Store data
- Store status
- Coming soon
- Scheduled release
- 27 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 27 November 2026
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Mind Vessel is a creature collection tactical autobattler about regrets and hope.
Explore the void and fight the traumas of your spirits to find a way out.
Create powerful chain reactions to multiply your score.
Graft the body parts of your enemies on your spirits to gain various abilities.
Sacrifice spirits to graft their body parts to others and mix their abilities.
Discover 100+ mindstones to create unique synergies by changing the rules.
A roguelite gameplay with metaprogression, seeded runs and 10 difficulty levels
Pixel 1 bit art style
10 playable vessels with each their own unique playstyle
20 spirits with their own backstory and specific abilities
100+ different mind stones with unique effects to build your strategy
Always push your best score higher with the endless mode
Hi everyone, it’s been a while since I last shared any updates on production. A lot of new content is coming for the game’s release, and here is a sample of what’s in store, featuring these 2 new spirits.2 new spirits : Condemned and WorthlessCondemned and Worthless are two spirits linked to the new mechanic in 3 Souls mode, and they will only appear starting from this difficulty level.As a reminder, in 3 Souls mode, enemy body parts may sometimes carry a negative effect in addition to their base effect, causing a loss of ATK in various ways. You will need to be able to get rid of these using the Priest and hybridizations, though you can also take advantage of them using new spirits and certain mindstones.CondemnedEffect : -2 ATK to both spiritsPassive: When losing ATK > +9 ATK to both spiritsCondemned can use negative effects to continuously trigger the effects you place in its passi...
Read full update on Steam ↗New update adding some polish and a quality of life feature for combat.PolishBoss screamBosses will now greet you with intimidating shouts.Heart attackI changed the way losing fights is presented for clarity. When you lost a fight, the enemy would attack you and then die on its own without explanation, which could create confusion for some players. Now, you tear one of your hearts out to finish off the enemy with it. This presentation makes it more intuitive that you lose a heart and then the enemy dies. If you only have one heart left when you lose a fight, you will die of a heart attack.Void WatcherAdded feedback when entering a room marked by this bossQuality of lifeRetry optionUntil now, it was possible to retry the last fight when you lost the run. This option is now available for all fights. The game tests our ability to build a strong enough team and to identify the setup that...
Read full update on Steam ↗Hi everyone, I added 2 new boss visuals, they are directly available in the demo.New boss visualsVoid WatcherThe giant spider legs are part of his head, which can be grafted to spirits.PlagueHe adds to the game the possibility of having an eye on the arm, which until then was only possible on the head and body.
Read full update on Steam ↗New environmentsHi everyone, so far, since Mind Vessel is set in the void, I had decided to keep an empty environment with just a few floating elements, which also allowed for good visual clarity.But I finally decided see what it would look like with environments, and I really liked the result so I kept it.Here are the new environments :Floor1Floor2Floor3PriestAustinPassive abilities reworkUntil then, the passive abilities of spirits were on their bodies and could be duplicated using hybridization by grafting their bodies onto another spirit. I reworked it so passive abilities are now directly attached to spirits. They are not on any body part and therefore cannot be lost or passed on.With the old system, it was always possible to duplicate the first passive you found on the whole team to very quickly trigger powerful combos. The new system encourages playing with different passives a...
Read full update on Steam ↗Hi everyone, I finally implemented all the soul difficulties in the game. When you win a run at a certain difficulty, you gain 1 soul which gives you acces to the next one. Souls are directly unlocked for every characters, so you don't need to climb all the way from the start to try new characters.If you are curious, here is the detail of each soul mode.Difficuties 1 and 2 (in the demo)As a reminder, here are the first 2 difficulties available in the demo1 Soul: Bosses have +1 health barThis difficulty forces you to play with more spirits on multiple waves, since you can only damage 1 health bar per attack.2 Souls: Enemies are strongerA simple increase in enemies health to add more challenge to the scores you need to make Difficulties 3 to 9 (coming in the full game)3 Souls: Enemy body parts may have negative effectsIn this mode, some enemy body parts will have effects giving negative...
Read full update on Steam ↗Hi everyone, I want to start by saying thank you so much for trying out the demo of Mind Vessel! I saw some videos and got feedback from you, and I started to work on some issues you encountered, like the attractiveness of hybridizations or the distribution of rooms on the map.New contentThe GraveyardThe priest have now a Graveyard option instead of the Heal. This option allows you to bring back 1 spirit of your choice that you sacrificed earlier, and heal 1 heart in the process. But that's not all, the priest will add 1 seal to every spirit you sacrifice that give a new unique bonus.A priest room is guaranteed before each boss so you can sacrifice a spirit for an hybridization without risking to throw your run if you don't get it back.SealsThere are now 6 types of seal you can put on your spirits for new bonuses, like bonus ATK at start of wave or immunity to enemy effects. The pries...
Read full update on Steam ↗Steam currently lists 27 Nov 2026 as the release date.
Hi everyone, it’s been a while since I last shared any updates on production. A lot of new content is coming for the game’s release, and here is a sample of what’s in store, featuring these 2 new spirits.2 new spirits…
New update adding some polish and a quality of life feature for combat.PolishBoss screamBosses will now greet you with intimidating shouts.Heart attackI changed the way losing fights is presented for clarity. When you…
Hi everyone, I added 2 new boss visuals, they are directly available in the demo.New boss visualsVoid WatcherThe giant spider legs are part of his head, which can be grafted to spirits.PlagueHe adds to the game the po…
New environmentsHi everyone, so far, since Mind Vessel is set in the void, I had decided to keep an empty environment with just a few floating elements, which also allowed for good visual clarity.But I finally decided…
Hi everyone, I finally implemented all the soul difficulties in the game. When you win a run at a certain difficulty, you gain 1 soul which gives you acces to the next one. Souls are directly unlocked for every charac…