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- Store status
- Coming soon
- Scheduled release
- 27 November 2026
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- Release date
- 27 November 2026
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WelcomeHey! I've just released an update to the Dreadwinter demo! There's a lot of gameplay and Quality of Life updates, as well as some new content. I would highly recommend making a new save if you've played before, as the save file has changed a lot since the last update.If you'd like to see a more detailed explanation of the changes made, and the rationale behind them, I'd recommend checking out the monthly devlogs I've been releasing!With that being said, let's get into the patch notes! ːsteamhappyːHotfixes (As of 3/4/26)Fixed an incorrect setting when starting the game for the first time, causing it to crash (!!!)Fixed clothes on zombie customers and interaction highlights not appearingCutscenes in the cafe that trigger at night also trigger in the early morning (12am - 5am)Drinks no longer sell for 0 LsFixed some character schedules that were not being carried outFixed a bug th...
Read full update on Steam ↗Hey there! This is just a quick post to say that Dreadwinter is in Midwinter Spirits! It's a week long event showcasing loads of games and demos, with a spooky, cozy theme!I'll be releasing a more detailed update later this month, but here's a short summary of what I'm planning to work on this month:Cafe Expansions - open up the top floor, expand outwards, set up a kitchen, and an animal sanctuary!Manual Saves - Save (almost) any time and start from where you left offMore townspeople - All of the characters you can meet in Lunara will be added to the game. They will also have unique interactions with each other that will randomly occur!That's it for now! Check out the event, and thanks for reading!-Alex
Read full update on Steam ↗WelcomeHello! Welcome to another Dreadwinter development update! This one is a bit late, since there's been a lot going on, but none of it is particularly interesting. Here's a quick summary of what's been going on!BugfixesThe majority of what I've been working on in the past month has been bugfixes. The demo released with quite a few bugs, some even causing crashes, which needed to be urgently fixed. There's still some I'm working on fixing, and there are probably more to be found. Any feedback is appreciated, so give the demo a go!Here's some notable and funny bugs that have been fixed:The auto brewer didn't use any coffee grounds, which meant you could create infinite coffeesThe auto brewer did not load when starting the game, instead being replaced by a regular brewerThe D-Mon merchant that appears on Wednesday nights would freeze the game if you chatted to itDread & Winter would...
Read full update on Steam ↗WelcomeHi, welcome to this month's dev blog! This was quite a busy month, with a lot of content added, as well as some under the hood stuff, so I'm going to give a quick overview on some of the changes.Regular customersOne of the main features of Dreadwinter is its regular customers. These are special NPCs that will visit every week, and bonding with them can provide alternative methods to progress the game. Initially, I only had 2 added into the game, so I've been working on creating the rest of them.For example, you have Peabody, a dwarf, builder and owner of a construction company. After you build up your relationship enough with her, she may offer to expand the café for free, rather than you having to pay someone to do it.Regular customers have a different relationship system from the townspeople, as it's influenced by serving them drinks they like, which you'll have to experiment...
Read full update on Steam ↗Welcome Hey there! It's been a while since I've posted an update here, but I've finally gotten some time to give another one. There's been a lot of things added, but here are some highlights! Updates to the combat system I've changed the combat system in Dreadwinter, from a hack and slash dungeon crawler, to a turn-based card battler. I wasn't happy with how the previous system played, and I didn't enjoy working on it. Rather than work on something I didn't like, and end up with something that wasn't great, I thought it would be better to change it to something I actually enjoyed working on. {STEAM_CLAN_IMAGE}/44355298/feeadc74bb6cafa414c1429cbe1820aaf5343c7a.png If you're interested in how it works, check out my blog post or my youtube devlog. Outside of that, you're still exploring dungeons like before, but now you can buy packs from Blunder Muffin, the local hobby store, to acquire...
Read full update on Steam ↗Welcome Hey there! Thanks for taking the time to check out this blog post. If you're not caught up on what's been going on, I'd recommend watching my video devlogs on my Youtube channel to get an idea of what I've been doing so far. January Progress So the main goal for January was to add a new town into Dreadwinter, known as Neo Solara. It's the financial capital of Lindengard, the country that Dreadwinter takes place in, and is the complete opposite of Lunara, where you live and work. {STEAM_CLAN_IMAGE}/44355298/9c05c501cbec96124122a3199f9750a76958897b.png Lunara is a small, cozy village that's beginning to transition into the modern age, while Neo Solara entered the modern age a long time ago. My inspiration was big cities like London and New York, where you're surrounded by skyscrapers and massive buildings. {STEAM_CLAN_IMAGE}/44355298/eb6f55aff167e90d2bfe25b3ecbe43f11188e453.png...
Read full update on Steam ↗Steam currently lists 27 Nov 2026 as the release date.
WelcomeHey! I've just released an update to the Dreadwinter demo! There's a lot of gameplay and Quality of Life updates, as well as some new content. I would highly recommend making a new save if you've played before,…
Hey there! This is just a quick post to say that Dreadwinter is in Midwinter Spirits! It's a week long event showcasing loads of games and demos, with a spooky, cozy theme!I'll be releasing a more detailed update late…
WelcomeHello! Welcome to another Dreadwinter development update! This one is a bit late, since there's been a lot going on, but none of it is particularly interesting. Here's a quick summary of what's been going on!Bu…
WelcomeHi, welcome to this month's dev blog! This was quite a busy month, with a lot of content added, as well as some under the hood stuff, so I'm going to give a quick overview on some of the changes.Regular custome…
Welcome Hey there! It's been a while since I've posted an update here, but I've finally gotten some time to give another one. There's been a lot of things added, but here are some highlights! Updates to the combat sys…