Hotfix 1.0.1
Fixed an issue where the main mission would reset to the second one, Find an Artifact, after every visit to the Bar.
Read full update on Steam ↗Official Steam announcements identified as patches, hotfixes, changelogs and game updates.
Fixed an issue where the main mission would reset to the second one, Find an Artifact, after every visit to the Bar.
Read full update on Steam ↗Hello, Hunters! It's Nik, the solo developer behind CONVRGENCE. Today I want to share an important update with you - the game price will increase soon. Update: The new price is now live.Many of you probably know that it's common for games to become more expensive after leaving Early Access and reaching version 1.0. When you buy an Early Access game, you're purchasing a product that's still in development, which is why it's offered at a lower price. That lower price is also a way of thanking everyone who chose to support the project during its early stages. Throughout Early Access, the game continues to grow with new content, mechanics, fixes, and improvements, becoming a more polished and complete experience. That's why, by the time version 1.0 launches, the price usually reflects all the work that's gone into the game over the years. Of course, we're not talking about abandoned games...
Read full update on Steam ↗- Based on player feedback, Realistic difficulty has been made even more hardcore. Both you and your enemies now deal and receive even more damage. - Sniper damage in the Dead City now scales with the selected difficulty. On Realistic, being hungry or wearing a Hazmat Suit may result in a one-shot kill, so be careful! - The quest Bear now always spawns in a single location near the Sawmill, so you no longer have to search the entire map. Outside of the quest, its spawn location remains random. - Grass is now visible in the Forest on the Medium graphics preset. - Fixed several bugs related to the dog. For example, it now drops the ball or toy if it starts fighting, eating, or barking. - Fixed a bug where Kim (the Bandit Leader) was apparently firing his AKM with chewed-up paper instead of bullets. He now deals the correct damage. - Fixed the invisible wall (platform) in Dead City. Fina...
Read full update on Steam ↗- Fixed an issue where some items had incorrect physics after the previous update (for example, UV grenades purchased from the shop). - Loot in bandits' pockets is now once again highlighted as soon as you get close (just like before 0.9.1). Interaction indicators now also appear correctly for all loot, including magazines. - Fixed the phantom round in the Mosin. - A few other minor fixes.
Read full update on Steam ↗What’s NewAdded visuals for the van's Lead Shielding upgrade. Your van finally looks as protected as it actually is.Added a new graphics preset: Potato. Designed for the lowest-end systems.Added a new difficulty preset: Realistic. Both you and your enemies die in just a couple of hits.ChangesThe Improved Scanner upgrade has been renamed to Improved PDA. After purchasing it, the PDA now also receives a new visual appearance.The PPSh can now jam.The Mosin rifle now correctly displays a round in the chamber.FixesFixed an issue that could prevent reloading the Double-Barrel Shotgun and Revolver Shotgun on HTC Vive (hopefully - unfortunately, I can't test it myself).Fixed several issues related to player height:Fixed cases where player height could be calculated incorrectly.Fixed an issue where the player's head could collide with door frames, preventing them from walking through even when...
Read full update on Steam ↗- Fixed a bug that allowed artifacts to be stored in the van trunk and base storage. As a reminder, all artifacts must be transported in special containers and turned in immediately after a raid! - It is no longer possible to complete the second Scientists quest by extracting with the van. - Fixed a bug where the Saiga could not be holstered on the shoulder in Forest if the "Auto-holster" setting was disabled. - Fixed a bug where bandits could shoot through floors/ceilings in the Underground Facility if they were standing directly above/below the player. - Fixed a bug where animals could attack the player even when standing far above them (for example, on the church roof). - Fixed a bug where bandits could surrender too early (even before spotting the player). - Fixed the inability to attach the 8x scope to the Groza. - Fixed the ability to attach both an 8x scope and a canted red dot...
Read full update on Steam ↗- Fixed a bug where items could disappear from the van's trunk. - Fixed a bug where the Level 2 UV Defense upgrade could disappear from the van. - Fixed a bug where changing outfits during a raid would not update the actual protection values. - Fixed a bug where the 8x scope could disappear from a weapon when used together with a canted red dot sight. - Fixed a bug where the 8x scope could sometimes not be attached to a weapon. - Fixed a bug where a dead sniper's laser could remain visible. - Fixed the broken animation on the Flippo lighter after placing it in a backpack. - Slightly increased the chance of a Convergent Shift at all reputation levels. - Convergent Shifts are now guaranteed by the third raid when required for a quest. - Increased the price of the PKM ammo box from 4,000 to 8,000 (previously, buying ammo boxes was far more cost-effective than buying ammo packs). - Increa...
Read full update on Steam ↗- Slightly increased cigars spawn chance. They are now much more likely to appear in apartments in Dead City. - Fixed a bug where Truffle might not sell items required to unlock the Vehicle Workshop. - Fixed a bug where Prigor might not accept a pack of cigars. - Fixed a bug where the balance shown on Prigor’s screen would not update after trading with other traders. - Fixed a bug where the final quest for unlocking Reputation Level 6 would not count on the Garages location. - Fixed a bug where it was impossible to extract from Dead City after completing the final quest for unlocking Reputation Level 6. - Fixed a bug where the second artifact could disappear from the upgraded container. - Some other minor fixes.
Read full update on Steam ↗What’s NewReputation Level 6Added 6 new main missions that unlock access to Reputation Level 6.New weapons added to the shop:PKM machine gunMTs-255 revolver shotgun (secondary weapon sawed-off version)New attachments and utility items added:8x scopeIR laser sights (only visible through NVGs and invisible to enemies)UV grenades for underbarrel grenade launchersSpeedloaders for the MTs-255New upgrades added:Level 4 storage upgradeRiffle scabbard for a second primary weapon on the backpackExpanded artifact containerStash IntelZakharich now sells stash intel drives that guarantee a stash spawn on the corresponding location during your next raid:SKS stash (Garage Cooperative) - Rep Level 4 Groza stash (Underground Facility) - Rep Level 5 VSS stash (Dead City) - Rep Level 6 New Hideout Upgrade - Vehicle WorkshopA new Vehicle Workshop area and a new trader, the mechanic Prigor, have been add...
