Store data
- UK price
- £6.99
- US price
- $10.39
- Positive reviews
- 83%
- Total reviews
- 12
- Release date
- 17 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 2 | -1 | -33.3% | 0 | -50.5% |
| October 2026 | 2 | -1 | -33.3% | 0 | -34.1% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £11.75 | £9.40 | 20% | £9.40 | No change recorded |
| United StatesUSD · US | USD | US$12.99 | $10.39 | 20% | $10.39 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
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| CanadaCAD · CA | — | — | Unavailable | — | — | No change recorded |
| SwitzerlandCHF · CH | — | — | Unavailable | — | — | No change recorded |
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| MexicoMXN · MX | — | — | Unavailable | — | — | No change recorded |
| MalaysiaMYR · MY | — | — | Unavailable | — | — | No change recorded |
| NorwayNOK · NO | NOK | NOK 155.00 | 124,00 kr | 20% | 124,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$20.25 | NZ$ 16.20 | 20% | NZ$ 16.20 | No change recorded |
| PeruPEN · PE | PEN | S/.33.49 | S/.33.49 | 0% | S/.26.79 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱415.00 | P332.00 | 20% | P332.00 | No change recorded |
| PolandPLN · PL | PLN | 55,49 zł | 55,49 zł | 0% | 55,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Soldier.
If you are reading this message, it means you have been selected for deployment. The planet Keller has fallen into chaos: alien lifeforms once classified as harmless have mutated into relentless killing machines. Entire expeditions have vanished, entire battalions… erased.
The BFA does not ask for heroes: we create them!
You will be dropped into hostile territory with one objective: destroy every threat. Advance, adapt, survive: this is our motto! But be prepared: the enemy is countless, the terrain is unstable and death is not a possibility, it is an expectation. But for every creature you exterminate, every abomination you destroy, and every second you remain alive... you will bring Keller one step closer to liberation. Before BFA domination, of course.
This is why we choose you: you are not just a soldier, you are the will of the BFA made flesh! And should the horrors of Keller attempt to break you… should the darkness attempt to claim you… then let it learn what fear truly means!
For the BFA. For humanity.
For victory!
Transform between a human soldier and a demonic entity as you carve your way through hostile alien hellscapes. Two Sides of Hell delivers intense twin-stick action where mastering both forms is not just an advantage: it is the key to survival.
Switch seamlessly between precision gunplay and brutal demonic combat, adapting your strategy against relentless hordes of extraterrestrial abominations, deadly environments, and unpredictable boss encounters.
Built as a breath of fresh air from conventional modern controls, the game embraces original twin-stick, no-mouse-required gameplay, returning to the pure, skill-driven roots of arcade action while layering it with modern roguelite depth.
Every run drops you into procedurally generated alien hellscapes where weapons, upgrades, and survival itself are never guaranteed.
Step into the boots of a BFA operative and fight with precision, mobility, and overwhelming firepower. Run and jump as you tear through hostile alien environments packed with relentless enemies and lethal hazards.
Discover and equip powerful weapons, manage your ammunition, and adapt your loadout on the fly while procedurally generated levels constantly reshape each run. Skill, reflexes, and tactical awareness are your greatest assets.
Defeating powerful abominations triggers a brutal transformation. Stripped of your weapons, your humanity fades while you become the very horror you fight against.
Combat shifts into a ferocious wave-based melee experience fuelled by rage. Crush enemies with demonic abilities inspired by fallen bosses, survive escalating assaults, and confront the ultimate test of your corrupted power.
Jump into cooperative combat and face the alien threat together. Coordinate your movement, combine your firepower, and cover each other while fighting through levels filled with enemies, hazards, and boss encounters.
Co-op changes the flow of every run, forcing players to manage space, resources, and enemy pressure together. Whether you are fighting as soldiers or surviving the chaos of demonic combat, teamwork becomes another tool for survival.
Keller is unforgiving and death is inevitable, but every failed run makes you stronger.
Collect valuable resources, unlock permanent upgrades, and enhance your capabilities back at the Hangar. Expand your arsenal, improve your survivability, and experiment with powerful Power Plates that reshape your playstyle: from mobility boosts and defensive shields to devastating offensive enhancements.
Every run throws you into procedurally generated combat scenarios where weapons, enemy compositions, environmental hazards, and boss encounters constantly change, forcing you to adapt your tactics on the fly. Once you fall in battle, you must analyse, adapt, and evolve before returning to the battlefield.
Because in Two Sides of Hell, defeat is never the end: it’s progression.
Full Twin-Stick Controls for intense action... no mouse required!
Multiple Combat Forms: switch between Soldier and Possession gameplay styles
Local Co-Op: Play with a friend with keyboard & controller or two controllers connected to the same PC!
