Store data
- UK price
- £5.95
- US price
- Awaiting regional check
- Positive reviews
- 96%
- Total reviews
- 6,775
- Release date
- 12 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 12 Nov · 14:40 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 399 | — | — | 317 | — |
| November 2026 | 399 | — | — | 317 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
| # | ||
|---|---|---|
| 01 | Ach Speed 1 | 20.7% |
| 02 | Ach Cargo Truck | 16.0% |
| 03 | Ach Speed 2 | 15.5% |
| 04 | Ach Campaign | 13.5% |
| 05 | Ach One Flight | 13.0% |
| 06 | Ach Height | 11.0% |
| 07 | Ach Airship | 6.7% |
| 08 | Ach Speed 3 | 5.7% |
| 09 | Ach Wingless | 5.4% |
| 10 | Ach Completionist | 5.1% |
| 11 | Ach Wood Engine | 0.9% |
This update is focused entirely on controller support. A lot of people experienced issues with it, so I felt it was necessary to address it. Added HOTAS / Joystick support A much requested feature has been HOTAS support. I didn’t own a joystick, but recently bought one and implemented support for it. When you connect your joystick, you might need to do some setup first in the keybindings screen, as all joysticks are a bit different. Improved part rebindings Per-part rebinding (engine, rotator and decoupler) didn’t really work well with controllers. I addressed this by fully reworking the rebinding of individual parts. It now has separate bindings for each device. Share your feedback Controller and joystick support is somewhat hard for me to test. I only own a single controller type and a single HOTAS type, so I’m not fully sure how it works for other devices. If you find any issues, p...
Read full update on Steam ↗Cloud Saves I added Steam cloud saves to the game, which was a highly requested feature. This means that save files should now be automatically synced between multiple devices. Rotation joint changes I added some features to the rotation joints that should make them a lot more useful. You can now clamp the minimum and maximum angle, set the speed it rotates at, and toggle whether it returns to its starting position automatically when you are not giving any input. Together these changes enable quite a few things that were not possible before. One good example being a wheel steering mechanism. {STEAM_CLAN_IMAGE}/44867273/e8b450bda71b8926a144901e03f63fc79013f2ae.png Cameras There is now a camera part. You can attach cameras anywhere on your plane and switch between them while flying, so you are no longer limited to the default views. {STEAM_CLAN_IMAGE}/44867273/04c7ce9642308af6814d709e00...
Read full update on Steam ↗Endless quests The most common feedback I’ve received is that players are disappointed that there are no new quests after finishing the game. A common suggestion has been to add endless randomly generated quests for those who want to keep playing. Implementing this turned out to be quite a challenge. While quests are simple conceptually, just a cargo type and an amount that needs to be delivered, generating one that’s actually balanced is surprisingly difficult, and I went down many dead ends before landing on a decent solution. Now, after completing the game, you can visit airports that previously had no more quests and receive a randomly generated one. The feature is still somewhat experimental and the generated quests won’t be perfect, so any feedback would be really valuable. Let me know what you think! Bug fixes Fixed propeller not showing for the large turbo prop engine Fixed en...
Read full update on Steam ↗I want to give a quick update on my progress towards the full release. The roadmap I posted in April is proving to be a bit too ambitious. The first 2 months went well, and while I did manage to ship Steam workshop support, some of the promised features of June were already delayed. I’m currently still working on endless mode, which will hopefully ship this month. However, the game will unfortunately not be ready to release in August. I don’t want to commit to a new release date too early again but I will keep you updated. Thank you for your patience!
Read full update on Steam ↗I had a lot more planned for this month than I actually got done. The same thing happened last month, so my planning has been a little optimistic. But it’s not all bad, I did add a big feature this month. Steam Workshop This month finally brings the Steam Workshop to the game. You can now upload your planes for others to try, and browse what other people have made. I’m hoping that being able to share your creations can help grow a more creative, community driven side of the game. Uploading is quite simple, you click the “Save” button, fill in a name, description and tag, and hit upload. To use other people’s designs, subscribe to them on the Steam Workshop. The load panel now has a new “Workshop” tab. You don’t have to restart the game to load planes. I’ve decided to keep the workshop focused on sharing plane designs. I know I’ve mentioned adding custom parts in the past, but keeping...
