Store data
- UK price
- £29.50
- US price
- Awaiting regional check
- Positive reviews
- 81%
- Total reviews
- 70,950
- Release date
- 7 Jun, 2024
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Built around a mix of intense close quarters fights inside the trench network and longer range engagements across the open areas surrounding it, Trenches introduces a larger battlefield with strong contrast between confined, chaotic combat and exposed long distance sightlines.
Bodycam is the first ultra-realistic multiplayer FPS built to recreate the intensity of real combat. Experience tactical firefights through the lens of a body camera, where every angle you hold, every decision you make, and every bullet you fire can decide the outcome. Miss a check, and you pay for it. No crosshair. No ammo counter. No HUD. Countless hours were spent studying real footage, optics, camera movement, compression, exposure, sound behavior, and combat situations to push realism as far as possible.
Unlike traditional FPS games , where the camera drives the entire experience and floating hands are simply attached to your screen , Bodycam takes a completely different approach.
Your arms, torso, legs and weapon are all physically connected. On top of this, we developed our True Body technology, making every movement feel smoother, more instinctive and more natural. It takes a little time to adapt at first , but once it clicks, your weapon becomes an extension of your body and the line between you and the operator begins to disappear.
Once you've experienced combat this way, there's no going back.
Every reload is driven by a dynamic animation system with separate calm and stressed states. Under pressure, your character can make realistic mistakes , rush movements and struggle to complete a reload, just like a real person would. Instead of playing the same animation every time, we created dozens of unique reload variations and mistakes, making every reload feel different.
Every operator fights differently. Your weapon should too. Build your firearm from the ground up with hundreds of attachments and billions of possible combinations . Whether you prioritize speed, stability, or precision, every attachment changes the way your weapon feels and performs, allowing you to create anything from compact CQB rifles to long-range precision platforms. You define your weapon.
Modern warfare has been transformed by FPV drones. Bodycam faithfully recreates authentic FPV piloting with realistic flight physics, Stabilized and Full Manual (Acro) flight modes , and advanced tuning options including rates, throttle curves, and flight profiles. Deploy FPV drones and reconnaissance RC vehicles to scout enemy positions, gather intelligence, strike targets, and support your squad.
Powered by advanced procedural physics, Bodycam features a Ragdoll Stumbling system that lets operators naturally lose balance, stumble, recover, and react to the environment. Every movement is physically driven, making combat feel more dynamic, grounded, and unpredictable.
Forget full-screen menus. Your tactical tablet is your command center. Access your loadouts, gadgets, inventory, settings, and matchmaking instantly while moving through the Bodycam Shooting Range HUB. Customize your weapons, test new builds, practice your shooting, fly FPV drones, or simply spend time with other players, all within a seamless in-game environment.
Wingman is a tactical 2v2 Search & Destroy mode where communication, positioning, and precision decide every round. There are no hero abilities, no killstreaks, and no movement exploits. Victory comes from teamwork, map knowledge, and clutch plays alone.
Whether you enjoy competitive tactical gameplay or fast-paced firefights , Bodycam offers a variety of experiences. Fight for every round in 2v2 Wingman and 5v5 Body Bomb , jump into the chaos of Team Deathmatch , Deathmatch , Hardpoint , and Gun Game , or survive relentless zombie hordes in co-op.
Fight against relentless hordes of infected in an immersive, round-based co-op Zombies mode across multiple unique maps. Manage your ammunition, explore dangerous environments, unlock new areas, restore power, and survive increasingly deadly waves as the infection spreads.
Fight across highly detailed environments inspired by or replicated from real-world locations , from CQB buildings and forests to abandoned hospitals and trench networks.
An advanced audio system built around realism and immersion. Real-time sound propagation, realistic reverb, occlusion, and spatial audio let you hear the battlefield as it truly unfolds, turning every sound into a tactical advantage.
Major updates continue to expand Bodycam with new technologies, maps, weapons, systems, and gameplay improvements shaped by community feedback.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Bodycamzombie | 19.7% |
PATCH NOTES #6Stability & FixesFixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman.Improved match reliability around host migration player limits.Fixed several weapon-state issues related to ammo visibility, reloads, swaps, and dropped weapons.Fixed the Film Grain setting not being applied properly.Progression & UIIncreased the Reissad Points cap to 50,000.Added UI indications when players reach the maximum Reissad Points cap.Fixed player count refresh inconsistencies in the server browser UI.Anti-AFKImproved AFK kick notification reliability.Weapons, Animations & EquipmentFixed bolt-action weapons sometimes stopping their reload due to running out of ammo in the pool.Fixed bolt-action weapons with a full magazine blocking other actions after reload.Improved bullet visibility logic so ammunition displays...
