Store data
- UK price
- £16.99
- US price
- $17.99
- Positive reviews
- 90%
- Total reviews
- 385
- Release date
- 22 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 183 | +19 | +11.6% | 50 | -60.0% |
| October 2026 | 89 | -94 | -51.4% | 30 | -70.7% |
| September 2026 | 183 | — | — | 103 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £16.99 | £15.29 | 10% | £15.29 | No change recorded |
| United StatesUSD · US | USD | US$19.99 | $17.99 | 10% | $17.99 | No change recorded |
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| PeruPEN · PE | PEN | PEN 48.49 | S/.43.64 | 10% | S/.43.64 | No change recorded |
| PhilippinesPHP · PH | PHP | ₱599.00 | P539.10 | 10% | P539.10 | No change recorded |
| PolandPLN · PL | PLN | PLN 84.99 | 76,49 zł | 10% | 76,49 zł | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
False Hero is a solo dev game, retro-styled, fast-paced soulslike adventure with a unique combat system. The game focuses on challenging fights, skill mastery, and atmosphere rather than gear management, leveling, or grinding.
As a lifelong fan of Souls-like and adventure games, I tried to create my own take, looking more into the genre's old-school roots. Everything, from the art and code to the music, has been handcrafted by me with care and attention to detail. No AI was used in the development process.
Over 6 years of development, I've poured my heart and soul into this game, and I truly hope you'll enjoy it!
In a realm where the gods of life reign, Death starts to spread. It is foretold that you, a husk of a once-diligent scholar, will find a legendary mask and slay this eldritch evil. In the mountaintop kingdom of Wisdom, a prophecy begins to unfold, but it is your decision to fight for the gods and fulfill the prophecy or to become an apostle of Death.
Evade enemy attacks, chain together your learned combat arts into unique combos, and channel the power of gods to crush your enemies!
Your mask grants you the ability to steal your enemies' combat skills.
Learn unique attacks from each enemy you kill, and grow your arsenal of dozens of deadly combat arts.
The boss fights will truly put your fighting skills to the test. From giant arachnoids and mechanical beasts to dragons and terrifying angelic beings, every single boss is designed with their unique move set to be challenging but fair.
You will travel through lush swamps, chilling ruins, and ancient cities. Each world features unique enemies and secrets. Explore the twisted lands of the gods and uncover the truth behind the spreading of Death in this once thriving world.
Steal your enemies' attacks and weave their moves into your own combos
Face off against unique and challenging monsters and terrifying bosses
Explore large, interconnected surreal worlds and uncover their secrets
Acquire the god's powers to solve puzzles and gain an edge in combat
Decide the fate of this world: rescue the gods of Life or become an apostle of Death
All lands have fallen to Death and been corrupted beyond repair. Let them live on or destroy them once and for all!
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Perform Combat Art | 95.2% |
| 02 | Upgrade Combat Art | 90.6% |
| 03 | Beat Ignorance | 84.6% |
| 04 | Beat Apu | 68.6% |
| 05 | Break Illusory Wall | 64.0% |
| 06 | Find Tome Of Combat | 51.6% |
| 07 | Beat Ape | 42.6% |
| 08 | Beat Immortal Child | 34.2% |
| 09 | Beat Decay | 30.8% |
| 10 | Beat True Angel | 20.9% |
| 11 | Beat Despair | 19.2% |
| 12 | Beat Sacrificial Mound | 18.9% |
| 13 | Upgrade Combat Art To Max | 18.2% |
| 14 | Beat Vaour | 17.4% |
| 15 | Beat Apathy | 16.4% |
| 16 | Beat Apostle Of Death | 16.4% |
| 17 | Beat Passion | 15.8% |
| 18 | Beat Deathborn | 14.5% |
| 19 | Beat Gauntlet Of Ignorance | 11.9% |
| 20 | Masked Hero Ending | 11.6% |
| 21 | Find Brain Tissue | 10.8% |
| 22 | Learn All Combat Arts | 8.0% |
| 23 | Beat Death Invasion | 5.0% |
| 24 | Beat Gauntlet Of Decay | 3.8% |
| 25 | Find All Clothes | 3.4% |
| 26 | Masked Apostle Ending | 3.3% |
| 27 | Masked Judge Ending | 1.7% |
| 28 | Beat Gauntlet Of Apathy | 1.6% |
| 29 | Beat Gauntlet Of Despair | 1.6% |
| 30 | Find All Scrolls | 1.6% |
| 31 | Beat Gauntlet Of Death | 0.9% |
| 32 | Beat Room Randomizer | 0.7% |
| 33 | Obtain All Achievements | 0.5% |
Hi everyone! This patch is a little bit smaller than the last two and mostly focuses on bug fixes and stability. I also updated the demo as well this time, so it matches the current state of the main build.Thank you all for playing!BalancingIncreased Repel Force Focus regain from 20% to 30%Reduced hitbox size of Passion earthquake kickReduced tracking of ranged Pumping Vine projectilesMiscAdjusted some texts in Russian and Chinese to better fit the source materialBug fixesFixed a bug where you could not lock on to enemies while they exit an idle state (For example Disposed Sacrifices getting up in the Sacrificial Mound boss fight or Headless Angels when they drop down)Fixed frame drops when entering or exiting areas with rainFixed a bug where dying at the same time as the False Hero would skip the first phase on the next tryClosed a hole where you could get out of bounds in the Decrep...
