Store data
- UK price
- £8.79
- US price
- $10.26
- Positive reviews
- 69%
- Total reviews
- 131
- Release date
- 28 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 366 | — | — | 33 | — |
| October 2026 | 84 | -282 | -77.0% | 21 | -84.4% |
| September 2026 | 366 | — | — | 133 | — |
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| United KingdomGBP · GB | GBP | £8.79 | £6.94 | 21% | £6.94 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $10.26 | 21% | $10.26 | No change recorded |
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| PolandPLN · PL | PLN | PLN 24.49 | 19,34 zł | 21% | 19,34 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The world is falling apart, and your family has been taken from you. The infected swarm the railroads, the plague spreads, and the only way forward is through fire and chaos. Keep the train moving, search for answers, and face the truth waiting at the end of the line.
Why settle for ordinary guns when you can craft pure chaos? Combine and evolve your projectiles—nest them within each other, fuse them into devastating combos, and fill the battlefield with nonstop explosions. The possibilities are endless, and so is the firepower!
Your train isn’t just a ride—it’s part of your build. Each railcar adds unique bonuses, from economy to battlefield control. Pick the right upgrades, mix the synergies, and fine-tune your setup to turn every fight in your favor.
Every run brings discoveries. Unlock weapons, find hidden mechanics, and expand your arsenal with each attempt. The more you play, the stronger—and wilder—your options become. Experiment, and push your limits with each new attempt—because no two runs are the same!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Collect Item Spikethorn | 71.0% |
| 02 | Collect Item Bullettooth | 52.8% |
| 03 | Kill 1 Bossbear | 52.1% |
| 04 | Collect Item Fragjunk | 45.2% |
| 05 | Collect Item Fragjunkswamp | 40.2% |
| 06 | Collect Item Bulletmushroom | 39.6% |
| 07 | Collect Item Corecactus | 39.0% |
| 08 | Collect Item Spikereed | 36.8% |
| 09 | Collect Wagon Shooter | 36.8% |
| 10 | Collect Item Fragcoal | 36.0% |
| 11 | Collect Item Corestone | 35.1% |
| 12 | Kill 1 Bossbeaver | 34.5% |
| 13 | Collect Item Corechest | 34.2% |
| 14 | Collect Wagon Blacksmith | 28.9% |
| 15 | Kill 1 Bossheap | 28.4% |
| 16 | Collect Item Bulletbone | 27.7% |
| 17 | Collect Wagon Poacher | 27.6% |
| 18 | Collect Wagon Fortune | 26.4% |
| 19 | Collect Item Weaponpainstick | 24.0% |
| 20 | Collect Wagon Pact | 23.2% |
| 21 | Collect Item Spikeneedle | 23.1% |
| 22 | Win Difficultbase 01 | 22.8% |
| 23 | Collect Item Fragrandup | 22.1% |
| 24 | Collect Item Spikearrow | 21.8% |
| 25 | Collect Wagon Eco | 20.7% |
| 26 | Collect Aspect Rare | 19.2% |
| 27 | Collect Item Weaponclub | 18.6% |
| 28 | Collect Item Fragshrapnel | 17.4% |
| 29 | Collect Aspect Uncommon | 16.9% |
| 30 | Win Difficultbase 02 | 16.5% |
| 31 | Collect Item Bulletsimpleswamp | 16.2% |
| 32 | Collect Item Spikebonekey | 16.0% |
| 33 | Collect Item Bulletpill | 15.9% |
| 34 | Win Herosheriff | 15.2% |
| 35 | Collect Item Spikebottle | 15.1% |
| 36 | Collect Item Coretoolbox | 14.6% |
| 37 | Collect Item Fragbeetle | 14.5% |
| 38 | Collect Aspect Common | 14.4% |
| 39 | Collect Item Coreplasma | 13.5% |
| 40 | Collect Item Coreiron | 11.8% |
| 41 | Win Herohunter | 11.8% |
| 42 | Collect Item Bulletsimplecave | 10.7% |
| 43 | Collect Aspect Herounic | 10.2% |
| 44 | Collect Item Bulletcascade | 10.1% |
| 45 | Win Difficultbase 03 | 9.6% |
| 46 | Kill 250 Hyene | 8.9% |
| 47 | Collect Item Spikecrystal | 8.6% |
| 48 | Win Difficultbase 04 | 8.6% |