Read full update on Steam ↗Hey hunters! Here’s your first look at the major update 0.9! As I mentioned in the latest dev diary, patch 0.9 will introduce the long-awaited reputation level 6, bringing new gear and some seriously powerful weapons, along with a new hideout upgrade - the Vehicle Workshop.At the Vehicle Workshop, you’ll be able to upgrade your van - for example, by installing a workbench and maintaining your gear right in the raid, just like in this screenshot. According to the roadmap, the update is planned for early summer. Want to stay up to date and see more behind-the-scenes development? Join our Discord - I regularly share progress, screenshots, and run closed beta tests for major updates there. And If you enjoy the game and would like to support me a bit more, the simplest way to do that is by leaving a review on Steam or picking up a Supporter Pack. It genuinely helps the project a lot and al...
Read full update on Steam ↗What’s NewA new Roadmap has been added to the game.Extended magazines for the Groza and VSS have been added - can be found in raids or purchased from Truffle.Vera now allows refunds on items she just sold you.Based on a Discord poll (62% in favor), long gun reloading has been made more realistic - by default, you can no longer drop magazines with a button (this is still available for pistols).For those who preferred the old behavior, a new setting has been added: Mag Eject Button, which restores the more arcade-style reload.Another QoL feature has been added: magazine removal can now be set to Trigger + Grip to prevent accidental grabs when handling weapons with both hands.The revolver now automatically snaps shut after a spin.Supporter Pack 3 content has been added to the game.The Cosmetics section in Settings now indicates where cosmetic items can be obtained.FixesFixed a bug where...
Read full update on Steam ↗- Fixed stutters on the Garage Cooperative location that appeared after update 0.8.0. - Improved performance on the Garage Cooperative and Dead City locations (optimized some models and added new LODs for certain objects). - Fixed a bug where loot could fall through furniture in apartments on the Dead City location. - Fixed a gray screen bug after descending a rope. - Fixed a bug where bandits could shoot through cover (now crouching behind cars or trash containers is finally a viable tactic). - Fixed a bug where bandits could shoot through floors and ceilings inside buildings on the Dead City location if they were directly below/above the player. - Fixed a bug where bandits didn’t use grenades on the Dead City location. - Fixed a bug where the injector case could be placed in the backpack or storage. - Added missing collision to some walls on the Dead City location. - Reduced the siz...
Read full update on Steam ↗- Fixed a broken tutorial step related to holstering the artifact container. - Fixed a bug allowing incompatible attachments to be mounted on the Groza. - Fixed a bug where bandits could enter the area under staircases (including clipping through walls). - Fixed a bug where the dog could teleport onto the entrance roof of an apartment building.. - Fixed missing collision on some objects. - Fixed several cases where bandits could play certain voice lines at inappropriate times (for example, after surrendering). - Dispatcher messages during raids now play slightly less often. - Ammo boxes in belt slots are now rotated so the ammo count is visible while playing seated. - Added descriptions to the price tags of legendary weapon attachments (quest weapons). - Some other minor changes and fixes. I’m also investigating other annoying bugs, such as bandits sometimes shooting through walls or...
Read full update on Steam ↗- Fixed a bug where a convergent shift could trigger before the timer finished. - Fixed a bug where car med kits couldn’t be turned in to Vera. - Fixed a bug that allowed purchases in the Infirmary even without enough funds, resulting in a negative balance. - Fixed a bug allowing incompatible attachments to be mounted on the VSS. - Fixed a bug where the Groza’s barrel didn’t get dirty. - Fixed broken jam animations on the Groza and VSS. - Fixed trees spawning inside buildings on the Dead City location. - Fixed a bug with invisible walls in Dead City (at least one of the causes - there may be others; please report if the issue persists). - Some other minor fixes.
Read full update on Steam ↗- Reduced the chance of a convergent shift during a raid and increased its timer from 2 to 3 minutes. - Added an additional system to help with finding car first aid kits - if RNG has been especially unkind to you for several raids in a row, a guaranteed kit will spawn in the location. - City snipers no longer attack the player during the first 10 seconds of a raid. - Fixed a bug where money was being deducted from the player’s account when entering the Infirmary. - Fixed a bug where the injector case had no price tag and could be purchased multiple times. - Fixed a bug that allowed the same car first aid kit to be turned in multiple times. - Fixed a bug where undamaged skin/flesh could be obtained using a completely dull knife. - After descending a rope, the selected teleport movement mode no longer switches to smooth locomotion. - Added extra collision to apartment floors and ceilin...
Read full update on Steam ↗- Fixed the “Knight in Shining Armor” achievement unlocking too early or not unlocking at all. - Fixed an issue where the system time could disappear from the watch after leaving the extraction zone. - Fixed a bug where the sell price of weapons was not being saved in the PDA. - Fixed an issue where RGO impact grenades could fail to trigger. Please note that they now have a minimum travel time to prevent exploding too close to the player - the grenade must be in flight for at least 1 second before it can detonate. - Fixed a bug where multiple weapon stashes could spawn on the same location. - Sold grenades and other explosives can no longer be detonated by shooting or hitting them. - Boars in the Forest now spawn slightly less often than wolves.
Read full update on Steam ↗What’s New InfirmaryA new hideout upgrade has been added - Infirmary, along with a new trader - Vera.The Infirmary provides free post-raid healing and access to new medical items.New stimulants added: Regenazol – passive health regeneration, Hemostat – prevents bleeding, Appetol – slows hunger and thirst buildup.Injector caps can now be removed using your mouth.New equipment upgrade added - Injector Case.New gunsTwo new weapons added: Groza and VSS.Groza can be found in one of the stashes in the Underground Facility and VSS can be found in one of the stashes in Dead City.9×39 - new ammo caliber is now sold by Zakharich at Reputation 3.Dead City - Daytime VariantAdded a daytime version of the Dead City location.Added a new bandit tripwire type - shotgun trap.Added several new apartment variants in the Dead City, including a new stash.Improved environmental detail in the Dead City: more...
Read full update on Steam ↗Hi hunters! The holidays are behind us - which means I’m already hard at work on the next major update: patch 0.8. It’s planned for the first quarter and will bring a lot of new things to the game. Among the more obvious additions are new weapons, bringing a new caliber to the game: 9x39. And among the less obvious ones is a new hideout upgrade, which I’ve left a small hint about in this image. What do you think it might be - and what new possibilities could it unlock? And of course, with 2026 now here, you might reasonably ask me: “Nik, what about a new roadmap? The one for last year is already outdated”. And yes - that’s true. But publishing it right now would mean laying all my cards on the table at once, and I’d like to keep a few surprises for now 🙂 So most likely I’ll update the roadmap and talk about my plans for this year closer to the release of 0.8 or together with it. .......