Read full update on Steam ↗PATCH NOTES #5What the team is focused on Our main focus right now is bringing back the ability to queue together and play with friends more easily. This is not a simple fix to re-enable: the party system is being rebuilt on top of a new connectivity layer, and that rework also has implications for the anti-cheat. It takes time, but the team is fully focused on it and we will keep you updated as it progresses. In the meantime, part of the team keeps working on the fixes and improvements we can ship to you right away. Here is what is in today's patch. Anti-AFKAdded the first implementation of an anti-AFK system.Note: This is the first raw implementation of our anti-AFK system. It is intended to detect genuinely inactive players and move them back to their lobby, helping keep active matches cleaner and more reliable.Settings & UIConverted the Film Grain setting into a toggle.Reduced the...
Read full update on Steam ↗PATCH NOTES #4Input & KeybindingsReworked keybinding conflict handling to make input rebinding more reliable.Split perk inputs and character inputs into clearer dedicated keybinds.Fixed several incorrect keybinding conflicts.Cleared outdated saved keybinding data to prevent stale input issues after the input changes.Note: Some modified keys may need to be rebound.Match Flow & Game ModesImproved team balancing at match start.Improved rehosted match behavior so previous host party settings are preserved until the next travel.Fixed a Wingman client-side defuse issue.Fixed an issue that could allow unintended object spawning.Loadout & CustomizationImproved barrel pivots and socket setup.Adjusted M4 barrel sockets.Fixed F88 optic aimpoint alignment.Fixed EOTech optic socket setup.Improved grip sizing and corrected JAWS barrel grip pose.Fixed Pyramid upper barrel rotation.Improved RC Car te...
Read full update on Steam ↗PATCH NOTES #3 Hi everyone,Earlier today, we identified a way for a session host to remote crash other players’ games by spawning hundreds of entities. We have banned the players identified as abusing it and released a patch addressing the issue in this latest update. Why didn’t we communicate immediately? We wanted to establish the facts before making a public statement. We contacted the players involved, investigated the reports, and reviewed our network code to understand how the exploit was being used. This took the entire day, and during that time, we could not confidently confirm or dismiss the claims circulating online.So far, the only confirmed use we have identified is a host causing other players’ games to crash within their session. After contacting players and investigating the reports, we have found no evidence that this exploit has been used for any other purpose or to a...
Read full update on Steam ↗PATCH NOTES #2 Progression & Rewards • Increased Reissad Points gain multipliers across game modes: • Gun Game: +25% • Team Deathmatch: +50% • Deathmatch: +50% • Hardpoint: +75% • Wingman: +100% • Versus: +100% Loadout & Customization • Updated the Glock Ifriee and Harvos presentation. • Updated the default reticle setup. • Fixed several broken or incorrect weapon, attachment, and equipment meshes, including issues affecting the Glock, AKS-74U, MP5, RaiderX, SVD, weapon lights, magazines, and Sentinel parts. Audio • Moved Hardpoint capture audio cues back to the UI audio slider in the options. • Boosted Hardpoint win, loss, and contest audio feedback. • Slightly adjusted the pitch of Hardpoint loss and contest feedback. Maps • Fixed several Lobby visual issues. • Replaced deprecated glass materials in the Lobby. • Fixed awkward reflections on reinforced glass. • Adjusted local Lobby l...
Read full update on Steam ↗Patch Notes · V0.8 #1 Settings & ControlsAdded an individual player mute button.Added a DLSS Multi Frame Generation setting.Added a Film Grain setting.Added the ability to clear keybinds.Improved key conflict handling.Fixed incorrectly detected keybind conflicts.Fixed an incorrect description when rebinding keys.Fixed tablet inputs being consumed by gameplay controls. Match Flow & Game ModesIncreased score limits:Team Deathmatch: 50 → 75 kills.Deathmatch: 30 → 40 kills.Reorganized the map list, with Trenches now appearing first.Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.Fixed a client-side Wingman defuse issue that could cause a softlock.Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was re...