| 49 | Collect Item Fragmoon | 8.1% |
| 50 | Win Herogambler | 7.9% |
| 51 | Collect Item Weaponhummer | 7.8% |
| 52 | Collect Item Bulletsimple | 7.5% |
| 53 | Collect Item Weaponcane | 6.9% |
| 54 | Collect Item Liquid | 6.8% |
| 55 | Collect Item Corebomb | 6.6% |
| 56 | Collect Item Coremine | 5.7% |
| 57 | Win Herotraveler | 5.6% |
| 58 | Win Difficultbase 05 | 5.5% |
| 59 | Collect Item Spikeboomerang | 5.2% |
| 60 | Win Difficultbase 06 | 5.2% |
| 61 | Collect Item Weaponrusty | 5.0% |
| 62 | Collect Item Fragdice | 4.5% |
| 63 | Win Herorowdy | 4.4% |
| 64 | Win Difficultbase 07 | 4.1% |
| 65 | Collect Item Spikegravityspike | 3.9% |
| 66 | Collect Item Weaponbow | 3.7% |
| 67 | Collect Aspect Epic | 3.5% |
| 68 | Collect Item Bulletgravitybullet | 3.4% |
| 69 | Win Herogunsmith | 3.0% |
| 70 | Win Herobandit | 2.8% |
| 71 | Collect Item Weaponfragpistol | 2.7% |
| 72 | Win Herosailor | 2.6% |
| 73 | Collect Item Weaponslingshot | 2.3% |
| 74 | Collect Wagon Pharmacy | 2.3% |
| 75 | Win Heroadept | 2.3% |
| 76 | Win Herobanker | 2.1% |
| 77 | Collect 30 Wagon Fragile | 1.9% |
| 78 | Kill 2500 Raccoon | 1.8% |
| 79 | Collect Item Fraggravityfrag | 1.6% |
| 80 | Win Difficultbase 08 | 1.6% |
| 81 | Collect Item Coregravitycore | 1.1% |
| 82 | Kill 250 Lizard | 1.1% |
| 83 | Kill 2500 Tick | 0.9% |
| 84 | Collect Item Fragcoin | 0.8% |
| 85 | Kill 500 Armadillo | 0.7% |
| 86 | Kill 1000 Frog | 0.6% |
| 87 | Kill 2500 Scunk | 0.6% |
| 88 | Kill 250 Creep | 0.5% |
| 89 | Kill 2500 Beaver | 0.5% |
| 90 | Win Difficultbase 09 | 0.5% |
| 91 | Win Difficultbase 10 | 0.3% |
Update 1.0.0.91 are here! Big Stack achievements now correctly count chips of all levelsFixed an issue where enemy-kill achievements could sometimes stop progressingAdded minimum caps for enemy HP and movement speed
Read full update on Steam ↗Update — October 13Fixed an issue that could cause a hardlock on the first run. The issue primarily affected players using AMD hardware or Linux
Read full update on Steam ↗Update — October 10Fixes & ImprovementsFixed Crossbow behavior at the end of battles — its ability should now work correctlyFurther optimized projectile physicsAdded maximum caps to several stats to prevent crashes, excessive values, and other unexpected issuesIf an update invalidates a save from a previous version, the player will now still receive the experience earned from that runImproved the readability of final values on the score calculation screenBalanceRebalanced the Big Beaver boss. It now fires fewer projectiles at the start of the fight, with a short delay between them instead of launching them all at onceReduced the difficulty spike in Endless Mode Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Read full update on Steam ↗Endless ModeUntil now, Endless Mode didn’t really give your craziest builds a chance to shine. We’ve reworked its difficulty curve — now the game will actually try to fight back and put even the wildest builds to the test! Important: Due to changes to the structure of Endless mode, Endless runs saved in previous versions are not compatible with this update, sorry for thatReworked the Endless Mode level structure — it now plays more like a boss rushDifficulty now increases significantly after each completed loopControls & UIImproved controller aimingIncreased the panning area in the inventoryPost-battle reward animations can now be skippedBalance & RewardsWinning on a certain difficulty now also unlocks achievements for all lower difficultiesImproved the Shaman’s trades: mushroom trades in the Swamp and Ancient Relic trades in the Cave now offer better rewardsThe Underground Baron now...
