Store data
- Store status
- Coming soon
- Scheduled release
- 16 November 2026
- Positive reviews
- —
- Total reviews
- —
- Release date
- 16 November 2026
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Gameplay New currency, the Mana Shard: once the Mage Tower is built, monsters drop one with a 15% chance. Grimoire: at the start, only 2 active spells and 1 passive spell are available; the others are greyed out and unlocked with Mana Shards (hold the "Unlock" button). Spells you haven't unlocked yet are removed from your presets. New quest from the Crystal Cave miner: after the first quest, a notification appears on the cave; bring him 100 Lunarites to unlock the cave's abilities. Building abilities: each one is activated or deactivated from its card and uses one Mana Stone from your reserve (deactivate it to get the stone back). Crystal Cave, "Lunarite Vein": once activated, the cave produces 1 Lunarite every 30 seconds (max stock of 100); click the cave to collect it. Building abilities: the cave's "Lunarite Vein" can be upgraded over 5 levels with Lunarite (1,250 for the first upg...
Read full update on Steam ↗Important: saves and scores have been reset. The game went through a deep balance change. To start on solid ground, all saves and all leaderboards have been reset. To thank you for already playing, players who had a save receive a 10,000 lunarite bonus. A message will explain it when you launch the game. Balance Monster damage is much lower: wave 1: 1.8 => 1.0; wave 10: 5.3 => 2.1; wave 30: 9.6 => 3.2. Mini-boss Sacreel (wave 10) is much easier: 60% less health, 50% less damage and 50% fewer enemies during the fight. In-run stat upgrades cost 20% less gold. Laboratory research costs 30% less lunarite. Gameplay Final quest: once Incarnate is defeated, go back to see the Builder. He thanks you and you receive an Arid Lands Crystal (useful later in the game, not in the demo). Interface New reward window at the end of a quest: it shows what you unlocked (construction and Arsenal, Laborato...
Read full update on Steam ↗Interface Turrets: a shrinking circle draws attention to the turret button until you place one, and its tooltip explains how (hold left click, drag onto the map). The Arsenal is flagged with a notification on the Builder until you open it, even on an existing save. More compact turret tooltip and Arsenal cards: stats in a table, shorter description, text no longer overflows the frame. Arsenal cards now take half the width. Bug fixes Defeating Incarnate now properly sends your score to the Steam leaderboard and completes the final quest. Buying or upgrading a turret now updates your lunarite right away. Thanks for your feedback!
Read full update on Steam ↗Gameplay Builder's Arsenal: buy turrets, store them in your slots and drag them onto the battlefield during a run (12 gold). They shoot the nearest enemy for 30 s. Turrets can be upgraded over 6 levels: damage, range, duration, charges and up to 3 projectiles per shot. Right click: hold to recast the spell every 0.5 s. Mini-boss Sacreel: new attacks. It backs off to summon Noctheris that orbit and protect it, shielded. It now has its own health bar and the boss music; the wave is blocked until it dies. Enemies keep arriving during boss fights. New quest: once the Mage Tower and the Laboratory are built, the Builder tells you about a gigantic stone monster in the arid lands. The demo now ends at wave 30 with the fight against Incarnate (was wave 50), followed by a victory screen with your stats and score. Content New Grimoire spells: fire passive, earth active, water active, wind passi...
Read full update on Steam ↗Version 0.1.3 Gameplay Added "Incarnate", the boss of the first game zone. Right-click now fires a projectile at the targeted location, costing 10% mana. New in-run "Stats" panel (button on the left, like the quest log): it shows the final value of every stat. A green value means a bonus is active; hover over it to see the base value and a breakdown of each bonus. New in-run "Combat" panel (damage meter): damage dealt, healing, mana and damage taken, with one bar per source (attack, right-click, spells, thorns, enemies...). Shows amount per second, percentage of the total and details on hover (hits, crits, average, max, damage prevented). The Stats panel opens automatically with the pause menu. The damage meter only opens on click. Content Added the world map to choose the game level. Added a Steam leaderboard for each combat zone: your best score is saved separately for each level. A...
Read full update on Steam ↗Steam currently lists 16 Nov 2026 as the release date.
Gameplay New currency, the Mana Shard: once the Mage Tower is built, monsters drop one with a 15% chance. Grimoire: at the start, only 2 active spells and 1 passive spell are available; the others are greyed out and u…
Important: saves and scores have been reset. The game went through a deep balance change. To start on solid ground, all saves and all leaderboards have been reset. To thank you for already playing, players who had a s…
Interface Turrets: a shrinking circle draws attention to the turret button until you place one, and its tooltip explains how (hold left click, drag onto the map). The Arsenal is flagged with a notification on the Buil…
Gameplay Builder's Arsenal: buy turrets, store them in your slots and drag them onto the battlefield during a run (12 gold). They shoot the nearest enemy for 30 s. Turrets can be upgraded over 6 levels: damage, range,…
Version 0.1.3 Gameplay Added "Incarnate", the boss of the first game zone. Right-click now fires a projectile at the targeted location, costing 10% mana. New in-run "Stats" panel (button on the left, like the quest lo…