20+ Enemy Types, from relentless alien creatures to deadly bosses
70+ Tools of Destruction including weapons, upgrades, and abilities to customize your playstyle
Procedurally generated runs: no two missions are ever the same
Endless and Multiplayer Mode, with leaderboards and piles of alien carnage
Multiple Endings: uncover the truth behind Keller’s nightmare through divergent story outcomes
| # | ||
|---|---|---|
| 01 | Ach Tutorial | 85.5% |
| 02 | Ach Grenade Triple | 59.2% |
| 03 | Ach First Demon | 32.8% |
| 04 | Ach Boss Devourer | 25.0% |
| 05 | Ach Evolved Demon | 21.0% |
| 06 | Ach Sergeant | 19.7% |
| 07 | Ach First Rescue | 18.4% |
| 08 | Ach Quests 10 | 14.4% |
| 09 | Ach Boss Ravager | 13.1% |
| 10 | Ach Coop Run | 11.8% |
| 11 | Ach Kills 1000 | 11.8% |
| 12 | Ach Revive | 11.8% |
| 13 | Ach Refined Plate | 10.5% |
| 14 | Ach Boss Crusher | 9.2% |
| 15 | Ach Heart | 6.5% |
| 16 | Ach Executions 25 | 1.3% |
| 17 | Ach All Plates | 0.0% |
| 18 | Ach All Weapons | 0.0% |
| 19 | Ach Armory Max | 0.0% |
| 20 | Ach Atons 1000 | 0.0% |
| 21 | Ach Coins 10000 | 0.0% |
Hey everyone!Update v1.1 is live! Restart Steam or check your Downloads if it hasn't arrived yet. Here's everything that's new.New miniboss: BastionBastion waits for you in the caves of the Second Level, hiding behind a massive bone shield and swinging a greatsword just as big. He bashes, he slashes, and when he leaps and slams the ground he sends shockwaves rolling across the floor.Push him hard enough and he throws the shield aside. Without it he gets faster and meaner, lunging, sweeping and even hurling his sword at you. Don't get comfortable once the shield is gone. New miniboss: ElementorElementor haunts the First Level. This skeletal caster fires bolts, calls minions to his side and whips up tornadoes that sweep across the arena. He's also slippery: land a hit and he vanishes, only to reappear somewhere else. Keep the pressure on until he runs out of tricks, then punish him whil...
Read full update on Steam ↗Hey everyone! Update v1.1 is almost ready, and it's a big one. Two new minibosses are joining the hellscape, and the Sergeant has a whole new list of jobs for you between runs. Here's what's coming. New miniboss: BastionBastion waits for you in the caves of the Second Level, hiding behind a massive bone shield and swinging a greatsword just as big. He bashes, he slashes, and when he leaps and slams the ground he sends shockwaves rolling across the floor. Push him hard enough and he throws the shield aside. Without it he gets faster and meaner, lunging, sweeping and even hurling his sword at you. Don't get comfortable once the shield is gone. New miniboss: ElementorElementor haunts the First Level. This skeletal caster fires bolts, calls minions to his side and whips up tornadoes that sweep across the arena. He's also slippery: land a hit and he vanishes, only to reappear somewhere els...
Read full update on Steam ↗Two Sides of Hell Update v1.01Patch NotesFixed an issue where Fallen players could respawn partially underneath the ground after falling out of the level.Fixed reward titles wrapping onto multiple lines on the post-run screen and adjusted their font size for better readability.Fixed misaligned text in the Sergeant's Quest Menu.Fixed an issue causing red-colored text to appear in the Armory inventory.Fixed an issue where Fallen players could remain in their fallen state during level transitions. Fallen players will now be restored to a standing state when transitioning between levels.Fixed an issue where the Steam prompt could overlap with the Player 2 prompt in the Co-Op device selection menu.Caves will now dim ambient lighting.Fixed the Frag Grenade sprite size.Added Lollipop Robot, the Quality Assurance team, to the game credits.Modified Screamer and Summoner collider's shape.Fixed...
Read full update on Steam ↗Big day, everyone. We’ve just released the biggest update the Two Sides of Hell demo has ever received, and it’s available now for free on Steam.This update introduces the gameplay loop of the first level, including Demon Mode, local co-op, Steam Remote Play Together support, and a completely reworked progression system with unlockables, improved resource balancing, more upgrades to discover, visual and audio improvements and a lot more.Local co-op: bring a friendTwo Sides of Hell was always meant to be played with someone next to you. Now you can take on planet Keller together, side by side on the couch or with a friend anywhere else through Steam Remote Play Together. Two soldiers means double the guns and a lot more chaos on screen. The game also gets much harder once the second player joins, so co-op stays a real fight rather than easy mode.A better way to power up: roguelike, Pow...