Read full update on Steam ↗Update — October 2BalanceCapped the maximum Mushroom Jellyfish radius. Don’t worry, Jellyfish fans — it’s still huge.UI & InventoryFixed an issue where quick smelting an item from the inventory could automatically switch to another pageDestroying a combat railcar no longer causes the build to fall apart — active items now remain in their slots whenever possibleFixed inconsistent railcar prices between the starting selection and the Alcossum stationFixesFixed an issue that could cause weapons to randomly stop shootingFixed abrupt music transitions between scenesFixed liquid effects disappearing instantly when an enemy dies Thanks for all your feedback! Please keep it coming — it helps us understand what needs improvement and make Ammossum even better!
Read full update on Steam ↗Update 1.0.0.54 are here! Black Screen Issue Resolved (again!)
Read full update on Steam ↗Update 1.0.0.52 are here! Black Screen Issue Resolved
Read full update on Steam ↗Update — September 30BalanceShortened the overall run length and rebalanced several progression segmentsEarly-game power-ups now arrive faster, each hero have a combat railcar in starting shopBosses now deal more damage, making skipped boss fights more dangerousBear boss HP is reducedDifficulty III and IV now have distinct balance settingsDifficulty III now unlocks at Legacy Level 5 instead of 3Difficulty IV now unlocks at Legacy Level 7 instead of 5Added minimum enemy stat values for Endless Mode to prevent certain stats from dropping too low on lower difficultiesControls & UIImproved gamepad aiming. Aiming now behaves like a proper twin-stick setup instead of emulating a mouse cursorAdded the ability to change the screen resolutionFixed incorrect item filters when opening the Library from the pause menuFixesThe game will no longer attempt to load a corrupted session when using Conti...
Read full update on Steam ↗Update 1.0.0.4 are here! Mouse sensitivity has been reworked, as some players were experiencing inconsistent mouse movementRailcar sounds now work as intendedThe main menu music no longer changes after a run ends
Read full update on Steam ↗Update 0.9.9.1 are here! Added French localizationAdded Portuguese localizationAdded Spanish localizationFixed an issue where enemies would get stuck in the bridge arenaFixed an issue where the second boss would die immediately after the first bossFixed a bug where the "Will" aspect would cause a hardlockEndless mode — performance improvements for late-game stages
Read full update on Steam ↗You can join the demo through our Steam page. For all the latest news about the game, you’re welcome to join our Discord community! Ammossum v.0.9.9.0First of all, thanks to everyone who participated in our previous playtests, the Steam Next Fest demo, and shared their feedback.We've reworked and added a lot of things — so let's check out what's new!Changes:New Railcars and Updated Economy BasicsThe supply drop system has been replaced with a new railcar-based economy.We've added 10 different economic railcars, each providing unique items or bonuses after every battle. You can purchase new eco railcars or earn them as quest rewards.This means you can now scale your economy more effectively — and the start of the game is smoother than ever! We've also added a new battle railcar — the Shooter.This railcar, along with the existing battle railcars, now comes in 4 different types — one for...
