Store data
- UK price
- £9.59
- US price
- $11.24
- Positive reviews
- 96%
- Total reviews
- 26
- Release date
- 30 September 2026
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Power Network Tycoon is a physics based power grid simulation game where you build and maintain a high-voltage power network. Build power infrastructure, monitor resources, research upgrades, adapt to environmental challenges, keep up with energy demands and protect your island community!
Start small by placing power generators, substations, and power lines. With greater demand brings resource constraints, safety risks, and exposure to natures challenges. Invest wisely in research, upgrades, and safety measures to ensure a stable and efficient power supply.
The game is a modern take on an often oversimplified genre, now with advanced power grid management and industry-inspired simulation mechanics. It uses advanced physics-based calculations found in industrial electrical design software and challenges you to make decisions that reflect industry best practices, built from the ground up to be easy to learn, but hard to master.
You'll be responsible for preventing electrical accidents and protecting your citizens. Assess ground potential rise under fault conditions, measure electromagnetic field strengths, and upgrade equipment to minimize the risk of electrical overloading. Failure to prioritize safety could lead to unhappy customers, outages, and worse!
As the island community grows, your expertise running the Power Grid will be put to the test. You'll have the opportunity to upgrade and expand your network by building new power generators, power lines, substations and supporting infrastructure.
Mother Nature can throw unexpected challenges your way, but as a resilient Engineer, you're always prepared. Storms, heatwaves and other extreme weather events will put your skills to the test. Upgrade your infrastructure, strengthen power lines and monitor the weather to mitigate the impact of these natural disasters. Balancing resilience and costs is crucial as you work to keep the lights on.
Every decision shapes how your network performs under pressure, how your power infrastructure holds up over time, and how your community grows. Plan carefully, think like an engineer, and see if your grid can stand the test.
| # | ||
|---|---|---|
| 01 | Start First IslandBegin work building the electrical network on your first island | 76.3% |
| 02 | Population ControlElectrocute a member of the community | 46.7% |
| 03 | TelegramSend a community notice to your island | 40.3% |
| 04 | Big GDPReach a GDP of $10M | 38.1% |
| 05 | Amateur ResearcherResearch one or more levels for each asset | 24.5% |
| 06 | EMF ShielderInstall an EMF shield to control dangerous fields | 21.9% |
| 07 | Solar MasterResearch and build a Solar Panel | 19.6% |
| 08 | Oily PurchaseOrder in $10k of oil | 18.7% |
| 09 | Over 9000Give a community building a greater than 9,000V wakeup call | 14.7% |
| 10 | Connect 100Connect 100 loads to your network | 14.6% |
| 11 | ArchivistHandover and archive a map | 14.1% |
| 12 | Voltage ReducerReduce the voltage (EPR/GPR) at an asset to a safe level | 13.5% |
| 13 | That Was CloseSave someone's life by warning them of an upcoming hazard | 13.1% |
| 14 | Bigger GDPReach a GDP of $50M | 11.8% |
| 15 | Power FactoredBring the power factor to unity using a capacitor bank | 11.3% |
| 16 | Complete AcademyComplete Power Network Academy | 11.2% |
| 17 | Hardcore ModeUnlock hardcore missions mode | 8.6% |
| 18 | Biggantic GDPReach a GDP of $100M | 6.2% |
| 19 | Very Oily PurchaseOrder in $100k of oil | 5.9% |
| 20 | Wind MasterResearch and build a Wind Turbine | 5.6% |
| 21 | Substation BurnerOverheat a max rank substation | 4.5% |
| 22 | Oil TraderSell $10k of oil | 3.5% |
| 23 | Grid Battery MasterResearch and build a Grid Battery | 3.0% |
| 24 | Master ResearcherResearch all possible upgrades to assets | 3.0% |
| 25 | Inverter MasterResearch and build a Grid-Forming Inverter | 2.7% |
| 26 | Tariff MasterHave a daily revenue of $500,000 from tariffs | 1.8% |
| 27 | Survivor 100Reach a GDP of $100M without any deaths | 1.2% |
| 28 | 4x Power UpHelp the Regulator with their big request | 1.0% |
