Store data
- UK price
- £8.93
- US price
- Awaiting regional check
- Positive reviews
- 76%
- Total reviews
- 725
- Release date
- 9 November 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Signs of Life is a sci-fi survival sandbox platformer you can play alone or with friends in online co-op multiplayer. Explore a procedurally generated world, discover hand-crafted locations, and uncover the story of the life that was here before you. Mine for ore, build a base, and craft armor, weapons and gadgets to help you thrive on an inhospitable world. Along the way, you'll meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse.
Travel across the expansive surface of the planet Osiris, descend into caves in search of resources, and discover unfamiliar creatures and places to investigate. Discover hand-crafted ruins and research facilities within the procedurally generated landscape, and gear up for expeditions farther from home.
Turn ore, plants and materials gathered from alien wildlife (including organs) into weapons, armor and gadgets. Build and furnish a base, set up crafting stations, and turn your discoveries into equipment for your next expedition.
Your colony ship, the Hephaestus, never reaches its destination. With your questionable AI companion AGIS, you'll investigate what happened and discover the history of the intelligent life that was on Osiris before you. Scan alien inscriptions, search abandoned facilities, and follow clues through ancient ruins to piece together the planet's past.
Play alone, or set out with a team of friends in online co-op. Gather supplies, build a shared base and explore dangerous locations together. Divide up the work, try different loadouts, and help each other prepare for whatever you find next.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Cheev Messed Myself | 28.1% |
| 02 | Cheev Buff Wreckington | 24.3% |
| 03 | Cheev Novice Gemologist | 20.5% |
| 04 | Cheev Pissjug | 19.6% |
| 05 | Cheev Journeyman Gemologist | 19.3% |
| 06 | Cheev Holotape | 18.6% |
| 07 | Cheev Adept Gemologist | 15.2% |
| 08 | Cheev Master Gemologist | 11.3% |
| 09 | Cheev Pass Man | 6.5% |
| 10 | Cheev Drink Exp Potion | 5.9% |
| 11 | Cheev Foul Fowl | 4.4% |
| 12 | Cheev Ass Way | 2.6% |
| 13 | Cheev Me Time | 2.5% |
| 14 | Cheev Irony | 1.9% |
| 15 | Cheev Duglette Totem | 0.1% |
| 16 | Cheev Destroy Xenoid | 0.0% |
| 17 | Cheev Gag Ending | 0.0% |
| 18 | Cheev Give Mnemonic | 0.0% |
| 19 | Cheev Mnemonic Sun | 0.0% |
Hey folks, Update 27 brings post-game colony management, expanded controller support, clearer tutorials and interaction prompts, and improvements across co-op, performance and modding to the main branch. We've got a few more goodies in the works in terms of content, but this is pretty much the last feature update before we're going to call this thing 1.0! Build a colony on Osiris {STEAM_CLAN_IMAGE}/5576959/33c7886e6ce5de22dc4c86dfcb48fc4074d677a0.png After completing the story, the powered operations computer in Pioneer Station on Osiris lets you manage a colony. Build suitable rooms, thaw more colonists and assign them to gathering, mining, cooking, medicine and other production jobs. Your crew deliver resources to shared Pneumail storage near the computer, and they use ingredients from there to produce food, materials and ammunition. The updated station and colony computer require a...
Read full update on Steam ↗Hey folks, got a new update for you on our path to a 1.0 release. Expect an official announcement sometime soon with the release date and a new trailer :) This update is mostly about stability and fixing the rough edges you reported since the last update, making co-op less cursed, and improving performance and loading/generation speeds. Plus a few new toys we couldn't resist. Highlights The Hephaestus intro now gives you a flyover of the colony ship before AGIS greets you, still a bit WIP Write and save your own notes on physical datapads. Player-authored notes persist and sync in multiplayer. Place Comm Beacons with a custom label and color. Beacon details persist and are shared with co-op players. New characters can pick Small / Medium / Large world size. Craft Cybernetic Eyes (Laser) and a Cybernetic Stomach (Regurgitator) hold the Z / X overlay to fire without swapping off your ho...
