Store data
- UK price
- £37.99
- US price
- Awaiting regional check
- Positive reviews
- 87%
- Total reviews
- 402,350
- Release date
- 25 Jul, 2024
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 42,965 | -5,876 | -12.0% | 21,913 | -11.7% |
| October 2026 | 42,965 | -5,876 | -12.0% | 22,317 | -4.5% |
| September 2026 | 48,841 | — | — | 23,366 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
With over 20 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days is an open-world game that is a unique combination of first-person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits!
Explore - Huge, unique and rich environments, offering the freedom to play the game any way you want, featuring 5 unique biomes and worlds up to 100 square kilometers in size.
Craft – Handcraft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Design your fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead in a fully destructible and moldable world.
Cooperate or Compete – Work together to build settlements or against each other raiding other player’s bases, it’s really up to you in a wasteland where zombies and outlaws rule the land.
Create – Unleash your creativity with access to over 800 in-game items, and over 1,300 unique building blocks and a painting system that offers infinite possibilities.
Improve – Increase your skills with a multitude of perks under 5 main attributes. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Choose – Play the campaign world, or dive back in a randomly-generated world with cities, towns, lakes, mountains, valleys, roads, caves and over 700 unique locations.
Combat – Encounter nearly 60 unique zombie archetypes including special infected with unique behaviors and attacks progressing in difficulty to provide an infinite challenge.
Survive – Experience real hardcore survival mechanics with nearly 50 buffs, boosts and ailments that will impact the gameplay in ways that can both challenge and aid in your survival.
Destroy – Buildings and terrain formations can collapse under their own weight from structural damage or poor building design with real structural stability.
Loot – Scavenge the world for the best weapons, tools, and armor with 6 quality ranges providing thousands of permutations. Augment items with a multitude of mods.
Quest – Meet several Trader NPCs who buy and sell goods and offer quest jobs for rewards. Enjoy many unique quest types supported by over 700 locations.
Customize – Create your own character and customize your character further in-game with a huge selection of clothing and armor you can craft or loot in the world.
Drive – Enjoy the badass vehicle system where you find all the parts, learn the recipes, craft and customize your own bicycle, minibike, motorcycle, 4x4 or gyrocopters and ride with friends.
Farm or Hunt – Plant and grow gardens for sustainable resources or head out into the wilderness and hunt over a dozen unique wild animals.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
New
The Big Beak Armor Set
Beachwear Armor Set
The Jolly Raider Armor Set
The Holiday Hat Pack
The Hellreaver Armor Set
The Butcher Armor Set
The Classic Survivor Armor Set
The Desert Armor Set
The Marauder Armor Set
The Hoarder Armor Set
7 Days to Die - Soundtrack| # | ||
|---|---|---|
| 01 | Bedroll | 78.7% |
| 02 | Stoneaxe | 78.6% |
| 03 | Die1 | 75.4% |
| 04 | Zombies10 | 73.3% |
| 05 | Woodframe | 72.4% |
| 06 | Travel10 | 66.2% |
| 07 | Life60minute | 63.3% |
| 08 | Level7 | 63.0% |
| 09 | Items50 | 62.2% |
| 10 | Bleedout | 59.9% |
| 11 | Landclaim | 56.6% |
| 12 | Zombies100 | 53.8% |
| 13 | Legbreak | 53.6% |
| 14 | Die7 | 52.3% |
| 15 | Level28 | 51.3% |
| 16 | Travel50 | 48.9% |
| 17 | Life180minute | 47.1% |
| 18 | Items500 | 42.1% |
| 19 | Die14 | 40.9% |
| 20 | Zombies500 | 40.2% |
| 21 | Level70 | 38.2% |
| 22 | Fortitude4 | 36.9% |
| 23 | Items1500 | 33.1% |
| 24 | Travel250 | 29.9% |
| 25 | Life600minute | 29.6% |
| 26 | Die28 | 29.0% |
| 27 | Fortitude6 | 28.6% |
| 28 | Height0 | 28.3% |
| 29 | Level140 | 27.6% |
| 30 | Zombies2500 | 23.6% |
| 31 | Fortitude8 | 22.9% |
| 32 | Items5000 | 22.6% |
| 33 | Players1 | 20.5% |
| 34 | Fortitude10 | 19.2% |
| 35 | Height255 | 16.5% |
| 36 | Level300 | 16.5% |
| 37 | Life1680minute | 13.9% |
| 38 | Kills44mag | 13.2% |
| 39 | Travel1000 | 12.0% |
| 40 | Players5 | 8.9% |
| 41 | Players10 | 6.0% |
| 42 | Subzeronaked | 5.4% |
| 43 | Players25 | 3.6% |
A lack of inventory space got you down survivor? Well, worry no more with the new Bigger Backpack system! Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8x6. That's 4 rows of free-to-use slots and 2 rows of encumbered slots. A total of 48 slots which is 3 more slots than the legacy 9x5 grid. Backpacks come in Small, Medium and Large sizes with 6 quality levels each. Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid. The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance. V3.3.0 Changelog Added Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages Increased inventory size based on backpack items Changed Switched ItemActionRanged...
