Store data
- UK price
- £10.59
- US price
- $12.99
- Positive reviews
- 95%
- Total reviews
- 24
- Release date
- 2 November 2026
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1 player-data day recorded in this window.
1 player-data day recorded in this window.
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| United StatesUSD · US | USD | $12.99 | $12.99 | 0% | $12.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Unbroken: the Awakening is expected to leave Early Access late September/early October 2026
Unbroken: the Awakening (UtA for short) is not a game for everyone. Like Neckbreak, despite its looks it is not an action focused boomer shooter , but rather a very unorthodox hybrid of aRPG-Adventure-FPS, with multiple slow burn mood building sections in between combat sections. There still is a quite a bit of combat, full of flashy moves and combos, but it is worth noting UtA rewards patience, exploration and experimentation. UtA doesn't tell the player what to do or where to go and after the tutorial and mood building intro, the player is chucked in on the deep end and free to discover the realm and its many secrets to reach one of the 9 endings. For a detailed breakdown please check the v.1.0. Release Notes or try the demo.
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A mood heavy action-adventure, Unbroken takes players on a grindhouse journey to Crests Edge in search of the traitor Nielsen. With multiple routes to achieve your goal (or even abandon it), the ascent to one of the multiple endings will be a memorable one.
With a unique lore structure and one of a kind audiovisual composition, Unbroken will take players on a trip.
With its social structure and customs, choose and forge your path through Crests Edge.
Over the top Tarantino'esque visceral bursts of violence. String your combos in a brief, stylish ballet of death before moving on to the next one.
With a timeline that progresses with gameplay, events and backstory evolve based on players' actions and related powerplay happening in the background.
The trail has led you to the kingdom spanning the North, far away from your homeland.
Your word is your bond. You will track down the traitor Nielsen, seeking refuge somewhere in Crests Edge, and bring him to justice, dead or alive.
But be wary, Stranger: the realm is now engulfed in chaos. Along with the Feast of the 3rd Moon and the ongoing Earl's Rebellion, your journey will not be for the faint of heart. You will have five full moons to complete your quest. The clock is ticking!
You will prevail. Take up your arms and go forth and uphold the honour of our crest.
I Will Pray Day and Night For Your Safe Return...
The realm of Crests Edge is large and diverse. Featuring many biomes, classes, and so forth, you will experience how the Township evolves with your ascension to your goal.
It is worth noting that due to the severe classism in the realm, you will witness stark contrasts in technological advancement, architecture, style and attire, and the attitude and language of the characters you encounter.
The lowest-poorest regions are similar to those of medieval times. In contrast, the higher you get, the larger the technological gaps become, with the wealthiest regions being more akin to industrial Victorian / WW1 times.
The game's style is a next-gen re-imagining of classic sprite-based FPP games such as Tekwar, Disruptor(PS1), Witchhaven, etc, whilst aiming for an interpretation of how one would remember these games through rose-tinted glasses. So keeping the sprite retro aesthetic, whilst bringing it into modern times with advanced shaders and lighting, physics and ragdolls, destructible environments and in synch with the dynamic jazzpunk OST, Unbroken is sure to leave an impression.
A unique gameplay flow and vibe. Neckbreak players ought to feel right at home.
The Resin: the potent oils will grant you bullet time in varying forms. Use them wisely, applying the right resin at the right moment can be a matter of life and death
The resin kick: give your enemies a free flying lesson or turn multiple inanimate objects into deadly, large caliber projectiles.
Classist-based lore. With ascension into the realm of Crests Edge, players will witness an evolution of technology, style, language, architecture, and more
A jazzpunk Original Dynamic Soundtrack by Roland Redwood (previous works include Sinless, Neckbreak
Punch through system: combat will be juicy with volumetric blood splashing in all directions, and see through holes ripping through your enemies directly at the point of projectile entry.