Read full update on Steam ↗A Message from Luca, Léo & the Reissad TeamFirst of all, thank you.This update is very important to us. It marks the transition from a game we developed as two brothers in our bedroom, driven purely by passion and built through years of late nights, into something much bigger.When Bodycam launched in Early Access in 2024, you trusted us. You played the game, loved it, and asked us to take it to the next level. Our dream was always to build a real game studio around that ambition, and over the past year, that is exactly what we have done.We have surrounded ourselves with incredible people. At the heart of the studio is a young, creative, and ambitious team of passionate specialists. Many have not come from large studios or been shaped by the usual way the industry approaches game development. They bring fresh ideas, high standards, and the same passion that brought us here in the first...
Read full update on Steam ↗The Locked and Loaded update officially releases today at 17:00 UTC. We cannot wait to see you in the trenches. Check out our latest compilation video !
Read full update on Steam ↗Playtest Best Moments We are excited to share a compilation of some of the best moments from the recent Locked & Loaded Playtest. Thank you again to everyone who took part, shared feedback, created content, and helped us test the update. We were incredibly happy to welcome so many of you, and we are still sorry to everyone who was unable to join this time. Locked & Loaded releases tomorrow, September 2 at 17:00 UTC We cannot wait to see you in the Trenches.
Read full update on Steam ↗Devlog #4 is Out Now | Player-Driven ImprovementsThis one is a little different. It is less about flashy new gameplay features and more about all the improvements you, our community, have been asking for. Of course, this subject is almost endless. There are still many things we wanted to include but simply did not have enough time to finish for this update, but this is already a huge step forward compared to the original game. Tomorrow, some of you will finally experience the update two days early! This beta will help us identify and fix the most important issues before the full release. With an update this big, expect some bugs and thank you in advance for helping us find them! 🎥 Watch Devlog #4 In this episode, we showcase many of the community-requested improvements included in the update, including:Quality-of-life improvements across the entire game.Gameplay balancing and weapon...
Read full update on Steam ↗Devlog #3 is Out Now | TrenchesThe third Devlog for Bodycam's next major update is now available.This time, we're taking you inside Trenches, a brand-new battlefield built for Bodycam's biggest update yet.🎥 Watch Devlog #3 In this episode, we explore the design, gameplay, and technology behind our newest map, including:A large battlefield combining close-quarters combat with long-range engagements.Extensive trench networks, underground tunnels, and multiple tactical routes.Dynamic weather and lighting scenarios that change the atmosphere every match.New points of interest, including ruined compounds, forests, and a central church.Dedicated areas designed for FPV drones and RC cars.The creative process behind building one of Bodycam's most ambitious environments to date.Trenches has been designed to offer a wide variety of combat situations, rewarding teamwork, positioning, and tactic...
Read full update on Steam ↗Devlog #2 is Out Now | Sound DesignThe second Devlog for Bodycam's next major update is now available.In this episode, we take a deep dive into one of the most ambitious parts of the update: the complete overhaul of Bodycam's sound design.Audio plays a critical role in every firefight. Whether you're locating enemies through footsteps, identifying the direction of incoming gunfire, or reacting to explosions in nearby rooms, every sound can change the outcome of a fight.🎥 Watch Devlog #2 In this Devlog, we explain how we've rebuilt Bodycam's audio from the ground up, including:Our new Organic Reverb system, which analyzes the environment in real time to generate natural reverberation.Realistic sound propagation through corridors, rooms, stairwells, windows, and open spaces.Improved vertical audio, making it easier to determine whether enemies are above or below you.Completely reworked...
Read full update on Steam ↗Devlog #1 is Out Now | Animation & Loadout The first Devlog for Bodycam's next major update is now available.This marks the beginning of a four-part series where we'll take you behind the scenes of the biggest update we've ever built for Bodycam.🎥 Watch Devlog \In this first episode, we dive into several of the update's biggest additions, including:A complete overhaul of our first-person animation system.A new stress-based reload system with multiple animation variations.Procedural weapon positioning to make every reload feel unique.Magazine checks, weapon inspections, and countless new immersion details.The new Loadout & Weapon Customization system with hundreds of attachments.Our in-game tablet, replacing traditional menus while keeping you immersed in the world.The introduction of tactical gadgets, including FPV drones and RC cars.More Devlogs Coming SoonThis is only the beginning...
