Store data
- UK price
- £14.39
- US price
- Awaiting regional check
- Positive reviews
- 93%
- Total reviews
- 2,048
- Release date
- 4 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
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You are trapped in an endless sequence by the all-seeing, hostile AI. You are its prisoner - forced to fight, die, and repeat.
The machines think you'll never escape. The system is designed to keep you here.
B̷̫̬̗̈́Ȕ̸̲̾̕T̸̛̮͌̀ ̴̢͕̊͋̚ͅ ̵̠̪͙̥̄ ̸̡̼̦̬̎ ̸̣̟̺̘̀͛ ̶̛͚͔͍̍̀Ẽ̷̥͉͑̈S̷͓̑C̵̰͍̬̆̔͐A̷̡̓̀̌P̸̺͇̰͐̊͜E̷͕̼̘͇̾ ̴͚̻͎͙͋̿̂̾ ̷̡̲̗̅̋̇͘ ̸̝̖̗̀̀͒̈ ̸̛̲͌̋I̸̢̟̠̓̃ͅS̷͈͋̇̕ ̴̳̺͋̍̊̿ ̵̲̩̾ ̶̧̙̯̓͑̏ ̸̢̿̀̈́ ̵̗̦͎͂̍̓ ̸̼͎͋̕P̷͙̟̔̚Ő̵͓S̴͉̞̝̟͌S̷̜͔̤͗̿̽Ȋ̴̩̠͉̲̚Ḃ̶̙͉L̵̺̔́͝Ę̶͙̩͆̌
This isn’t just shooting - it’s pure velocity.
Run through relentless gunfights with fluid movement designed for high-paced action. Outmaneuver your enemies and dominate every firefight with agility and speed.
Discover limitless weapon combinations using the ultimate gun-modding system. Strategically combine mods to create devastating loadouts. Unlock wild synergies that turn you into an unstoppable force.
Why just shoot your enemies when you can tear down the world around them? Environmental destruction isn't just for show - it's a core gameplay mechanic. Blast through walls, collapse structures, and stagger enemies to survive.
Every run presents decisions. Which fights do you take?
Which paths push your limits?
Do you take the dangerous route for bigger rewards or play it safe?
The choice is yours
VOID/BREAKER is a solo project from developer Daniel Stubbington, known as Stubby Games.
Following his acclaimed Portal-inspired puzzle game, The Entropy Centre (2022),
Daniel now pursues his passion for dynamic FPS gameplay and roguelites.
| # | ||
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| 01 | Ach Fivesecondrule | 67.5% |
| 02 | Ach Boss01 | 49.8% |
| 03 | Ach Boss02 | 34.4% |
| 04 | Ach Boss03 | 28.7% |
| 05 | Ach Rootaccess | 15.1% |
| 06 | Ach Boss04 | 10.6% |
| 07 | Ach Glassbreaker | 7.9% |
| 08 | Ach Hardloop | 6.9% |
| 09 | Ach Corrupt | 5.3% |
| 10 | Ach Looper | 4.9% |
| 11 | Ach Boss05 | 4.3% |
| 12 | Ach Dataminer | 3.8% |
| 13 | Ach Insanityloop | 2.3% |
| 14 | Ach Newpayload | 0.5% |
| 15 | Ach Subjectnewbie | 0.4% |
| 16 | Ach Fatalerror | 0.3% |
| 17 | Ach Gamebreaker | 0.3% |
| 18 | Ach Survivalist | 0.3% |
| 19 | Ach Switchup | 0.3% |
| 20 | Ach Jackpot | 0.2% |
| 21 | Ach Elementalist | 0.1% |
| 22 | Ach Gravaxisdecimated | 0.1% |
| 23 | Ach Hacker | 0.1% |
| 24 | Ach Ilikeoptions | 0.1% |
| 25 | Ach Over1000 | 0.1% |
| 26 | Ach Performancereview | 0.1% |
| 27 | Ach Tridentdecimated | 0.1% |
| 28 | Ach Apexdominance | 0.0% |
| 29 | Ach Assaultmastery | 0.0% |
| 30 | Ach Bigbuyer | 0.0% |
| 31 | Ach Bigsaver | 0.0% |
| 32 | Ach Bigspender | 0.0% |
| 33 | Ach Blockmawdecimated | 0.0% |
| 34 | Ach Boss06 | 0.0% |
| 35 | Ach Builtdifferent | 0.0% |
| 36 | Ach Chaosbringer | 0.0% |
| 37 | Ach Chaosmaster | 0.0% |
| 38 | Ach Chaosstarter | 0.0% |
| 39 | Ach Chaosweaver | 0.0% |
| 40 | Ach Clockedin | 0.0% |
| 41 | Ach Closequarters | 0.0% |
| 42 | Ach Coldsnap | 0.0% |
| 43 | Ach Combattested | 0.0% |
| 44 | Ach Darkinfluence | 0.0% |
| 45 | Ach Deathloop | 0.0% |
| 46 | Ach Decomposition | 0.0% |
| 47 | Ach Demolitioner | 0.0% |
| 48 | Ach Developermode | 0.0% |
| 49 | Ach Edgeoffailiure | 0.0% |
