in game...
Read full update on Steam ↗Unwell received its second update on Steam :) Breakdown of the key changes in the updated version: CONTENT - Added waterfalls to the game. - Added plenty of details to the levels with additional interactable content. - Added light to the end of level 1 broken bridge for better navigation. - Added a mechanic to drain health if the player stays in the dark for too long. - Added a safe landing spot mechanic for the intended road to progress. - Added a method to update health in the inventory, along with protagonist commentary! TWEAKS/FIXES - Resolved some description overlap at the beginning of level 1. - Reworked one of the collapsing platforms for a better feel :) - Adjusted the fall damage logic to match the animation. - Moved grounded and fall logic to fixed update to make them independent of frames. - Added a speed limit to prevent the player from sliding down stairs too quickly. -...
Read full update on Steam ↗Unwell got it's first update on Steam :) Breakdown of the key changes in updated version: CONTENT - added tutorial note from a stranger to the protagonist journal, to explain the basics of inventory usage. - added a prompt to use crowbar in certain situation. - implemented a feature to detect imminent protagonist death. If the inventory screen is active at that critical moment, it now automatically gets disabled, so at least you will know what killed you. - added a check for enemy detection. If an enemy spots the player while the inventory is open, the inventory screen will now be promptly disabled. Run. TWEAKS/FIXES - adjusted the colliders at the exit point to Level 1 well, making it easier for you to jump into. - made additional configurations to the animator, refining character animations for a more polished and responsive gaming experience. - resolved the issue of staying in a lo...
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
The Well has changed. And it's waiting for you.With Steam Next Fest starting Monday, we've prepared a major update for the Unwell demo, bringing improvements across almost every part of the experience. Whether you're…
DEMO UPDATEWhile we are preparing for Early Access, we’ve pushed a new demo update focused on improving the overall experience and bringing the demo closer to the final vision of the game.This update includes:Gameplay…
What's New?Visual Rework – We've significantly refreshed the game's visuals to create a more immersive and unsettling atmosphere.New Well-Dweller Interactions – The creatures lurking within the well no longer exist in…
Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!ImprovementsSome weapons, when broken, will now drop their main parts for reconstruction. Lost it? Don’t worry… it will…
Greetings, Well Dwellers! Unwell has just received a powerful injection of fixes and improvements!ImprovementsDuring the alarm cycle, hiding in a locker will no longer cancel the alarm, but you can still feel relative…