Read full update on Steam ↗- The Holiday event has ended - Fixed incorrect Mosin physics when holding it only by the foregrip (wobbling issue) - Fixed a bug where the AI-2 syringe could get stuck floating in the air - Fixed a bug where a bandit’s body could start sliding away after death - Fixed a bug where some items were not being saved in the right hand - Fixed a bug where a weapon held in the right hand would not disappear after death when dying without insurance - Fixed a bug where demons would stand still in the Dead City location - they now patrol the streets as intended - Slightly increased the spawn chance of the AKM drum magazine in raids - Slightly reduced the AKM jam chance - The location can no longer spawn more than one SKS stash at a time
Read full update on Steam ↗- Bandages and antirad can now also be placed into belt slots - Head-collision screen fading is now temporarily disabled when the in-game menu is open so the menu and the Stuck function remain visible - Fixed an issue where the High Noon achievement could not be unlocked after update 0.7.4 - Fixed a bug where the PPSh magazine had to be removed and reinserted to work correctly - Fixed an issue where the laser/flashlight state was not being saved for weapons in holsters - Fixed a bug where a gas mask saved in the backpack stopped protecting against artifacts at the base - Weapons held only by the foregrip are now automatically re-gripped so they can be saved correctly - Fixed an issue where an artifact saved in hand would turn into a regular item - Fixed an issue where an artifact container saved in hand would turn into a lab case - Fixed a bug where both a suppressor and a bayonet cou...
Read full update on Steam ↗- Fixed a bug where weapons would reset to a clean state after a raid - Fixed a bug where ammo boxes and food were being refilled when entering a raid - Fixed an issue where weapon camouflages didn’t always update in real time and only changed after switching locations - Fixed an issue where weapons saved in hand could behave unstably for the first few seconds (floating around the hand) - Fixed a bug where a drink cap saved in hand could be turned into a bottle - Fixed an issue where shooting the Energy Rifle in the shooting range would grant SVD ammo - Fixed an incorrect texture on the Saiga stock - Fixed a bug where the AKM bolt and internal mechanism were not getting dirty - Fixed an issue where weapons in stashes could spawn in incorrect positions - When the game is paused, the held item is now locked in the hand - this should prevent a rare issue where weapons could disappear aft...
Read full update on Steam ↗- Fixed an issue where spent ammunition was not replenished in the shooting range - Fixed crossbow bolts disappearing from the quiver and shells disappearing from the Obrez shell holder when loading into a raid - Fixed revolver duplication (constantly reappearing on the gun wall) - Fixed duplication of the crossbow, flamethrower, and energy rifle when saving them in the vise - Fixed a bug that allowed the revolver to be sold - Fixed an issue where it was impossible to select a different dog hat after switching to the new reindeer antlers hat (final event reward) - Fixed an issue where the SKS could not be slung over the shoulder at the base - Added a hint for discovering the new stash in the garages - Some other minor fixes
Read full update on Steam ↗- Fixed a bug where magazines could disappear from weapons when loading into a raid. - Fixed a black screen issue when changing outfits. - Fixed a bug where the gas mask from the hazmat suit could disappear. - Fixed a gray texture issue inside the new SKS stash in the garages.
Read full update on Steam ↗What’s NewThe Holiday event has begun, featuring daily gifts and unique cosmetic rewards. More details are available in a separate news post. The SKS has been added to the game. It can be found in a new stash on the Garage Cooperative location. Weapons and other items can now be extracted from raids directly in your hands. ⚠ IMPORTANT Adding this feature required a major overhaul of the entire weapon saving system - including weapon storage on the body, the weapon rack, and several related systems (dirt system, reload hint system, and skin system). Most importantly, the new system uses a different data format for storing this information. I’ve done my best to make this transition as seamless as possible. All old save data should be converted automatically. However, while unlikely, issues such as missing weapons or attachments are still possible. Please be understanding if you encounte...
Read full update on Steam ↗Hey hunters!Patch 0.7.3 is a collection of improvements that make the game noticeably more comfortable to play. After all, it's hard to enjoy the experience when you can’t properly adjust the game to your liking or when you accidentally lose a weapon and end up frustrated. Many of these improvements have been requested for a long time, so I decided to pause work on new content and gather most of your suggestions into one extra, unscheduled update to make the game more comfortable and welcoming for everyone. Quality of Life ImprovementsWeapons now automatically return to their holsters when released, just like the knife, backpack, and other gear. If you’ve never had issues with accidentally losing weapons, you can turn this setting off.If you exit the game or load into a raid while a weapon is still clamped in a vise on the workbench, it no longer disappears. Instead it’s placed on the...
Read full update on Steam ↗- Fixed an issue where the AI-2 syringe couldn’t be taken during raids after 0.7.2.2. - Fixed a bug where cultists wouldn’t react to hits from very long distances. - Fixed a bug where the “Roadside Picnic” achievement might not trigger. - The reticles on the 6x and 4x scopes are now clearly visible when using NVGs. - Some other minor fixes and adjustments.
Read full update on Steam ↗- The Halloween event has ended. - Breathing in the gas mask is now slightly quieter. - Fixed a bug where cultists could die from grenades or Molotovs even if they didn’t land near them. - Fixed a bug where fire would kill cultists instantly. - Fixed a bug where the Bar could disappear when using teleport movement. - Fixed a bug where the AI-2 syringe could be taken before opening the medkit. - Fixed a bug where the location tutorial (the briefing from the soldier) would repeat if the player went into the Forest at night instead of during the day on their first raid. - Fixed a bug where loot wouldn’t spawn in the burned house in the Forest. - Fixed a bug where the achievement for spending a night in the Zone wouldn’t count in the night Forest or night City. - Some other minor fixes.