| # | ||
|---|---|---|
| 01 | Survive Trenches | 60.3% |
| 02 | Awake | 26.2% |
| 03 | Sentinel | 14.2% |
| 04 | Woods | 12.5% |
| 05 | Fleabag | 11.2% |
| 06 | Achthoven | 7.0% |
| 07 | Awake Strong | 6.2% |
| 08 | Founders Rest | 5.5% |
| 09 | Cristal Lake | 4.3% |
| 10 | Oudekerk | 4.2% |
| 11 | Gorlitz | 3.8% |
| 12 | Downtown | 3.5% |
| 13 | Spleen | 3.4% |
| 14 | Boss Consort | 3.3% |
| 15 | Boss Cliffside | 3.2% |
| 16 | Lib Vonstraat | 3.2% |
| 17 | Midtown | 3.2% |
| 18 | Lib Gor | 3.1% |
| 19 | Cursed Grounds | 3.0% |
| 20 | Lib Von | 2.8% |
| 21 | Kings Road | 2.6% |
| 22 | Dunville | 2.5% |
| 23 | Wickham | 2.3% |
| 24 | Royal Quarter | 2.0% |
| 25 | Boss Gatekeeper | 1.9% |
| 26 | Updown | 1.9% |
| 27 | Boss Hilltribe | 1.8% |
| 28 | Library | 1.8% |
| 29 | Nielsen | 1.8% |
| 30 | Broken | 1.7% |
| 31 | Crime | 1.7% |
| 32 | Endgame A | 1.7% |
| 33 | Lib Central | 1.7% |
| 34 | Wardens Crest | 1.7% |
| 35 | Endgame H | 1.6% |
| 36 | Lib Uptown | 1.6% |
| 37 | Anna | 1.5% |
| 38 | Lib Midtown | 1.5% |
| 39 | Endgame B | 1.4% |
| 40 | Endgame C | 1.2% |
| 41 | Belson | 1.1% |
| 42 | Awake Max | 1.0% |
| 43 | Enlightened | 1.0% |
| 44 | Darkpassage | 0.9% |
| 45 | Endgame D | 0.9% |
| 46 | Endgame F | 0.9% |
| 47 | Endgame E | 0.8% |
| 48 | Endgame G | 0.8% |
| 49 | Karma | 0.8% |
| 50 | Kirk | 0.8% |
| 51 | Endgame I | 0.3% |
Dear Travellers.The Early Access journey is taking a bit longer than expected, but the finish line is on the horizon and closer than ever. I'm happy to announce that the pre 1.0 UtA build qualified for the official Polish booth at PAX West Seattle 2026! So the best way to check out the 1.0. Release Candidate is to try it out at the show. And if no critical issues are found, 1.0. should drop either during PAX or 1-2 weeks after the show concludes. TLDR: UtA 1.0 = September 2026. Hope to see you there! Will post more news closer to the show. For now, the Polish booth number is 925.Over the last months, feedback was coming in slowly but surely and thanks to it, A LOT of bugs got fixed and/or addressed. Huge shoutout and thanks goes out to M.D.M.86. , Tommygun, Sinth , Cris Rolan. Now it is just a matter of fine tuning related materials: creating a 1.0. trailer, steam trading cards and si...
Read full update on Steam ↗Greetings fellow Unbroken, A smaller update dropped for the UtA 1.0. OpenBeta Homerun. If you own the game, you can find how to join it here: Steam :: Unbroken The Awakening :: UtA 0.9.5. Homerun (1.0) Open Beta Update is live!0.9.5.2.A includes:-Fixed audio chatter setting save bug. Previously your saved setting for VA chatter would load after opening the settings at least once per game. Now it should initialize and load the correct setting on boot -Cave bandit and pistol bandit reworked/refined texture, material, lighting-Bran npc bandit reworked/refined texture, material, lighting, updated animations and character logic-Updated bran stats accordingly in gard south and lakewoods-Updated bright overpass bottom (thnks: M.D.M.86)-fonts fix clarity outro (WIP)-ng plus intro fixed lampo post ground base position (thanks: Cris Rolan)-added vonder main kick tree vfx (audio sound, improved...
Read full update on Steam ↗Greetings fellow Unbroken,The 0.9.5.A (1.0 Homerun) update just went live. If you have the game purchased, simply switch to the open beta channel by right clicking the game->properties->Game versiosn & Betas. No password needed, simply select the HomerunOpenBeta channel and it will download automatically. I'm expecting the Open Beta to last 2-4 weeks.Releasing this a bit early, since I will be in transit today and not sure when I will be back online, hence this will be the safest option to avoid further delays. Originally wanted to release together with the weeklong sale, but this will start automatically later today at 7PM CET. This will be the last chance to grab the game at discount+pre 1.0 price. I ultimately decided to release it now, but still have new stuff coming to my todo list. Knowing how it is, this will most likely never end, as there will always be something to find that...