Read full update on Steam ↗Fixed performance issues with propeller engines Fixed invisible helicopter rotors Fixed upgrade hint in the wrong place Fixed slow backwards taxing Improved explosion visuals
Read full update on Steam ↗Last month I laid out a plan for May. Unfortunately not everything on the list made it in. But I did get a good amount done, and I would rather release what is ready than hold it back. This update is mostly about visuals and performance. It also includes a rework of the propeller breakage system based on your feedback. Terrain spawning I spend most of my time reworking the terrain generation system. This used to be very inefficient, and was held together by a bunch of hacky solutions. It is mostly behind the scenes work but it already has some practical effects Rocks I added rock spawning to the terrain. This was not really possible before, but the new LOD and terrain spawning systems made it possible. It is a small addition, but it helps the world feel a bit less empty. Loading times Every time you reset to your base, or at the current airport, or transition from build mode to flying...
Read full update on Steam ↗Rebalanced engine efficiency curves Rebalanced some wheels Small performance improvement
Read full update on Steam ↗This update is focused on physics improvements. The goal was to add more depth without sacrificing the accessibility that makes Aviassembly what it is. I hope this update strikes a good balance. Engine efficiency Engines now have an airspeed-efficiency curve. This means each engine has an optimal speed where it performs best. This is displayed as a new “optimal speed” stat on each engine. I’m hoping that this will make engine selection a bit more intresting. Helicopter balance You can now thrust downwards with helicopters. This was important to make them more versetile, especially in combination with balloons. I also used the new engine efficiency system to make helicopters perform better at lower speeds. This should make them feel more distinct from planes and a bit more viable in the campaign. {STEAM_CLAN_IMAGE}/44867273/c16f4fec18c8403b5e84c05e82d48769d0afa6fb.png Auto steer and ba...
Read full update on Steam ↗There is an issue where the screen suddenly turns white when flying a helicopter. This is the second attempt to fix it, because the previous attempt didn't work. Please let me know if it occurs for you. I also made the helicopter landing gear stronger.
Read full update on Steam ↗There was a weird crash where the screen turns white and the game crashes. I hope that this patch will fix the issue. Let me know if it doesn't.
Read full update on Steam ↗This update introduces a much requested and anticipated addition: Helicopters! I hope this update will enable many creative designs and make new creative solutions possible in the campaign. Vertical flight physicsHelicopters require functioning vertical flight physics and controls, a system that has been completely reworked. This rework benefits all aircraft with vertical flight capabilities, not just helicopters. Designs featuring vertical takeoff, balloons, and other vertical flight mechanics should now perform significantly better. My hope is that this will enable much more creative designs. Helicopter parts I added 5 helicopter parts, including 2 helicopter cockpits and 3 helicopter engines. They all prioritize being lightweight, which is essential for helicopters. Helicopter airportsTo make helicopters valuable in the campaign, I added 4 boats to the map that you can land on and...
Read full update on Steam ↗Fixed not being able to respawn at the current base in snow and desert
Read full update on Steam ↗This update focuses on reworking the flight UI. It’s not the biggest or most exciting part of the game, but while I’m brainstorming bigger changes, I felt this update was needed. General UI redesign The original flight mode UI was a bit improvised and rushed. It was inconsistent with the build mode UI and felt cluttered. This update addresses those issues with a full redesign. Unnecessary elements are now hidden dynamically, and smoother animations have been added to improve the overall experience. {STEAM_CLAN_IMAGE}/44867273/98892cdaad3f4bae97456badf670672314eb309e.jpg Speed and Altitude Meters The new UI includes speed and altitude meters inspired by real flight instruments. The speed meter now shows both knots and mach, and neither meter maxes out at 9999 anymore. The throttle has been redesigned vertically to resemble an actual plane throttle more closely. In-Game Settings A highl...
Read full update on Steam ↗Fixed Two birds, one stone triggering when you only make a single delivery Fixed second turbine mission triggering before earthquake Fixed cargo not being saved correctly
Read full update on Steam ↗After a long wait, the 3rd update to Aviassembly is finally here! I hope to release updates more quickly from now on. Achievements This update finally adds Steam achievements to the game. There are 11 achievements now, but I plan to add more in later updates. Let me know if you have any ideas or feedback! Campaign improvements The feedback I received most often was that the game is too short. I wanted to address this, but the tools for editing the campaign were very limiting, especially if I wanted to keep old saves compatible. I decided to completely rework those tools, but it ended up being quite a lot of work. However, I now have much more flexibility when editing the campaign, and I can also maintain multiple versions, which is useful for backward compatibility. I used these tools to add 3 new small islands you can find in the map. One island is a shipwreck, another a hermit islan...
