Store data
- UK price
- £4.99
- US price
- Awaiting regional check
- Positive reviews
- 69%
- Total reviews
- 53
- Release date
- 7 November 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 3 | — | — | 2 | — |
| November 2026 | 3 | — | — | 2 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Leave nothing but a trail of destruction in your wake as you dismantle the unjust systems within Terralysia. Engage in a captivating gameplay cycle where you’ll confront the relentless orchestration of insidious dream-weaving engines crafted by scientists. These engines will continuously spawn deadly swarms of enemies and various worlds for you to get lost in. Equip yourself with an arsenal of potent items and spells and establish yourself as an unstoppable force.
Features
Experience fluid third-person combat while attempting to battle your way out of your prison, veiled in a colorful dream-like world. Each map is unique in both visuals and playstyles, with different objectives and bosses.
Unleash fiery storms as a mage, pierce through your foes with an archer’s precision, or carve bloody paths as a melee fighter using your sword to slash through hordes of monsters. Each playable character offers a unique and satisfying experience, but unlocking these characters will not be easy.
Grow your powers by collecting experience fragments scattered throughout the world and dropped from defeated enemies. Use power-ups to gain an advantage over more ferocious foes, upgrade stat-enhancing items to become overpowered, and combine different spells to discover game-breaking synergies.
The longer you survive in Terralysia, the closer you get to learning the truth about the vibrant and brutal prison that you are trapped in. Your extended survival however, comes with increasing challenges. Enemies will grow in power and formidable bosses will seek to stand in your way and slow your progress. Complete randomized objectives to accelerate your progression in hopes of breaking the never-ending loop you find yourself in.
| # | ||
|---|---|---|
| 01 | Ach Kill 50 Monsters | 90.0% |
| 02 | Ach Kill 500 Monsters | 65.2% |
| 03 | Ach Reach Level 25 | 51.3% |
| 04 | Ach Open 10 Chests | 47.2% |
| 05 | Ach Spider Queen Mage | 37.6% |
| 06 | Ach Survive For 30 Min | 26.6% |
| 07 | Ach Unlock Winter | 26.1% |
| 08 | Ach Reach Level 50 | 26.0% |
| 09 | Ach Kill 5000 Monsters | 22.8% |
| 10 | Ach Die While Ragdoll | 21.0% |
| 11 | Ach Kill 20 Monsters With Blackhole | 14.5% |
| 12 | Ach Ice Elemental Mage | 9.0% |
| 13 | Ach Kill Enemy With Reflected | 8.9% |
| 14 | Ach Reach Level 100 | 5.1% |
| 15 | Ach Open 100 Chests | 5.0% |
| 16 | Ach Unlock Archer | 3.1% |
| 17 | Ach Kill 20 Monsters With Flameward | 1.7% |
| 18 | Ach Protect Stranger No Damage | 1.7% |
| 19 | Ach Spider Queen Archer | 1.4% |
| 20 | Ach Whats At The Bottom | 1.4% |
| 21 | Ach Ice Elemental Archer | 1.3% |
| 22 | Ach Stay Airborne 10 Sec | 1.3% |
| 23 | Ach Kill 5 Monsters With Ragdoll | 0.9% |
| 24 | Ach Theyre Kinda Cute | 0.7% |
| 25 | Ach Did Not See That Coming | 0.3% |
| 26 | Ach Fish And Chips | 0.3% |
| 27 | Ach Fish Kebab | 0.2% |
| 28 | Ach Does It Make Sense Yet | 0.1% |
| 29 | Ach A La Carte | 0.0% |
| 30 | Ach Ancient Fire | 0.0% |
| 31 | Ach Blind Shot | 0.0% |
| 32 | Ach Cant Stop Wont Stop | 0.0% |
| 33 | Ach Does This Do Anything | 0.0% |
| 34 | Ach Full Of Stormlight | 0.0% |
| 35 | Ach He Shall Light The Way | 0.0% |
| 36 | Ach Hot Iron | 0.0% |
| 37 | Ach I Aint Afraid Of No Dark | 0.0% |
| 38 | Ach Live By The Sword | 0.0% |
| 39 | Ach Monster Kill | 0.0% |
| 40 | Ach Sand Arrow | 0.0% |
| 41 | Ach Sashimi | 0.0% |
| 42 | Ach Stick It To The Bug | 0.0% |
| 43 | Ach The Sword Has Spoken | 0.0% |
| 44 | Ach Ugh That Was A Chore | 0.0% |
| 45 | Ach Zatoichi | 0.0% |
1.0 release! * added a new playable character, the samurai * added three new maps, with new monsters, objectives, and bosses * added 20 new spells * added 16 new achievements * added persistent character upgrades * random spell unlocks are now awarded based on play time * fixed the Fish boss logic not working correctly * fixed bug where the ui could remain on screen when a chest is collected at the same time as levelling up * fixed bug where chest hud tracker would remain on screen if chest was collected while hud was turned off * fixed bug where chonky ice man could be pushed back by the flame ward attack * fixed bug where alt-tabbing during startup could lock the game on a black screen * fixed minor bug when a map portal was unlocked while in the lobby level * fixed minor bug where clicking an unlock item in the ui stopped ESC from closing that screen * minor performance optimizations
Read full update on Steam ↗Update is Live!Hey everyone! A big new update for Terralysia just dropped.What's New:Brand new map to explore with fresh monsters, a challenging new boss, and new objectives to tackle10 new spells to experiment withAll 60 memories are now in the game (collect fragments to unlock them)7 new achievements to hunt downImprovements & Fixes:Added a mouse smoothing toggle in settings (raw input is now an option)Antidote and Whisky now spawn in the maps where you actually need themTweaked the unlocks menu to include all memoriesFixed a bunch of other small issuesThanks for playing, and let me know what you think of the new content!Discord: https://discord.gg/DJrY76ve7g
