App 2569650 · Update history

Two Sides of Hell

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

7 tracked updates
  1. Community AnnouncementsBy Stratos Gaming

    Major Demo Update! Co-Op, Demon mode, and a lot more

    Big day, everyone. We’ve just released the biggest update the Two Sides of Hell demo has ever received, and it’s available now for free on Steam.This update introduces the gameplay loop of the first level, including Demon Mode, local co-op, Steam Remote Play Together support, and a completely reworked progression system with unlockables, improved resource balancing, more upgrades to discover, visual and audio improvements and a lot more.Local co-op: bring a friendTwo Sides of Hell was always meant to be played with someone next to you. Now you can take on planet Keller together, side by side on the couch or with a friend anywhere else through Steam Remote Play Together. Two soldiers means double the guns and a lot more chaos on screen. The game also gets much harder once the second player joins, so co-op stays a real fight rather than easy mode.A better way to power up: roguelike, Pow...

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  2. Community AnnouncementsBy Stratos Gaming

    Development Update – Building Toward Beta

    Hey everyone,Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions, starting next week. Here's where the build is landing.Choosing how to playThe demo will give you a clear choice from the main menu: single-player or local co-op. If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For remote co-op, Steam Remote Play Together has your back. We are testing that flow end-to-end so it works smoothly out of the box.Co-op polishWe are taking a focused pass on co-op feel this week. Camera framing is being stabilized for boss encounters so the screen settles cleanly when targets shift. We are also revisiting how feedback effects like screen shake stack when two players are firing together, the goal is satisfying impact without sensory overload, with options to fine-tune to your monitor....

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  3. Community AnnouncementsBy Stratos Gaming

    Development Update – Building the Opening of Two Sides of Hell

    Hey everyone,This week Two Sides of Hell took a big step forward on two fronts: production of audio and game assets (like the opening cinematic) and the completition of the game loop in co-op, so that now we can start expanding the game even more.A proper opening cinematicWe've started production on the game's opening cutscene. The goal isn't to dump the story onto you, we want you to live it. You'll arrive in the middle of something already going wrong: a sergeant's transmission, glimpses of what happened at the Old Hangar, a descent onto the planet, and a first taste of what you're up against. We're targeting around 30 to 40 seconds of hand-drawn animation, composed with the same visual identity as the rest of the game, and it will double as the game's first real trailer. Expanded audio productionWe've brought an audio design studio to handle a full audio pass on Two Sides of Hell,...

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  4. Community AnnouncementsBy Stratos Gaming

    Development Update – Co-op Progress, New Level Visuals, and Upcoming Playtests

    Hello everyone,This week we wanted to share a quick update on where development is heading and what we are focusing on right now.Co-op UpdatesOne of the biggest milestones for us is that co-op is now getting very close to the level of quality and completeness of the single-player experience. There is still work to do, but the overall flow is coming together well, and the mode is becoming much more solid and representative of the game we want to deliver.The Lab, a brand new level We have been expanding the world of Two Sides of Hell with a new level that is now taking shape visually. This area is a laboratory where the BFA conducted experiments on demons, and it's looking amazing so far.To support that direction, we are also sharing some concept art for the demons connected to this area. These creatures are part of the identity of the laboratory, and we would really love to hear what y...

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  5. Community AnnouncementsBy Stratos Gaming

    Development Update – Demon Transformation, Combat Readability & Co-op Interface

    Hello everyone,Thank you again for following the development of Two Sides of Hell. As promised, we want to keep sharing regular updates to give you a clearer view of how the game is progressing and which areas we are focusing on each week.This week’s work has been centered around three main priorities: improving the presentation of the demon transformation, strengthening combat readability, and continuing preparations for co-op usability.Demon Transformation PresentationOne of the main areas of focus this week has been the presentation of the player’s transformation into demon form.This mechanic is one of the core ideas behind Two Sides of Hell, so we want it to communicate the right feeling immediately: defeating powerful enemies, absorbing their power, and entering a state that feels dangerous, aggressive, and distinctly different from normal combat.To support this, we are currently...

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  6. Community AnnouncementsBy Stratos Gaming

    Development Update – Co-op Implementation & Gameplay Improvements

    Hello everyone,It’s been some time since our last update, and we’d like to start by saying thank you for your patience. Development has been steadily progressing, and from this point forward we will be sharing weekly updates to keep you informed on how Two Sides of Hell is evolving.This update focuses on a major shift in development priorities, as well as one of the most important additions since our last post.Co-op GameplaySince the previous update, co-op functionality has been introduced into the game.Our goal is to allow two players to explore the planet keller together and progress during the whole campaign. Either in local or multiplayer mode.This system is still work in progres, but it represents a key step toward making co-op a core part of the experience rather than an optional addition.Gameplay Feedback & Visual ClarityAnother major focus has been improving how the game commu...

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  7. Community AnnouncementsBy andre.rsg

    Demo Update: ALPHA 7

    Alpha 7 Update(Based on our content-based naming convention)- ETA: Jan 2026Within the end of January, we'll be uploading a brand new demo of Two Sides of Hell that contains various improvements, new features, new enemies and overall better gameplay & balancing that will make you want to do "just one more run".- A brand new enemy: The Bomber The Bomber is a ranged base enemy that's added to the mix of possessed humans (zombies). If the player is far away or on top of a platform, he will start shooting at him relentlessly, and if the player ever dares to come close to him, he will try to run up to you and explode on impact, dealing significant damage. - Another Base Enemy: SpikeSpike is an agile enemy inspired by a hedgehog. When the player is within reach, he will eject the spikes on his back radially, covering a wide area of the screen. And if the player is not within reach, he will u...

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