Store data
- Store status
- Coming soon
- Scheduled release
- 14 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 14 October 2026
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A first-person puzzler for the people who still keep a portal gun, a camera, and a perspective shift bookmarked in their library.
A flat square unfolds into a staircase. A fragile outline turns into a towering pillar. Light grants mass, collision, gravity — and once it's solid, you climb it, push it, drop it.
A rolling ball lies still. A wall becomes a doorway. Mass vanishes — and what blocked you now lets you through.
Mirrors duplicate. Lenses resize. Merging fuses two forms into a new one.
Three chapters deep. Five mechanics that learn to talk to each other.
The deeper you go, the more the rules combine.
Built to escalate — never just adding, always recombining.
3 chapters · 6+ hours · 60+ Stages.
An unnamed Administrator built this place to be flawless. A marble museum gives way to an office that repeats one hallway too many times, and finally to a black-and-white space where memory leaks through the walls. The architecture is your second puzzle — read it carefully.
Watch out for the beings hiding in the shadows...
THANKS, LIGHT. — Demo Update It's been a while, everyone! While we've been holed up in our small dark room, hiding from the sun and grinding away, has the world been doing alright out there? A game with the same gimmick as ours didn't drop while we were gone, did it? (Just imagining it gives us chills.) We've done a HUGE amount of work this whole time, but since most of it went into the later chapters, the demo only gets this slice of the patch notes! Honestly, we did so much that this is just what we managed to dig out of our memory. We also fixed, tweaked, and polished a ton of other little things. 🌐 Localization The game now supports a whopping 21 languages! (With a little help from AI.) 🎮 Controls / Quality of Life Expanded gamepad options — sensitivity settings, more stable key remapping Revamped rotation logic — smoother to use, with more ways to rotate New interaction UI that...
Read full update on Steam ↗\ Demo “Mega Update” is live! Hello from Lightersgames. Yes… it’s been a while. We’ve been grinding for a month straight 😭 Big rebuild today: new options, presentation, subtitles/localization—pretty much everything got touched. Please play and tell us what you think! \ Massive UI revamp – cleaner menus, better readability. \ Comfort Mode – tweaks aimed at reducing 3D motion sickness. \ Gamma slider – for anyone who felt the game was too bright. \ V-Sync toggle – reduce screen tearing. \ Lots of new options – tune it your way. \ Story & presentation update – more natural, clearer delivery. \ New subtitle system – improved sync & stability. \ Localization pass – KO/EN polished (more languages coming). \ Early levels tweaked – smoother flow & difficulty curve. \ SFX overhaul (ongoing) – some volume balance may still be off—thanks for your patience! DetailsUI / Options Check the new layo...
Read full update on Steam ↗Hello from Lightersgames!Huge thanks to everyone still enjoying our demo—we’ve shipped a fresh build that fixes many of the pain points you told us about. 🛠️🆕 Patch HighlightsESC Menu UI Overhaul All sub-menus should now work…we hope! If any button misbehaves, please send us a bug report ASAP.Intro Re-watch From \ you can replay each chapter’s opening cut-scene (if that’s really what you want!). Continue Fix Pressing \ now drops you at your latest save point. It survived 100 internal tests—but if it breaks on you, let us know. 😭Dev Message Pop-up Click the little “letter” icon in the upper-left of the main menu to read greetings, patch notes, and event news in real time. Demo Event Closed & Short Version Returns The extended content is taking a break, but the core-mechanic tutorial is still here! Next extension arrives at Gamescom 2025 / Tokyo Game Show 2025—stay tuned! 🐞 We Need...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44474206/25ca5f427df2d6f577b968948c23b56494c201d9.png 🎉 THANKS, LIGHT. – Major Demo Update! (After 6 Months) Hey everyone, It’s been a while — and we mean it. After six months, the demo of THANKS, LIGHT. is finally back with a major update. New content, better UX, improved mechanics — all here to give you a smoother, deeper puzzle experience. 🆕 Here’s what’s new: 5 brand new puzzle stages added to Chapter 1! Chapter 2 is now playable! Try out the new light absorption mechanic Improved story cutscenes (still work-in-progress, but a lot added!) Player movement speed boosted — no more crawling across the floor Cube interaction fixed — you won’t need to slam it on the ground anymore Improved UX and convenience tweaks And... countless other updates we honestly forgot after 6 months This update marks a big step for our game. We’re still refining things, but your feedbac...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44474206/e5a11e7e5b6e8e8ec5f9ec0b0202a0572f87ce1b.png Hello! We are Lighters, the development team behind THANKS, LIGHT.! We'd like to share some news about the updated demo version that's currently available. We are now posting update news in Korean! It was strange that we, as Korean developers, weren't using our own language, right? Especially since we're not that great at English... Fixed a bug where puzzle objects couldn't be picked up in certain areas. Enhanced the interaction effect when picking up puzzle objects. We received feedback that it was hard to tell when an object was picked up or not, so we made the effect stronger. However, it might end up being too flashy and hurt your eyes. If it's too much, please let us know! Actually, we're currently working hard to improve the object interaction effects! Adjusted the level design of several stages. We tried t...
Read full update on Steam ↗Hey everyone! We've just released a hotfix for the demo of THANKS, LIGHT. 🎉 Updates: Improved Puzzle Visibility: We've adjusted the background in certain stages to make puzzle elements that were previously hard to see much clearer. Adjusted Difficulty: We've slightly eased the difficulty of a specific stage to enhance the gameplay experience. Fixed Persistent Light Color Bug: We found that after certain sections, the light color unintentionally stayed changed to a yellow hue due to the clear effect. This issue has now been resolved. As we're still new to game development, we really appreciate your feedback. Please give the updated demo a try and let us know what you think! Your support means a lot to us. 🙏
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/44474206/46c37e097ddacd030e3ebdc1dafdd020a8517c50.png 1. we found a bug that prevented English subtitles from being displayed for a few lines of dialog, but keep in mind that the administrator is mostly narcissistic and talks a lot of old-philosophic thing! 2. We've noticed that on certain monitors or PCs, the light or bloom effect is loud enough to interfere with play. We're going to be offering different graphics adjustment options for this. Just keep in mind that most of the colorful and shiny stuff is a matter of the administrator's taste! Actually, we're a very small indie game team. We're sweating it out feature by feature. Please be patient with us, for our sake and for the sake of a better game. Thank you.
Read full update on Steam ↗Steam currently lists 14 Oct 2026 as the release date.
THANKS, LIGHT. — Demo Update It's been a while, everyone! While we've been holed up in our small dark room, hiding from the sun and grinding away, has the world been doing alright out there? A game with the same gimmi…
\ Demo “Mega Update” is live! Hello from Lightersgames. Yes… it’s been a while. We’ve been grinding for a month straight 😭 Big rebuild today: new options, presentation, subtitles/localization—pretty much everything g…
Hello from Lightersgames!Huge thanks to everyone still enjoying our demo—we’ve shipped a fresh build that fixes many of the pain points you told us about. 🛠️🆕 Patch HighlightsESC Menu UI Overhaul All sub-menus shoul…
{STEAM_CLAN_IMAGE}/44474206/25ca5f427df2d6f577b968948c23b56494c201d9.png 🎉 THANKS, LIGHT. – Major Demo Update! (After 6 Months) Hey everyone, It’s been a while — and we mean it. After six months, the demo of THANKS,…
{STEAM_CLAN_IMAGE}/44474206/e5a11e7e5b6e8e8ec5f9ec0b0202a0572f87ce1b.png Hello! We are Lighters, the development team behind THANKS, LIGHT.! We'd like to share some news about the updated demo version that's currently…