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- Coming soon
- Scheduled release
- 3 November 2026
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- Release date
- 3 November 2026
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Diecast is a bag-building roguelite where every roll is a chance to push your luck. Build scoring hands, rack up points with multipliers and crit, and then decide whether to play it safe or keep rolling for something even bigger.
Fill your bag with strange and powerful dice, then combine them with upgradeable scoring hands to create huge combos. Focus on 2s, build around Fibonacci numbers, chase prime numbers, copy other dice, or just throw a bunch of D20s into the mix and see what happens. Experiment until your scoring engine gets completely out of hand.
Pins can completely change the way your dice work. Reroll bad results, multiply your score, transform your scoring hands, or create unexpected interactions between your dice. Stack the right pins together and discover synergies that get more ridiculous with every run. With dozens of pins to discover, there are plenty of ways to make numbers go very, very big.
As you play, you'll unlock dozens of new dice and pins to bring into future runs, giving you more tools to experiment with and more ways to build a completely broken scoring engine.
And once you've mastered the basics, unlockable game modes start bending the rules even further. New rules, new challenges, and some truly wacky surprises your grandma could never have dreamt of. You'll have to rethink how you play, and we promise it'll be weird .
Hello high rollers!0.9.8.5 (Pre-Release) is out with some more changes! NOTE: Updating will abandon any active runs. ShopsNEW Dice Dealer: A shop with six dice, and nothin' else NEW Pin Trader: A shop with eight pins, and nothin' elseUnlocksChanged some unlocks to be easier to complete/less counter-fun.SPOILERS if you care about unlocks/unlock conditions --->Sisyphus (pin): Lose a run in EndlessRubber Ducky (pin): Have a DEBT of -20 CASHAAA Battery (pin): Play two hundred HANDSD Battery (pin): Play three hundred HANDSDice Collector (pin): Reach TOTAL MAX dice
Read full update on Steam ↗Hello high rollers! (and welcome all you new ones as well!)This demo update adds some small visual changes and bug fixes to prepare for Steam Next Fest. It also features a slightly rebalanced difficulty, boss, and other things! Also, I added a picture of my cat to the game. SUPER important detail.BossesDungeon Master (Sector 7):NEW: A random HAND has x1.5 freshness, the rest have x0.5 (includes ‘Cast’) OLD: A random HAND has x1 freshness, the rest have x0.5 (includes 'Cast') I wanted Dungeon Master to feel a bit more like he was in control of your choices, without giving such a large debuff. He's a bit nicer, but only if you do what he says.Boss RewardsI reworked a lot of the Boss Rewards to help balance out their power. Good news, buffs all around!Bigger Bag: NEW: +3 to max dice OLD: +1 to max diceBirthday Card: NEW: +20 CASH per Sector completed OLD: +20 CASHSecond Chance: NEW: +2 t...
Read full update on Steam ↗Hey high rollers! This hotfix is just a quick fix to a soft-lock in the tutorial. Dice should now spawn in correctly! Happy rolling,sofamire
Read full update on Steam ↗Hello high rollers!I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wanted to pass that on to the demo. Read on below! Scoring ReworkI have removed "Points" from Hands, as it was confusing to have points on the hand as well as scoring points with the hand. Instead, Hands no longer have any Point value associated with them. Hands now score the following: Dice Pips x Mult x Crit.With this change, all values for Hands have been reworked to have slightly more Mult. Also, Hands now gain a small amount of Crit on leveling up. This makes scoring higher pip values more important, giving some much needed buffs to dice with more faces like D12 or D20.ChangesSmall changes to tutorial text to match scoring reworkAcoustic Guitar: Now gives +1 PIPSElectri...
Read full update on Steam ↗Hey high rollers! I hope you've been enjoying the demo so far! This update fixes a few small bugs and also reworks the main menu slightly.Main Menu + Game ModesRemoved "100" game mode to rework it for a future demo updateReworked how Game Modes are displayed, and rearranged a few small UI elementsChangesLimit Break - Now displays the current number of stacks on the die when not activatedAA Battery - Increased rarity to Rare, reworked visualsA few other small bug fixesHappy rolling! As always, pop over to the discord if you'd like to chat with me when I'm free and offer up your ideas, share screenshots with the community, and more!All the best,sofamire
Read full update on Steam ↗Hello high rollers!This update introduces two new pins, with the first brand new permanent abilities. Read on below: Acoustic Guitar (common) +2 POINTS permanently for each even numbered die scored in HAND Electric Guitar (common) +1 MULT permanently for each odd numbered die scored in HANDUntil the next update, each of these pins will have a 1 in 3 chance of appearing when common items spawn, so they should be much easier to find and experiment with for a limited time.More news to share soon!Happy rolling,sofamire
Read full update on Steam ↗Hey high rollers! Had a good weekend, and with it I found a few bugs (oops...) Also wanted to rework hands a bit with some new visuals/new leveling.BugsJunk dice could actually be scored. Got that fixed so now they can't again!Reworked tutorial translations to talk about gaining EXP when playing the first hand, because...HandsIncreased the EXP needed for a hand to level up. Now it takes 2 EXP to get to level 2, 3 EXP to get to level 3, etc. It fits better, but also provides a slightly smoother power curve for the first few hands of the game without impacting scoring potential by too much.