| 29 | Beat Your CompetitionSuccessfully protect an island | 0.7% |
| 30 | Green CityGet a Renewables Bonus of over 9% with a Customer Score of over 90% and GDP greater than 50M | 0.7% |
| 31 | Uranium FeverSuccessfully energize a nuclear power plant | 0.7% |
| 32 | Biggerist GDPReach a GDP of $500M | 0.6% |
| 33 | Conductor BurnerOverheat a max rank conductor | 0.4% |
| 34 | Generator BurnerOverheat a max rank generator | 0.4% |
| 35 | Hardcore 100Reach a GDP of $100M in hardcore missions mode | 0.4% |
| 36 | MeltdownDestroy a nuclear power plant | 0.3% |
| 37 | Power Network TycoonUnlock all game modes | 0.3% |
Final Release And Exiting Early AccessPatch v1.0Power Network Tycoon has officially reached V1.0!After more than four years of development, this update marks the final release of Power Network Tycoon. Alongside the full release, Patch v1.0 includes a range of new features, quality-of-life improvements, balancing changes, performance improvements and bug fixes.New Features & GameplayAdded pedestrians to the city. Pedestrians also interact with events such as rain and electrical faults.Added the ability to buy an emergency oil drop if you don't have enough money, provided you aren't playing in hard mode.Added shortcut key (usually the CTRL button) plus clicking a substation with a tripped circuit breaker (e.g. overcurrent protection) to close the circuit breaker.Boost Points, which speed up new games' starting progress, now have an additional $10,000 and 1 Science Point to choose from (...
Read full update on Steam ↗Power Network Tycoon will officially leave Early Access and launch into V1.0 on September 30 after more than four years of development.I’ve been working on the final update for quite a while and I’m looking forward to finally showing you the final product.V1.0 brings a range of new features, improvements and fixes including pedestrians that react to events such as rain and electrical faults, clearer visuals when building and inspecting grid connections, improved inverter behaviour and save-game reliability, new shortcut controls for substations and circuit breakers, better graphics and performance and plenty of smaller UI/tutorial/quality-of-life improvements throughout the game.If you haven’t played yet, you can also try the browser edition demo here: https://davidmadethis.itch.io/pnt-web-edition-demoThanks to everyone who has played the game, reported bugs, suggested features and su...
Read full update on Steam ↗This update features the following changes:- Added Power Network Academy. A set of interactive modules to teach some basics before going into the game, but different to the tutorial which is more game focused rather than theory focused.- Added achievement related to Power Network Academy- Added further error protection and logging for save/load functions- Added 'Ignore Gamepad' checkbox for players with gamepads they don't want to use but also don't want to disconnect (eg steering wheel)- Added to gamepad/Steam Deck/handhand game wheel for more selections and better UI. Gamepad users also have the cursor return to the center of screen (better for placing assets) if for some reason they used the gamepad with a mouse at times. Opening the selection wheel also slows game speed to 'very slow', giving time to interact with the selection wheel but also a feature that may be rolled out furth...
Read full update on Steam ↗This update features the following changes:- Added two new graphs to the power study tool. A graph of the power generation vs power demand and a graph of the percentage of power coming from renewables.- Community Satisfaction now has colors to match some of the background code works, encouraging the behaviour to progress the game. = 99% is green which greatly increases city growth rate.- Modifications to how window lighting works to improve performance. Added an intermediate lights changing (eg start or ending night) visual of building-at-a-time instead of building window-at-a-time switching, meaning less steps to transition lights. Ultra graphics setting is the only level now showing window-at-a-time switching.- Default FPS is now 60 rather than Unlimited to reduce producing more frames than needed (eg excess computer heat, particularly in menus).