Read full update on Steam ↗- Fixed a bug where the event reward might not unlock. Players affected by this issue need to turn in one more pumpkin. - Fixed a bug where the energy rifle could malfunction near cultists. - Fixed several AI-2 related bugs: inability to put the syringe back, inability to pick the syringe up from the floor, and incorrect grab indicator. - The bolt/slide now automatically releases from the hand if the weapon is no longer being held. - Added a bit more sound variety for the Bear. - Adjusted bandit ragdoll parameters - they should now feel heavier and more realistic.
Read full update on Steam ↗What’s NewAdded Night Version of the Forest LocationVeteran hunters can now experience the familiar area in a completely new way.New Enemy Faction – CultistsCultists perform their mysterious rituals in the night forest. But stay alert while observing them from the shadows - someone might already be setting up an ambush for you.Some hunters claim that cultists possess a strange aura that negatively affects everyone around them. For now, these are just rumors.New Boss – The BearThis dangerous predator also prowls the woods at night. Two new achievements related to this boss have been added.Halloween Event Returns!Collect anomalous pumpkins and unlock unique cosmetic rewards. More details in a separate announcement.Other additions:The artifact container at the base now emits radiation if it contains an artifact - so you won’t forget to sell it.Weapons now have a subtle vibration effect d...
Read full update on Steam ↗- Fixed a bug where Truffle’s stock wouldn’t refresh or sometimes had no items at all. - Fixed a bug where sometimes Truffle’s items had no price tags and couldn’t be purchased. - Fixed a bug where the crossbow wouldn’t deal damage to the new type of demons. - Fixed a bug where a demon could get inside the new stash on the Dead City map. - Patched a critical Unity engine security vulnerability (CVE-2025-59489).
Read full update on Steam ↗What’s NewMore visual and gameplay variety added to Dead City:Basements in apartment buildings, some with radiation zones.New apartment interiors, including one that contains a hunter’s stash.Playgrounds, transformer boxes, phone booths, kiosks, information stands, and garages.Optimization work done for Dead City — performance in this location has been significantly improved.Added a new “Accelerator” upgrade module for the Energy Rifle.Crossbow bolts can now be spawned directly from the pack with the A/X button, just like regular ammo.Added a special message that appears when lost progress is restored.Added a new sound effect when demons receive a fatal headshot.ChangesExplosion radius of the new demon type slightly reduced.Energy Rifle now deals full damage even on limb hits.FixesFixed a bug where sniper rifles could deal multiple damage instances with a single shot after the last up...
Read full update on Steam ↗- The “Hot Potato” achievement now unlocks correctly. - Fixed a bug where the “Wrong Time” achievement wouldn’t unlock if combat music was disabled in the settings. - Skinning can now be performed during combat. - Fixed a bug where the AKM from the stash in the Underground Facility could become invisible. - Fixed a bug where the Saiga magazine could disappear after being removed. - Fixed several bugs with random generation of the new location: blocked spawn points, hollow buildings with only the first floor, and flickering walls in some apartments. - Slightly increased the maximum possible size of the Dead City generated area. - Several other minor improvements and fixes.
Read full update on Steam ↗- Fixed a bug preventing completion of the Scientists’ questline. - Fixed a bug where the player’s right-hand collision would push the body and block movement in the Underground Facility. - Improved performance on the Dead City location. - Several other minor fixes.
Read full update on Steam ↗- Fixed a bug preventing progression from stage 2 to stage 3 in the Scientists’ questline. - The “On Tiptoes” achievement now unlocks correctly. - Fixed a duplication bug with the Energy Rifle. - Desk lamps in apartments on the new map now allow you to unscrew light bulbs, just like everywhere else. - If the regular light on the underbarrel flashlight was turned off, it will no longer turn back on after using the UV flash. - Several other minor fixes.
Read full update on Steam ↗What’s NewNew Location — The Dead CityA new city location is now available for exploration.Explore procedurally generated blocks of an abandoned city, where every apartment building can be entered, and every flat hides its own secrets.New EnemyA new demon type has been added.You can encounter them in the new city location.Energy Rifle QuestlineA new questline has been added, where you will assist the scientists in conducting their mad experiments.The questline unlocks at Reputation 5, and the quest givers can be found near the warehouse in the Hideout.As a reward, you can obtain the most powerful weapon in the game — the experimental Energy Rifle.New Weapon Physics & Improved GunplayWeapon physics have been completely reworked — no more shaky hands and weightless cardboard guns!Recoil has been redesigned for all weapons. Guns now kick realistically backwards instead of just jumping up...
Read full update on Steam ↗Hello hunters! I’m excited to share the first look at Major Update #4, packed with new content — including a brand-new urban location, a powerful new rifle, a new type of demon enemy that requires a different approach, and much more! As outlined on the roadmap, the update is planned for release this Fall. Want to stay up to date and get the earliest sneak peeks? Join our Discord! I regularly share behind-the-scenes updates and more detailed insights on what I’m working on there. And if you haven’t picked the game up yet — now’s a great time: the game is 30% off until August 10th. Don’t miss it!
Read full update on Steam ↗- Fixed a bug with automatic bolt/slide grabbing when using the “Trigger” grip mode. - Fixed a bug where demon animations could break after the last hotfix. - Fixed a rare bug that could prevent weapon cleaning. - Fixed a bug where right-hand grip poses could be broken during the first visit to the Hideout (items appeared slightly misaligned in hand). - Fixed a bug where the flashlight would keep shining from your pocket if you quickly toggled the UV flash and holstered it. - Slightly reduced the delay before you can load a new crossbow bolt after firing.
Read full update on Steam ↗- The Mosin rifle bolt system has been reworked. It now operates more smoothly and with less system load. - When cycling the bolt/slide on any weapon (pushing it forward), the hand now automatically releases. This prevents cases where the physics could behave unstably, causing rounds to be ejected accidentally. - Fixed a bug where selling food and drink items to Mityai displayed the wrong price (without the additional bonus) when the interface language is set to English. - Fixed a bug where selling a grenade without a pin caused the explosion area to remain active. - Zakharich’s intro has been shortened for most players; the full version will now only play if you previously listened to the scientists’ dialogue. - Added new burning and heavy injury voice lines for two more bandit voices. - Updated the visual appearance of the wolf skin and boar meat items. - The upgraded detector’s nee...