Read full update on Steam ↗Hello (again) high rollers!This update brings in some final polish to the demo before I take a break this weekend. Dice now have better visual pop ups showing an icon of what they do. Icons are now all accurate for each die's ability.Check them out below! (+ some extras not yet in the game!)Have a great weekend!Sofa
Read full update on Steam ↗Hey high rollers! Another round of bug fixes. Check it out below: BuffBanana Grab now gives x2 face value to stacks instead of just face valueBugsFixed full screen displaying improperly when clicking out of the game as it was starting.Visuals on "Roll" button fixed when at zero dice.Dice amount visuals fixed when at zero dice.Added an audio cue to the shop when you can't afford a reroll.Text/VisualsCopy Cat Die has new improved visuals :)Copy Cat Die now only displays a separate value if an option is toggled off in the settings.Reworked how "LEVEL UP!" is displayed for Hands.Moved the level value below the "LVL" text.Added a new effect when gaining EXP towards a Hand.With this most major (and minor) bugs should be fixed, and I am full speed ahead on the first playtest. More info to follow :)
Read full update on Steam ↗Hey high rollers!Sofa here with another round of bug fixes! Some of these were minor, others pretty major (like ear-shattering so 😅). Check out the full rundown below: So first let's talk about the elephant in the room. That's a lot of points, and I didn't even think it was possible to do this in the demo. So congratz to this player!! (I'll name drop you if you want.) They're the first person to literally break the game when it came to scoring! Let's see what happened:Odd ScoringFixed scoring for hands over 3,000,000,000 points glitching the tallying logic after a certain threshold, causing the game to stall and perpetually tally points.Added a base CRIT of "1" to better synergize with different pin/dice abilities. Ex: Steel Epee gives a +2 CRIT modifier, but it really only ever counted as +1 CRIT, since the original CRIT was 0. So now a +2 CRIT will give a total of +3 CRIT (base + b...
Read full update on Steam ↗Bug FixPenny now correctly shows how much MULT it provides to the current hand.
Read full update on Steam ↗Hello high rollers!Today's update brings a TON of bug fixes and some suggestions from players. Let's get to it: Small ReworksThe main menu and buttons have a reworked blobby flair to them. Good bye clickable bubble-things! Now they fit the theme better.New core system in to select multiple different dice bags (not in demo). This feature will be available in an upcoming playtest, however!New visual indicating when HANDS can be scored.CRIT keyword has been added, representing the multiple on TOP of the multiple as in: (POINTS x MULT) x CRIT.New visual indicator in the shop before a boss round to show where the boss info goes.The first target was reduced from 250 to 200 to better help with bad rolls at the start.Big ReworksDice and pins now show a special icon when they are active. This icon shows whether you gain POINTS, MULT, or CRIT and stays active for the entire hand (or longer!). B...
Read full update on Steam ↗Hello high rollers!Watched some great gameplay videos recently, which led me to seeing some bugs/text that needed changing. This update fixes a few bugs, and adds stepping stones for future playtests with new content!Check out what's new below: MenusMenus now have a more cohesive bubbly theming to the rest of the game. And the groundwork is in for the next feature: dice bags! You can get a hint at what's to come...Made buttons more "bubbly" and "wobbly" and stuffButtons now zoom around the screen to transition to the "dice bag" update coming up next.IconsI changed some menu buttons from being text-based to icon-based to make some smaller and help with sizing buttons around translating to other languages. Below are some changes: "Options" changed to an icon"Unlocks" changed to an iconADDED "Unlocks" icon to the main game, so you can view your progress while playing"Boss Rewards" change...
Read full update on Steam ↗Hello high rollers!The update you (may) have been waiting for has arrived! With this update there are new visuals, a new unlock system, harder difficulty, bug fixes, and a few new surprises! Let's dive in!New Visuals!We have brand new capsule art from the awesome Xilerus! Really excited to have him give some life to our mascot, Nuggie. With the new art I also was inspired to incorporate Nuggie into the game a bit more. About that...New Tutorial!Diecast now features a reworked tutorial that walks you through the first sector of the game. You can still lose, but only if you try (or have the worst luck in the world). It introduces each element of the shop in an easier to digest manner. Again, if you're an old player you may not need it, but it definitely will help any new players out a ton. Would love some feedback if you think it needs more work!Aaand back to our regularly scheduled con...