Read full update on Steam ↗A lack of inventory space got you down survivor?Well, worry no more with the new Bigger Backpack system!Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8x6.That's 4 rows of free to use slots and 2 rows of encumbered slots.A total of 48 slots which is 3 more slots than the legacy 9x5 grid.Backpacks come in Small, Medium and Large sizes with 6 quality levels each.Equipping a backpack into the new Backpack slot will grant the player additional encumbrance slots up to a total of 96 slots in an 8x12 grid.The Pack Mule perk and Armor Pocket Mods can then remove the encumbrance.Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Heads-up, Survivors. You’ll be seeing more drops like this one - 3.1, 3.2, and beyond - coming your way more regularly. We’ve built a dedicated team focused specifically on these smaller updates, with one goal in mind: delivering bug fixes and quality-of-life improvements more consistently between our major releases, alongside new cosmetic content. Most importantly, this team is separate from the teams building our major releases. These updates aren’t taking resources or focus away from major development. Work on v4.0 continues in parallel and is moving along well, while this dedicated team focuses on improvements we can get into your hands sooner. We know major versions take time to build right and don’t come around every week, so we want to keep delivering more improvements in the time between them. The open Trader doors and Combine Station UI rework are good examples of the kinds o...
Read full update on Steam ↗Hello Survivors!Today we have our V3.2.0 EXP available for you all.Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗3.1 Stable is officially live.The coop's built, chickens are ready to collect, and feathers are ready to craft. BOK.If you're playing on a dedicated server and can't connect yet, you will need to select the correct branch, Default Public Version which is the v3.1.0 stable, available now!Big Beak Armor Set releases Wednesday.Important Notes about this Stable Release:Sandbox Options for enemy and animal Density and Respawn rates have been split into day and night settings. Due to this change, please check your preset codes to make sure they are still valid. Invalid codes may default some or all settings. Official Presets have also been updated with this change in mind.The Henpocalypse V3.1.0 Update Release NotesChicken farming in the apocalypse is harder than it sounds. First you have to sneak up on the fowl. When that fails, give chase until you catch it. Then defend your raucous, fidg...
Read full update on Steam ↗Hello Survivors!Today we have a small update to the current experimental build.Have a fun weekend! Cheers!Here is what changed since b11:V3.1.0 b13 ChangelogAdded Discord: Added button to unlink account when login fails in case user lost access to their Discord account Changed Updated trader inventories to include a chance to stock chicken feed with a higher chance at Trader Rekt'sSet the economic value on chicken feedZombies can now target and chase rabbits and chickensImplemented V3.1.0 localization supportAdded a rare chance to find Solar Cells in loot to allow players a way to find them when Trader options are turned off Fixed Chicken Coop soundsJumping while holding a chicken doesn't stress it out Chicken stress doesn't transfer from player to playerDiscord: Can not link to account on second system if already linked on anotherCelebration sandbox setting no longer blocks shared xp...
Read full update on Steam ↗The version 3.1.0 Henpocalypse Update is available now in experimental form on Steam only. The Stable version will come soon barring any critical bug fixes during the experimental phase. Read on for more details.Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Hello Survivors!V3.0.1 is now Stable with fixes for several reported bugs.Here’s what changed since V3.0.0 b259:ChangedSign Tech error handling improvementsFixedSeveral issues related to the Beachwear CosmeticSeveral male and female outfits missing armsAn issue in the Sign Tech system that could cause ArgumentNullException errors when joining a gameItem max degradation can be reset by restarting game and rejoining a serverZombie loot bag name and missing inventory action buttonsDedi client Biome zombie kills with Celebrate do not count towards Kill ChallengeError in console when a client kills with celebrate turned onPlayers can take PVP damage with no killing settings under some conditionsCannot pick up user-placed items at claimed traderAirdrops not dropping at night when sandbox setting is set to “night”Splash screen message can be seen behind main menu loadLocalized text overlappi...
Read full update on Steam ↗Hello Survivors!Today we have our first batch of fixes and changes for our V3 release.Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗7 Days to Die just had a huge free upgrade released with the Dead Hot Summer 3.0 update, bringing with it lots more gameplay customization. Read the full article here: https://www.gamingonlinux.com/2026/06/the-big-dead-hot-summer-3-0-update-for-7-days-to-die-is-out-now/
Read full update on Steam ↗Hello Survivors!The Dead Hot Summer 3.0 Stable Build is out now! Big thanks to everyone who participated in the Experimental phase and took the time to share feedback and help us on the road to release.Read the full Patch Notes
Read full update on Steam ↗Hello Survivors! Today we have another EXP update for all of you!Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Hey Survivors! Today we have an update to the EXP version which addresses some of your feedback and plenty of other fixes!Here is how you participate:Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Hey Survivors! The V3.0 Experimental Release is live now!Here is how you participate: Right click on the game in steamClick on propertiesClick the “Game Versions & Betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Hey Survivors, We are pleased to announce that 7 Days to Die V3.0 Dead Hot Summer Streamer Weekend Event will begin: THIS FRIDAY, June 12th at 12 PM CST. Fans will have a ton of great options to see all the new features & content of 3.0:3 days of streaming 500+ streamers 48+ Countries 20+ languages spoken Many will be streaming all weekend, and are even giving away free keys to the game! Check their channels for their upcoming weekend schedules. Read on for the Official Release Schedule, Official Release Notes Link and the Full List of Participating Streamers.V3.0 Dead Hot Summer Release Schedule Streamer Weekend – Friday June 12th – Sunday June 14th Steam Experimental – Monday June 15th Steam & Console Stable Release – Monday June 29th (Barring Show stopping Bugs or Cert Issues)Participating StreamersAlgeriaTheMissingLevel (Arabic)ArgentinaPiama (Spanish)AustraliaAzza_and_Cookie (Eng...