Read full update on Steam ↗- Fixed a bug where hides, meat, and demon flesh were being marked as damaged even when using knives, the crossbow, or UV grenades after the previous hotfix. - Skinning can now only be performed after the body has fully hit the ground, rather than immediately upon death. - Fixed a bug where the alpha demon kill quest could incorrectly complete after finishing the old stealth mission in the Garage Cooperative, which has since been removed and replaced.
Read full update on Steam ↗- You can now simply toss the tools into Mityai’s crate to deliver them. - A timer has been added to Truffle showing when his stock will refresh. - Fixed a bug where a magazine wouldn’t insert into a weapon after moving it from one hand to the other. - Fixed a bug where you could still obtain undamaged skins, meat, or flesh if the enemy was killed with a single shot. - Fixed a bug where the dog could bark endlessly at surrendered or heavily wounded enemies. - Fixed a bug where demons near campfires could ignore the player until attacked. - Fixed incorrect collision on many objects in the Garage Cooperative location — most car doors should no longer block bullets unrealistically. - Fixed an issue where the soldier’s side quest wouldn’t show up in the PDA if the hunter’s side quest wasn’t started first. - The tennis ball and teddy bear no longer spawn in the Forest location (temporary b...
Read full update on Steam ↗- Fixed a bug where the flamethrower didn’t fire. - Fixed the needle indicator on the upgraded detector not working. - Bandit groans when heavily wounded are now slightly quieter. - The "Treasure Hunter" achievement now unlocks when you find an artifact in the Zone, rather than when you sell it to Zakharich.
Read full update on Steam ↗What's New: BarYou can now build the Bar in the Hideout — the first available room in the new Hideout Upgrade system.But it’s more than just a cozy, atmospheric space to relax after a raid. Constructing the Bar unlocks new features, including access to a new trader — Mityai the Bartender, who buys food and drinks at better prices than Zakharich.New Food & DrinksA large number of new consumable food and drink items have been added. Some older items that used to be simple loot can now also be opened and consumed.All food items now have unique properties: some restore energy better than others, some restore both energy and hydration, while others (especially sweets) may actually reduce hydration.A new drunkenness mechanic has been introduced. High intoxication grants temporary radiation resistance. It wears off gradually over time or faster if you eat something.You can now eat from pots...
Read full update on Steam ↗Hey hunters! Summer has officially arrived — and that means Update 0.6 is just around the corner! Update 06.26.25 – Patch 0.6 dropping next week and currently available on the beta branch! As I mentioned before, this update will, among other things, introduce a brand-new bar, a unique weapon questline, and a much wider variety of food and drinks you can consume. Today I’m excited to share a first look at the bar and its new trader — the bartender Mityai: Along with a closer look at all the new consumables coming to the Zone: Join our Discord to stay up to date with all the news and be the first to know about updates. I regularly share more detailed insights on what I'm working on there and host exclusive beta tests for major updates before their release: https://discord.gg/9t79QCHvPc . You can get the game at a 30% discount until June 12th. Happy hunting!
Read full update on Steam ↗- Locations now load significantly faster. - Reduced resource usage during loading, which previously could cause crashes for some users. - Fixed flickering of the wrist watch in the Forest. - Kim can now also spawn on the opposite side of the Forest. - Some other minor changes and fixes.
Read full update on Steam ↗- When the quest to kill the Alpha Demon is active, its spawn chance now increases and reaches 100% after two completed raids - The shooting range now restores crossbow bolts used during training - The dog can no longer engage in combat if it has been commanded to stay/sit - The "Stuck" function can no longer be used while driving a vehicle - Fixed a bug where the left-handed crossbow quiver wouldn’t save properly - Fixed a bug where bolts could disappear from the quiver upon raid load (hopefully — I tested it seven times and it seemed fine each time) - Fixed a bug where the hand could get stuck in a “rock” gesture and become unable to grab items after picking up the teddy bear or tennis ball
Read full update on Steam ↗- Fixed a bug where attachments on the AKM and Crossbow left on the wall in the room could sometimes disappear. - Fixed a bug where crossbow bolts could not damage destructible objects such as boards, locks, lamps, etc. - Fixed a bug where crossbow bolts could not finish off surrendered or heavily wounded bandits. - Fixed a bug where the dog could dig up nothing. - Fixed a bug with flickering of the new ammo cans inside the backpack. - Fixed a typo in the Tutorial. - Boars are now properly listed as enemies on the Forest location card. - Kim should now aim his underbarrel grenade launcher more accurately at long distances.
Read full update on Steam ↗Hello, Hunters! It’s been a full year since CONVRGENCE entered Early Access — and what a journey it’s been. Over this time, the game has received countless fixes, improvements, and, of course, plenty of new content. But there’s still so much more to come! We’ll go over the highlights of the first year and what lies ahead in an upcoming dev diary, but today I’ve got a brand-new anniversary update for you! What’s New: Added a new boss – Kim, the bandit leader. He can be found in the Forest location, but only the most experienced hunters should engage him. Kim always travels with a squad, is armed with an AK and grenade launcher, and his helmet can’t be penetrated even by sniper rifles. Added a new enemy – the boar. Boars can also be found in the Forest, in areas previously occupied only by wolves. Added the RGO impact grenade. Can be found in raids or purchased from Truffle. Added ammo...
Read full update on Steam ↗- Revolver, Mosin rifle, and sawed-off shotgun can now be reloaded by simply bringing an open ammo box close, rather than having to spawn individual rounds. - Fixed a bug where the damage effect (red screen tint) could get stuck and remain until the player healed. - Fixed a bug that prevented the use of underbarrel UV flashlights when holding a weapon in the left hand. - Fixed a bug where the same bandit conversation could loop endlessly in different locations. - Fixed a bug where leaning over a car trunk could launch the player upwards. - Fixed missing textures on the rear part of one of the cars. - Fixed a bug where enemy muzzle flashes could be seen through walls. - Some other minor fixes.
Read full update on Steam ↗- Fixed a bug where grenades looted from bandits could spawn without a pin and detonate immediately. - Fixed a bug preventing the PP-9 from being held with both hands after reloading. - Fixed a bug where the PPSh’s dirt level was not displayed in the hideout. - Fixed a bug where the cleaned state of the PPSh, sawed-off, and Mosin rifle was not saved after being cleaned. - Fixed a bug where lasers/flashlights on weapons mounted on the gun wall would turn on by themselves. - Fixed a bug preventing the Mosin rifle’s bolt from being grabbed after being placed on the gun wall in the hideout. - Fixed a bug where Truffle could open his crate earlier than intended, before finishing his introduction. - Fixed a bug where two military crates could spawn inside each other in the Underground Facility. - Cigarettes now extinguish in barrels :) - Various other minor fixes.
