Store data
- UK price
- £7.49
- US price
- Awaiting regional check
- Positive reviews
- 72%
- Total reviews
- 11
- Release date
- 16 October 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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| October 2026 | 1 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Deja Vu portrays The Backrooms as a manifestation of mental illness. Join forces with up to four friends and endeavor to escape the confines of both your own mind and the mundane existence that led you here.
Meet AJ, an average guy stuck in the monotony of a corporate job. Suddenly, he receives devastating news—he's been diagnosed with a mental illness that, if left untreated, could lead to severe hallucinations. What AJ doesn't realize is that these hallucinations are about to become all too real, much sooner than expected.
Unbeknownst to AJ, the horrors he's about to face exist solely within his own mind, ensnaring him in a strangely familiar place called The Loop. AJ's mind perceives the place he's trapped in as akin to a computer glitch. Consequently, he must gather eight memory fragments to liberate himself from his own hallucinations—a journey he can embark on with someone else caught in the same predicament.
Deja Vu features two kinds of levels:
Procedurally generated levels , which are completely random and different every time.
Static levels , which are puzzle-based and focus more on exploration and adventure, offering a never-before-seen approach to the backrooms.
High quality graphics, immersive sound design, detailed animations, a first-person perspective from a fully rendered character, stamina system and a minimalist user interface collectively offer a lifelike portrayal of the horrors AJ is enduring.
The game includes a variety of items that could assist AJ in his escape, all of which can be stored in an inventory system. Throughout the game, numerous interactable objects and puzzle minigames enhance the overall dynamism of the experience. Proximity voice chat also plays a significant role in the experience. AJ can communicate with his friend, but caution is necessary— the entities can hear.
AJ must evade a distinct entity in each level he faces. These entities roam the levels, relentlessly hunting him down; if caught, they will ruthlessly end his life or narrowly spare him. AJ, being no fighter, must rely solely on his legs to survive.
Deja Vu seamlessly blends singleplayer and multiplayer elements to offer a realistic and plausible approach of the backrooms concept. The singleplayer part features the way you reach "The Loop", while the multiplayer part allows up to four unfortunate souls to work together in order to collect the missing memory fragments, required to escape.
| # | ||
|---|---|---|
| 01 | Ach Working Class | 83.9% |
| 02 | Ach The Loop | 81.7% |
| 03 | Ach C Level 0 | 47.4% |
| 04 | Ach C Pipe Dreams | 32.9% |
| 05 | Ach C Soviet Block | 31.9% |
| 06 | Ach C Terror Hotel | 23.8% |
| 07 | Ach C The Mines | 14.4% |
| 08 | Ach The Manila Room | 10.4% |
| 09 | Ach C Autumn Fever | 5.8% |
| 10 | Ach C The Poolrooms | 3.7% |
| 11 | Ach C The Metro | 0.5% |
| 12 | Ach Deja Vu | 0.5% |
| 13 | Ach Memory Restored | 0.5% |
| 14 | Ach The Pulitzer | 0.2% |
Change LogMade the Keypad Break scroll speed FPS independent.
Read full update on Steam ↗Change LogFixed entity-related bugsAdded new rooms in Terror HotelVarious other bug fixesPS: More updates are coming soon! Development has officially resumed, and I’ll keep building on what I started — doing my best to make it even better.
Read full update on Steam ↗Change Log Major improvements to the introduction. Smoother movement. Various bug fixes and polishing. PS: More improvements are coming soon!
Read full update on Steam ↗Change Log Improved Lighting In Terror Hotel Minor Bug Fixes
Read full update on Steam ↗Change Log Significant general performance improvements. Fixed buggy LODs. Resolved issues with pushable objects. Various other bug fixes and polishing. PS: The most important aspect of this update is the general performance improvements, which increase FPS by around 20-25.
Read full update on Steam ↗Change Log Reworked death animation (shortened duration and removed the annoying ringing sound). Adjusted sound volumes for VFX: Memory Destroyed, Loading Module, and Finished Module, etc. Tweaked entity parameters for a better experience. Enhanced guidance in introduction levels for improved clarity. Various minor bug fixes. PS: Happy New Year's Eve everyone! ːsteamhappyː
Read full update on Steam ↗Change Log Added a clue system to assist with navigation in The Mines. Improved and refined level generation. Made minor adjustments to entities. Fixed various small bugs.
Read full update on Steam ↗Change Log Completely Reworked and Optimized Level 0 Lighting. Fixed & Improved Map Generation. Adjusted Map Sizes. Fixed Entity Navigation Issues. Other Various Minor Bug Fixes.