Read full update on Steam ↗Winter's Greetings!Whether you're new here or have been around a while, welcome to a new demo for Diecast! This update brings some big changes to visuals with new OOMPH (that addictive game feel), new visual themes, new languages, new unlockable difficulties, new dice... well, there's just lots of "new" with this update! Let's find out more below. But first...I'm excited to announce that Diecast is a part of Midwinter Spirits, hosted by Ivy Juice Games! Be sure to check out the many awesome games, demos, and sales going on! Now, back to our regularly scheduled programming.VisualsOOMPHI've taken time to add in new effects when scoring, and the effects get bigger the larger your score is for a single hand. There are also more wavy visuals all around to make things more spacey, wavy, you get the idea.ThemesBefore, I had button themes, but they didn't do a lot. Now, themes change the look...
Read full update on Steam ↗Hello!Code for Pins has been converted to support localization. The next step is cleaning up text alignment and finishing up any small translations with miscellaneous text in-game.Bug Fixes:Small bug fix for an error that occurred when expanding a Scoring Hand.Fixed a bug where using the Tarnished Coin gave an error after saving and loading a run.Changes:Added localisation for all pins names and descriptions in game.Reworked back end code on how the game recognizes pins.With this beta update, all main text has been translated (besides tutorial text and miscellaneous text). I'll be doing one final pass and then release the beta out onto the main branch. After that, new content! Be on the lookout for more "dice" and the foundation for an achievement system.Happy rolling! :)
Read full update on Steam ↗Hello! Today brings some small improvements to localization support. More detailed (and accurate) translations are on the way once I've fully converted the system in-game.Patch Notes:GameplayDice (including abilities) are now fully translated for all currently supported languages.Scoring Hands are now fully translated for all currently supported languages.GeneralBuild version has been renamed to a "year, month, day" instead of a "month, day, year" format to make it less confusing (and less regional).That's all for now! Next up are Pins and any other yet-untranslated text. Look for that in the coming week (and then new content!!!)
Read full update on Steam ↗Hello!Today's beta update brings some needed bug fixes to saving, introduces localization support, and adds some new visual flair.Bug FixesThe game now accurately checks the game version, and deletes all save and setting files to prevent any bugs upon starting the game.All options should now save correctly upon exiting the game.LocalizationThe game is partially (and roughly) translated into the following languages:SpanishPortugueseItalianRussianChineseJapaneseKoreanDutchFrenchMy goal is to work closely with translators to make localization perfect in the full release. For now, I will do my best on it. If you would like to help out with any fan translations, keep an eye out for a future update!ContentAdded a base system for screen shake (will be toggle-able in a future update)This is a small update and is not as complete as I wanted it to be, but I wanted to be sure and fix the version...
Read full update on Steam ↗Hello!I've pushed an update out a few days ago to the beta branch, and have made some changes since then. Check out some of the new content in the beta branch below!Accessing the BetaTo access the beta, right click on Diecast Demo in your Steam Library, then click on Betas and then the drop-down menu under Beta Participation. Click on beta - beta build of game for testing and you should be good to go! Note: You may need to delete your save and system files for Diecast for the update to work. I'm working with a system that should hopefully fix this in the future.New Hand: Jackpot!This hand simply focuses on getting three 7s, which is harder than it sounds. It gives 77 points and 7 mult, which increases by 7 points and 7 mult on leveling up.Difficulty TiersThis beta update brings a first pass at introducing difficulty tiers to the game! In the full game, these tiers will be locked at th...
Read full update on Steam ↗Hello,Thank you all for the feedback so far! This update has been a long time coming, and it is finally here! With this demo update you can try out three new hands (Deuces, Fibonacci's Flower, and Flash Card) as well as some reworked visuals and content (hands, all the hands). Check out what's up below!Saving and LoadingThis update finally brings saving and loading to the game! This sets the groundwork for the full release, which will include LOTS of unlockables and achievements. The game now saves after every roll, so you can exit out of the game and come back at a later time. Settings are also saved, though there are a few small bugs to work out.Scoring HandsLet's first look at changes made to hands. Instead of starting with a BUNCH of hands, now you only start with the basics (Pair, Three of a Kind, Four of a Kind, Cast, and Trash). This helps ease in new players so that they focus...