Read full update on Steam ↗Update 0.9.7.4 are here! Added French localization
Read full update on Steam ↗Update 0.9.7.3 are here! Fixed a bug where some items would freeze in the inventory after certain interactionsFixed a bug where weapons in the inventory could become invisible and unclickableFixed a bug where the inventory would crash after using a liquid twice on a weaponVarious small UI improvements.Crossbow alt-fire has been fixed
Read full update on Steam ↗Hot Fixes 0.9.7.1 are here! Aiming has been reworked againFixed incorrect wording in several languagesController experience has been improved
Read full update on Steam ↗Bug fixes in 0.9.7 are here! 🔥 Fixed a bug where some players who participated in playtests couldn't run the demo.Various small UI improvements.Aiming has been slightly reworked.Fixed incorrect wording in several languages.We've also opened the demo page! So if you'd like to help us grow the Ammossum community, check it out — and welcome to our Discord!
Read full update on Steam ↗Bug fixes in 0.951 are here! 🔥 Controller support has been fully reworked and now works as intendedFixed a crash caused by the brooms loopFixed a bug where the inventory was visible on the station screen on Steam DeckFixed a bug where some aspects (like Sword Guard) didn't workFixed a bug where enemies could spawn on the island in the battlefieldSee you soon in the next update!
Read full update on Steam ↗You can join the playtest through our Steam page. For all the latest news about the game, you’re welcome to join our Discord community! Ammossum v.0.95First of all, thanks to everyone who participated in our previous playtests and filled out the player surveys. It really helped us understand how to improve the game. We’ve updated it based on your feedback, so let’s see what’s new!Big things:New playable characters and locomotivesRailcars can now shoot!Hero stats systemNew Aspects system5 new battle arenasNew item mechanicsChallenges systemNew quests and new mini-game ...and much more! The update is already available in the playtest. See you!
Read full update on Steam ↗Rebalance and bug fixes in 0.902 are here! 🔥 General balance update — All enemy stats have been reduced, and the number of enemies in each stage has been loweredFixed a bug with items rotationFixed a bug with cursor sensitivityFixed miswordings in the Chinese localization.Fixed a bug with bones gambleFixed a bug with Gamblers questFixed a bug with the cursor when the player had the reverse knockback upgradeFixed a bug where the wrong hotkeys were shown in the settings.
Read full update on Steam ↗Fixes and UI&UX improvements in 0.818 are here! 🔥 Fixed a bug where the mouse cursor would disappear at the end of a run.,General balance update — Armadillo stats have been reduced.,Increased melee attack radius.,Shortened the player's dash at the start of combat.,Added a new sprite for the bet arrow!
Read full update on Steam ↗We’re waiting for you in our Discord community! Welcome! Ammossum v.0.8The playtest is open now! What's New: 1. We’ve reworked the item upgrade and economy systems! 2. Tons of new items have been added! 3. Enemies can now destroy obstacles! 4. Lots of UI and UX improvements. 5. Many old bugs have been fixed. 6. The enemy zone is now clearly marked — twisted, corrupted, and dangerous. 7. The new main menu
Read full update on Steam ↗Fixes 0.72 are here! 🔥 Fixed a critical bug where the player could get stuck in the inventory after re-equipping an item from the middle of an active weapon and finishing a battle, Fixed a bug where the pause menu appeared behind the reward choices, Fixed a bug where item information would flicker when the cursor was at the edge of the collider, Made some adjustments to the Portuguese localization
Read full update on Steam ↗Fixes and UI&UX improvements in 0.71 are here! 🔥 NPCs fixes: Fixed a bug, when player couldn't check the rewards "Durability check" quest now work as intended Icons at Gamblers NPC now show the reward correctly Now if you take the risk option you'll see roulette process and the result Now repair option at Blacksmith NPC shows correctly Inventory and Reward fixes: Now you have more info about the reward in the card pool Visual and sound effects added to reward screen Fixed a bug when player accidentally dissemble the main weapon, while selector was on the inventory item Fixed a bug when after item upgrade new slot was null and can't be interacted before reequipped Battle fixes: Cooldown items UX is improved Arenas position are fixed, now enemies can't walk at vertical end of the screen Fixed a bug when enemy could get stucked around locomotive Others Fixes: Fixed a critical bug, when...