Read full update on Steam ↗This update features the following changes:- Significant translation improvements including font fixes- Screen edge panning now added, allowing cursor placement on a screen edge to move camera. Toggle to enable/disable in settings menu (won't work in gamepad mode).- Added space below Connect buttons to make it clearer they are usually the buttons you will press- Power study UI now fits nicer on some of the less common narrow screen ratios- Power study now also includes renewables asset information- Delayed a "Power Quality" tutorial popup to not show when you click your first house to connect (information overload)- Graphics settings default for new players now includes Tilt-shift and Window lights visible
Read full update on Steam ↗This update features the following changes:- Added OpenDyslexic font as an option- Added brief 5 second videos to a few of the starting in-game tutorials as a visual for the tutorial text- Added blinking red arrow pointing to Oil Market when oil supply is low or empty- Fixes to some text size to better fit some fonts/localization- Performance optimizations
Read full update on Steam ↗This update features the following changes: Fixed bug that allowed upgrading beyond the max limit for poles, causing an error when loading the save game. Added additional related error logging.
Read full update on Steam ↗This update features the following changes: Fixed bug preventing sound volume being saved correctly. Fixed bug for text tips on the Nuclear Reactor not fitting within the UI for some languages. Fixed bug where players could sometimes build multiple of the same asset on top of each other if clicking fast enough (it was fun while it lasted). Renamed "Gamepad" section of the settings menu to "Controls" to be more general. Added a final message at the end of the interactive tutorial on how to start playing the game.
Read full update on Steam ↗This update features the following changes: Fixed bug that could create a much longer loading screen if saved while there are two separate networks. Improved error reporting during game loading
Read full update on Steam ↗This update features the following changes: Added info button next to "Load Retention" on the play menu to explain it's meaning. Improvements to management of network status updating after running out of oil Fixed bug where load connection applications can be shown from previous games Added option in settings menu to not store/calculate graph data (better performance)
Read full update on Steam ↗This major update includes changes, optimizations, bug fixes and massive update to the endgame content. The following is a summary of the update's contents, without giving away spoilers.Massive change to how the end-game gameplay works including new objectives, resources, functionality, game modes and challenges. These are spoilers, so no details will be provided.5 new Steam achievements to unlockAdded dropdown setting for choosing framerate limit (applied when v-sync is not enabled)Added shortcut for holding Ctrl + clicking (or equivalent for gamepad) to repair failed assetTermite mission will better randomise which pole is chosenAdjustments to volumes of some sounds, particularly if played in UI rather than normal gameplayOptimization for the procedural generation code related to the environment/mapOptimization in star movement codeOptimization improved for loads switching between p...
Read full update on Steam ↗Fixed bug where finishing all research options (demo or full game) should change the research menus text to say it's complete. Tweak to how faults occur regarding game speed when using the toggle to not View Faults (in the settings menu. Fixed bug with sun-setting showing light on trees for a split second after it set as well as matching rotation of stars with sun. Literal Easter eggs removed Other minor tweaks and bug fixes
Read full update on Steam ↗This update features the following changes: Fixed issue where on a loaded game, its possible to have two assets with the same name. This only causes issues when trying to adjust their earthing/grounding and is fixed if the player tries to rename the asset, as uniqueness is then checked, but is now checked by default. Linux users will now be using the Vulkan renderer by default, which will fallback to OpenGL Core if it fails (using the Unity automated graphics API). This order was previously reversed but should have better compatibility with newer cards. Game save files, progress and settings are now forced to store in "Power Network Tycoon_Data\SavesDir". This change should only affect some Linux users (who may have had issues with Steam Cloud saving). If your game settings or game saves have disappeared, move them from the old directory to the new one. Added toggle to disable "View F...