Read full update on Steam ↗Hey folks, it's been a while, but we've got a new update for you to try out. First of all, I apologize for the long delay between updates. The last few years have been weird to say the least. The goal with this update was to finish the skeleton of the story content and to tie up as many loose ends as possible. New Content Added a new dungeon accessible from a teleporter somewhere along the bottom of the world. Added a new area for the native intelligent aliens, which is accessible through the new dungeon at the bottom of the world. Added ability to scan alien text on some structures in the world with your scan laser to gain some understanding of the alien language over time. {STEAM_CLAN_IMAGE}/5576959/5ff674b6c23954bfb26aa3514537e37d7f8e307a.png Added equippable Drone Accessories that will follow you around and shoot laser beams at enemies. {STEAM_CLAN_IMAGE}/5576959/da27647134a86ef79...
Read full update on Steam ↗Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points are a re-worked melee system, improved ore refining, chemistry, and an expanded food and cooking system. We also put a good bit of time into various quality of life features that we'd been putting off, including the ability to scale the entire game for folks with very high resolution monitors. Melee Rework One of the things we've been wanting to do for a long time was to add more depth to the melee combat, so we've done a pretty significant rework. We added combo attacks, running attacks, aerial attacks and charged heavy attacks to almost every weapon. We also added some new weapon types that we'll be expanding over time. {STEAM_CLAN_IMAGE}/5576959/cbb4760bc657a74f8ce05bfa64551a9ec6dc2fd1.gi...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5576959/1fb392544688ec8af9450ba766fe3002a7c04add.png Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent aliens. I've added spoiler tags to some of these update notes because the intention is for folks to discover these things for themselves, but you do you. You will need to generate a new world to see most of the new content, which is primarily located in the area underneath the Mining Base. New Content Reworked Mining Base - Expanded the area beneath the mining base in order to expand on the mechanics and lore of the intelligent aliens New Boss - Xenostone Colossus, found in the area underneath the mining base. New enemies: Xenostone Artillery - Throws explosive rocks at players Xenite Crawler - Crawler that seems to be i...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5576959/02e86789f0911b7a8def828390f84a3f88845991.png Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics and systems, and add some new fun progression mechanics. Also we made it so when you eat raw meat you have a chance of getting a parasite that will gestate inside your guts and consume some of your digesting food until it grows big enough to burst out. Cybernetics {STEAM_CLAN_IMAGE}/5576959/b48b7822402c4475937af842ae50f0d03ecb4f7d.gif We decided to add cybernetics because we felt like the game needed more fun choices with regards to character progression. Cybernetics lets us add certain kinds of specialization or trade-offs that are rooted in something physical rather than just an abstract skill or stat. Maybe your cha...
Read full update on Steam ↗Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radiation that is increasing the speed of plant growth. New Content New Creature - Ominous Bulb {STEAM_CLAN_IMAGE}/5576959/3dcfb3379f29251de52c49633adb1019bc6dc357.gif New Seed - Ominous Seed({STEAM_CLAN_IMAGE}/5576959/3d7bac957f6c0e8cce587d9d0610ee1b199e9f77.png) New Flora - Ominous Tree (with 4 color variations) {STEAM_CLAN_IMAGE}/5576959/9f502687ee0330ebc60a9ba62732cc2223cc2616.png Ominous Wood({STEAM_CLAN_IMAGE}/5576959/706035ce329236265ad11077a8ec24092e237030.png) Ominous Crystal ({STEAM_CLAN_IMAGE}/5576959/01c6e869f03007a430963f337e16c445f35b75c7.png{STEAM_CLAN_IMAGE}/5576959/5aa531e19a7d6b609e82eb6890de1b5805f61ee3.png{STEAM_CLAN_IMAGE}/5576959/e298700faf8ae350a717b6fc813f7662f75331c9.p...