Read full update on Steam ↗Hello high rollers!I've been busy working behind the scenes on some major game systems cough saving and loading cough and I can say that they work and don't break the game! So with that, I can start on new content AND a new demo. What's first, you might wonder? Well, let me show you...Scoring Hands!Hands will be getting a rework in the coming update. I noticed that people (and myself) focus on leveling only two or three hands each run. I also saw some players selling off hands they didn't use (which is a valid strategy!) and focusing on their leveled hands. This update addresses that, and adds more choice for the player.The starting hands are going to be reduced from 8 to 6. Full House and Large Straight are going to be moved to the shop pool, leaving only Pair, 3 of a Kind, 4 of a Kind, Cast, Small Straight, and Trash to start each run. The number of hands you can have will be reduce...
Read full update on Steam ↗Hello high rollers!Today's update brings some small visual changes and bug fixes. You can find them below.Changes:BUILD NUMBER: Build number will now be changed to the current version AND the date of release. I'm updating often enough an incremental change is just silly. So the current build is version 0.8 with changes made 8.18 (August 8th). So, 0.8.8.18!Point tally now has higher increments with bigger space between them, as to avoid 4 minute tallies (Sorry for the player that suffered that one!). Tallying up points should go a lot faster now with giant scores. A new larger point tally graphic has been added so see if you can catch it!Cooldowns for hands and items have gotten a visual rework as shown below:A more general yellow/pink/blue theming is being worked into other parts of the game, starting with text boxes. Keep an eye out!Math icon has been changed to a calculator. After I...
Read full update on Steam ↗Changes:"Go Again" will always appear after beating the first Boss Target.Nerfs:Quantum Die cooldown was increased by 1 roll. It's affect is better than the Silver Coin, yet they had the same cooldown.Bug Fixes:Fixed a rare crash occurring from a value typo.
Read full update on Steam ↗Changes:Gamespeed button moved to optionsShow values moved to optionsEnlarged current dice in play counterNerf:Investment Die now gives less interest when scored. It was too easy to steamroll a lot of money with only one or two of them in play.2% when scored -> 1% when scoredShop rarity will be set to target difficulty to be consistent (for now, until more shops are added).Green (Common Shop) -> Yellow (Uncommon Shop) -> Red (Rare Shop)Bug Fixes:Tarnished Coin would not reset when used, and would stay on cooldown. Now it resets after one hand is played (as it should be).Temporary Die would rarely appear in the shop. It is not welcome in the shop and must go.
Read full update on Steam ↗New:Investment Die and Piggy Bank Die now show a pop up when scored to show their effect.Rework:Tutorial has been changed to end automatically when completed.Starting cash has been reduced to $2, but base cash earned has been increased to $5.Interest calculation has changed to include base cash earned and bonus cash before calculating interest. this should make interest more powerful earlier on.Bug Fixes:Balanced sound effects volumesAdded missing sound effect for pinsD10 and DPercent now show an asterisk showing they have a face with an ability (0, can't be scored)D10 text corrected to be 0-9 instead of 1-10(WIP) Fixed glitch where "Level Complete" screen grew extremely laggy late game due to too many sprites being drawn. This one may need more testing...
Read full update on Steam ↗New:Game got juice. New effects added to scoring hands, dice, and items. More to come!Nerf:Score: Snake Eyes MULT reduced but POINTS increased.1 x 111 to 11 x 11
Read full update on Steam ↗Welcome high rollers!The demo has been out for almost two weeks, and I've been working away daily to add new content and requested features to prepare for Tiny Teams 2025! Here is a comprehensive list of what has been changed or added over the past two weeks.Enjoy playing! I look forward to reading your reviews and your ideas on what to work on next :)0.8.5.633 Patch NotesGeneral:New interactive tutorial to better teach the flow of the game. Added a tutorial option that is always available and no longer mandatory.New pop up effects for dice that are smaller and more readable, showing which die did what.Press ESC key to bring up options menu.Added resolution and window settings to the options menu.Added new font options (player request)New visuals and music for "game over" and “victory” screens.Added "endless" mode option upon beating a run.Dice, Hands, Items, and Bosses:New Dice:Inves...
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
Hello high rollers!0.9.8.5 (Pre-Release) is out with some more changes! NOTE: Updating will abandon any active runs. ShopsNEW Dice Dealer: A shop with six dice, and nothin' else NEW Pin Trader: A shop with eight pins,…
Hello high rollers! (and welcome all you new ones as well!)This demo update adds some small visual changes and bug fixes to prepare for Steam Next Fest. It also features a slightly rebalanced difficulty, boss, and oth…
Hey high rollers! This hotfix is just a quick fix to a soft-lock in the tutorial. Dice should now spawn in correctly! Happy rolling,sofamire
Hello high rollers!I've been working away on two brand new game modes for the full release that have me really excited. With the closed playtest, I've also made some changes to how a Hand's score is calculated and wan…
Hey high rollers! I hope you've been enjoying the demo so far! This update fixes a few small bugs and also reworks the main menu slightly.Main Menu + Game ModesRemoved "100" game mode to rework it for a future demo up…