Read full update on Steam ↗This update features the following changes: Fixed bug related to satisfaction debuffs for loads not connected during extreme weather events. Debuff now will not be added for special loads (such as oil pumps). Fixed price of wind turbines to now charge the correct amount shown
Read full update on Steam ↗Gameplay starts off slower, with one load asking to be connected at a time until map has atleast 10 loads. This helps new players learn the basics first. Similarly, maintenance costs won't occur until the first 10 loads arrive, to offset the lost revenue from slower load connection. There is no slow start for Hard mode. Cyclones can no longer trigger for earlier in the game unless playing in Hard mode. You can no longer rename an asset to the same name as another asset. This prevented you from changing selected asset when modifying EPR/GPR. "Power Factor" text will now change to the appropriate localization
Read full update on Steam ↗This update features the following changes: Fixed error where if player played the interactive tutorial first, their research panel during normal gameplay modes will show buttons as non-interactable. The button for unpausing from the tutorial window is removed if using gamepad (only allowing the "unpause and close" button). Changes to Steam Input reconfiguring. Ongoing work to allow reconfiguring of gamepad/Steamdeck controls within Steam's API (shouldn't affect keyboard/mouse users)
Read full update on Steam ↗This update features the following changes: Improvements to gamepad navigation when interacting with input fields. Bug fix allowing gamepad to progress through interactive tutorial for panning camera view (eg when Q and E are normally pressed for keyboard). Lowest camera height allowed while using gamepad is now slightly higher, as issue occurred when very close to the ground related to how camera pitching occurs (which also caused a bug when UI zoomed in on a location). Minor other gamepad tweaks which improves the game for gamepad and handheld (Steamdeck) users. Added fix to extremely rare bug that stopped placement of assets until game was restarted. Made power requirement for an end game objective ~10% less.
Read full update on Steam ↗This update features the following changes: Fixed bug that forced only one mission to be called (Tech Expo) and less often. Added text above buildings for their power factor when placing capacitor banks, making it easier to know where capacitor banks are needed. https://i.ibb.co/nz9jCGP/cap-Bank-Text.png
Read full update on Steam ↗This update features the following changes: Tilt-shift toggle and Window lights toggle in the settings menu are now saved between game sessions. Fix to allow achieving the "Over 9000" achievement. Mouseover text box in the earthing modification screen is now not shown when on mouse is over side panels. Minor localization changes.
Read full update on Steam ↗This update features the following changes: Slow down placement of new Loads if player has failed assets and not in hard mode Cyclone related mission will not occur if not allowing extreme weather Prevent two UI popups at once that can occur when placing a special Load like an oil pump Fix bug where a Load could be placed overlapping with a Wind Turbine or Grid Battery under some circumstances Improved visuals for smoke shown while there is fog Transition between music tracks is now smoother Minor optimizations of Load mesh
Read full update on Steam ↗This update features the following changes: Buttons currently flash to give the player an alert, such as a Load needing connection. They are now a more obvious red color. Missions button flashes red every 30 seconds realtime when there is a mission active (including ones without timers). Popup tip added for Research panel to suggest Conductors as the first upgrade. New players will find it easier to progress if this upgrade is chosen first. Added option to get inverter achievement when upgrading instead of just building an inverter
Read full update on Steam ↗This update features the following changes: Fixes to bugs related to phase currents showing as "0" after running out of oil Added new alert for demand increase event
Read full update on Steam ↗This update features the following changes: Fixes to bugs related to renewables such as researching inverters and UI Fixes to localization Lightning and lightning protection now possible with Energy Hub Substations
Read full update on Steam ↗This update features the following changes: Huge update in content to add Renewable Energy. This includes Solar Panels, Wind Turbines and Grid Batteries. These connect to Inverters, which themselves connect to an Energy Hub Substation. Some of these are unlocked through game progression. The interactive tutorial has been updated to include an introduction to the new Renewable power assets. Shortcut method for placing poles now also attaches the next conductor to the new pole Assets or environmental objects now show as red when they are obstructing the placement of a new asset Many tweaks to performance, UI and gameplay
Read full update on Steam ↗Phase 2: Early Access Update Over the past few weeks since our last major update, we've been working with players to address key areas to improve gameplay including the following: Added land reserve function Added street lights to replace individual house lighting Added new missions Added oil resource management and oil pump jacks Added new biome environmental assets General improvements with gameplay, visuals, UI and performance Within this update there are also changes to the following: Added new feature to finish map plays and unlock new content. 'Final Network Audit' from the in-game menu will allow you to get a score for your map and archive it. Archived maps can be viewed from the main menu. Tweaks to UI including scaling to better fit different aspect ratios Fixes to localization Added Steam Achievements. 26 initial achievements added. Easy difficulty no longer disables advance...