Read full update on Steam ↗Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure that we finish up some of the things we had planned but never got around to. To that end, we've significantly revamped the battery/energy system, added a new stamina mechanic and we now have basic Steam Workshop support implemented. Batteries and Energy Prior to this update, batteries were very simple and didn't actually hold a charge. You would craft one once and it would run forever. No more! As of this update, batteries must be charged to function. This includes the battery equipped in your MEG tool. We've also added a craftable Capacitor which can be installed in your MEG tool. The capacitor now determines how much available energy you have (Basically it is the old energy bar) while t...
Read full update on Steam ↗Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take some time to add some brand new cool and weird plants. We also figured that we could kill two birds with one stone by adding some new related early game combat options in the form of various nuts and nut based technology. New Plants Hard Nut Tree {STEAM_CLAN_IMAGE}/5576959/8ea38eb075b8dc9ef022ec9efa2706c09ea42016.png Spray Nut Stalk {STEAM_CLAN_IMAGE}/5576959/a383f56a5e883385f74e2f589c7dfa69bbb371df.png Buttery Nut Tree {STEAM_CLAN_IMAGE}/5576959/1180717b6976e93cfdb986b2027c885fd0fe520e.png Pod Fruit Tree {STEAM_CLAN_IMAGE}/5576959/6bfc67e9ac1dc0f4febb8b05e2292e418328ba08.png Bust Nut Bush {STEAM_CLAN_IMAGE}/5576959/92a427dc17140061ec3b130a30e998a98b71174a.png Nuts {STEAM_CLAN_IMAGE}/55769...
Read full update on Steam ↗Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip menu, and a revamped plant system that should allow us to add all sorts of weird and interesting plants. Improved Tile Drawing Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability for tiles to connect with each other in a way that looks a heck of a lot better. All crafted tile types (steel, wood, etc) now have a "wall" tile that can seamlessly stretch in any direction, as well as floor, ceiling and roof tiles that will stretch in a line. We also dramatically improved the vi...
Read full update on Steam ↗Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their residence in the Pioneer Station before you land on the planet. We've dramatically redesigned the Pioneer Station with the intention of making it more interesting to explore, as well as less hospitable. Aside from the story content, we've also added a new platinum material tier, a bunch of new weapons and gadgets and made quite a few quality of life changes. You will need to create a new character or a new world for your existing character if you want to experience much of the new content. Redesigned Pioneer Station This is where most of the new content is in this update. We've dramatically expanded and redesigned the Pioneer Station to be much more interesting to explore and more fulfilling...
Read full update on Steam ↗Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a proper tutorial, but we waited until now because we wanted to make sure that we had a good idea of the stumbling blocks that new players have when starting the game fresh. Hopefully what we put together will make it easier for new players, while not being too overbearing or annoying for existing players. From a story standpoint, we've always known that we wanted to start the game like this, but because it was tangled up with the tutorial we had to hold off until we could do both at the same time. Between the tutorial and the story elements, we're hoping the new player experience should be a lot less awkward. You can skip the intro/tutorial content when creating a new character. The game n...
Read full update on Steam ↗Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore, and we wanted to add a repeatable combat encounter that would be both fun and practically useful. You will need to generate a new character or a new world (through the Sandbox Menu) to access the new area. New Content A new alien themed aread to explore The area is entered via a portal that the Xenoid scouts open from their deployment pods that drop to the ground after you attempt to contact the Hephaestus with the satellite dish in the Pioneer Station. 2 new intelligent alien creatures A Xenoid Specialist that shoots fireballs https://i.imgur.com/Cn5VYTt.gif A tanky soldier Xenoid https://i.imgur.com/bucTOYb.gif All of the Xenoid aliens can now teleport to the player as long as there is...
Read full update on Steam ↗Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be pa...