Read full update on Steam ↗- Fixed a bug where bandits could see the player through walls. - Fixed a bug with invisible military crates where only the lid was visible. - Fixed bugs with invisible doors and drawers on certain interactive objects. - Fixed a bug where the Mosin rifle’s bolt could be positioned incorrectly. - Fixed a bug with incorrect ammo count display inside a Mosin rifle looted from a bandit. - Fixed a bug where new wound visual effects could break the rendering of some textures and UI elements. - Fixed a bug where coughing could persist even after stopping a bleed. - Fixed a bug where Truffle could give away certain items for free. - Fixed a bug where Truffle was selling some items at cost price without his markup. - Fixed a bug where the PPSh, Sawed-off, and Mosin rifle did not disappear after dying in a raid without insurance. - Fixed a bug where after purchasing level 3 storage, access to t...
Read full update on Steam ↗- Fixed a bug with incorrect weapon slot positioning in raid for left-handed players. - Fixed a bug that prevented unlocking the "Hammer Time" and "High Noon" achievements. - Fixed a bug where artifact damage could cause bleeding. - Fixed a bug where Truffle would call the player over too early. - Fixed subtitle mismatches in some of Truffle’s voice lines. - Fixed a bug where Truffle could offer the wrong quest item for purchase. - Fixed incorrect sell prices for drum magazines after purchasing them from Truffle. - Yellow tutorial sticky notes in the hideout have been placed back in their proper locations.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44664458/e7a2fd59e54295ef8e48de2ffaa6fc0d27eb26d0.png What's New: Bandit AI overhaul The bandit AI overhaul, which began late last year with the addition of ragdoll physics and numerous AI bug fixes, is now complete. Bandits now behave more dynamically and realistically in combat: they reposition, take cover, retreat under heavy fire, and flee from grenades. The last surviving bandit in a group can now surrender and drop their weapon. Instead of always dying instantly, bandits can sometimes fall wounded to the ground. Bandits now have a more diverse loot pool, including high-reputation weapon magazines and valuable consumables. Bandits wield a wider variety of weapons, including new additions to their arsenal. They are now divided into classes based on their weapon type, each with unique combat behavior. For example, snipers never close the distance, while shotgun-w...
Read full update on Steam ↗Hello, hunters! The major update 0.5, scheduled for the first quarter, will not only deliver the long-awaited overhaul of bandit AI but also introduce new content and mechanics. You'll find some clues about the upcoming features in this image. What do you think they could be? And who are Kim and Truffle mentioned in the note? {STEAM_CLAN_IMAGE}/44664458/e7a2fd59e54295ef8e48de2ffaa6fc0d27eb26d0.png Join our Discord to stay up to date with all the news and be the first to know about updates. I regularly share more detailed insights on what I'm working on there and host exclusive beta tests for major updates before their release: https://discord.gg/9t79QCHvPc . You can get the game at a 25% discount until January 20th. Happy hunting! https://store.steampowered.com/app/2609610/CONVRGENCE/
Read full update on Steam ↗- The Holiday Event has concluded, but don’t worry if you missed out on any rewards. They’ll return during the next holiday season! - Fixed a bug where the UV grenade dealt too much damage to demons. - Fixed an invisible wall blocking entry into one of the containers in the Forest. - Fixed missing collision with certain walls in the Garage Cooperative. - Fixed a bug where 9mm ammo can appear with a winter camo texture. - Fixed an issue where players could get stuck in Urban Camo on the PMM, Saiga, and APS without being able to switch to other skins after unlocking Winter Camo. - Fixed a bug where the dog could be teleported to the roof of a house in the Forest village. - Fixed an issue where a canted red dot removed from the AKM or SVD would reappear after entering a raid. - Fixed a bug preventing the Hybrid sight from being mounted on the AKM after removing a 6x scope. - Fixed a bug...
Read full update on Steam ↗- Fixed a bug where some non-interactive decorative buildings, meant to spawn outside the playable area in the Garage Cooperative, could appear inside it and overlap other objects. - Fixed a bug where the UV grenade would not damage demons already in a stunned state. - Fixed an issue where the Urban Camouflage from the Supporter Pack could display as Winter Camouflage. - Fixed missing collision for trash inside vehicles, which could cause bandit bodies to clip into them after death. - Fixed a bug where the crossbow would be unlocked at the start of a new game if it had been obtained in a previous playthrough. - Starting a new game no longer resets previously selected player height settings, belt positioning, or hand angle adjustments. - The range at which enemies can hear the player's walking and running sounds has been increased. - Added several new decorative objects that can spawn...
Read full update on Steam ↗Hello, Hunters! The Holidays are just around the corner, and that means it’s time for a festive update! What’s New The Holiday Event has begun - collect and trade Christmas Ornaments with the Trader to earn unique cosmetic rewards: Tree car charm (granted upon entering the game) Dog's festive hat Golden knife Winter camo skins for weapons Additionally, the ornaments count as quest items. Struggling to find a specific quest item? No worries - Zakharich will accept an ornament instead! Please note, the event runs until January 2nd! Update: The Holiday Event has been extended until January 9th. Hunters, now you have extra time to collect ornaments and unlock those festive rewards! The Garage Cooperative location has been significantly revamped to increase gameplay and visual variety: Added two-story garages and areas with shipping containers. Added new garage interiors and new exits. Add...
Read full update on Steam ↗- Fixed a black screen bug when changing suits. - Fixed a bug that prevented the gas mask from being stored in the backpack during a raid. - Fixed several situations where it was still possible to equip conflicting attachments simultaneously. - Highlighting for conflicting attachments now also works with the crossbow. - The crossbow quiver now attaches automatically too. - Redesigned the bolt-saving system for the crossbow quiver; the issue of bolts disappearing after loading into a raid should now be resolved. Let me know if the problem persists. - Fixed an issue preventing players from immediately continuing their game after recovering lost progress using new backup system. - Adjusted the tutorial description for the UV flashlight stage for HTC Vive users.