| 50 | Ach Efficiency | 0.0% |
| 51 | Ach Experimentalist | 0.0% |
| 52 | Ach Expresslane | 0.0% |
| 53 | Ach Fullarsenal | 0.0% |
| 54 | Ach Gunstoppable | 0.0% |
| 55 | Ach Hoarder | 0.0% |
| 56 | Ach Idrisdecimated | 0.0% |
| 57 | Ach Ignitdominance | 0.0% |
| 58 | Ach Intelsearch | 0.0% |
| 59 | Ach Lmgmastery | 0.0% |
| 60 | Ach Marksmanmastery | 0.0% |
| 61 | Ach Modmaxxing | 0.0% |
| 62 | Ach Nostoneunturned | 0.0% |
| 63 | Ach Nothingtolose | 0.0% |
| 64 | Ach Pistolmastery | 0.0% |
| 65 | Ach Prophunter | 0.0% |
| 66 | Ach Pyrotechnic | 0.0% |
| 67 | Ach Ragequit | 0.0% |
| 68 | Ach Shocking | 0.0% |
| 69 | Ach Shotgunmastery | 0.0% |
| 70 | Ach Smgmastery | 0.0% |
| 71 | Ach Snipermastery | 0.0% |
| 72 | Ach Specialissue | 0.0% |
| 73 | Ach Subentitydominance | 0.0% |
| 74 | Ach Subjectapex | 0.0% |
| 75 | Ach Subjectelite | 0.0% |
| 76 | Ach Survivalistpro | 0.0% |
| 77 | Ach Treasurehunter | 0.0% |
| 78 | Ach Unspentfortune | 0.0% |
| 79 | Ach Voidbugdecimated | 0.0% |
| 80 | Ach Voidweaverdecimated | 0.0% |
Hey, Playstack Team here. As was announced back in June, base price will be increasing as we approach 1.0. On August 22 the base price of VOID/BREAKER will increase from $19.99 to $29.99This is the final price increase. It’ll carry through to our 1.0 launch and beyond. Why the change? The original $19.99 price was a way of saying thank you to everyone who took a chance on VOID/BREAKER and supported the project from day one. It also reflected a smaller game in scope than the one that's available today.Since the Early Access launch Daniel expanded the game with new zones, weapons, bosses, and a huge haul of mods, while continuing to refine the experience through balance updates and QoL improvements. There's still plenty more to come for 1.0 (for more info on that scroll further). Most importantly, we wanted to give everyone advance notice so anyone who's been thinking about picking up t...
Read full update on Steam ↗🟥 0.13.4 - Change Log BUG FIXESFix for steam achievements not firingFixed audio issues related to 'storm' anomalyFix for Dominion going out of bounds in some instancesSniper rifle tweak - increased default reload speedFixed issue where run counter would increase by two instead of one Not related but kinda related: We are rated Overwhelmingly Positive on Steam Thank you so much! Are you experiencing bugs? Please let us know in our bug report form here and join our Discord
Read full update on Steam ↗Hey everyone, Daniel here. Update 4 is out.I want to walk you through everything that's in it - because there's a lot, and I don't want any of it to get buried in a patch note scroll ZONE 05 IS HERE New zone, new boss, new enemies. VOIDWEAVER is the new boss and I'm really happy with how this fight turned out - Joe's music for it is something else. Wait until you hear it. 💪Two new enemies join the roster: Ironclad and Voidout. Both introduce fresh challenges that’ll force you to rethink your approach, especially deeper into runs.. There's also a new enemy variant - Voltaic. These enemies can deploy EMPs that disable parts of your kit, forcing you to adapt on the fly and making them some of the most dangerous hostiles you’ll face. Yes, looking at you Frozen Rangers. NEW WEAPON - SNIPER RIFLEThis one's been a long time coming. The sniper opens up a completely different way to play, and...
