Store data
- UK price
- £7.99
- US price
- Awaiting regional check
- Positive reviews
- 83%
- Total reviews
- 36
- Release date
- 3 November 2026
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The inhospitable open-air prison on the icy side of a distant planet, where the worst criminals are sent with their memories erased. Venture forth and immerse yourself in a dense plot filled with dilemmas and choices that will reveal the different faces of a reality previously unknown as you seek to understand the reason for your own exile.
As a warrior, every battle is also an opportunity to learn. Observe how powerful enemies move, attack, and use their special abilities. By defeating them, you can absorb their techniques and transform them into new special attacks, adapted to your character’s combat style.
Develop relationships with various NPCs; depending on your decisions, some may join your adventure as companions. Switch control between them in real-time, accessing unique challenges and previously inaccessible areas.
Use N'skita Crystals to imbue your equipment with special properties. Insert them into available sockets and witness the results—both in the attributes of your gear (damage type, defense, etc.) and in the visual effects seen in your attacks.
Challenge creatures ranging from native beings of a new planet to genetically modified creatures and even futuristic machines. Encounter creations inspired by mythological elements from various cultures and Brazilian folklore.
Gather and loot resources to be used in crafting recipes that can be completed with NPCs. If managed well, your results can bring advantages to your journey, including potions, food, and even equipment.
Use a combat simulator to hone your abilities. A secret training capsule created so that exiles can secretly increase their chances of survival.
In this Capsule, we’ll have some extra game modes such as:
Wave Survival (solo)
Wave Survival (co-op – split screen)
PVP (split screen)
| # | ||
|---|---|---|
| 01 | First Blood | 41.6% |
| 02 | Defeat 10 Foreman | 33.0% |
| 03 | Komikaska Juice | 11.1% |
| 04 | Defeat 50 Foreman | 8.7% |
| 05 | Double Trouble | 4.3% |
| 06 | Defeat 100 Foreman | 2.4% |
| 07 | Chill Out | 1.7% |
| 08 | Slow And Steady | 0.8% |
| 09 | Actually Pretty Good | 0.6% |
| 10 | Not A Drop Left | 0.6% |
| 11 | Best Defense Good Offense | 0.4% |
| 12 | Mushroom Maniac | 0.3% |
| 13 | Safety First | 0.3% |
| 14 | Drinking Your Troubles Away | 0.2% |
| 15 | Experienced Hunter | 0.2% |
| 16 | Enemy Of Nature | 0.1% |
| 17 | No Turning Back | 0.1% |
| 18 | Scrap Giant | 0.1% |
| 19 | Friendly Neighbors | 0.0% |
| 20 | Memory Collector | 0.0% |
Goldilock One: As Brumas de Jakaíra has finally reached version 1.0. It’s a small sentence for something that has taken up such a huge part of our lives. Development on Goldilock One began in late 2019. Back then, the project was still closely connected to the university environment, bringing together people who were taking their first steps into game development. A lot has changed since then.The game changed. The team grew. And SHED of Ideas was born and grew alongside this journey. Goldilock One is the first original title from SHED of Ideas Games, and over the years, it has also helped shape an important part of what we want to be as a studio: a place where game development and the growth of new professionals can go hand in hand. Many people have been part of this project. Some took their first professional steps here. Others joined us with years of experience behind them. Every on...
Read full update on Steam ↗Summary This hotfix improves audio transitions, introduces the Shock debuff, fixes AI behavior, and includes balance adjustments for equipment and quests. Event Description 💬 Developer Message This hotfix focuses on polishing the gameplay experience with audio improvements, AI fixes, and balance adjustments based on community feedback. Thank you for helping us improve the game during Early Access! 🛠️ Hotfix Highlights 🎵 Audio Reviewed and improved Glacius' (the opening Boss Gorilla) sound effects. Added new ambient music across multiple areas. Fixed issues with transitions between exploration and combat music. ⚔️ Combat & Gameplay Added the new Shock debuff. You can test it against the Basilisk Uvixa. Adjusted armor visual effects for better consistency. 🛡️ AI Fixed the Basilisk's patrol behavior. 🎒 Quests & Balance Rebalanced the Japegua and Teju creature quests: Reduced the num...
Read full update on Steam ↗💬 Developer MessageWe continue working to refine core systems, improve combat feel, and enhance overall gameplay fluidity. This update brings new mechanics, UI improvements, and progression adjustments as we move closer to delivering even more content. Thank you for your continued support!⚙️ Systems & MechanicsImplemented breakable/lockable container system (containers that can be opened via brute force or secret codes)Fixed issue where these containers could lose reference during executionNew Block system for Axe and ShieldNew Defense system for Axe and Gauntlet/ShieldInitial development of the Blizzard SystemGeneral improvements to Buff & Debuff systems⚔️ Combat & GameplayImproved weapon collision capsules for better hit accuracyImproved Dash responsiveness when using GamepadLock-On is now mandatory during the tutorial for better combat learning🤖 AI & CharactersBasiliskImproved an...