Read full update on Steam ↗Hi everyone, it's time for another big patch! With the help of your feedback, I've made a few more balancing adjustments to really get this game to the balance I want. I also fixed a bunch of bugs and made some quality of life changes like a Focus Regain display and faster elevators.Ranged Combat Art Focus regainUntil now, most ranged Combat Arts regained basically no Focus at all. I implemented it like this to avoid cheesing enemies from afar, if a projectile keeps regenerating enough Focus to use it again you can just stand far away from bosses, spam the projectile and not engage with the fight at all.However, a way better solution to this problem was right in front of me: projectiles now regenerate less Focus the further they travel. It already works like this for damage and stagger, so why not Focus too? Using this system, I was able to buff the Focus regain of almost all projecti...
Read full update on Steam ↗Hi everyone! First of all I want to start of with a big thank you! I'm quite overwhelmed by both the insane amount of positivity and also the incredibly constructive and helpful feedback!Over the last days, I've been reading all of your feedback and opinions and have condensed them into 3 general points that I plan to address with this patch at least in some capacity:Item variety & loosing half of your Knowledge Points on DeathA lot of loot in this game is upgrade materials. Since you get your Combat Arts from enemies, there is only Clothing, Scrolls and Consumables left to spice up the loot-pool. While there still need to be a bunch of upgrade materials, I think I underutilized the Consumable aspect. In this patch I place an additional 7 of each consumable type throughout the game. These replace item locations that were inks before, and the inks that are replaced have just been stack...
Read full update on Steam ↗Hi everyone!Only one more month until release! I'm super excited and working hard to get everything finalized and ready for release. I have been adding and changing a few things, so I wanted to release this patch to bring the demo up to date.Updated UIOne of the biggest changes you will notice when opening the game is the new Main Menu. The beautiful cover art was drawn by Edgar Gomez, I love how it turned out so much.I also reworked the inventory screens. The Combat Art screen is now way more readable. The equipped and unlocked Arts have moved more to the left and increased in size, and the Combat Art stats are now displayed in easy to read stat-cards.The inventory is now split into 5 horizontal sub-folders instead of one large list. This makes it way easier to find an item you're looking for since you don't have to scroll through the entire list. (Thank you to everyone in the commun...
Read full update on Steam ↗New featuresAllowed upgrading Combat Arts in the tutorial area to make first Knowledge Points useful and introduce core mechanics fasterNewly acquired items are now automatically selected in the inventory to reduce the time spent searching for themBalancingAllow earlier stand-up after getting staggeredBug fixesFixed a bug where the player could get stuck when trying to enter the first log-tunnel in the land of BirthFixed a bug where the upgrade menu would show an incorrect ink number on mouse and keyboard when opened for the first timeFixed a bug where repeated staggers would not be displayed correctly on the stagger bar UIFixed a bug where there was an exclamation icon signaling that Combat Arts could be upgraded, even though the player did not have sufficient Knowledge pointsFixed a bug where the player could not get up from a Bloodspring after dying with an item popup visibleFixed...
Read full update on Steam ↗Hi everyone!First of all I wanted to say thank you all for playing and giving such amazing feedback! I'm reading through everything and doing my best to address all of your thoughts while still staying true to my vision for the game.I wanted to share some other updates as a part of these patchnotes:I saw a large influx of Polish-speaking players. Full Polish translation will be ordered and added to the game!I uploaded a "Developer Plays" video of all the demo boss fights, if you're interested in the play-style I intend to push this Combat System towards: Some awesome people from the Discord Server set up categories for Speedrunning: https://www.speedrun.com/False_Hero I might even do some speedrun competition with this in the future, so check it out!I spent most of last week hunting down an obscure Unity-bug that caused the game to crash under high cpu load. If you still experience cr...
Read full update on Steam ↗New featuresAdded separate camera sensitivity settings for each axisBug fixesFixed a bug where the Russian font had weird capitalization issuesMiscReduced default volume to 30%
Read full update on Steam ↗New featuresAdded remapping of WASD-controlsAdded unlocked Combat Art counter in "Combat Arts" menuAllowed disabling the pixelize-effect through the "Visual Style" settingBalancingReduced hitbox-lingering for some attacks of Ignorance and the Foreign Defense MachinesSlightly reduced speed and accuracy of enemy book projectilesSlightly reduced speed of Ignorance stab attackBug fixesFixed a bug where fast attacks and projectiles would sometimes not hit at low fpsFixed a bug where the game would sometimes crash when hitting an enemy using projectiles during 100% cpu usageFixed a bug where a Foreign Defense Machine would no longer attack if saving and reloading the game at a specific spotFixed a bug where being blocked while executing the Evasive Thrust combat art would sometimes result in the players movement being lockedFixed a bug where the camera-lock system would sometimes lock on to...
Read full update on Steam ↗1 positive · 0 negative.
4 positive · 0 negative.
4 positive · 1 negative.
3 positive · 0 negative.
4 positive · 0 negative.
Hi everyone! This patch is a little bit smaller than the last two and mostly focuses on bug fixes and stability. I also updated the demo as well this time, so it matches the current state of the main build.Thank you a…