Read full update on Steam ↗Note: The V3.0 EXP build will be available to opt in on Monday June 15th.Dead Hot Summer V3.0 Update Release NotesThe apocalypse just got hotter. Amid the chaos of the Dead Hot Summer, we’re happy to deliver this ambitious systemic update. Built around a core philosophy of player agency, V3.0 gives survivors more freedom than ever to shape the apocalypse their way.Version 3.0 introduces 150 sandbox customization options, giving players greater control over their survival experience. Survivors can fine-tune a wide range of settings to emphasize the parts of the game they enjoy most, or reduce and even disable systems they prefer to avoid, with the goal of letting players craft the survival experience they want. Player-made presets can also be shared with others, and we’ve created a selection of special preset modes of our own for players to experience.Moment-to-moment survival is expan...
Read full update on Steam ↗Few things in games are as agonizing as the feeling that something would be right up your alley if you were just able to change that one annoying part. Maybe the movement feels slow and lethargic, or the grind is too long, or you find yourself frustrated by item degradation. 7 Days to Die update 3.0 puts complete control in your hands, offering you a huge collection of modifiers that let you transform exactly how the zombie game works. It's a feature I'm very thankful for, although there are still some notable absences. Read the full story on PCGamesN: 7 Days to Die update 3.0 gives you incredible control over how you play, but bandits are still AWOL
Read full update on Steam ↗Hello Survivors!V2.6 Stable is here with a group of fixes, tweaks, and gameplay changes.Here are some of the highlights:We identified the reason for the severe hitches in cities and were able to address the issue.Dew Collectors now require jars as "fuel" to produce water.Jars no longer require the crucible to be crafted.The default jar refund chance is now set to 60%.Zombie XP has been re-balanced based on type, HP, and Damage.Added tougher biome spawn zombies to the snow and wasteland biomes.Changelog: AddedDiscord friends' sessions now appear in server browser's friends tabReplaced properties list for zombie xp values at the top of entityclasses.xmlAdded Roaming sounds for animalChicken and animalChickenHostileRWG town planner removes some connections between pairs of districts to increase the amount of T, L and Cap tilesRadiated, charged and infernal mutated zombie's ranged attacks...
Read full update on Steam ↗Hello Survivors!Today we have an update to our currently running Experimental version for you.We identified the reason for the severe hitches in cities and were able to address the issue.Here is what else made it into this build.ChangesUpdated comment for BiomeProgression property in serverconfig.xmlSet the default for JarRefund to 60 in serverconfig.xmlFixesRoad texture blending on low settings when a new world is first loadedThird person character speed was affected by god mode speed modifier when it shouldn't beImproved quick swap slot assignment when scrolling through toolbelt on controller
Read full update on Steam ↗Hello Survivors!V2.6 Experimental is here with a group of fixes, tweaks, and gameplay changes.Here are some of the highlights:Dew Collectors now require jars as "fuel" to produce water.Jars no longer require the crucible to be crafted.The default jar refund chance is now set to 60%.Zombie XP has been rebalanced based on type, HP, and Damage.Added tougher biome spawn zombies to the snow and wasteland biomes. Here is how you participate: Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Howdy survivors!We're pushing another hotfix to Stable today with V2.5 b32. This update focuses on vehicle improvements, improved gear, and several outfit fixes.The big news is a simplified vehicle camera method that should eliminate the stuttering many of you experienced with variable frame rates. While passengers may still notice some reduced jitter, this is a significant improvement for drivers. We're continuing to work on further refinements.We've also improved the male and female rogue hood with variants for those of you who prefer a more tactical approach to the apocalypse. Several cosmetic fixes round out this update, including fixes for the pirate outfit, raider outfit warnings, and lumberjack gloves.Here's what made it into V2.5 b32:ChangedUpdated pirate male gearsetUpdated eyepatch skinning with adjusted meshFixedHinge Joint warnings in first person view gearMale and female...
Read full update on Steam ↗Howdy survivors!We are pushing a hotfix to Stable today that will address a few issues before a much larger V2.6 update coming in a few weeks.The hotfix includes many improvements to the Apiary, but most importantly a fix for some chunk corruption issues. Also note that the bee swarms have a chance to spawn when the Apiary is closed instead of when opened. This will allow players to add flowers or tool mods without having to worry about being in the window.We have also have a fix for the Hellreaver cosmetic console spam and the shin guards not showing on the female version. Several other outfit fixes as well.Here is what else made it into V2.5 b27: AddedCloseEvent XML property in blocks.xml for use with the ApiaryChangedReworked loot lists and quality templates to allow Quality 6 (Purple) clothing to spawn in lootIncreased the chance to find clothing items in lootUpdated English Apiar...
Read full update on Steam ↗Hello Survivors! The V2.5 Survival Revival Stable Update is out on all platforms!Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.We did have issues where some people experienced cleansed crafting queues in workstations, so we do heavily encourage players to clear their crafting queues before updating.New entries to the serverconfig.xml that should be added: This feature-rich update focuses on community feedback and the return of some long awaited features. The update includes:Improved Water Survival with Empty JarsVehicle storage improvements and modsThe new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)A brand a new Smell System with some great surprisesDi...
Read full update on Steam ↗Hello Survivors!We have V2.5 b20 EXP for you right now.This update fixes the dreaded bedroll respawn bug where you could be placed off the playable map area and has many other things in it.We are also testing a fix for an issue where when clients install vehicle storage mods after the vehicle had loot in it, this occasionally results in a deletion of the modded vehicle's storage.b23 hotfix:Vehicle storage item deletion was successfully fixed.here's what changed since b20:Changed Trader Jen model updated Fixed Adding a vehicle storage mod removes existing inventoryShort animals were not just walking through 1m openingsDogs and wolves were too tall to walk through 1m openingsSpawn menu would spawn entities on the player's head if looking downwardHoney Glazed Sham and Master Chef causing an empty recipe ingredientHere's what changed since b18:Added Inventory UI Audio - Empty Jars, Beeswa...