Read full update on Steam ↗Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far. To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit. You will not need to start a new world to see the new story content in this update. FYI: We will be pa...
Read full update on Steam ↗New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content. Here are a couple of the new creatures: http://i.imgur.com/cUhdQu1.gif http://i.imgur.com/uwP7QOW.gif Story Content In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top...
Read full update on Steam ↗New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface of the far side of the planet as well as relatively shallow underground. We’ve also added some new areas to explore (and a new boss) that are related to the new creatures. You will need to generate a new world from the sandbox menu or create a new character to see much of the new content. Here are a couple of the new creatures: http://i.imgur.com/cUhdQu1.gif http://i.imgur.com/uwP7QOW.gif Story Content In addition to the new creatures and related content, we added a bit of story content and changed some of the existing progression a bit. We added a new button on the Pioneer Station comm device (the device that requires the battery on the top floor) and there is a new satellite dish on top...
Read full update on Steam ↗Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function for your wrist device. We changed the engine that the game runs on from XNA to MonoGame because XNA has been abandoned by Microsoft for awhile now, and MonoGame fixes a lot of issues that we had with XNA as well as lets us support platforms other than Windows. That said, If we did our jobs right you probably won't notice much of a change right now. The performance seems a bit better for us on our machines and it fixes some crash bugs that we were unable to fix with XNA, but really this update is about opening the door for more stuff down the line and making sure the game is as future-proof as possible. While the new version fixes some things, I'm sure there will be some new problems as well...
Read full update on Steam ↗Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function for your wrist device. We changed the engine that the game runs on from XNA to MonoGame because XNA has been abandoned by Microsoft for awhile now, and MonoGame fixes a lot of issues that we had with XNA as well as lets us support platforms other than Windows. That said, If we did our jobs right you probably won't notice much of a change right now. The performance seems a bit better for us on our machines and it fixes some crash bugs that we were unable to fix with XNA, but really this update is about opening the door for more stuff down the line and making sure the game is as future-proof as possible. While the new version fixes some things, I'm sure there will be some new problems as well...
Read full update on Steam ↗Happy Halloween! Some kind of spooky comet has been seen in the sky, and it seems to have resulted in some kind of Halloween related weirdness! You should find a stack of seeds for the new pumpkin bush and a random mask in your inventory. We've also heard reports of weird ghost-like energy beings that can be found on the surface of the planet. We're still hard at work on the next larger content update, but we decided to do a small Halloween update in the interim because Halloween is probably the best holiday. As usual, let us know if you run into any problems or if you have any suggestions. New Content Ghost creature http://i.imgur.com/vWz1l7o.png Ghost Hide armor set Ghost Hide Helmet Ghost Hide Torso Ghost Hide Leggings Ghost Hide Gloves Ghost Hide Boots Ghost Hide Arms Ghost Blade Soul Vessel Another creature Pumpkin Bushes and Pumpkins http://i.imgur.com/UuuGhPN.png Pumpkin Berry...
Read full update on Steam ↗Happy Halloween! Some kind of spooky comet has been seen in the sky, and it seems to have resulted in some kind of Halloween related weirdness! You should find a stack of seeds for the new pumpkin bush and a random mask in your inventory. We've also heard reports of weird ghost-like energy beings that can be found on the surface of the planet. We're still hard at work on the next larger content update, but we decided to do a small Halloween update in the interim because Halloween is probably the best holiday. As usual, let us know if you run into any problems or if you have any suggestions. New Content Ghost creature http://i.imgur.com/vWz1l7o.png Ghost Hide armor set Ghost Hide Helmet Ghost Hide Torso Ghost Hide Leggings Ghost Hide Gloves Ghost Hide Boots Ghost Hide Arms Ghost Blade Soul Vessel Another creature Pumpkin Bushes and Pumpkins http://i.imgur.com/UuuGhPN.png Pumpkin Berry...
