Store data
- Store status
- Coming soon
- Scheduled release
- 12 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 12 October 2026
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Inpulse is a precision platformer that teaches you how to win. You are Flute, a shapeshifting creature who plays music to move, by collecting notes and firing them outwards to move through the air.
In Inpulse. Each of the seven notes, corresponding to the musical scale, has its own unique movement mechanic, melody, and color. Each effect is simple on its own, but as their effects stack with one another, they enable deep combos and complex routing through levels.
In this demo, traverse through the first two worlds of the game, including three of the seven note types, 66 campaign levels, and over 15 bonus levels built with the in-game level editor. That's 80(!!!) levels worth of gameplay in the demo.
66 levels from the first two worlds of the game,
15+ additional user-made sample levels from the level editor!
The first three note types, and a preview of the third world.
Access to the level editor, found after reaching world 2.
Previews of the other note types in the level editor.
Three challenging environments, 9 user-editable tile-sets, and backgrounds for your custom levels
Notes harmonize to the music, so you can hear what went wrong before seeing how it played out. Every sound effect dynamically adjusts to what the music is doing, so you can hear correct and incorrect inputs.
Each world features a single evolving piece of music in a multi-genre fusion inspired soundtrack. Every level unlocks a little bit more of that world’s song.
Inpulse will throw incredibly tricky challenges your way. But you will never get stuck in a level, as each one comes with a full replay and a DDR-style input screen teaching you how to play it.
Get to a tough part you can’t beat? Inpulse comes with emulator-style save states which load instantaneously, and are designed to not overwrite previous progress. Practice makes perfect.
Want to practice a challenging section? Play the game at half or quarter speed until it clicks.
Record your own replays and send them to your friends. Speed them up or slow them down to learn from them. Replays are fully compatible with savestates and will splice together to create a perfect run.
Pause the game at any moment and modify the level you’re playing. The game is also the editor, unlocking new features as you progress further. Separate Levels into Photoshop-style layers which move and can be drawn upon independently.
Export levels into an image, draw on top of it, and hotload it back into the game on the fly. Add a song to your level file and specify the musical scale. Every sound effect in the game will adjust to match the composition.
Designed with love by early founders in the kaizo scene. Playtested by a roster of world-record holders and esport veterans. We want you to experience kaizo like we did, and we want you to succeed at it.
Steam currently lists 12 Oct 2026 as the release date.