Read full update on Steam ↗Hello Survivors! V2.5 Experimental is now available on Steam.Although the build is compatible with 2.X save games we highly recommend starting a new game for the best experience. If you continue an old save game we recommend turning on storms as they are much improved.We did have issues where some people experienced cleansed crafting queues in workstations, so we do heavily encourage players to clear their crafting queues before updating.Here is how you participate: Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:Improved Water Survival with Empty JarsVehicle storage improvements and modsThe new Lore Friendly Rancher...
Read full update on Steam ↗The V2.5 Survival Revival Experimental Update will be out soon! This feature-rich update focuses on community feedback and the return of some long awaited features. The Stable update for all platforms will be out before the holidays. The update includes:Improved Water Survival with Empty JarsVehicle storage improvements and modsThe new Lore Friendly Rancher Zombie (Replaces the Plague Spitter)The new Lore Friendly Chuck Zombie (Replaces the Frost Claw)A brand a new Smell System with some great surprisesDistant storm renderingUpdated Biome Hazards, Storms, Temperature & Protective ClothingA new Apiary Station to produce HoneyNew Honey inspired recipesThird Person Camera support (Toggleable In-Game)Turret Ammo ImprovementsQuest ImprovementsA new character window renderingNew Free Cosmetic SkinsNew Trader Jen ModelNew Food and Water Bars with Stats Warning to players before upgrading to...
Read full update on Steam ↗Hello Survivors!To fix Unity's security concern, we have V2.4 b7 built on the Unity version2022.3.62f2. It’s now available on the latest_experimental branch for both client and dedicated server. This should not affect your crossplay experience in any way. Everyone should be able to update their servers to latest_experimental and continue playing just like in V2.4 b6.Have a fun weekend!
Read full update on Steam ↗Hello Survivors! Earlier this week we released a Stable patch that was required for connectivity. The compatibility for EOS versions
Read full update on Steam ↗Hello Survivors! Today we have an Experimental patch that is required for connectivity. The compatibility for EOS versions
Read full update on Steam ↗Hello Survivors!Today we have V2.3 b9 Stable for you.This update covers several points we talked about in the Town Hall Stream. There are more changes to come down the line in later releases.We have made all attempts to prevent the need for a new save game. We have tested on all platforms and have not seen any issues with existing save games. TFP wishes everyone a ton of fun with the V2.3 update.Note:Storm frequency setting defaults to 0 This does not change the setting for current save games. As we are still working to improve the player experience with the storm system, we want new players to start with our upcoming version instead of the current version. We hope to get the new version out as soon as possible. Thanks for your patience!Here is what changed since V2.2:AddedBee Swarm entity variant for tree stump game eventBee Swarm hand item with non critical debuffsUpdated icons for...
Read full update on Steam ↗Hello Survivors! We hope everyone is having a great weekend so far! Today we are releasing V2.3 b9 Experimental for Steam. Barring any issues, this will be our release candidate for Stable. We hope to get this out to all platforms later this week.Here is what changed since V2.3 b8: AddedRubble_wasteland_filler_10 Changed4x4 vehicle is no longer affected by stormsStorm frequency setting defaults to 0Increased delay between thunder during stormsOptimized Chunk SetBlock check of DeviceFlagsOptimized SpawnGroup memory useAutorun starts only if run action was pressed for less than .2 secondsCanned Food mesh so the main part of the label faces the playerUpdated localization for 2.3 changesPOI sleeper volumes use a random seed in playtest FixedTrader UI header icon overlapThunder sounds would leak an object if played too often
Read full update on Steam ↗Hello Survivors! On this wonderful Labor Day Weekend we have another EXP update for you. Please note that we are waiting on some localization translation changes before we can go stable on all platforms. Enjoy some extra time off with your favorite trader(s)! Cheers! Highlights this EXP:Fixed the Honey Challenge (state will be reset, enjoy your potential double trader reward)Doubled the probability boost of Armored Up magazines when perked into Light, Medium, or Heavy ArmorAll zombie loot bags and dropped container bags last for 1 real world hourIncreased the number to spawn for the final stage of all Blood Moon groups to 999Agility Mastery Level 3 Bleeding Hearts now includes bows and crossbowsHere's what changed since V2.3 b6: AddedLauncher cleanup features "local prefabs" and "mods"Game launcher now supports argument "selfconfined" (with optional path as next argument) so that it w...
Read full update on Steam ↗Hey Survivors! Today we have V2.3 experimental for you all. We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date. Disclaimer: While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3 We've also added a runtime function that will automatically convert the old badges to the new survival gear. Some challenges will remain completed, while others will be optional for those that choose to complete them. If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked. Highlights: Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipesRecover from biome hazard effects while sheltered allowing players to explore deeper into each biomeRecover from biome hazard effects in a...
Read full update on Steam ↗Hello Survivors! Today we have V2.2 Stable for you. We have added lockable slots to drones, containers and vehicles, removed the loot cap, adjusted some biome zombie spawns and much more. Stay tuned for even more good stuff in V2.3 EXP soon. We wish you plenty of fun! Here's what changed since V2.1: Added Instantiated XUi templates will inherit parent template parametersAdd lockable slots to containers and vehiclesAllow unlinking Discord account directly from the gameRubble_burnt_filler_10Sprint Mode AutorunAI activity map sets a long delay on neighbors if a screamer spawns Changed Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot addedUpdated passive values for both Muffled Connector mods to match the display valuesUpdated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Ass...