Read full update on Steam ↗The primary goal with this update was to change the combat balance and armor/weapon progression to be more satisfying across the length of the game. This update is light on the new content because we're still working on the next major content update, but we figured we should go ahead and put out the balance changes in the meantime. Previously, armor provided percentage damage reduction, which meant early armor sets protected very little, the high level armor sets ended up providing far too much protection, and going from one tier to the next didn't feel very satisfying because gaining a few percentage points of defense at a time is really boring. The new system uses flat damage reduction, so if you pick up a helmet that has a defense of 3 it will just prevent 3 damage, which might not seem like a big change but it allows us to make the progression much more satisfying and each new tie...
Read full update on Steam ↗The primary goal with this update was to change the combat balance and armor/weapon progression to be more satisfying across the length of the game. This update is light on the new content because we're still working on the next major content update, but we figured we should go ahead and put out the balance changes in the meantime. Previously, armor provided percentage damage reduction, which meant early armor sets protected very little, the high level armor sets ended up providing far too much protection, and going from one tier to the next didn't feel very satisfying because gaining a few percentage points of defense at a time is really boring. The new system uses flat damage reduction, so if you pick up a helmet that has a defense of 3 it will just prevent 3 damage, which might not seem like a big change but it allows us to make the progression much more satisfying and each new tie...
Read full update on Steam ↗http://gifyu.com/images/id4.gif We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone's inventory, filled to the brim with instruments of pyromaniacal delight. Fireworks Roman Candles http://i.imgur.com/QLjIdGc.gif Red Roman Candles Blue Roman Candles Green Roman Candles Yellow Roman Candles Multicolored Roman Candles Bangsnaps http://i.imgur.com/I42HF5X.gif Bottle Rocket Kit and Bottle Rockets http://i.imgur.com/4Dm1viI.gif Sparklers http://i.imgur.com/xcMoCwa.gif M80s String of 20 Firecrackers http://i.imgur.com/wCIWvmc.gif String of 100 Firecrackers String of 1000 Firecrackers (Best Value!) http://i.imgur.com/ATs3dIG.gif Fireworks Party Pack (Right click in your inventory t...
Read full update on Steam ↗http://gifyu.com/images/id4.gif We decided to celebrate Independence Day in the best way possible, by adding more things to Signs of Life that explode in a brilliant and dangerous fashion. For this special holiday update, we added several fireworks and stuffed a Fireworks Party Pack into everyone's inventory, filled to the brim with instruments of pyromaniacal delight. Fireworks Roman Candles http://i.imgur.com/QLjIdGc.gif Red Roman Candles Blue Roman Candles Green Roman Candles Yellow Roman Candles Multicolored Roman Candles Bangsnaps http://i.imgur.com/I42HF5X.gif Bottle Rocket Kit and Bottle Rockets http://i.imgur.com/4Dm1viI.gif Sparklers http://i.imgur.com/xcMoCwa.gif M80s String of 20 Firecrackers http://i.imgur.com/wCIWvmc.gif String of 100 Firecrackers String of 1000 Firecrackers (Best Value!) http://i.imgur.com/ATs3dIG.gif Fireworks Party Pack (Right click in your inventory t...
Read full update on Steam ↗Hey folks, we have a fancy new content update all piping hot and ready to go. Our intention with this update is to continue making the underground more interesting by adding some Strange and mysterious things underground that tie into the larger story we're trying to tell with Signs of Life. There are many new artifacts, gadgets, etc that range from "cool but pointless" to "probably wildly overpowered" so we're going to need a lot of feedback on what works and what doesn't =) We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without...
