Steam release scheduled · App 2579040

Inpulse Demo

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Game demo
  • Steam Achievements
  • Full controller support
  • Custom Volume Controls
  • Keyboard Only Option
  • Save Anytime
  • Includes level editor
Steam

Store data

Store status
Coming soon
Scheduled release
12 October 2026
Positive reviews
—
Total reviews
0
Release date
12 October 2026
Player tracking—Begins when the game launches
Release date12 October 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
2579040
App type
Demo
Developer
Publisher
Supported systems
Windows
Genres
Action, Adventure, Indie
Release date
12 October 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
OS
Windows 10 and Windows 11
Processor
x86, x64 architecture with SSE2
Memory
4 GB RAM
DirectX
Version 10
Storage
3 GB available space
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Player history

Concurrent players

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Twitch

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Long-term history

Monthly players breakdown

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About this game

Description

Supplied by the Steam store

Inpulse is a precision platformer that teaches you how to win. You are Flute, a shapeshifting creature who plays music to move, by collecting notes and firing them outwards to move through the air.

In Inpulse. Each of the seven notes, corresponding to the musical scale, has its own unique movement mechanic, melody, and color. Each effect is simple on its own, but as their effects stack with one another, they enable deep combos and complex routing through levels.

In this demo, traverse through the first two worlds of the game, including three of the seven note types, 66 campaign levels, and over 15 bonus levels built with the in-game level editor. That's 80(!!!) levels worth of gameplay in the demo.

Included In this Demo:

66 levels from the first two worlds of the game,

15+ additional user-made sample levels from the level editor!

The first three note types, and a preview of the third world.

Access to the level editor, found after reaching world 2.

Previews of the other note types in the level editor.

Three challenging environments, 9 user-editable tile-sets, and backgrounds for your custom levels

Success is Harmony

Notes harmonize to the music, so you can hear what went wrong before seeing how it played out. Every sound effect dynamically adjusts to what the music is doing, so you can hear correct and incorrect inputs.

Each world features a single evolving piece of music in a multi-genre fusion inspired soundtrack. Every level unlocks a little bit more of that world’s song.

Learn How to Win

Inpulse will throw incredibly tricky challenges your way. But you will never get stuck in a level, as each one comes with a full replay and a DDR-style input screen teaching you how to play it.

Get to a tough part you can’t beat? Inpulse comes with emulator-style save states which load instantaneously, and are designed to not overwrite previous progress. Practice makes perfect.

Want to practice a challenging section? Play the game at half or quarter speed until it clicks.

Record your own replays and send them to your friends. Speed them up or slow them down to learn from them. Replays are fully compatible with savestates and will splice together to create a perfect run.

Create Your Own Levels and Edit Existing Ones

Pause the game at any moment and modify the level you’re playing. The game is also the editor, unlocking new features as you progress further. Separate Levels into Photoshop-style layers which move and can be drawn upon independently.

Export levels into an image, draw on top of it, and hotload it back into the game on the fly. Add a song to your level file and specify the musical scale. Every sound effect in the game will adjust to match the composition.

Built by Kaizo Veterans:

Designed with love by early founders in the kaizo scene. Playtested by a roster of world-record holders and esport veterans. We want you to experience kaizo like we did, and we want you to succeed at it.

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