Read full update on Steam ↗Howdy Survivors!Today we have b3 EXP available for all Steam users. Among other things we removed the "Loot Stage Cap" and adjusted the kill challenges for the biome progression.Have a fun weekend!Here's what changed since b1:V2.2 b3 Changelog:Added Allow unlinking Discord account directly from the game Rubble_burnt_filler_10 Sprint Mode Autorun AI activity map sets a long delay on neighbors if a screamer spawnsChanged Rubble_wasteland_filler_01 adapted to composition grid and zombies guarding loot added Updated passive values for both Muffled Connector mods to match the display values Updated localization for modArmorAdvancedMuffledConnectorsDesc and modArmorMuffledConnectorsDesc to include the install restrictions for Assassin Armor Pack Mule sound to only play in the player's head Lowered the chance of Plague Spitter and Frostclaw biome spawns by ~50% Updated all zombies and zombie...
Read full update on Steam ↗Hey Survivors!Today we have the beginning of the V2.2 patch for you.b1 opens with adding locked slots to containers and vehicles.More to come in the following builds!Please make a back up of your save game before jumping into V2.2 EXPHere is how you participate:Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Hello Survivors!V2.1 is going stable today.Along with all the additions, changes and fixes we also heavily reduced the settings and values important to crossplay servers.This update also fixes the issue that would corrupt save games.Have fun and good luck survivors!b9 hotfixFixedAccidentally removed "xpath" conditional function supportb10 hotfixFixedPimp hat does now show up without having to start the game twice.Purple Pimp hat is now redeemable for Xbox Console and PC.requires reconnecting of your Xbox accountHere's what changed with V2.1:AddedStorm affected zombies have increased hearingChanging the 24 Hour Cycle setting will recalculate weatherLog serverconfig settings not compatible with consoles when ServerAllowCrossplay is set to trueWedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menuWedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menuMi...
Read full update on Steam ↗Howdy Survivors! For this weekend in the V2.1 b7 update we have for you several fixes to bugs and exploits. TFP wish you a great weekend! Here is what changed since V.21 b5: AddedWedge60 Tip 1/2 Ramp Tip 1/2 Corner Left and Right to the shape menuWedge60 Tip 1/2 Ramp Tip 1/2 Corner Incline Left and Right to the shape menuMissing localization for several POIsCurtains and Drapes Variant Helper and recipeHanging Log 1 and 2XML conditional function "has_entitlement", allowing to check whether the user has the named entitlementGame Event Action for completing challenges.ChangedUpdated game event game_on_respawn_permanent to remove biome badges and reset hazard timers to defaultHanging Corpse Log 1-3 now downgrades to Hanging Log 1 or 2Update localization for Shepherd’s PieRemoved "Animation queue full" warningStorm particles no longer fall into the inside of POI'sFixedHazard Screen Effect...
Read full update on Steam ↗Hello Survivors! On this Saturday we have a EXP build for you available to test. We recommend starting a new save game, but do not expect any issues to occur with continued saves during EXP. The world corruption issue is only able to prevent this issue from occurring, it cannot restore saves it happened to. TFP wishes an enjoyable rest of your weekend! Here is how you participate:Right click on the game in steamClick on propertiesClick the “betas” tabThe drop down menu will have latest_experimental available
Read full update on Steam ↗Storm's Brewing is the newest update for the zombie survival game 7 Days to Die, and it's one that really changes the game. Read the full article here: https://www.gamingonlinux.com/2025/06/7-days-to-die-gets-a-game-changing-update-with-storms-brewing/
Read full update on Steam ↗7 Days to Die is easily one of the most popular zombie games on Steam. With more than 250,000 user reviews at an 88% score, it sits at a 'very positive' rating on Valve's storefront. Fellow undead experiences like Dying Light and DayZ have more reviews, but The Fun Pimps' own survival game is still doing extraordinarily well. After a 1.0 launch last year, though, the team behind 7 Days to Die is showing no signs of slowing down. The stable version of the major 2.0 overhaul is finally here, and it turns the game into an even more reactive experience. Read the rest of the story... RELATED LINKS: Best mods for 7 Days to Die 2025 Steam survival game 7 Days to Die is now the biggest it's ever been 7 Days to Die's full launch finally arrives after a decade-long wait
Read full update on Steam ↗Hey Survivors,here is the V2.0 Changelog. You can find the changelog and release notes here also.Added Sound to indicate that the spawn window is ready for the playerAnimal footsteps now have sound when turningInventory UI Audio – BedrollInventory UI Audio – BlocksInventory UI Audio – FurnitureInventory UI Audio – Lights and GlassInventory UI Audio – Material BlocksInventory UI Audio – Misc Wood and Metal ItemsInventory UI Audio – Player CratesInventory UI Audio – Various ItemsInventory UI Audio – Wood and Metal Doors, ShuttersNew SFX for character footstepsNew SFX for the Frostclaw and Plague Spitter zombie typesNew SFX for the new Dentist perkNew SFX to support the new Biome Hazard and Biome Storm systemsNew ‘Use’ SFX on some medical and food itemsSFX for when player is kicked or leaves a Discord voice channel SFX for when spawn window is ready for playerSleeper Spawn Material SFXUI...