Read full update on Steam ↗This update includes the following changes: Added emergency oil air drop feature for instant oil delivery at a high cost Fixes to EMF shielding calculations EMF shielding UI now has a 'prefab' option for a pre configured shield placement Fixes to localization and other minor bug or visual fixes
Read full update on Steam ↗This update includes the following changes: Added Oil Pump Jacks to extract oil for use on your electrical network. They will appear at different locations on the map as oil is discovered. They won't pay the player for electricity used, but will give you oil. EPR screen UI cleaned up slightly and "?" symbol most consistent coloring Tilt shift blur added, with toggle and slider to adjust in the settings menu Performance tweak in renderer Doubled distance camera can zoom out https://i.ibb.co/QkZgjKH/birds-eye-view.png https://i.ibb.co/7JNhv5T/oil.png
Read full update on Steam ↗This update includes the following changes: All research buttons are now shown in demo, but not all interactable Changes to simulations for current passed between Power Generators, Conductors and Substations Added random selection of living and dead plants/trees/objects to each map for more variety Fixed z axis fighting of expo building on desert map Fixed issue that made the first few roads that spawn become surrounded by buildings, stopping roads from expanding neatly. https://i.ibb.co/V2wrSDP/image.png
Read full update on Steam ↗This update includes the following changes: Oil resource management. Big new features around oil use, storage, purchasing and selling. Oil market prices fluctuate and can be affected by the regulator or other events. Upgrades to oil storage available as with other upgrades research. Fixed game unpausing when in EMF shield modification screen The tick, X, ! and ? symbols no longer cast shadows Fixed error where roads loaded may visually overlap (z-fighting) Window UI scale and top/bottom UI scale are now saved between play sessions. Changes to research times Changes to cargo boat timing and docking location Improved performance when playing at below normal game speed Limits for power generators introduced, increasing with upgrades. 1 on rank 1, 2 on rank 2 and 3 on rank 3. Fix to how often payments for power use occurs and changed default to $0.4, with a max of 0.6 for electricity tari...
Read full update on Steam ↗This update includes changes to the following: Fixed street light locations when road configuration changes Fixed a few translations/localizations Fixed Mac OS launcher issues (incorrect app launcher name) Fixed issue with running two separate networks, not showing alert under certain conditions
Read full update on Steam ↗This update includes changes to the following: Performance increase by replacing building lights with street lights (buildings still have window 'lights' which are glowing yellow material). Street lights use baked lighting and different timer to building lights. Street lights are supplied by substations (currently not drawing power, but will turn off/on depending on if a nearby substation is energised). Lowest graphics setting will use no street lights. Two new missions Can no longer Ctrl connect (shortcut) a load to a substation that is not energised. Can also now Ctrl connect a load that has power issues (substation failure or disconnection) to a nearby operational substation Blinking '?' and '!' now use real time rather than game time, so they will appear to blink even with super slow gameplay mode New load placement is slightly slower (~15%) Skybox colours tweaked and code slightl...
Read full update on Steam ↗This update includes changes to the following: Removed old substation UI instances when adding EMF shield (which could cast shadows after closing UI) Fixed bug where IR camera won't show a substation texture if the mouse was over it while IR camera was turned on Added 'Modify EMF Shielding' button to asset modification of substation Can click a load's name under 'Modify Load' within substation UI to zoom in on load location Fixed bug where EPR calculation problems occur when no loads are nearby When equipment failure occurs, camera now rotates to look at fault Missions without timers will start by showing N/A rather than 00:00 Fixed bug that occurs when showing substation information in some of the non-english translations Loads cannot be destroyed if part of a mission Other minor bug fixes
Read full update on Steam ↗Hey everyone, Over the past few weeks since launching on early access, we've been working with players to address key areas to improve gameplay. Below are a few of the signficant changes since first release. Added ability to have multiple generators connected to the network, including both synchronization mechanic for added generators, generator loading sharing and a 'black start' when all generators fail Added more tutorials, including video tutorials to clarify gameplay mechancis Added new shortcut including holding Ctrl + clicking to place a pole while drawing conductors, change a load between substations and connect a capacitor bank Stats tracking between games/maps Improvements with gameplay, UI and performance Within this update itself, there are also changes to the following: Added subtitles to basic training tutorial video (more to come) Modified camera viewing angles to allow...