Read full update on Steam ↗BODYCAM v0.8: LOCKED & LOADED RELEASE DATE & DEVLOG SERIES Hi everyone,We're excited to officially announce that Bodycam Major Update v0.8: Locked & Loaded will release on September 2, 2026.This is by far the biggest update we’ve ever created. It introduces new gameplay systems, technologies, animations, audio, maps, progression systems, and much more.Thank you for your patience!We know this update has taken longer than many of you expected, and we understand the frustration that came with the delays and the quieter periods over the past few months. You were waiting for clear news, and we wanted to make sure that when we spoke, we could do so with real progress and a date we could stand behind.What began as a major content update gradually became a much broader overhaul. Over the past year, Bodycam has grown from a project created by Luca and Leo into a full development studio, with a...
Read full update on Steam ↗Greetings, Operators,TIme for another patchnotes, based on your feedback. Keep them going, let us know if it has helped as well, if you were encountering these issues. VillageGlobal optimizationLighting optimizationMines: performance optimizationFixed multiple invisible walls & collisionsModified some zombies spawnersNanite & Raytracing improvementsMissing snow fixed on several spots Global Disabled a "VHS" UI effect that was causing the game's color to be very flashy while opening the tabFirst boot resolution issues fixedCheers!Kane, out.
Read full update on Steam ↗Greetings, Operators,We’re happy and excited to bring you the Patch Notes #2 for the Major Update! We’re aware that there is still more improvements to bring to Village, and the team is working hard on it. With further ado, let’s deep dive on what these fixes are bringing to Bodycam.Kane, out.HOTFIXZOMBIEASYLUM MAP: Random Shotgun spawning client-side only: you should now be able to pick up the weapon properly.Zombies should now properly display their wounds VILLAGE MAP: if your host is more than 200 meters away, you will be able to be killed by zombiesZombies Skins should by displayed properlyVILLAGE MAP: the sky is now working properlyAUDIOZombies footsteps should be properly spatializedDuboc House door sound has been fixedUI/UXAddition of a “Leave Lobby” button to the “Map Vote” screenPrivate lobby should now remain closed to random playersGAME MODERank points should be gained prop...
Read full update on Steam ↗Greetings, Operators. First, we wanted to thank you for taking the time to play our latest Major Update. And even more to take the time to report bugs and issues, it really helped the dev team. To our new soldiers: welcome. To our veterans: thank you for your patience. We’re introducing today our first patch notes for this update. The major issues have been addressed and we’re focused on fixing the remaining ones. In the meantime, please keep reporting issues or confirm that the patch has been helpful for you.Thank you!HOTFIXGRAPHICSThe grain effect now turns off properlyShadows are now displayed properly, player will be prompted to deactivate DX11 if they’re using itFlashlight brightness has been fixedThe menu time & brightness cycle (main menu switching from night to day and lighting fading to dark) is now working properlyRUSSIAN BUILDING: cubemap in the bathroom next to starwell is...
Read full update on Steam ↗The Major Update & ZombiesHey everyone,We’re really happy to be back with this new update. Thanks again for your patience, we know it took some time, but we wanted to push as much as possible to deliver something truly solid and meaningful for the game. WATCH THE TRAILER HERE Quick Recap on the Update! For those who may not have followed all our recent communications: since the launch, the team has grown a lot and we’re now over 100 passionate people working on Bodycam!We recently released a devlog showing a lot of upcoming features. Some of them are included in this update, others aren’t here yet, and that’s completely normal. We’re now working on several updates in parallel, so some features will arrive in the next major update.If you want to get a preview of what’s coming, you can rewatch the devlog, especially Part 2: 🔗 We’ll also release a new devlog soon focused entirely on the...
Read full update on Steam ↗Hey soldiers, we’ve got two high-priority missions. - First, be ready tomorrow for the major BODYCAM update. It brings a brand-new zombie map, a new multiplayer map, tons of polish and fixes, and a full rework of the game’s visuals and realism. The trailer will be available through this link: - Second mission, just as important: nominate BODYCAM for the Labor of Love Award. This category celebrates games that are constantly improved and supported over time by a committed team. If you have any doubts about whether we qualify, just refer back to Mission One as proof enough. Make us proud, soldiers.