Read full update on Steam ↗Change Log Fixed bug related to Steam detection (e.g., game wouldn’t load if the Steam overlay was disabled). Fixed Entity Chase, Target Selection, and Player Invincibility issues. Other various minor bug fixes. PS: The next update will introduce an exciting new mechanic and a side-quest system!
Read full update on Steam ↗Change Log Fixed an issue where the generation seed sometimes created very small maps. Resolved a problem where entities could get stuck behind props in Terror Hotel. Addressed a major issue with the pause menu. Polished the elevator interaction. Polished map generation and fixed rare but occurring bugs. Fixed other various minor bugs.
Read full update on Steam ↗Deja Vu : The Backrooms now supports 1-4 player co-op mode, expanding from the previous two-player limit. This change was made based on feedback from many players who suggested that a 1-4 player option would enhance the experience. Change Log Fixed issues with pushable objects getting stuck. Enhanced chase hallucination visual and sound effects (VFX & SFX). Resolved issues with entity target selection. Improved and optimized NetCode for better performance. Polished pickup and interaction animations. Fixed other various minor bugs and glitches. PS: This version may be unstable and could contain bugs. If you encounter any issues, please report them in the discussions thread or the discord server. Thank you!
Read full update on Steam ↗Change Log Adjusted Entity Parameters Reduced Entity Speed Increased Player Stamina Adjusted Entity Stop Chase Time Crouching will conceal your footsteps from the entity. Minor Bug Fixes PS: These adjustments provide players with a fair chance to escape the entity. Being spotted no longer means certain death.
Read full update on Steam ↗Change Log Improved Introduction Atmosphere Minor Bug Fixes & Polishing
Read full update on Steam ↗Descend into The Mines, the newest level in Deja Vu : The Backrooms. Explore shadowy tunnels, uncover hidden horrors, and survive the unknown lurking in the depths. New Content The Mines Level Introduction of The Silkweaver Entity. Added The Mines Achievement. Enhanced gameplay experience with improved chase music. Introduced volumetric fog to Pipe Dreams for enhanced atmosphere. Bug Fixes Adjusted the offset for hallucination effects. Improved entity hearing mechanics for more immersive interactions. Fixed a sound leak issue in Terror Hotel. Resolved issues with entity chase mechanics. Fixed various bugs related to map generation.
Read full update on Steam ↗Change Log Various Bug Fixes & Polishing PS: The update is relatively large because it includes new content for The Mines level as well.
Read full update on Steam ↗Change Log Improved Entity Attack Sequence Other Various Bug Fixes PS : A new level announcement is coming soon!
Read full update on Steam ↗Change Log Made all levels available to play in any order. (As requested by many.) PS : I believe this is better because if you get stuck on a level, you can collect the remaining memory fragments, which prevents the game from becoming frustrating.
Read full update on Steam ↗Change Log Death animation issue in Pipe Dreams & Terror Hotel fixed. Polished background ambience audio. Fixed Entities getting stuck. (pathfinding errors) Post-Processing related fixes. Other minor bug fixes & polishing.
Read full update on Steam ↗Change Log Improved help prompts. Fixed camcorder animation and flashlight animation overlapping issue. Other minor bug fixes.
Read full update on Steam ↗This update includes adjustments and improvements based on player feedback. The changelog lists all modifications made since the launch version. Change Log New Features Improved Chase Sequences - Chase music and hallucinations have been added to make pursuits more intense and scary! Drastically Improved Performance Added Animations to the Hallucination Effect (v1.0.3) Bug Fixes Fixed Entity Target Selection Improved Entity AI Other Various Bug Fixes P.S : The next major update will introduce a new level. In the meantime, there may be a few hotfixes!
Read full update on Steam ↗Change Log New Features Added Animations to the Hallucination Effect Bug Fixes Entity Chase Mechanic Polishing Graphics Settings Menu Fixes
Read full update on Steam ↗Change Log Drastically Improved Performance - Fixed shadows dramatically reducing performance! Minor Bug Fixes Minor Polishing
Read full update on Steam ↗Change Log: Fixed Decal Draw Distance Bug Reduced Game Size Improved Initial Load Time
Read full update on Steam ↗This hotfix includes minor bug fixes and improvements based on player feedback.
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Change LogMade the Keypad Break scroll speed FPS independent.
Change LogFixed entity-related bugsAdded new rooms in Terror HotelVarious other bug fixesPS: More updates are coming soon! Development has officially resumed, and I’ll keep building on what I started — doing my best t…
Change Log Major improvements to the introduction. Smoother movement. Various bug fixes and polishing. PS: More improvements are coming soon!
Change Log Improved Lighting In Terror Hotel Minor Bug Fixes