Read full update on Steam ↗Hey folks, we have a fancy new content update all piping hot and ready to go. Our intention with this update is to continue making the underground more interesting by adding some Strange and mysterious things underground that tie into the larger story we're trying to tell with Signs of Life. There are many new artifacts, gadgets, etc that range from "cool but pointless" to "probably wildly overpowered" so we're going to need a lot of feedback on what works and what doesn't =) We really want to give players a sense of exploration and discovery, and to that end we've decided to do something a bit different with our update notes this time around. In order to preserve the sense of mystery, we've decided to redact big chunks of the new content notes to avoid spoiling it. Hopefully this will let players figure stuff out for themselves (and let folks explore the new content together) without...
Read full update on Steam ↗Version 0.6 This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks. New Content New Underground Biome New Creatures Dart Crawler Crawler Pod Chitinous Spike Wall Chitinous Spike Boss Added a Decoy Hologram throwable gadget that will distract...
Read full update on Steam ↗Version 0.6 This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks. New Content New Underground Biome New Creatures Dart Crawler Crawler Pod Chitinous Spike Wall Chitinous Spike Boss Added a Decoy Hologram throwable gadget that will distract...
Read full update on Steam ↗Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues. We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from...
Read full update on Steam ↗Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues. We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from...
Read full update on Steam ↗Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff. We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes. We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being...
Read full update on Steam ↗Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff. We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes. We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being...
Read full update on Steam ↗Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =) New Content Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world. http://i.imgur.com/fNDFMY4.gif Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby. http://i.imgur.com/WHqnaLj.gif Added flare arrows (Flarrow!) http://i.imgur.com/vVMwVWm.gif Added Bone Arrows New Recipes Steel turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires...
Read full update on Steam ↗Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =) New Content Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world. http://i.imgur.com/fNDFMY4.gif Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby. http://i.imgur.com/WHqnaLj.gif Added flare arrows (Flarrow!) http://i.imgur.com/vVMwVWm.gif Added Bone Arrows New Recipes Steel turret - 1x Microchip, 1x Steel Machine Parts, 1x Steel Gun Parts, 1x Large Battery, 1x D6 Polymer (Requires...
Read full update on Steam ↗Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think. New Content Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item. http://i.imgur.com/zyqiniZ.png UI Changes You should no longer open the key item pouch through other containers when you right click Fixed some graphical weirdness with equipping items in the MEG menu with right click Gameplay Changes...
Read full update on Steam ↗Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think. New Content Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item. http://i.imgur.com/zyqiniZ.png UI Changes You should no longer open the key item pouch through other containers when you right click Fixed some graphical weirdness with equipping items in the MEG menu with right click Gameplay Changes...
Read full update on Steam ↗We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =) New Content Added a popout map when you right click the GPS device http://i.imgur.com/600W5QI.gif Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6. http://i.imgur.com/D4Sx7L1.gif Added Grenade Launcher http://i.imgur.com/AWTNJZt.gif Added jeweler and munition pouch that collect gems and ammo respectively New Recipes Grenade Launcher (3x Steel Ingots, 1x Rubber, 1...
Read full update on Steam ↗We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =) New Content Added a popout map when you right click the GPS device http://i.imgur.com/600W5QI.gif Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6. http://i.imgur.com/D4Sx7L1.gif Added Grenade Launcher http://i.imgur.com/AWTNJZt.gif Added jeweler and munition pouch that collect gems and ammo respectively New Recipes Grenade Launcher (3x Steel Ingots, 1x Rubber, 1...
Read full update on Steam ↗Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =) New Content Impact Rod http://i.imgur.com/QZ0fUQA.gif Added Ore Scanning alternate fire mode to Wrist Scanner http://i.imgur.com/Kxb5zH3.gif Added punching as a default melee weapon http://i.imgur.com/KmQhtZI.gif New Recipes Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets) Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder) UI Changes Minimap size and brightness increased Wrist terrain scanning changed to left mouse button by default Added edge peek optio...
Read full update on Steam ↗Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =) New Content Impact Rod http://i.imgur.com/QZ0fUQA.gif Added Ore Scanning alternate fire mode to Wrist Scanner http://i.imgur.com/Kxb5zH3.gif Added punching as a default melee weapon http://i.imgur.com/KmQhtZI.gif New Recipes Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets) Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder) UI Changes Minimap size and brightness increased Wrist terrain scanning changed to left mouse button by default Added edge peek optio...