Read full update on Steam ↗Dear Operators,As we’re heading toward one of the key milestones in Bodycam’s journey, we wanted to take a moment to keep you in the loop.The Halloween Update has grown far beyond its initial scope, and will now become a Major Update.What started as a themed patch turned into something much larger: a foundation for the future of Bodycam. It’s not just about adding a new map or fixing a few long-awaited issues. It’s about building the base that will allow the game to reach its full potential.Until recently, the team was very small, and there’s as much workload that you can take as human beings. Over the past weeks, we’ve welcomed new programmers, artists, and an audio designer, taking the time to align everyone around shared workflows. The result: a stronger, faster, and more cohesive team that’s been pushing hard to deliver an update worthy of your expectations.We’ve also migrated Bod...
Read full update on Steam ↗🔧 Roadmap Update – Optimization, Loadout, Zombie & More Hi everyone, We’re kicking off a new format here on Steam: regular updates on our roadmap progress. We usually post dev leaks (images, info, early previews) on our official Discord, but since not everyone is there, we’ll now keep you updated here as well. 👉 Click here to view the full roadmap ✅ Optimization & Game Polish Part III This part is being handled by a specialized team, and they’ve already delivered key updates: DLSS integration Performance and stability improvements Polish passes across various systems However, this section is still ongoing. Part III : A major VRAM optimization update is coming soon — it should significantly improve performance across most setups. 🔧 Loadout & Weapon System – Our Current Focus This is what our main team is working on right now. We’re building a completely new loadout system, featuring...
Read full update on Steam ↗Bodycam – Hotfix V0.1.4.1a • Bug Fixes & Cleanup ⚠️ QUICK HOTFIX NOTICE This hotfix addresses several gameplay, UI and spawning issues reported after the latest update. Patch Notes Fixed “Free cam” issue while playing TDM in Backrooms Fixed zombie rounds not starting Adjusted fall-damage sensitivity (was too strict) Fixed hosts being removed from the scoreboard Fixed hosts not spawning with weapons Resolved kills sometimes not counting Removed FAL skins that appeared in operator-skin selection Fixed occasional T-posing Fixed Season Rewards not displaying Fixed weapon/character skins not displaying in matches Fixed round-end screen showing “Round lost” twice Removed black mold from BombHouse Fixed zombie instant-kill bug Thanks for the quick feedback!.
Read full update on Steam ↗Bodycam Update V0.1.4.0 ⚠️ IMPORTANT NOTICE Note: This is Part I of our optimisation updates! DLSS IS BACK! After encountering unforeseen compatibility issues the first time, DLSS has finally returned for good! A new DLSS option has been added in the graphical settings, right below the “FSR” setting. FrameGen is yet to be added, but it will come soon! Let us know your experience with the current implementation and if it needs improvement! The last thing in the 2024 roadmap is done! (lol) OTHER CHANGES & FIXES The game has been optimized further, but we’re still ironing out the issues introduced in 1.3.4. Upscale Quality, Anti‐Aliasing and TAA Upsampling settings work again! The Weapons Locker has received some new icons. Oil Rig shouldn’t use so much CPU anymore. A bunch of new skin variations have been added to most guns. A handful of new Operator Skins have been added! An R-Point so...
Read full update on Steam ↗Bodycam Update – Hotfix V0.1.3.5 Hey everyone We've just released last day, our biggest update yet, and now here's Hotfix V0.1.3.5, fixing several issues and improving overall gameplay. Here’s what’s new: Performance fixes on Russian Building, Worn House, Hospital, and other maps.(We've made some improvements, but keep in mind that the big performance update is coming in the next update!) Death tracking fixed - Death no longer counts as two deaths. Audio improvements - Overall sound volume levels adjusted, footsteps volume balanced, correct dirt sounds now play, and outdoor ambience works properly. Private match rewards - Playing in private matches no longer gives you any kind of rewards. Joining late - Joining a minute before the match ends now gives you no rewards. Note: No reward screen will play after the scoreboard while the match is ending. Rank rewards adjustments - No rank rew...
Read full update on Steam ↗Bodycam Major Update V0.6.0 ⚠️ NOTE: This update focuses on new content, and semi-major bug fixes, while the optimizations are being handled by a specialized team and will roll out progressively. We would also like to mention that because of so many additions introduced in this update, there could be many bugs that we missed during bug testing stages. If you find any, please report them on our discord! Thank you for your patience and support while we continue improving Bodycam! --- NEW CONTENT🏆 SEASON 2 BEGINS!Ranks have been reset!: Players now have 60 days to climb the leaderboard before the season ends, and earn exclusive rewards! Season Rewards: You are now able to claim exclusive badges as rewards for your rank position in the previous season, and new operator skins for season 2! View Past Rankings: You can now check your rank history by visiting the Leaderboard section and sele...