Read full update on Steam ↗V2.0 Storm’s Brewing is Stable on Steam, Windows, PlayStation & Xbox! Biome Progression, Dynamic Storms, New Enemies, Dedicated Server Crossplay, new DLC skins & more. Read on for the Full Release Notes.Official V2.0 Storm's Brewing Release Notes!
Read full update on Steam ↗Hello Survivors! b294 just hit experimental! Here's what changed since b292:Changed Animal dismemberment visuals now only show the particles and improved the particles EULA to include language for Discord features Improved RWG highways to prevent overlapping wilderness POIs Increased RWG POI padding from tile edges Localization is updated with new entries Permanent death event drops the player backpack again Updated Robotic Turret Shells max range and effective range to match Robotic Turret Ammo due to automatic detection range Fixed AI break block task was canceling for enemies on ladder and not touching ground Discord friends should still be able to join others when Server Visibility set to Friends Only RWG POI padding from tile edges was not used on right or bottom Zombies will now attack hatches above them when on ladders
Read full update on Steam ↗Hello Survivors!We have another EXP patch for you guys.Have a wonderful day!Here what changed since b289:Added Biome zombies move at blood moon speeds during damaging stormsCommand to complete challengesPlayer shelter check looks diagonally up for openingsRWG spawnWildernessPrefab overflows TileSize warningServer browser filters for Biome Progression and Storm Frequency settingsTool tip for the "Filter small POIs" toggle in the Teleport to POIs menuChanged Added a few more POIs missing from Navezgane map Grace does a lot more block damage Improved loot quality in mine_01 based on feedback Increased snow terrain health Lowered the chance of general zombie loot bag drops from 5% to 4% Minor adjustments to some Burnt Zombie VO attacks and added some new variations Reduced biome time requirement for biome challenges by 5 minutes Removed buffMediumStealthBoots and buffHeavyStealthBoots as...
Read full update on Steam ↗Hello Survivors! Here is our first EXP update for V2.0. We wish you all an enjoyable and relaxing weekend! Here's what changed since b285: Added bunker_00 - Tier 5 POI with all quest typesPOI Editor Light Density StatRunning Steam as Ubuntu Snap without microphone permission showing warning window Changed Biome smoothies now grant a 10% speed boost while in the appropriate biomeHoney is now using a mason jar and hold type for drinkingIncreased the amount of gas found in quad barrelsIncreased the entity damage on Shotgun SlugsIntro to Buried Supplies quests are now clamped to the Pine ForestLight Armor perk now adds 1 Armor Rating per perk level to each Light Armor piece equippedOptimized EnumDecoAllowedExtensionsReduced Berserker from 50% for 10 seconds to 25% for 5 secondsReduced Hard Target from 10, 20, 30, 40, 50% to 5, 10 ,15, 20, 25%Reduced Pack Mule from 10, 20, 30, 40, 50% to 5...
Read full update on Steam ↗Streamer Weekend Post7 Days to Die 2.0 Storm’s Brewing Streamer Weekend Event will begin: THIS FRIDAY, June 13th at 12 PM CST. Read on for a Full List of Participating Streamers, the Official Release Schedule and the Official Release Notes!https://7daystodie.com/v2-0-streamer-weekend/
Read full update on Steam ↗V2.0 Storm's Brewing Release Schedule Hello Survivors, The Fun Pimps are pleased to announce our Storms Brewing V2.0 release schedule below. More details on all the events below will be coming soon so stay tuned! The Dev Stream - Tuesday June 10th Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features. Streamer Weekend – Friday June 13th – Sunday June 15th Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here: https://creators.thefunpimps.com/ 2.0 Experimental – Monday June 16th The Public can opt into the 2.0 experimental on this day. 2.0 Stable – Monday June 30th Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.
Read full update on Steam ↗Storm’s Brewing V2.0 Update has been delayed by several weeks, but the good news is more new enemies like the one pictured and the new Dynamic Severe Storm System will make it into the update. Read updated information below. Storm’s Brewing V2.0 Update Notes https://pbs.twimg.com/media/GoTvlqwXAAAdFBm?format=jpg&name=4096x4096
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5383109/0780898586baaf1641a20112bfcded4716edb0aa.png Hello Survivors! After a smooth round of public experimental testing, we are pleased to announce the Stable Release of v1.4 b8. While not delivering the new features, enemies, and action packed POIs of the upcoming v2.0 release, this important bug fix build addresses a series of issues, including some that were preventing quest completions at higher tier POIs (Looking at you, Grover High). In preparation of the deprecation of the Twitch SubPub architecture we have switched over to using EventSub for Twitch Integration for a seamless transition. The Dynamic Music System also got a fix for some audio clips looping or cutting out, and server operators can rest a little easier knowing that a dupe exploit involving vending machines has been resolved which should help keep server economies from imploding. Check out the...
Read full update on Steam ↗Hello Survivors! While the team is working hard to get out v2.0 in the near future, we have a small, but important v1.4 update for you all. This update addresses the looping music issue, several reasons why bigger POIs were not able to be completed and a big backend change for Twitch to address the shutting down of the "pub sub" system mid April. Here is how you participate: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available
Read full update on Steam ↗Hey Survivors, We have been very busy working on the Storm’s Brewing V2.0 Update and thought we should share its status. Although it has taken significantly longer than anticipated the build is jam packed with a ton of fantastic new content, new challenges, progression updates, optimizations and a whole lot more. We are aiming for an April 15th Steam Experimental Release and a Stable Release on all platforms in early May if all goes as planned. Note: The list below is not a complete list as many details are missing and several features are in the works but are not listed as they may not make it in time. More complete information will come towards launch. For those commenting on our new 7 Days Blood Moons Game you should know that the game is published by TFP and developed by Illogika Studios and has not impacted our progress on 7 Days to Die updates. An overwhelming majority of TFPs T...