Read full update on Steam ↗By popular request for a 'pause' button, there is an added 'Super Slow' as a gameplay speed. Previously, gameplay speed was 5x (fast), 1x (normal), (1/5)x (slow) but now included (1/50)x (super slow) Changed tutorial video format from H.264 to instead be webm with video as VP8 and audio as Vorbis, which should stop stuttering as recommended by Unity Smoke appears when destroying assets (eg Poles) Other minor bug fixes
Read full update on Steam ↗New tutorial video for Ground Potential Rise (GPR) Tutorial videos now show within a screenshot of a 3D environment rather than the 3D environtment itself for better performance on lower spec machines Tutorial videos can be accessed from the main main and now also during gameplay Tutorial videos show in the top right 'tips' list with other tutorials Tutorial videos button added when an associated text tutorial is shown Tutorial videos that stream online (all except basic training) now can be either played within the game application or online (Youtube) Play/Pause button added Fixes to EPR moving between assets Other minor bug fixes
Read full update on Steam ↗Additional generators connected to the network now require synchronization (new mechanic, UI etc) Black Start mechanic and UI added for events when all generators fail Added UI for altering load sharing between generators Fixed load not connecting when on the outter ring of the substations range Changed criteria for failing heatwave and coldsnap missions to be around loads losing supply rather than equipment failure Added option to disable power generator load shedding loads when losing reliability Other minor bug fixes Added new advanced training video for the associated new features for multiple generators on the same network
Read full update on Steam ↗- Added support for more than one generator inclusive of mesh network calculation improvements - Improvements in multithread calculations to improve performance - Stringing of conductors will de-select itself if tried to setup connection incorrectly 2 consective time, in case player wasn't aware it was selected - Fixes to resolution and windowed mode selection in settings menu, confusing screen resolution with windowed game window resolution - Scroll bars scroll much faster for menus - 'Funds' visibility added to EPR/GPR menu - UI button 'press' now makes buttons red and 'selected' makes them green. Also now clearer for unselected buttons. - Improved grid snap of power generators - Watching the tutorial video hides a few tutorial popups from showing - Added tips and shortcuts tutorial video (https://youtu.be/ohD43edcAHU) - Holding Ctrl or left trigger (gamepad) while string conductors...
Read full update on Steam ↗- Map 1 water level is now higher with related map changes (looks better for small map sizes) - Added stats tracking, showing inital gameplay achievements on the home screen - Other minor bug fixes - Added support for Mac OS and Linux
Read full update on Steam ↗- Improved end game framerate, where many calculations occur at in parallel - Fix to repair button within Power Study - Minor change to variation of building loads at end game, adding lower wealth loads and neighbourhoods based on building wealth - Loading screen now shows up (and main menu hides) before loading starts for improved UI experience - Minor change to main menu German translations - Other minor fixes
Read full update on Steam ↗8 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Final Release And Exiting Early AccessPatch v1.0Power Network Tycoon has officially reached V1.0!After more than four years of development, this update marks the final release of Power Network Tycoon. Alongside the fu…
Power Network Tycoon will officially leave Early Access and launch into V1.0 on September 30 after more than four years of development.I’ve been working on the final update for quite a while and I’m looking forward to…
1 positive · 0 negative.
This update features the following changes:- Added Power Network Academy. A set of interactive modules to teach some basics before going into the game, but different to the tutorial which is more game focused rather t…