Read full update on Steam ↗You can participate in the playtest in our Discord community! Welcome! {STEAM_CLAN_IMAGE}/44741435/c32725c5f990a79d8d98ff19ba59a17e50ff789d.png Ammossum v.0.7 — The biggest Demo Update What's New: We’ve reworked a ton of systems in Ammossum! And the best part? It’s all thanks to your feedback — seriously, thank you! Here are some of the biggest changes now live in the game: Free aim! You can now shoot in any direction {STEAM_CLAN_IMAGE}/44741435/cb544775e610068d8730d1773358262fbedb53a9.gif No more materials. We’ve simplified weapon crafting. Now you can just break down items into bones Battle rewards! After every fight, you’ll get to choose your reward And much more! The update is already available in the new demo. You can play it through our Discord server! See you!
Read full update on Steam ↗AmmossumHot fix is here! v0.603 🔥 The Getter aspect now works as intended The Second level of the Jeweler aspect now has a restriction and can no longer upgrade items for free The first step of optimization The window mode bug has been fixed Input in the inventory now works correctly
Read full update on Steam ↗AmmossumHot fix is here! v0.601 🔥 Pause hotkey can no longer be rebound Boss can now take damage from arrows as intended Small UI changes Arrow-in-arrow now works as intended Obstacle configuration has been updated to prevent enemies from getting stuck
Read full update on Steam ↗You can participate in the playtest in our Discord community! Welcome! {STEAM_CLAN_IMAGE}/44741435/c32725c5f990a79d8d98ff19ba59a17e50ff789d.png Ammossum v.0.6 — Sixth Huge Demo Update What's New: 30 New Items Added Boss reworked {STEAM_CLAN_IMAGE}/44741435/9a0cc899f8b70361cab981ada470370fdb79e218.jpg We’ve added size variety to arenas: small, medium, and large! Item transformation system reworked Wagons reworked Booze reworked Significant UI & UX Improvements across all stages of the game General Game Rebalance Bug Fixes from the Previous Version The update is already available in the new demo. You can play it through our Discord server! See you!
Read full update on Steam ↗Ammossum Hotfixes 0.52 Thank you for playing and for your feedback! We’ve fixed some bugs and adjusted the balance to make the game more enjoyable — give it a try! Fixed a soft-lock issue where sometimes battles wouldn't end. Fixed an issue where Ironpaw McGee's full repair option didn't work correctly. Cactus juice now works as intended. Fixed an issue where you couldn't get the Mechanic wagon if you had the Moonshiner wagon, and vice versa. Fixed an issue where you could have two Mechanic wagons or two Moonshiner wagons. Fixed an issue where the "Heavy Drinker" quest would generate even if you didn’t have any booze. The map now always shows how far the boss is. Made small UI and UX improvements. General rebalance adjustments. Enemies now spawn more smoothly.
Read full update on Steam ↗Ammossum v.0.51 — Fifth Huge Demo Update What's New: Meta-Progression Added Booze reworked Significant UI & UX Improvements across all stages of the game Item Dismantling Added: Break items into materials Arena and Station Generator Added New Arena Added: The Bridge NPC Interactions Reworked: New interaction options added 8 New Wagon Features Added 4 New Items Added New Quests Added Optimization New Music General Game Rebalance Bug Fixes from the Previous Version The update is already available in the new demo. Play it and share your feedback. It will help us with the next update!
Read full update on Steam ↗Ammossum v.0.4 — Fourth Big Demo Update What's New: 3 New NPCs Added: 1. Baribrew 2. Alcossum 3. Ironpaw McGee Quest System Added Wagon System Fully Reworked 3 New Wagons Added: 1. Average Wagon 2. Armored Wagon 3. Roomy Wagon Item Upgrade and Transformation System Fully Reworked 9 New Items Added, Some Items Reworked Hero Stats System Reworked Booze System Reworked: Now you can drink it from the inventory, but it gives an x2 stat bonus during battles. Arena Environment Reworked General Game Rebalance UI and UX Improvements Bug Fixes from the Previous Version Tutorial Updated The update is already available in the new demo. Play it and share your feedback. It will help us with the next update!