Read full update on Steam ↗💬 Developer Message We’re continuing to improve stability, polish core systems, and make the overall experience smoother and more enjoyable. Alongside bug fixes and balancing updates, we’re preparing exciting new content coming soon. Thank you for your continued support!⚙️ General Improvements & SystemsNew Pause System: Music and sound effects now properly pause when the game is pausedImproved lever interaction: Better player rotation and positioning during interactionImproved loot interaction system: Character now rotates correctly when collecting itemsFixed issue where the map would turn completely black in certain areasWaypoints now always appear on the world map, even if the location hasn’t been discoveredMain NPC markers now remain visible on the mapIncreased Rage generation when hitting enemiesNew Dash System: Collision is significantly reduced during Dash, making escapes and t...
Read full update on Steam ↗💬 Developer MessageWe are continuously working to clean up bugs, improve stability, and make the experience more smooth and fun. We’re also excited to bring new content soon, adding more challenges, systems, and fresh experiences to the game world. Thank you for playing and for your continued support! ❤️🛠️ Technical Fixes (Dev)Fixed an issue with the Container Widget that was losing referencesWaypoints are now removed when an NPC is in the player’s PartyFixed a save bug when closing the gate🎮 Game Design & BalancingTranslation fixesComikaska Soup now requires only 1 mushroomRefurbished weapons price reducedBalanced prices of items dropped by mobsGeneral armor balancingAdded more potions to Druvir’s shop📜 Quests & NPCsFixed Druvir’s dialogue persisting after the Poachers questFixed Bryan getting stuck in front of the gateFixed Bryan not appearing during his rescue questFixed an iss...
Read full update on Steam ↗Build 0.71.8 The last one before Early Access ✨ HighlightsChanges to the DASH and JUMP commands based on player feedback; keybinding now works properly for those who want to rebind controls.Adjusted difficulty scaling in the waves of the combat simulation capsule.✨ Next StepsThe scope of the Demo is practically closed. Any further updates will focus on fixes and performance improvements.A Roadmap for Early Access has been created and is available on the Steam page. There you can see everything that’s coming and follow player suggestions that are being implemented.🎮 Improvements and Fixes Implemented in the DemoChanges to the tutorial system to make the Combat Simulation POD Arena easier to understand.Added a combat Poacher in the village with animations carrying feed sacks.Variants of combat Poachers (Poacher with spear and sword).New shop/crafting system that changes according to yo...
Read full update on Steam ↗Build 0.60.1Enemy Wave Combat Simulator Pod – New Features and Fixes✨ HighlightsNew Combat Simulation Capsule: Right at the start of the game, you can now experience what it feels like to play with a full armor set and all crystals at Maximum Tier. The capsule is a clandestine Augmented Reality device, created so that exiles could train, increase their survival chances, and maybe one day challenge their oppressors on fairer grounds.In this mode, sequential waves of enemies are spawned, and the challenge is to see how long you can survive.📍 How to access: A quest has been added right after the training with Edgar. ✨ Next Steps for the DemoThe Demo’s scope is practically closed. Upcoming updates will focus on improvements and increasing the density of the experience.One system still planned for the Demo is the relationship system with one of the village gangs, the “Poachers”, who contr...
Read full update on Steam ↗Build 0.59.0New Features and Fixes✨ HighlightsNew basic player movement with motion matching. This technology makes animations feel more natural and significantly improves the overall gamefeel. Performance optimizations applied across several areas of the game, resulting in a smoother experience for all players. ✨ Next Steps for the DemoCombat Simulation System – Training Mode (Singleplayer) Loot chests with predefined resistance levels: depending on the damage type of your attacks, you may be able to break them open. These chests can also be unlocked with secret codes that you’ll be able to discover in different ways throughout the game. Combat Simulation System – Training Mode (PVP) A new combat style with Gauntlet and Shield is nearly complete. However, it will only be available in the scope of Early Access. Stay tuned on YouTube, where we’ll soon share more content about new areas...
Read full update on Steam ↗🛠️ Build 0.57.0 - Patch Notes 👨💻 Dev Team🔧 Improved Edgar’s AI – Adjustments made to make Edgar more responsive and natural.🛠️ Narrative Menu HUD Fixes – Fixed duplicated missions and missing text.🎛️ Settings Menu Overhaul – Improved UI and overall functionality.🪓 Edgar’s Axe Colliders Tweaked – Better hit detection and interaction.🗣️ NPC Movement During Dialogues Fixed – NPCs now remain still when speaking.🎮 Game Design📜 Edgar’s Quest 2 Reworked – Improved flow and narrative clarity.🆕 New Quest Added: Peter – Fresh content now available in the demo!💎 Dungeon Body Loot Crystal Fixed – Can no longer be consumed.🐛 Koxi Uvixa Spawn Fixed – Properly spawning in the intended area.⚰️ Fail-Safe Floor Added in Dungeon – Falling now results in death, as intended.🌍 World Building🌲 Forest Landscape Improvements – Fixed areas where mobs were getting stuck.👣 Footprint Trails Added...