Read full update on Steam ↗Hey everyone,Daniel here. June 7th is close and I wanted to show you what's coming in our 4th update since Early Access launched - and there's a lot coming.Prepare for the ASCENSION MAJOR UPDATE(And soon you'll find out why it is called that way) Now what to expect?The story has been building since day one. Zone 05 is the next step toward the conclusion. Zone 06 lands in the second half of 2026 - and that's where it all wraps up. This post is light on words for a reason - I'm letting the visuals do the talking. Just a taste of what's coming. Full breakdown drops next week.First look at ZONE 05NEW ENEMIESVOIDOUT Concept art Ironclad Concept art NEW WEAPON - SNIPER RIFLEEarly concept NEW BOSS?And at the end of Zone 05, there's a new boss waiting. I didn't have the heart to spoil it here - that one you'll find out on June 7th.If you haven't joined the Discord yet - come join us. https://...
Read full update on Steam ↗🟥 0.12.6 - Change Log 🚨 Major FixRemoved any remnants of the Overload mechanics from the UI (As mentioned in the attached dev diary this was an experiment and additional damage never occurred)BUG FIXESFixed instances where the containment area hub wouldn't open Reduced sprint shake when camera shake intensity setting is set to low Fix for steam achievements not being setUI fixes relating to the map Are you experiencing bugs? Please let us know in our bug report form here and join our Discord
Read full update on Steam ↗Hey everyone, Daniel here.Update 3 is now out! And I’m super excited for you all to dive into it. I'll walk you through everything that's new - because there's a lot, and I don't want any of it to get buried in a patch note scroll!As mentioned previously, UPDATE 3’s main goal was to broaden the mod pool, increase build diversity, and add many quality of life features. THE MODULES In the roadmap, as you probably remember, I promised to give you 18 modules. But in the actual update there are 19. I've managed to sneak one extra.This is the biggest single drop of new modules since launch. Every category has seen additions. Body ModsZeus Strike - Enemies hit by gravity tethered objects will be struck by lightningBUNNYHOP.XES - Jumping out of a slide will drop a destructive mineIce Breaker - Enemies inflicted with ice will always receive a critical hitCold Snap - Taking damage freezes all e...
Read full update on Steam ↗Hey everyone, Daniel here with a promised roadmap update. (click for hi res image) WHAT'S COMING IN APRILThe April update is shaping up to be a big one for build variety. The headline content is a significant expansion of the modules pool accompanied by an exciting rework to the melee system.I've been putting a lot of work into making melee feel like a genuine playstyle rather than something you fall back on when ammo runs dry. More on the specifics closer to launch - but if you've been itching for more melee-focused runs, this one's for you.On the Modules side, expect a meaningful uplift to what's available. More combinations, more variety, and more ways to break the game in fun and interesting ways.I probably shouldn't be saying this - but if you want 24h early access to the April build before it goes live, there's actually a way in. All you have to do is visit www.voidbreakergame.c...