Read full update on Steam ↗We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =) New Content Aluminum Bat http://i.imgur.com/pO4QSRB.gif Clobb SMG http://i.imgur.com/J8DbkFe.gif Micro SMG http://i.imgur.com/dJKDtg9.gif New Recipes Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps) Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets) Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets) UI Changes Added an auto-organize button to containers http://i.imgur.com/SSD4ona.gif Added Key Items pouch to the side of the player's backpack You can now flip the glass wall project from the project menu before placing it Tweaked some dialog UI issues and added the ability to highlight "i...
Read full update on Steam ↗We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =) New Content Aluminum Bat http://i.imgur.com/pO4QSRB.gif Clobb SMG http://i.imgur.com/J8DbkFe.gif Micro SMG http://i.imgur.com/dJKDtg9.gif New Recipes Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps) Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets) Micro SMG (1x Steel Gun Parts, 2x Plastic, 4x Steel Rivets) UI Changes Added an auto-organize button to containers http://i.imgur.com/SSD4ona.gif Added Key Items pouch to the side of the player's backpack You can now flip the glass wall project from the project menu before placing it Tweaked some dialog UI issues and added the ability to highlight "i...
Read full update on Steam ↗Added a 7th quick slot for throwable items Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints Wrist light gadget and AGIS activator removed from scroll slots Wrist scanner and wrist grab laser moved to Gadgets scroll slot Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks Tweaked the UI a bit for low resolutions Seeds now get autosorted into forager pouches properly Fixed another crash related to players who previously used resolutions higher than 2048x2048 Sunlight now penetrates less through denser blocks Fixed some issues with world generation Tweaked the crafting category buttons a bit Fixed a bug that could result in your key bindings not saving Fixed a bug that resulted in some ant deposits dropping steel Reduced time between shots for the pump shotgun Fixed a crash related to explosions Fixed a bug/e...
Read full update on Steam ↗Added a 7th quick slot for throwable items Added separate buttons on the HUD for the wrist light, wrist scanner, and AGIS hints Wrist light gadget and AGIS activator removed from scroll slots Wrist scanner and wrist grab laser moved to Gadgets scroll slot Changed slot 1 to the "digging" slot, right now it basically just holds the dig laser and picks Tweaked the UI a bit for low resolutions Seeds now get autosorted into forager pouches properly Fixed another crash related to players who previously used resolutions higher than 2048x2048 Sunlight now penetrates less through denser blocks Fixed some issues with world generation Tweaked the crafting category buttons a bit Fixed a bug that could result in your key bindings not saving Fixed a bug that resulted in some ant deposits dropping steel Reduced time between shots for the pump shotgun Fixed a crash related to explosions Fixed a bug/e...
Read full update on Steam ↗New Content Added female gender option to character creator http://i.minus.com/iokcsgnNB001r.gif Ant Biome - Added to newly generated worlds http://i.minus.com/ivlf5VITlkaUs.gif 5 new creatures, including one mini-boss A new melee weapon 2 new throwable weapons 4 new deposits Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures http://i.minus.com/iKiCKPKKY04lK.gif Salves - Equippable devices/accessories Regenerative Salve - A salve that grants a small boost to health regeneration. Influx Salve - A salve that grants a small boost to energy regeneration. Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist. Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives. Tonics - Drinkable and throwable, uses fullness and grants various effects Clarity Tonic...
Read full update on Steam ↗New Content Added female gender option to character creator http://i.minus.com/iokcsgnNB001r.gif Ant Biome - Added to newly generated worlds http://i.minus.com/ivlf5VITlkaUs.gif 5 new creatures, including one mini-boss A new melee weapon 2 new throwable weapons 4 new deposits Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures http://i.minus.com/iKiCKPKKY04lK.gif Salves - Equippable devices/accessories Regenerative Salve - A salve that grants a small boost to health regeneration. Influx Salve - A salve that grants a small boost to energy regeneration. Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist. Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives. Tonics - Drinkable and throwable, uses fullness and grants various effects Clarity Tonic...