Read full update on Steam ↗This announcement was posted on 23/01/2025 in our Discord! Hello everyone! We wanted to take a moment to update you on things. We know you’ve been waiting and like to hear from us, so here’s where we’re at right now: We’re working on a big update that’s coming soon. It will include things like bots, the start of a new season, many bug fixes, and several new functionalities! It’s a very ambitious update that has taken a lot of time already, especially after the holiday season. Meanwhile, we’ve been doing more than just working on the game. Over the past seven months, we have been navigating the world of game development, attending events and meeting amazing people, and even recruiting talent to help us lay a strong foundation for the future of BODYCAM and Reissad Studio! Last month, many opportunities and collaborations have materialized, and we’re excited to share that we’re now worki...
Read full update on Steam ↗Bodycam Update V0.1.3.3 - November 11, 2024 ⚠️ NOTE: This update focuses on new content, while bug fixes are being handled by a specialized team and will roll out progressively. We appreciate your patience and support as we continue improving Bodycam. NEW CONTENT Rome (New Map): A large, intricately designed map featuring a mix of open spaces and tight corridors. Optimized for Bomb Mode, it introduces multiple strategic planting zones to intensify tactical gameplay. Logistics (New Map): One of the smallest maps in Bodycam, tailored for Versus Mode and 1v1 Duel Mode. Designed for close-quarters combat, it ensures action-packed matches as opposing teams face off head-to-head. Oil Rig Returns: Back by popular demand, this map has been reintroduced with some incomplete features (e.g., missing floors). Improvements will continue based on community feedback. Tumblewood Temporarily Disabled:...
Read full update on Steam ↗Bodycam Update V0.1.3.2 - November 7, 2024 ⚠️ IMPORTANT NOTICE R-Points Reset & Shop Update: All players’ R-Points have been reset due to fixes addressing fraud issues and a rework of the point calculation system. To compensate, R-Points earned will be doubled during the first week! This change is essential to improve the R-Points system and correct past fraud issues. NEW FEATURES Full Character Skins: We’re transitioning from customizable parts to full character skins. This change allows us to create more detailed and cohesive skins, enhancing both visual quality and game optimization. It also simplifies customization by eliminating the need to match every piece with existing options, opening up new creative possibilities. Unlocks: If you’ve previously unlocked specific items like hats, don’t worry—you’ll receive full character skins when they are released! We’ll replace the existing...
Read full update on Steam ↗Bodycam Quality of Life Update V0.1.3.1 - October 31, 2024 PLAYER UPDATES (applies to all modes, including zombies) Knife Attack: Slash enemies and zombies by pressing X. New Reload Mechanic: Interrupt reloading by switching weapons or using the knife—perfect for quick escapes. (Reloading will be canceled if interrupted.) Updated Character Movement: Movement and responsiveness have been improved. Faster Aiming Speed: Aiming your weapon is now quicker. Weapon Switching Mechanic: Switching weapons is now possible while reloading. Hand Model Fix: Fixed a glitch causing unrealistic hand positions. Health Mechanic Change: Players now regenerate health over time. STORE & INVENTORY UPDATE The store and inventory will be temporarily unavailable for a few days as we roll out these updates: Full Character Skins: We’re transitioning from customizable parts to full character skins for improved vi...
Read full update on Steam ↗Bodycam update V0.1.2.9 FUTURE UPDATES INFORMATION We have recently released two major updates, and here is the third! We will continue to provide bug fixes, but there will be no additional content as we shift our full focus to the ZOMBIE mode coming for Halloween. After Halloween, No stress we will resume regular updates! Our goal is to create the Most realistic, terrifying, and immersive round-based zombie mode ever made. Here is the link to the latest updates if you missed them: https://store.steampowered.com/news/app/2406770/view ADDED Bomb House Reworked: The map has been reworked and optimized, now available in all traditional game modes. *(For those who like the "airsoft house" version, the goal was to create a structured real house, with a bedroom, balcony, entrance, and staircase. We think you will love it)*. Localization and Translation: Added support for the following langu...