Read full update on Steam ↗Aviassembly was developed using the Unity game engine. Unity recently announced a security vulnerability affecting some versions of the engine. This patch should address the issue.You can read more about it here: https://unity.com/security/sept-2025-01To quote the blog above: "There is no evidence of any exploitation of the vulnerability nor has there been any impact on users or customers." So as far as I know, there is no need to worry, But: Please update your game to the latest version!
Read full update on Steam ↗Hi everyone,It’s been a few months since my last update, and I had planned to release a new one today, as I mentioned on Discord and the Steam forums.Unfortunately, I encountered some unexpected issues that need more time to resolve. Rather than releasing an unstable build, I’ve decided to delay the update. It may take a few weeks before the full update is ready. I realize this delay is longer than hoped, and I want to sincerely apologize.In the meantime, you can still try the latest changes by switching to the experimental branch on Steam. To do this, right-click the game in your Steam library, select Properties, go to the Betas tab, and choose the experimental branch from the dropdown menu.What I’ve been working onThe most requested feature was adding more missions to extend the campaign and playtime. But unfortunately, this was difficult to do with the tools I had, especially if I...
Read full update on Steam ↗Added "V" to letter decals. Fixed rocket engine and afterburner flame staying on after being out of fuel.
Read full update on Steam ↗Added "V" to letter decals. Fixed rocket engine and afterburner flame staying on after being out of fuel.
Read full update on Steam ↗Color pickingCustomizing your plane with painted parts and decals is a key feature, but color options were limited. With the new color picker tool, you can choose from an unlimited range of colors to bring your design to life.New partsI added a few new parts in this update:Small retractable wheel3 Cosmetic air Intake / outlet partsRam jetAfterburnerWith the ramjets being added, I felt that it was a good time to introduce a long requested feature: afterburners. Currently, the two turbojet engines in the game have afterburners. You can activate them by pushing the throttle past 80%, but be careful, they consume a lot of fuel.New decalsI added more decals, mostly text and number decals, but also wings and a new star decal.Fuselage editingThis is a relatively small change. Previously, it wasn't really possible to taper the end of your fuselage to a point, but you should now be able to mak...
Read full update on Steam ↗- Jet engine and propfan engine now paintable - Decals no longer generate drag - Fix wrong base airport spawn issue - Fixed decal mirroring issue - Fixed some decal layering issues - Fixed decals not being destoryed when plane crashes - Fixed runway collision issues at lumbercamp
Read full update on Steam ↗Improved decal move tool Decal scaling on both axis at once now possible Better decal layering calculations Decals recalculating better Fixed parts becoming unselectable after selecting engine settings Fixed decals not disappearing when wing explodes
Read full update on Steam ↗Significant performance improvement for changing decal layers Fixed old save files defaulting to relaxed mode Better decal updating when plane is modified Improved decal layering visuals
Read full update on Steam ↗This is the first Aviassembly content update! I’ve been easing back into things after launch, so this update isn’t the biggest one, but I hope that it still contains some exciting features! Decals The biggest change is that you can now put decals on your plane. It turned out to be a bit of a headache to get this working, but I think it is in a decent state now. Some more iteration might be needed to make the feature reach it's potential, so let me know if you have any suggestions or encounter any issues! I also added tools to layer multiple decals on top of each other. This should make it possible to combine decals and create much more complex shapes. Relaxed Mode Some people really seemed to dislike the timed challenges, so I made a new campaign mode in which they are disabled. New partsAir BrakesSmall cockpitBell x1 inspired cockpitSmall wingPropfan engineSmall changesMain menu rewo...
Read full update on Steam ↗Fixed building camera being zoomed out very far Fixed plane editor bug causing everything to be unselectable Fixed running out of money in creative mode Removed some cheats
Read full update on Steam ↗Fixed balloon soft lock. Fixed input not being locked when typing in save file name. Fixed weather station not completing correctly for some people. Fixed rocked engines particle not showing up for mirrored rocket engines.
Read full update on Steam ↗I've hopefully resolved the issues the patches from yesterday were having. This patch should fix: Pink terrain bug Build mode crashes Stuck in build mode issue Please let me know if this patch is causing any issues.
Read full update on Steam ↗I got some report that today's patches broke build mode for some people. I reverted the patches until I have a better understanding of the issue.
Read full update on Steam ↗This patch should fix an issue where build mode will crash when hovering over parts. Let me know if it still occurs.