Read full update on Steam ↗🟥 0.11.18 - Change Log 🚨 Major FixFixed a critical issue that could softlock new players in Zone 02LOCALIZATION FIXESLocalisation fixes (Simplified Chinese) BUG FIXESFixed an issue where Optic and Mod chests would not appear at the start of a run in Zone 4 when unlocked via the permanent upgradeFixed Boss 04 infinitely spawning enemiesFixed an enemy falling out of bounds in Zone 2Fixed a bug where a pathway blocker could appear in Zone 4 before entering the next areaFixed cases where Chaos Fragments were not being calculated correctlyFixed some buggy movement behavior for Boss 01Fixed a mod duping exploitFixed the SMG chassis displaying incorrect stat attributesAre you experiencing bugs? Please let us know in our bug report form here and join our Discord
Read full update on Steam ↗Hey everyone,Daniel here.The HARD RESET Major Update is NOW LIVE. This is the biggest update VOID/BREAKER has received so far. It’s also a great time to jump in. VOID/BREAKER is currently 15% off, marking the deepest discount so far, alongside the most feature-rich version of the game to date. Before we break everything down in detail, take a look at what’s waiting for you. The trailer gives you a full showcase of what’s included in this update. (Just a reminder: This update does NOT wipe your progress. Your save, unlocks, and progression are completely safe. HARD RESET refers to the story.)Zone 4Zone 4 continues the story right after the events of Zone 3.The environments are larger in scale and fully destructible, maintaining the systemic chaos of previous zones while pushing it further.COMMUNITY VOICE UPDATE: WallrunningWallrunning is officially in VOID/BREAKER.This was one of the m...
Read full update on Steam ↗Hey everyone, Daniel hereJust a quick reminder that the HARD RESET update launches on February 17th. If you missed Part 1 of the dev diary, you can catch up here: In this entry, I’m covering the remaining roadmap highlights, balancing changes, some behind-the-scenes insights, and a few extra surprises.New Weapon: SMG Yes. It’s finally happening! The SMG is joining VOID/BREAKER’s Loadout, a fast firing decimator with an extremely high fire rate and high proc chance The SMG excels at decimating targets with repeated fire, as long as you can control it!The SMG has been in several VOID/BREAKER trailers now, teasing its arrival. If it's in the game already for the trailer team, why can’t it be used already? Unfortunately, whilst the SMG was technically in the game, its animations, VFX and SFX were not ready yet!The trailer team had to make sure that they weren’t reloading when they were us...
Read full update on Steam ↗Hey everyone,Daniel here.Let me announce that the first major update for VOID/BREAKER, codenamed HARD RESET, will launch on February 17th. It has been a few months since my last update. Since then, I have been deep in development mode putting together VOID/BREAKER’s biggest update yet. HARD RESET introduces a new Zone to fight your way through, an epic story continuation, and adds a brand new weapon. You’ll also encounter new enemies, challenging new enemy variants, and a fresh set of modules to experiment with. And one more special feature: something that has been heavily requested by the community. I think you’ll love it. Zone 4 ||||||||||||||--- Loading Until now, VOID/BREAKER has taken you through three zones, with Zone 3 ending on a nasty (Yes, I know) cliffhanger.HARD RESET picks up shortly after that moment.If you have not beaten the story yet, this is your chance to avoid a he...
Read full update on Steam ↗🟥 0.10.10 - Change Log CHANGESExiting the chaos terminal will now automatically ping the current chaos mission info in the top right Improved resolution handling when swapping between different machines / loading the game. For example, swapping between desktop and steam deck LOCALIZATION FIXESLocalisation fixes (Simplified Chinese) BUGSFix for cross invoker and invoker nuke not spawning Fixed bug where applying too many accuracy increasing mods would eventually cause accuracy to decrease Fixed bug where in some instance a shop would say it would cost 0 credits Fixed Digistruct not destroying structures + Fix for chaos mission not being able to exceed 25 Fix for when sliding into water, momentum will now be correctly reset when respawning Fix for bug where schematic researcher was not working correctly when opened multiple times Fix for end credits becoming unresponsive if pressing es...
Read full update on Steam ↗Hey everyone, Daniel here I’ve been working on a smaller update this time - something to make the game feel better day-to-day while also giving long-term players a reason to keep diving back in. The Chaos Terminal Update isn’t massive, but it introduces a new endgame loop, a few new mods, and a lot of improvements that should make the game smoother overall. CHAOS TERMINAL After clearing Zone 3, you’ll unlock a new terminal that lets you increase the challenge of the simulation in exchange for better rewards. You can enable modifiers or raise your main difficulty level to boost your Chaos Rating and take on new Chaos Missions. Completing these missions gives you Chaos Fragments, which you can use to unlock unique weapon chassis - new variants with their own visuals and handling. There are 16 of them to discover right now. The chaos terminal provides the ultimate challenge for those who...