Read full update on Steam ↗Bodycam update V0.1.2.8 SUMMARY Bodycam update V0.1.2.8 introduces two new maps, "Public Pool" and "The Pit," along with new game modes: a 1v1 duel and Team Death Match. The update also features reworks of existing maps, including balancing adjustments and improved gameplay elements, alongside enhanced UI and various fixes for a smoother experience. ADDED NEW MAP : Public Pool Fight through a derelict public pool complex, offering close quarters combat and open areas for intense gunfights. NEW MAP : The Pit An arena-style map designed for intense 1v1 duels, with randomized layouts for each match. *(ONLY AVAILABLE IN THE NEW "THE PIT" MODE)* NEW GAMEMODE : The Pit 1V1 duel with the map changing each round. Perfect game mode to face your friends and find out who is the strongest. NEW GAMEMODE : Team Death Match (2 teams with respawn enabled, first team to reach 100 kills wins). INFORMAT...
Read full update on Steam ↗Bodycam update V0.1.2.6 ADDED NEW GAMEMODE: Gun game Each player begins with a basic pistol. You're upgraded to the next weapon every time you kill 3 enemies with your gun. When someone cycles through all weapons, the match ends. NEW MAP: Bomb House *(BODYBOMB MODE ONLY)* The house bomb is a defense and attack simulation for the Body bomb mode. It puts you in the position of a team who must find a way to defuse a hidden bomb in a house. NEW MAP: Backroom (Added because the easter egg has been found) "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in. God save you if you hear somet...
Read full update on Steam ↗Bodycam update V0.1.2.5 FIXES Can't see rank/Don't have rank: new players had a problem displaying their rank. V-Sync save: the V-Sync parameter is now saved through game sessions. Guns volume save: the sound of weapons is now correctly adjusted and saved. Kick: you can't spam a vote kick anymore. Hospital Map: collision and visual errors were fixed. Music volume bug: one song wasn't properly managed by the volume settings. Lean bug: you can't see through walls anymore. CHANGES Gun aim speed: some weapons now have their aim speed increased. Leaderboard: by default the leaderboard shows your profile first. ADDED New gun - MP5: the MP5 is a submachine gun with a 30-round capacity, less powerful than the UMP45 but with a faster fire rate. It is effective in close-quarter combats. Guns lasers: we have activated a laser on the weapons (default key : L) in addition to the flashlight which c...
Read full update on Steam ↗FIXES Foliage Settings: Disabled the ability to hide foliage in low mode. Quickplay: The quickplay option won't send players to the training range map anymore. Rank Reset: Fixed rank reset bug. Performance Improvement: Might not work for everyone, but for the majority of players. It depends on your PC specs. Make sure to set your Direct X version to 12 if you previously downgraded to 11 so the changes can apply. CHANGES Grain Correction: Settings > Graphic Settings > Grain > You can now turn off the grain if you are experiencing bugs with it. White Line Artifact Correction: Remove some white artifacting happening on some people's devices. Server List: Addition of a new section with games that have just started and that we recommend joining. Bomb Theft Bug: Fixed the bug where stealing the bomb from an ally's hand would create issues. MAPS New Map: Abandoned Hospital! An abandoned hosp...
Read full update on Steam ↗PATCH 09/06/2024 Adding back Quickplay (Joining only lobbies ingame) Disable kill other players in the training range Maps visual bug and collision found Menus errors & bad translation Match time nerf : around 5min max Motion Blur Option added Performance Settings Updated Rank detail point visible in leaderboard. REMINDER If you have any performance issue please read this documentation : https://store.steampowered.com/news/app/2406770/view/4196871700741632305?l=french if you are having still trouble for joining games. Try to host a game and players will join you. PATCH 10/06/2024 Spawn in deathmatch has been modified to avoid spawn kills as much as possible. Quickplay will not join Training Range lobbies Anymore. Private Server bugs are fixed sometimes players managed to join private lobbies Lobby Accessibility is now saved and can be change ingame : Pause > Lobby > Settings > Lobby A...
Read full update on Steam ↗23 positive · 2 negative.
69 positive · 13 negative.
76 positive · 10 negative.
124 positive · 15 negative.
116 positive · 5 negative.
PATCH NOTES #6Stability & FixesFixed an issue where some game modes could have more players than authorized after host migration, especially visible in 2v2 Wingman.Improved match reliability around host migration play…