Read full update on Steam ↗* fixed a crash in the unlocks menu * fixed a bug that could cause odd input locking when swapping characters
Read full update on Steam ↗Happy new year everyone! 🥳 Hope you all had a wonderful holiday with plenty of gaming. As promised, the changes to the meta progression system have been made in an attempt to make the game less grindy, and this build is live right now! 🔐 Unlocks This new update makes all spells and items available from the start, with some unlocked by default, and some purchasable in the lobby map with fragments. This means the memories that are occasionally unlocked after collecting fragments during gameplay will not reward any new spells or items anymore. Instead, they only serve as a delivery mechanism for lore. 📈 Level up reroll When leveling up you get three choices to pick from, but sometimes none of them are a great fit for the build you're going for. You can now spend your hard earned fragments to reroll the rewards in an attempt to get the spells you're looking for. Careful though, each re...
Read full update on Steam ↗all spells and items are purchasable with fragments in the lobby map killing the spider queen unlocks the winter map memory fragments no longer award new spells and items when levelling up and all your 10 spells/items are maxed out, there won't be any more fragment drops all spell and item upgrades have detailed text and numbers describing their behavior during level up you can now pay with fragments to reroll the drops. each consecutive reroll costs more. added setting to toggle auto fire of primary ability on/off added setting to toggle head bob during sprint on/off fixed ranged monsters not aiming at the player when they're ragdolling minor tweaks to monster spawn timing minor tweaks to loot drops
Read full update on Steam ↗* added option to scale the crosshair * replaced the health potion with small, regular, and large potions * increased drop rate for potions, fragments, and magnets * added chest tracker to the HUD * added progress bars to Sacrifice to the Pylons objective * fixed Bloomster (the poison bubble channeling monster) occasionally double hitting with its melee attacks * the Stranger will now avoid spawning on the steep hills, but can spawn farther away from the player * tweaked the Protect the Stranger objective difficulty a bit * tweaked magnet pickup vfx * the Ice Golem dropping Ice Crystals in the Winter map now spawns in (hopefully) obvious locations * added support for Discord rich presence * other minor tweaks and fixes
Read full update on Steam ↗* added the credits * buffed missile damage * buffed blast sphere damage * minor tweaks and fixes
Read full update on Steam ↗* improved damaged reflector...uh...reflections * nerfed the root mage melee and spell damage * monster spawning balance tweaks
Read full update on Steam ↗Hey everyone, I've been busy working towards the Early Access release which is incoming soon. I will have a specific date for you any moment now. In the mean time, I've rolled out a new demo build that adds six new spells/items to unlock, a smart balancing feature that adapts game difficulty dynamically, and tons of additional tweaks and fixes. Try out the build and let me know what you think! Change list: six new spells/items added! chest rewards can now be discarded instead of taken added dynamic difficulty with some objectives becoming easier if you keep failing them improved ui support for gamepads tons of balancing tons of work towards the EA build that may or may not be indirectly noticeable in this build. Hope nothing breaks! *fingers crossed*
Read full update on Steam ↗* Protect the Stranger objective is now started by interacting with the stranger * added roadmap teaser screen * balance changes to decrease difficulty * axis sensitivity settings now go down to 0.1 * various minor tweaks and fixes
Read full update on Steam ↗* leaderboards and unlocks menu can now be exited with escape and right-click like other menus * added support for skipping the memory fragment cinematics * added animations and sfx to level up menu * quail wing now lowers the chance of ragdolling when getting damaged while in air * fixed tiger's eye, quail wing, and fireball descriptions to match current behavior * increased the flame ward detection cone slightly
Read full update on Steam ↗* made level up ui layout more robust for different localizations * changed final fireball level to three projectiles with small explosions * increased fireball collision when the projectiles are larger * shrunk the stranger collision capsule * added objective area vfx
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
1.0 release! * added a new playable character, the samurai * added three new maps, with new monsters, objectives, and bosses * added 20 new spells * added 16 new achievements * added persistent character upgrades * ra…
Release date supplied by the Steam store.
Fixed a crash that popped up recently.
Update is Live!Hey everyone! A big new update for Terralysia just dropped.What's New:Brand new map to explore with fresh monsters, a challenging new boss, and new objectives to tackle10 new spells to experiment withAl…
* SteamDeck UI fixes * minor bug fixes