Read full update on Steam ↗🛠️ Build 0.56.1 - Patch Notes🔧 DevelopmentFixed: Counter system adjusted to properly handle cooldown and fury.Visual updates applied to mobs and to Edgar in Quest 1.Added multilingual subtitles to the intro video.Implemented VFX feedback system when receiving damage.Ice and Fire Crystals now feature more noticeable visual effects.Improved animation timing for Edgar’s combos, resulting in smoother combat.🎮 Game DesignNew Lock-On system image added.Added a quest event requiring the use of the Memory Potion at the end of Edgar’s Quest 2.Waypoints updated on the minimap for better clarity.Dialogue texts revised for NPCs Ayana and Severino.Increased HP for early mobs: Komikaska (normal), Uvixa, and Koxi.Focus Slash ability buffed with increased damage.🌍 World BuildingReworked lighting system with new light baking, enhancing visuals across multiple areas.Removed unused landscapes for op...
Read full update on Steam ↗🛠️ Patch Notes - Demo Update🆕 Main UpdatesUI / UX:The active quest display on the player HUD now shows one Main Quest and up to two Side Quests. If more are active, they can be viewed in the Quest Journal.The event log has been repositioned below the minimap and the player’s health indicator.Improved and updated translations.⚙️ Development and Bug Fixes:A random issue where NPCs would get "stuck" or "sunken" into the ground has been fixed by improving the NPC activation method.🌍 World Building:Implemented a tree opacity fade system to reduce camera obstruction in the village's outdoor environment.Removed collision from some trees and smaller plants.🎮 Game Design:Creatures have been rebalanced to increase difficulty.Equipment can now be purchased from Severino’s shop in addition to being crafted.A new hint has been added to the final dungeon puzzle to help solve it.Adjusted Edgar’s...
Read full update on Steam ↗🛠️ Patch Notes – Demo Update 🆕 Main New Features - Party System is fully functional - Local Coop enabled with split-screen support - Remote Play Together is available (for testing purposes) - New enemy added: Koxi Uvixa, a Champion-type enemy ⚙️ Development - Extra version of Urian that was spawning unintentionally has been fixed - Added a pop-up message after defeating FatMaxper (BOSS) indicating the end of the demo experience - Fixed a combo bug with Edgar when playing in local coop - Ragdoll physics added for Urian, FatMaxper, and Edgar - Koxi Uvixa enemy implemented, classified as Champion 🌍 World Building - New light bake for improved visual fidelity - FPS improvements due to optimization of the snow system implementation 🎮 Game Design - Adjustments to Edgar's final quest for smoother experience flow - Improved quest progression flow overall - Updated Target Points to align w...
Read full update on Steam ↗- Quest flow adjustments - Translation improvements - Adjustments to the large in-game menu map (still being improved) - Tweaks to the Party system with a playable NPC companion: This demo includes a party mechanic where the NPC can join you to fight enemies. The mechanic is fully functional, and you'll be able to use Edgar to defeat the BOSS of the demo in the dungeon. We're investigating a random bug where he joins the party "dead." If that happens to you, just restart — we've added an automatic checkpoint so you don't lose progress. This is currently our top priority. - Local COOP Party system adjustments: Although the option is marked as Coming Soon, it's already usable. Just invite a friend and connect a joystick. (When controlling Edgar with the joystick, he isn’t completing combos, although all special moves work. We’ll fix this in the next build.) - COOP Party system via Steam...
Read full update on Steam ↗7 concurrent players — the highest daily peak recorded at that point.
Goldilock One: As Brumas de Jakaíra has finally reached version 1.0. It’s a small sentence for something that has taken up such a huge part of our lives. Development on Goldilock One began in late 2019. Back then, the…
Release date supplied by the Steam store.
Summary This hotfix improves audio transitions, introduces the Shock debuff, fixes AI behavior, and includes balance adjustments for equipment and quests. Event Description 💬 Developer Message This hotfix focuses on…
💬 Developer MessageWe continue working to refine core systems, improve combat feel, and enhance overall gameplay fluidity. This update brings new mechanics, UI improvements, and progression adjustments as we move clo…
💬 Developer Message We’re continuing to improve stability, polish core systems, and make the overall experience smoother and more enjoyable. Alongside bug fixes and balancing updates, we’re preparing exciting new con…