Read full update on Steam ↗New Mechanics Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so. http://i.minus.com/ibdRSkfSKSTkDc.gif Gameplay Changes Picks have been moved from the melee scroll slot to the gadgets scroll slot Added saltpeter deposits to newly generated worlds Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. Eased landing restrictions on pod, lands sooner now Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures UI Changes Added hover tooltips to items in the world Added item pickup notification, can be disabled by turning off tooltips Bug Fixes Fixed a bug related to maintaining momentum after death Fixed an issue related to the firestarter/grass seeds/chicken feed ge...
Read full update on Steam ↗New Mechanics Eating - Food is now equipped and eaten by left clicking. You can also throw food by right clicking if for some reason you feel the need to do so. Gameplay Changes Picks have been moved from the melee scroll slot to the gadgets scroll slot Added saltpeter deposits to newly generated worlds Impalers (spike dropping guys) now have a set number of spikes they can drop, and then need a period of time to re-grow more spikes inside of its body. Eased landing restrictions on pod, lands sooner now Corrosive damage (spitter pistol) should now ignore armor on naturally armored creatures UI Changes Added hover tooltips to items in the world Added item pickup notification, can be disabled by turning off tooltips Bug Fixes Fixed a bug related to maintaining momentum after death Fixed an issue related to the firestarter/grass seeds/chicken feed getting stuck on when used in the quicks...
Read full update on Steam ↗New Mechanics Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default. http://i.minus.com/irnfKRRONHHh5.gif Encumbrance - Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link. Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings. New Content Shields - Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers Leather Whip http://i.minus.com/ibTxUcrbzG7xK.gif Thrown Dynamite and placeable...
Read full update on Steam ↗New Mechanics Shields - Equipped in the equipment window similar to armor, shields can be used at any time by pressing left-alt by default. Encumbrance - Heavier and bulkier armor will now affect your movement speed, dodge roll and backjump distance. If you like spreadsheets and graphs, then you will like this link. Item Weight - This isn't technically a new feature, but as we've added item weights to more items it will probably start becoming more apparent sooner rather than later. Right now, melee weapons, armor and shields have item weights, but in the coming patches more items will have item weights. This will be a long-term balancing act, so definitely let us know your feelings. New Content Shields - Wooden, Copper, Iron, Tin, Bronze, Silver, Steel and Jewel Tiers Leather Whip Thrown Dynamite and placeable Dynamite bundles UI Changes The crafting menu has been reorganized and add...
Read full update on Steam ↗Version 0.37 Signs of Life should now run on a wider variety of machines. Maximum resolution is now 2048x2048 (related to above) Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action Added Propellant, used in Rocket recipe, recipe found with Bauxite. Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser. Added some more tutorial dialogue bits with AGIS. Fixed some issues with equipping items out of containers by right clicking
Read full update on Steam ↗Version 0.37 Signs of Life should now run on a wider variety of machines. Maximum resolution is now 2048x2048 (related to above) Added Rocket Launcher and Rockets. Recipes found automatically with steel ingots. Here is a video of it in action Added Propellant, used in Rocket recipe, recipe found with Bauxite. Added a Material Printer project, which is now used for crafting many existing high tier recipes. Here is a video Background blocks near the surface on newly generated worlds are now mineable by right clicking with the wrist laser. Added some more tutorial dialogue bits with AGIS. Fixed some issues with equipping items out of containers by right clicking
Read full update on Steam ↗101 concurrent players — the highest daily peak recorded at that point.
4 positive · 1 negative.
96 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
2 positive · 0 negative.
1 positive · 0 negative.