Read full update on Steam ↗- Fixed a bug preventing some achievements from unlocking. All achievements should now unlock correctly. - The achievements "Jackpot" and "Sharpshooter" will now be granted automatically if their conditions were previously met. - Fixed a bug where items couldn’t be picked up after switching backpack tabs in "Press" grab mode. - Fixed mismatched trader voice lines and their subtitles regarding delivered artifacts.
Read full update on Steam ↗Hello hunters! Update 0.4.3, first of all, focuses on bringing Steam Achievements to the game. Some of these are simple and unlock naturally as you play, while others will push your skills to the limit. Trophy hunters, this is your time to shine! In addition to achievements, this update improves the usability of several existing mechanics and, most importantly, fixes the broken AI behavior of bandits, making encounters with them more engaging than ever. But let’s dive into the details! New Features Achievements Added: The game now features its first set of 37 Steam achievements, with plans to expand the list significantly in future updates. You can find the full list of achievements here: https://steamcommunity.com/stats/2609610/achievements Some achievements that can no longer be earned without starting a new game (e.g., reaching the second reputation level or obtaining the crossbow)...
Read full update on Steam ↗- Halloween event has ended. - Fixed a bug where ammo disappeared from some magazines in weapons left on the gun wall. - Fixed a bug where silenced weapons sometimes didn’t deal damage to demons. - Fixed a bug where the second hand would get stuck on the pistol when holstering it. - Fixed a bug with the suit disappearing from the mannequin in the shop. - Fixed most navigation issues for the alpha demon. - Fixed a bug where the trader’s dialogue subtitles wouldn’t disappear when quickly exiting the shop. - The garage with the radiation zone is now marked with additional graffiti. - The alpha demon flesh bag is now larger than the regular demon flesh bag. - If the revolver is lost during a raid, it will now appear in the holster instead of on the gun wall.
Read full update on Steam ↗- Fixed a bug preventing the canteen from being refilled from a barrel. - Fixed a bug where the tripwire became impassable if dynamite was removed from it. - Fixed a bug with battle music playing infinitely after an instant demon kill. - Fixed a bug where hunger could be reduced by consuming crackers without them disappearing. - Fixed a bug with certain magazines getting stuck in the gun. The spawn rate for pumpkins in regular locations has been increased. Remember, the best spot for finding them is the Garage Co-op at night, where there are guaranteed spawn points. Happy Halloween and good hunting!
Read full update on Steam ↗- Fixed a bug where a gas mask would appear out of nowhere when removing a cigarette from the mouth. - Fixed a bug that prevented removing the gas mask during a raid. - Fixed various bugs with the new trap. - Fixed a bug where Alpha Demon Flesh wouldn’t save in the backpack. - Fixed a rare bug causing magazines to disappear from the primary weapon when changing locations. - Fixed Halloween event progress not saving to the server, along with a related bug that caused all rewards to unlock instantly. For the lucky few who logged in during the first hours after the update, your rewards will not be removed :) Just make sure to log in again to save your data to the server. Balance adjustments to the new boss: 1) Slightly increased HP. 2) Slightly increased movement speed. 3) UV stun duration halved. 4) Increased boss detection range. 5) 1-2 demons now spawn near the boss, and when the figh...
Read full update on Steam ↗Attention, Hunters! Increased demon activity in the Chernokamensk Zone has caught HQ's attention. According to eyewitnesses, a particularly large and dangerous creature was spotted at night in the Garage Cooperative. Its size and behavior don’t align with typical anomalies. To help combat this threat, the base has issued new equipment: UV underbarrel flashlights and experimental UV grenades capable of temporarily weakening the enemy. But the oddities don’t end there... Scouts have reported mysterious pumpkins scattered throughout the territory. These objects have piqued scientists interest, prompting command to issue an urgent order: gathering pumpkin samples is now a top priority, overriding all current tasks. To incentivize the hunt, each sample collected counts toward mission progress, with unique rewards available for collecting 5, 15, and 30 samples. {STEAM_CLAN_IMAGE}/44664458/8...
Read full update on Steam ↗- Fixed an issue where bolts were not saved in a newly purchased quiver. - Fixed a bug causing the hand to disappear when taking a bolt from a pack. - Fixed a bug with the quiver shifting from its set position. - Fixed an issue where the crossbow save slot was on the right side instead of the left in left-handed mode. - Fixed a bug where a glowstick could be purchased at reputation level 1. - Adjusted the size of some objects in the village.
Read full update on Steam ↗What's New: - A quiver attachment for the crossbow has been added to the store. It can hold up to 8 additional bolts, greatly improving the weapon's convenience. - The skinning mechanic has been made more complex. Now, enemies can drop two different types of resources: damaged and undamaged. Undamaged skins are worth twice as much, but for this, the kill must be done using melee weapons or a crossbow. - Added an animation for inserting the magazine into the AKM. - The lighter can now be placed in the small pockets on the belt. - Additional game optimization has been performed. Performance on low and medium settings should significantly improve. Changes: - Skinning animation time has been greatly reduced. - Skinning animation can no longer be initiated during combat. - The value of a wolf skin has been increased slightly. - The stealth mission can now only be completed in Garage Cooper...
Read full update on Steam ↗- The gas mask of the hazmat suit is now removed at the base, allowing you to eat and drink without changing clothes. The gas mask automatically equips when going on a raid. - Fixed a bug that prevented refilling the canteen from a barrel. - Fixed a bug that prevented changing the suit. - Fixed a bug that prevented buying a new AKM after bartering the old one. - Fixed a bug that prevented taking a cigarette from the pack by hand. - Fixed a bug with the hand animation after interacting with any button. - Fixed a bug where a bandit could throw a grenade after death if the animation had already started. - Fixed a bug where an exploded demon could still be skinned. - Tried to fix the incorrect bolt physics when holding the crossbow with both hands. It seems to work, but occasionally the bug still happens. Let me know if this issue is fixed for you. For 100% accuracy, I recommend shooting...