Read full update on Steam ↗Added: (PS5 Japanese rating only) Textures and materials with reduced gore and dismemberment variants to several zombies and blocks for certification compliance. PC, Linux, and Mac users can enable the reduced gore mode with the console command tcc from the main menu. SDCS dismemberment to fat Hawaiian Changed: RWG Preview Quality limited to High on console devices Readable error when trying to adding duplicate entity class names Improved lots of dismemberment parts Optimized bag and inventory updates for remote players Fixed: NRE when starting game with EOS disabled Button localizations on PlayerList/BlockedPlayers were inverted Mod event PlayerSpawnedInWorld not called for listen server host player PS5 crash when exiting game Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox Some level design tools cannot be unchecked PS5 game can han...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5383109/9be673ffc06f428c39aba6505143da4d292f9025.jpg Hello, Survivors. Welcome to Navezgane, we love you. Today we are officially releasing v1.3 Stable! This release focuses on everything gore: Optimizations, bug fixes and updates to the final zombie who was still using the legacy gore system, the Tourist. TFP wishes you all a great time and a fun Valentine's Day playing 7 Days. We have some really exciting stuff coming down the pipe, so stay tuned for more information on future releases! Here's the changelog to leave on your loved one's pillow. V1.3 b9 Changelog: Added Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions. Gore to fat Hawaiian Changed Limit RWG Preview Quality to High on...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5383109/19de1219e1a329be4e3d71521fa784db71eb525b.png Hello Survivors! Today we have a small patch to the V1.3 EXP version. TFP wishes a lot of fun and an enjoyable weekend to everyone! b9 changelog: Changed Optimized bag and inventory updates for remote players Fixed Lit molotov illuminating way too much area Error with filtered language when Trader Rekt announces closing soon Laser dot visibility issues in MP Laser dot position when reloading
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5383109/19de1219e1a329be4e3d71521fa784db71eb525b.png Hello Survivors! V1.3 is here for all to enjoy! We have officially passed CERT for our Japanese PS5 version. This update mostly concentrates on gore updates and improvements. TFP wishes everyone a great weekend and much fun with this update. Here is how you participate: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available
Read full update on Steam ↗Hello Survivors! Today we are making our V1.2 Crossplay patch available to every platform. Players on Xbox, PlayStation, and PC can now enjoy cross-platform gameplay. Please note: The Xbox and Microsoft PC Store versions are taking a little longer than expected to pass certification. We don’t expect any issues and hope to release them as soon as possible. Thank you for your understanding—we’re excited for everyone to jump into the update soon! For cross-platform games to show in the server browser: Console: Set the option General>Crossplay Enabled: On PC: Set the option General>Crossplay Enabled: On, but it also requires EAC Protected set to On Maximum supported player count for crossplay is 8 and world size of 8192. We always encourage a new save with every update, but we do not expect any issues continuing older save games. Enabling crossplay for those older save games should be saf...
Read full update on Steam ↗Hey Survivors! Quick update to the Experimental again. Here's what changed since b25: V 1.2 b27 Changelog Changes Re-enabled Game Version display in server browser for console clients Fixes Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope HUD markers flickering positions Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present Added fallback particle removals for bleeding and shock particles in status check player buff Fixed excessive amount of animals spawned Prevent NRE when spam clicking a trader to open the quest turn-in window as a client
Read full update on Steam ↗Hey Survivors, Here is an update for the status of our 1.2 Crossplay Patch, 1.3 Japanese Patch and the 2.0 Storms Brewing Patch. Read on for more information: 7 Days Winter Patch Status
Read full update on Steam ↗Hello Survivors! Here we have a small patch for you for our existing V1.2 EXP. TFP wishes all a great weekend! Added Blood moon party maximum active enemy count with increased game stage scaling based on the full count Changed Optimized vehicles to not use a container object Increased blood moon party distance to add players Fixed Invisible character when being transported out of trader on vehicle Vehicle camera position glitches when origin shift happens EntityFactory GetEntityType warnings from missing types b25 Hotfix: Fixed Moving animals appear almost invisible with certain FSR settings
Read full update on Steam ↗Hello Survivors! Here is V1.2 b22 EXP for you all. While the team is all hands on deck working on V2.0, we wanted you all to get the fixes, optimizations and console crossplay preparations sooner rather than later. With this build we introduce various optimizations to all platforms, but also unleash the ability to generate RWG maps to our Console fans. Crossplay will be fully enabled once experimental ends, V1.2 goes STABLE and our Console users get access to V1.2. Until then there will be no-one to crossplay with. This will open up crossplay between PS5, Xbox Series X|S and PC clients, however no dedicated servers just yet. V1.2 should be compatible with existing save games, but we recommend starting a new game for the very best experience. Here is how you participate: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_exper...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/5383109/7d3f08500fa4e7e87ad450d5b91988247e917335.jpg Hey Survivors, we're pleased to announce the release of v1.1 b14 to our Stable branch. This update features several changes to stealth mechanics, as well as a multitude of fixes and optimizations to improve performance and enhance gameplay. Check out the full change log below! b1-b14 Changelog Added Player stealth meter is green when no alert entities are near you otherwise it turns yellow Stealth is less affected by player movement and ramps up over time Controller support for the 3D map preview on the RWG window (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons New explosion particles for Propane Tanks, Barrels and Vehicles Inventory UI Audio Various Resources Invento...
