Store data
- UK price
- £4.29
- US price
- $4.99
- Positive reviews
- 73%
- Total reviews
- 42
- Release date
- 24 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 2 | — | — | 1 | — |
| September 2026 | 2 | — | — | 1 | — |
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| United KingdomGBP · GB | GBP | £4.29 | £4.29 | 0% | £4.29 | No change recorded |
| United StatesUSD · US | USD | $4.99 | $4.99 | 0% | $4.99 | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Survivor Challenge TD - is a Tower Defense game where you manage a single tower and add upgrades to it. Buy abilities, enhance upgrades, and defeat the boss!
Hold out until the boss arrives and defeat him to complete the level!
Buy abilities to attack enemies
Combine elements to gain maximum power
Find successful combos and builds
Complete levels to unlock new abilities
| # | ||
|---|---|---|
| 01 | ACOLYTE_NAMEACOLYTE_DESCRIPTION | 0.1% |
| 02 | CHALLENGER_NAMECHALLENGER_DESCRIPTION | 0.1% |
| 03 | FIRST_BLOOD_NAMEFISRT_BLOOD_DESCRIPTION | 0.1% |
| 04 | I_WILL_BE_BACK_NAMEI_WILL_BE_BACK_DESCRIPTION | 0.1% |
| 05 | META_PROGRESSOR_NAMEMETA_PROGRESSOR_DESCRIPTION | 0.1% |
| 06 | PYROMANT_NAMEPYROMANT_DESCRIPTION | 0.1% |
| 07 | STORY_HUNTER_NAMESTORY_HUNTER_DESCRIPTION | 0.1% |
| 08 | WILD_HEART_NAMEWILD_HEART_DESCRIPTION | 0.1% |
During Early Access, we fixed major bugs, improved the balance, and added new content. At this point, we consider the game ready for version 1.0.What are our future plans for the game?Fixing bugs as they are discoveredAdding new abilities, enemies, and levelsAdding achievements to the gameWill co-op mode receive further development?We implemented co-op support, but we were not satisfied with it from a game design perspective. To be frank, we have yet to find a promising direction for its development, so it is not part of our near-term plans.Thank you for your support! We hope you have enjoyed the game and will continue to enjoy it!
Read full update on Steam ↗Patch Notes 0.5.2 - Fixed a critical bug that prevented completion of Level 1 - Added sound settings and screen resolution options to the main menu - Fixed visual bugs related to the interface in the tutorial level - Fixed an issue on some devices where ability descriptions were displayed incorrectly
Read full update on Steam ↗The balance of levels has been improved, specifically: Levels 4, 8, and 14 are now more balanced. Some unit pathing issues that caused them to get stuck have been fixed. Pop-up hints have been added to inactive purchase buttons for offensive crystals. Tutorial information has been added to the first level. The ability unlock order for level completion has been revised. Frost Arrow is now available in the fire biome, and Silver Storm has been moved to later stages of the game. Other ability unlocks have also been adjusted for a smoother experience. Abilities rewarded for level completion now include pop-up hints. Plant poison resistance has been reduced. Upgrades are now displayed at the bottom of the screen, and the offensive crystal stats panel is now always visible.
Read full update on Steam ↗2 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
During Early Access, we fixed major bugs, improved the balance, and added new content. At this point, we consider the game ready for version 1.0.What are our future plans for the game?Fixing bugs as they are discovere…
0 positive · 1 negative.
Patch Notes 0.5.2 - Fixed a critical bug that prevented completion of Level 1 - Added sound settings and screen resolution options to the main menu - Fixed visual bugs related to the interface in the tutorial level -…
The balance of levels has been improved, specifically: Levels 4, 8, and 14 are now more balanced. Some unit pathing issues that caused them to get stuck have been fixed. Pop-up hints have been added to inactive purcha…