Read full update on Steam ↗What's New: Added a new open area – the forest. This map is much larger than the previous two, so its size is limited in the first two raids. Added a new enemy type – wolves. Added a new skinning mechanic (for wolves and demons). Added a new weapon – crossbow, along with a pack of bolts (bolts are available in the store; to unlock the crossbow you need to complete the new questline). Added a new character and their questline, which becomes available at reputation level two. Added new weapon attachments: offset foregrip, canted sight, and 6x scope (all found only during raids). New character sound system: arm-swinging sounds, new backpack sounds depending on its load. Combined with whether you're sneaking, walking, or running, these now affect stealth and how enemies detect you. Added water physics for the canteen. New dialogue lines for scientists and military personnel at the base (s...
Read full update on Steam ↗Hello hunters! Update #2 with a lot of new content (new location, new weapon, new enemies, and much more) is scheduled for release in the late September! {STEAM_CLAN_IMAGE}/44664458/2a8faa71ca1b55a02705d87b800d7a8ff9479474.png Join our Discord to stay up to date with all the news and be the first to know about updates. I regularly share more detailed insights on what I'm working on there: https://discord.gg/convrgence . And until August 12th, you can get the game at a 20% discount. Enjoy! https://store.steampowered.com/app/2609610/CONVRGENCE/
Read full update on Steam ↗Changes: The requirement to be in the top 15 positions on the leaderboard to earn new cosmetic rewards has been removed. Instead, you simply need to complete the following challenges: Score 20 points in the shooting range to earn the engraved revolver. Score 12,000 points in a raid to earn the NKVD Finka knife. Fixes: Fixed a bug where the highlighting of supporters' names in the leaderboards was not displayed for some players. Fixed a bug where the offline mode message could appear over the leaderboard. Fixed a bug with the phantom PSO-1 scope on the SVD.
Read full update on Steam ↗What's New: - The first competitive season has begun in CONVRGENCE with unique cosmetic rewards. To earn the reward you need to complete the following challenges: Score 20 points in the shooting range to earn the engraved revolver. Score 12,000 points in a raid to earn the NKVD Finka knife. Additionally, all leaderboard results from the past two months have been reset. Test your luck and secure a spot in the top rankings. - The leaderboard functionality has been expanded. You can now switch pages to see the results of the top 100 players, not just the top 15. You can now filter leaderboard results to show only friends. Supporters names are now highlighted among all players on the leaderboards. - Two new upgrades for the wristwatch are now available in the trader's shop: Improved Detector (detection range of artifacts doubled) - 2 reputation, 8500 rubles. Compass (indicates direction t...
Read full update on Steam ↗Changes: - Maximum sprint duration has been doubled. Remember, dehydration reduces this duration, so stay hydrated! - The eyecup of the PSO-1 scope has been removed for easier aiming. - Reduced the likelihood of bandits spawning in large groups (more than 3) in the "Underground Facility" location. - Breaks in garage walls that do not lead to new areas are now covered with fire shields - to prevent them from looking like generation bugs. - During the stealth mission, patrolling bandits spawn less frequently. After several failed raids, they stop spawning altogether. - Several music tracks playing on the radio have been replaced. Fixes: - Additional location generation bugs in the "Garage Cooperative" from update 0.3.1 have been fixed. - Corrected the wrong photo on the board in the nighttime version of the "Garage Cooperative". - Fixed an issue that prevented raid exit (when the timer...
Read full update on Steam ↗- Fixed a bug where it was impossible to put a pack of crackers in the backpack - Fixed numerous generation bugs in the "Garage Cooperative" location that appeared in the last update, related to new walls that could block passages. Please report if any such places still remain - Fixed an issue where the artifact would still deal one tick of damage even when using an antirad or a hazmat suit - Fixed a bug where enemies would not react to the sound of a tripwire explosion - Fixed a bug where a second car, which a bandit searches, could spawn inside the garage - Fixed a bug where biomass could hang in the air if it spawned at the bottom of the stairs in the "Underground Facility" location
Read full update on Steam ↗- Fixed a bug with the inability to enter/exit a raid while holding a weapon in your hand if the slot behind your back is already occupied - Fixed inability to put a lighter in the pocket on the arm of sapper armor - Fixed missing orange army crates in garages at night
Read full update on Steam ↗New Features - Night Raids: You can now embark on familiar locations during nighttime. Be cautious, as the Zone is much more dangerous at night! - Performance Improvements: Significant performance enhancements have been made to the "Garage Cooperative" location. Further optimization efforts will continue. - Increased Variability in "Garage Cooperative": New extraction points New pathways New garage interiors New ambient sounds Future updates will continue to enhance both visual and gameplay variety in this location. - First Improvements to Enemy AI: Enemies now react to dropped items nearby. Enemies can now patrol locations. Changes Guns will now automatically holster when entering or exiting a raid Increased spawn rate of missing hunter in "Garage Cooperative" location Increased spawn rate of briefcase in the laboratory Dispatcher messages now only play in "Garage Cooperative" Reduce...
Read full update on Steam ↗Fixes: - Fixed the bug with the PPSh constantly spawning on the back - Fixed the bug causing players to fall through the map when using the Teleport locomotion - Fixed the bug where double rewards weren't granted for high-demand items - Two garbage containers will no longer spawn too close together, obstructing pathways - Fixed the bug where the grenade explosion area remained active for a period after detonation - Fixed the bug where HP could exceed 100 - Fixed the bug allowing players to acquire a level 3 backpack at the second reputation level (hopefully this time for sure) - Fixed the bug preventing the purchase of a new TT-33 after selling the old one - Fixed the TT-33 duplication bug - Fixed the bug where biomass around the door to the room didn't appear until the door was opened - Fixed the incorrect price display when purchasing the PMM - Fixed the invisible slot on the second...
Read full update on Steam ↗Fixes: - Fixed an bug with items disappearing from the stash - Fixed a bug causing infinite whistling when lighting a cigarette - Fixed an bug with revolver reloading when there was 1 bullet left in the chamber - Fixed a bug causing the dog to get stuck in a sitting position - Fixed disappearing bullets from PMM magazine - Fixed inability to sell items from the stash - Brightness slider can no longer be turned down to minimum, preventing self-blinding - Fixed non-functioning insurance - Fixed dog getting stuck inside and on top of garages - Fixed inability to extract bullets from AKM and Saiga-12 drum magazines - Corrected left-handed mode instruction in tutorial - Fixed bug where the dog could push the player's body in tutorial - Fixed a crash when loading into the second location - Containers and garbage piles will no longer spawn to block extraction point in Garage Cooperative - Fi...
Read full update on Steam ↗