Read full update on Steam ↗Hello Survivors! Here's the b5-b14 changelog: Added Player stealth meter is green when no alert entities are near you otherwise it turns yellow Stealth is less affected by player movement and ramps up over time countrytown_business_15 remnant_downtown_filler_24 remnant_downtown_filler_25 remnant_downtown_filler_26 remnant_downtown_filler_27 remnant_downtown_filler_28 Controller support for the 3D map preview on the RWG window (PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either Playstation or Xbox icons New explosion particles for Propane Tanks, Barrels and Vehicles New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items Support for SoundPickup and SoundPlace for blocks Blood splatter to zom...
Read full update on Steam ↗Hey Survivors! We're back with our latest hotfix, v1.0 b336. This update fixes a major bug causing characters in saves with the 'Enemy Spawning' setting toggled off and back on to become fully encumbered and unresponsive. This was part of a larger problem related to an NRE involving sleeper volumes in specific POIs. This hotfix will also correct save files affected by this issue. For our console users, this update also includes some stability improvements, specifically on the Xbox X/S platform. While summer vacation may be almost over, we're STILL hard at work on optimizations, bug fixes, Roadmap updates, and getting v1.1 Experimental to you. Be sure to follow us on X for more updates! https://x.com/7DaystoDie
Read full update on Steam ↗Hello Survivors! After another successful round of bug fixing and balancing based on all of your tremendous feedback, we are pleased to announce our latest release for experimental testing, v1.1 b4. This update addresses some problems related to vehicle interaction with player colliders, as well as some audio issues, and a TON of smaller fixes to various POIs. As such, a new game is highly recommended in order to experience these updated POIs in all of their glory. We didn't forget about the modders, bringing a fix for an NRE related to custom sign text in custom POIs, adding a GameShuttingDown mod event, and have updated the rwgmixer to allow custom district names via XML. For our console users, expect to see these changes and more once v1.1 Stable is released. What's next? Our efforts continue to be focused on squashing bugs and working hard to get closer to a v1.1 Stable release, s...
Read full update on Steam ↗Good evening Survivors! Another round of fixes before you. b333 Hotfix: Changed Next throw starts charging after the cooldown instead of being ignored Made the throw charging bar more opaque Fixed ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null Unable to throw explosives if drag dropped into the selected toolbelt slot Clients in a p2p game are immune to zombie attacks b332 Changelog: Added Chimney Cap Large Smoke Ambient Sound Inventory UI Audio - Plant Fibers & Crops Inventory UI Audio - Various Resources Batch 1 Changed Moved player, chest and trader spawn point in playtest 20m closer to POI Updated several Simplified Chinese strings based on community feedback Initialize Harmony mod code first Fixed Wrong animations slotted into the '3P' layer of the bow controller causing 'missing listener' error Trader in playtest spawning 1m above ground Bow animation delay
Read full update on Steam ↗Greetings, Survivors! b330 comes with one new POI and plenty of fixes. Changelog b330: Added Zombie Audio Source Distance Filters remnant_hospital_01 Changed Default QuestProgressionDailyLimit from 3 to 4. Make sure to hit the defaults button on your game settings, change the limit before starting your save game, and/or update the serverconfig.xml Inconsistent block property "BuffsWhenWalkedOn" De-Reverb Base Zombie Female Audio Mountain Lion is no longer extending from Dire Wolf and using its own hand item Slight increase to bear entity damage to be slightly harder than little bear Removed 2nd infested chest from gas_station_10 Fixed Quest Tier Complete could not be received if the quest was shared Increase after quest Twitch cooldown to 60 seconds Bikes pedals don't animate and clip into feet Crossbow bolts aren't visible to 2nd parties during or after a reload remnant_house_01, mis...
Read full update on Steam ↗Survivors! This b325 EXP update is deleting the old EXP Pregens. New ones are provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds Locate your existing world here: :\SteamLibrary\steamapps\common\7 Days To Die Alternatively, find it by: Right-clicking on the game in Steam Selecting "Properties" Going to the “Installed Files” tab Clicking “Browse…” Opening the “Data” folder Opening the “World” folder If you didn't copy the old Pregen world before the update, don't fear. You can still download the EXP Pregens here: Google Drive We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to c...
Read full update on Steam ↗Hello Survivors! Today we have V1.0 b316 EXP for you all, please find the changelog at the end. Survivors! We are deprecating the existing EXP Pregens with the next EXP update. New ones will be provided and named differently to prevent accidental savegame issues. To preserve your current progress, please copy your currently played Pregen and paste it into your generated worlds folder: %APPDATA%\7DaysToDie\GeneratedWorlds Locate your existing world here: :\SteamLibrary\steamapps\common\7 Days To Die Alternatively, find it by: Right-clicking on the game in Steam Selecting "Properties" Going to the “Installed Files” tab Clicking “Browse…” Opening the “Data” folder Opening the “World” folder We’ve made significant improvements to RWG since the original Pregen worlds for EXP. We want you to enjoy these enhancements, but we also respect your current save games and want you to continue playi...
Read full update on Steam ↗Hello Survivors! Today we have the 1.0 b312 EXP update for you. How to participate: Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will now have latest_experimental available
Read full update on Steam ↗4 positive · 2 negative.
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A lack of inventory space got you down survivor? Well, worry no more with the new Bigger Backpack system! Craft, loot, or buy your way to a bigger inventory today! V3.3.0 also introduces a new inventory grid size of 8…