Read full update on Steam ↗Ammossum v.0.36 — Bug Fixes & New Aiming Feature What's New: Improved shooting mechanics Fixed top UI panel display in combat Corrected bone collection stats post-battle All remaining bones at battle's end now counted as collected Combo scale display fixed Added indicators for food bonus acquisition Bow and slingshot modified, multishot removed Fixed cactus booze not working in boss fights Boss now has an HP bar and is humorously named "BOSS" Bullet-type projectiles fixed: sub-projectiles now spawn from defeated enemies as described, and ricochet functions as intended Fixed issue with frogs jumping continuously without delay Armadillos now vulnerable to piercing arrows Scoring for runs adjusted: no points for weapon level or items within upon defeat UI fixes for text overflow in certain windows Enhanced visual effects for many items Balance adjustments The update is already available...
Read full update on Steam ↗Ammossum v.0.3 — Third Big Demo Update What's New: 9 New Combo Drinks Added: Boss' Gin Bombeer Cactus Booze Сapybeer Railtripy Three Little Mushrooms Rough and Spicy Firethroat Creepy Bottle Combo Mechanic Changed: Drinks now handle combo cards, and the combo gauge no longer decreases. Food Added. Railcar Mechanic Reworked: Each carriage now has a unique passive ability. Carriages have their own health, which increases the overall train health. New Railcar Added: The Poacher. Ammossum Stats Added: Ammossum now has stats that can be upgraded during runs using food and drinks. General Game Rebalance. UI and UX Improvements. Bug Fixes from the Previous Version. The update is already available in the new demo — play and share your feedback. It will really help us with the next update!
Read full update on Steam ↗Ammossum Hot fixes 0.252 Fixed issue with projectile cycles on the active weapon Fixed issue where the bow transforms into a crossbow during battle and the crossbow stops shooting Enemies now spawn more smoothly The upgrade button in item info is now hidden in the shop Technical issues with Chinese and Japanese languages have been resolved
Read full update on Steam ↗Ammossum v.0.25 — Second Big Update What's New: Item card info: now shows stats, levels, upgrade, and transformation details Global physics changes: updated projectiles, obstacles, and enemies Melee combat reworked Changes to some Items: - Bow, Slingshot: multishot — a fully charged shot now fires three arrows - Club, Mace: every N hit is stronger. - Rattle: bullet spread occurs at the moment of explosion, not with each bounce Visual effect improvements: updated old effects and added new ones Balance adjustments Temporary changes: some items and one combo card are being reworked and are temporarily unavailable in this version. They'll be back soon! The update is already available in the new demo — play and share your feedback. It will really help us with the next update!
Read full update on Steam ↗We just released a new update for the demo, here are the patchnotes: Gameplay: New Feature: Combo! Items are no longer given randomly during battles. Now, you need to fill the combo meter by defeating enough enemies within a short time. Once the meter is full, the player receives a bonus based on the hired railcars New Feature: Ticket System New Enemy: Red Frog Rebalance: Some items and railcars have been temporarily removed for polishing Polishing: Improved mechanics for arrows and fragments UI: Main Menu Screen End Game Stats Screen Welcome Screen Inventory Screen: Minor polishing Localization: Added Japanese: (Amateur translation, you can help us correct errors on Discord) Added Simplified Chinese: (Amateur translation, you can help us correct errors on Discord)
Read full update on Steam ↗1 positive · 0 negative.
Update 1.0.0.91 are here! Big Stack achievements now correctly count chips of all levelsFixed an issue where enemy-kill achievements could sometimes stop progressingAdded minimum caps for enemy HP and movement speed
0 positive · 1 negative.
0 positive · 1 negative.
Update — October 13Fixed an issue that could cause a hardlock on the first run. The issue primarily affected players using AMD hardware or Linux
£6.94 → £8.79.