Read full update on Steam ↗Fixed a bug where terrain would be completely pink after loading a sandbox save.
Read full update on Steam ↗Thanks to all the detailed bug reports, I was able to fix the bug where you can get stuck in build mode. In case the issue still occurs, let me know!
Read full update on Steam ↗There was an issue where undo would reset your money, this should now be fixed. I also fixed some small spelling issues.
Read full update on Steam ↗Controller support Controller support was already supported, but it was very limited. This update introduces full controller support. You can change keybinds for your controller, and the game has a virtual cursor feature so you can use a controller even in build mode. It would be extremely helpful if you could test the game with your controller and let me know if you have any issues / feedback. Auto Save A frequently requested feature is auto-save. I added it to this update. You can toggle it in the settings. Throttle rework I reworked the way the throttle works. Instead of it being on / off, and having to hold the forward button, the throttle is now controlled in a way that is more similar to most plane games. You can set your throttle between 0% and 100%, and it will stay there until you change the throttle. Bug fixes Fixed plane spawning bug Fixed resolution settings corrupted Fix...
Read full update on Steam ↗Controls Rework Something that became apparent when playtesting and asking for feedback, was that the plane controls are not intuitive for everyone. A major reason for this seems to be that rolling the plane does not actually turn the plane. I reworked the controls to fix this. For people who did actually like the old controls better, you can turn “Auto Steering” off in the options. Let me know if you have any feedback for these new controls! Rebalanced the game Last demo update I made it possible to complete quests in multiple runs. However, I noticed that people like having the option of completing a quest in multiple runs, but don’t like being required to do this. Experienced players should be able to complete all quests in a single run. I also noticed that quest rewards were not always appropriate for their challenge levels. I rebalanced the game to account for these findings. Lon...
Read full update on Steam ↗Partial Deliveries You can now complete quests in multiple runs. This change is not as small and simple as it may sound. It required me to rework and rebalance all the quests, and even add 4 more cargo types. I think it actually changes the game in quite a meaningful way. Unfortunately it was not entirely possible to make this update backwards compatible with older save files. While they should still load, you might notice some inconsistencies because all the quests are different. If you already beat the game, it might be a good time to try it again, because the missions have changed quite a bit. Let me know if you have any feedback. Small Changes Rebalanced cockpit costs Reworked map inspector UI Fixed spelling error ( “Break” instead of “Brake” ) Fixed issue with fuselage shape gizmos
Read full update on Steam ↗This update is a bit small, but I wanted to get it out as fast as possible and think that it is worth highlighting the added features in a blog. Quest markers As mentioned in the previous update, I am focussed on making the game more intuitive for new players. The game does not have a tutorial because I believe that figuring it out by trial and error can actually be fun. However, some people do get stuck currently. One of the issues is that exploration can be really punishing. You run out of fuel and potentially crash because the game fails to provide any kind of direction. This update aims to bring an end to this issue by introducing quest markers. You can now click on an airport, and the quest will be selected and marked on the map. The quest markers automatically update as you progress. Keybinds and limited controller support The update also introduces the much requested feature of...
Read full update on Steam ↗I want to start off by thanking everyone for the feedback on the demo! It has been great to see people enjoying the game and sharing their thoughts. I’ve read all the feedback I could find, and hope that this update will address some of the issues people are having. Many more updates are to come! Airport Reset After watching some tests and gameplay videos, I noticed that it can be quite frustrating that crashing always resets players back to the base airport. I’ve now changed it so that, after a crash, players are reset to the last airport they successfully landed at. Additionally, you can also choose to reset yourself at the airport you are currently at. This will put your plane on the runway and repair it. It also means that if you are flipped over, you can just reset yourself at the current airport instead of having to go all the way to base again. Building Warnings I intentionally...
Read full update on Steam ↗399 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
This update is focused entirely on controller support. A lot of people experienced issues with it, so I felt it was necessary to address it. Added HOTAS / Joystick support A much requested feature has been HOTAS suppo…
Cloud Saves I added Steam cloud saves to the game, which was a highly requested feature. This means that save files should now be automatically synced between multiple devices. Rotation joint changes I added some feat…
Endless quests The most common feedback I’ve received is that players are disappointed that there are no new quests after finishing the game. A common suggestion has been to add endless randomly generated quests for t…
I want to give a quick update on my progress towards the full release. The roadmap I posted in April is proving to be a bit too ambitious. The first 2 months went well, and while I did manage to ship Steam workshop su…