Read full update on Steam ↗Hey everyone,Two Sides of Hell is heading into a major milestone this week: we are preparing for our first beta testing sessions, starting next week. Here's where the build is landing.Choosing how to playThe demo will give you a clear choice from the main menu: single-player or local co-op. If you and a friend are sharing a couch, plug in a second controller, hop in, and play together. For remote co-op, Steam Remote Play Together has your back. We are testing that flow end-to-end so it works smoothly out of the box.Co-op polishWe are taking a focused pass on co-op feel this week. Camera framing is being stabilized for boss encounters so the screen settles cleanly when targets shift. We are also revisiting how feedback effects like screen shake stack when two players are firing together, the goal is satisfying impact without sensory overload, with options to fine-tune to your monitor....
Read full update on Steam ↗Hey everyone,This week Two Sides of Hell took a big step forward on two fronts: production of audio and game assets (like the opening cinematic) and the completition of the game loop in co-op, so that now we can start expanding the game even more.A proper opening cinematicWe've started production on the game's opening cutscene. The goal isn't to dump the story onto you, we want you to live it. You'll arrive in the middle of something already going wrong: a sergeant's transmission, glimpses of what happened at the Old Hangar, a descent onto the planet, and a first taste of what you're up against. We're targeting around 30 to 40 seconds of hand-drawn animation, composed with the same visual identity as the rest of the game, and it will double as the game's first real trailer. Expanded audio productionWe've brought an audio design studio to handle a full audio pass on Two Sides of Hell,...
Read full update on Steam ↗Hello everyone,This week we wanted to share a quick update on where development is heading and what we are focusing on right now.Co-op UpdatesOne of the biggest milestones for us is that co-op is now getting very close to the level of quality and completeness of the single-player experience. There is still work to do, but the overall flow is coming together well, and the mode is becoming much more solid and representative of the game we want to deliver.The Lab, a brand new level We have been expanding the world of Two Sides of Hell with a new level that is now taking shape visually. This area is a laboratory where the BFA conducted experiments on demons, and it's looking amazing so far.To support that direction, we are also sharing some concept art for the demons connected to this area. These creatures are part of the identity of the laboratory, and we would really love to hear what y...
Read full update on Steam ↗Hello everyone,Thank you again for following the development of Two Sides of Hell. As promised, we want to keep sharing regular updates to give you a clearer view of how the game is progressing and which areas we are focusing on each week.This week’s work has been centered around three main priorities: improving the presentation of the demon transformation, strengthening combat readability, and continuing preparations for co-op usability.Demon Transformation PresentationOne of the main areas of focus this week has been the presentation of the player’s transformation into demon form.This mechanic is one of the core ideas behind Two Sides of Hell, so we want it to communicate the right feeling immediately: defeating powerful enemies, absorbing their power, and entering a state that feels dangerous, aggressive, and distinctly different from normal combat.To support this, we are currently...
Read full update on Steam ↗Hello everyone,It’s been some time since our last update, and we’d like to start by saying thank you for your patience. Development has been steadily progressing, and from this point forward we will be sharing weekly updates to keep you informed on how Two Sides of Hell is evolving.This update focuses on a major shift in development priorities, as well as one of the most important additions since our last post.Co-op GameplaySince the previous update, co-op functionality has been introduced into the game.Our goal is to allow two players to explore the planet keller together and progress during the whole campaign. Either in local or multiplayer mode.This system is still work in progres, but it represents a key step toward making co-op a core part of the experience rather than an optional addition.Gameplay Feedback & Visual ClarityAnother major focus has been improving how the game commu...
Read full update on Steam ↗Alpha 7 Update(Based on our content-based naming convention)- ETA: Jan 2026Within the end of January, we'll be uploading a brand new demo of Two Sides of Hell that contains various improvements, new features, new enemies and overall better gameplay & balancing that will make you want to do "just one more run".- A brand new enemy: The Bomber The Bomber is a ranged base enemy that's added to the mix of possessed humans (zombies). If the player is far away or on top of a platform, he will start shooting at him relentlessly, and if the player ever dares to come close to him, he will try to run up to you and explode on impact, dealing significant damage. - Another Base Enemy: SpikeSpike is an agile enemy inspired by a hedgehog. When the player is within reach, he will eject the spikes on his back radially, covering a wide area of the screen. And if the player is not within reach, he will u...
Read full update on Steam ↗Hey everyone!Update v1.1 is live! Restart Steam or check your Downloads if it hasn't arrived yet. Here's everything that's new.New miniboss: BastionBastion waits for you in the caves of the Second Level, hiding behind…
Hey everyone! Update v1.1 is almost ready, and it's a big one. Two new minibosses are joining the hellscape, and the Sergeant has a whole new list of jobs for you between runs. Here's what's coming. New miniboss: Bast…
1 positive · 0 negative.
1 positive · 0 negative.
£11.75 → £6.99.
1 positive · 0 negative.