Read full update on Steam ↗0.9.64 Change List 🟥 Fixed an issue where standing too close to a currency, health, or ammo pickup could prevent it from being added to the inventory. Are you experiencing bugs? Please let us know in our bug report form here {STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png {STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg
Read full update on Steam ↗Hey everyone, Daniel here.Firstly, I just wanted to say a huge thank you for all the support during week 1. The positive reception has been overwhelming. From watching playthroughs, streams, reading reviews; it's been fantastic to see. (Joe has also been watching all week!). With the help of my publisher, Playstack, we’ve compiled a list of bug reports, community suggestions and feedback points to pave the way for the road ahead. And we can’t wait to continue developing and releasing new updates for VOID/BREAKER. And just like that, I have a first update to hopefully fix some of those initial pain points and bugs. If you have an outstanding bug or suggestion that isn’t in the list, don’t be alarmed, it's most likely on my radar and in production. 🟥 BUG FIXESFix for ADS issues when holding sprint and firing at the same timeFixed some bugs relating to weapon attachments UIFix for stutt...
Read full update on Steam ↗0.9.25 Change List🟥 Auto Sprint: Now available in settings.🟥 Boss Fights: Bosses can be staggered. Minor destructible elements added.🟥 Tutorial: Improved guidance on destruction, staggering, and health pickups.🟥 Language Support: Demo is now available in Simplified Chinese.🟥 Various bug fixes and performance improvements. Are you experiencing bugs? Please let us know in our bug report form here
Read full update on Steam ↗0.9.2 Change List🟥Added a toggle setting for bloom and fog blur (Visual clarity improvements will continue to be worked on and added as development continues) 🟥 Added a screen shake intensity slider 🟥 Increased visibility in close-quarters destruction combat 🟥 Damage numbers no longer appear when "Show enemy HUD" is toggle OFF 🟥 FOV Blending has had its speed increased. This should make FOV changes when aiming down sights feel snappier 🟥Added a slider for ADS sensitivity 🟥Pistol & Assault Rifle now have slightly more visible iron sights to help with ADS precision 🟥 Small UI fix for the show objective tutorial prompt showing incorrect icon for gamepad playersAre you experiencing bugs? Please let us know in our bug report form here
Read full update on Steam ↗0.9.0 Change List🟥 Replaced all Voice Over with less processing 🟥 Some performance optimizations 🟥 Removed some moments from the tutorial and game start that took control away from the player 🟥 Fixed the 0x0 resolution bug🟥 Fix for not being able to complete extraction anomaly if you have the EMP corruptor activeAre you experiencing bugs? Please let us know in our bug report form here
Read full update on Steam ↗0.8.36 Change List 🟥 Fix for falling through map in a specific fragmented zone 🟥 Fixed a data cube bug when attempting to pick it up 🟥 Fix for some corruptions not removing themselves 🟥 Fix for IDRIS not appearing if you save&quit and resume in the tutorial 🟥 Fix for ability input on gamepad (I've now put this on "hold X" (Square on PlayStation controllers). Hold reload basically. Which works the best in my opinion) 🟥 Added gamepad bindings to the menu Are you experiencing bugs? Please let us know in our bug report form here {STEAM_CLAN_IMAGE}/45577654/b317a7eefb1460acddc208e4fbc62486e9bb3ff1.png {STEAM_CLAN_IMAGE}/45577243/7326ebad55e18c9bdda5e7c41e021bd1b51b7fd1.jpg
Read full update on Steam ↗620 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Hey, Playstack Team here. As was announced back in June, base price will be increasing as we approach 1.0. On August 22 the base price of VOID/BREAKER will increase from $19.99 to $29.99This is the final price increas…
🟥 0.13.4 - Change Log BUG FIXESFix for steam achievements not firingFixed audio issues related to 'storm' anomalyFix for Dominion going out of bounds in some instancesSniper rifle tweak - increased default reload spe…
Hey everyone, Daniel here. Update 4 is out.I want to walk you through everything that's in it - because there's a lot, and I don't want any of it to get buried in a patch note scroll ZONE 05 IS HERE New zone, new boss…
Hey everyone,Daniel here. June 7th is close and I wanted to show you what's coming in our 4th update since Early Access launched - and there's a lot coming.Prepare for the ASCENSION MAJOR UPDATE(And soon you'll find o…
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