Read full update on Steam ↗Greetings fellow Unbroken,The Early Access departure has hit a small delay. 1.0. is expected to arrive around March. So this is also the last extended occasion to grab the game at the lower price, before it gets increased when going 1.0.Originally the game was expected to leave Early Access later this month, but due to a few reasons, I decided to push this back a bit. Due to limited feedback, bug-hunting and fixes are taking a bit longer than expected as well as having a bit more work than initially planned with another project. Also I needed a reset. Crunching 7 days a week over the last months got me burned out and I needed a reset and took a much needed 10 day vacation. Good news is, I'm getting back in the fast lane with UtA and kicking dev back into full gear. So another month or two of dev crunch and the game should be good enough to leave Early Access.Worth noting, that due to...
Read full update on Steam ↗Greetings fellow Unbroken,The 3rd major update for Unbroken: the Awakening just dropped along with the awesome Boomstock event. Be sure to tune in for loads of cool games that go Boom, as well as a brand new exclusive trailer for UtA! But for now, here is a infographic how to access the time limited Boomstock level and 2 youtube clips fruther below: one is a preview of the some of the new content with commentary, as well as an action oriented trailer. We are getting closer to leaving Early Access with one more major update to go. Estimating the final major update should be ready late December 25 / January 26. This one will focus mainly on polish/ refinement and microdetails. As always feedback is very important I would be extremely grateful for the input. That's the major pro of Early Access, after all. Discord is the best and fastest way to do so, so hope to hear from you over there....
Read full update on Steam ↗Greetings fellow Unbroken, Dropping a siginificant Demo update today. The build is from the upcoming 3rd major update which includes a lot of refinement, polish as well as a new language. Changes include:Russian added: translation handled by the talented Kristina and Andrei, who also did awesome work with the Neckbreak translation. Hope you enjoy it!New fist attacks and transition statesUpdated gore and impact effectsNew visual settings and optionsReworked chat GUI New level intros and intermission graphics and animationsLots of microdetails throughout the demo levels.New cool Black / White / Red resin filter (selectable as seeing red, or strongs in general settings)Early game balance (initial trail by fire in the trenches is now a bit more forgiving)Updated pistol muzzle flashStronger visual cue/light for mistveil woods arcade set level main exitMultiple smaller bug fixes and tweaksT...
Read full update on Steam ↗Greeting fellow Unbroken,Update 0.9.3.2.A just dropped and with it a 15% discount for the next 2 weeks!The update itself contains a notable amounts of tweaks, polish and fixes, but most importantly a moody and stylish new level.So without any further ado, here's what's new:0.9.3.2.A includes: New level: Railview Drop. A handy shortcut is somewhere to be found in the midtown area. It can be accessed from multiple sources and will connect 2 major locations. Get ready for some magnificent views, fast paced combat and destruction.Animated advertisements. Added these to the higher up and more technologically sophisticated areas of the map, including a music video clip for the song Sleepy Head, which previously could be heard in various inns and taverns in Westfall. More animations will be added going forward with development.fixed layer wall for walljump in gorlitz (thanks: Hazmat)updated...
Read full update on Steam ↗Greetings, fellow Unbroken! Releasing a smaller update today, with a nice dose of tweaks, polish, and new content. Let's jump into it! {STEAM_CLAN_IMAGE}/43976445/ad8c6bd7ef84ee4b6ee83c4422b764d11f146c2d.png 2 new combos added: splasher and counter {STEAM_CLAN_IMAGE}/43976445/ce1894d40802e2a6b49cc2b2191ec3338526ea91.gif {STEAM_CLAN_IMAGE}/43976445/098f680febe2b6f4367f867330d7d55a36b70dad.gif New female dancer (5 variations) with dedicated animation added to up-down dancefloor levels {STEAM_CLAN_IMAGE}/43976445/3f7522a950745266659436063d010cd5baa3fd20.gif Fixed burn resin placement animations Fixed exhale smoke scaling Added a smaller second smoke exhale particle {STEAM_CLAN_IMAGE}/43976445/fd8a676605052d85725c86dd5f3715d14fe6d573.gif Fixed the enemy melee double weapon in the asylum Added resin ignite animation particles Fixed mine pickup icon size Asylum added destructible lamps Deta...
Read full update on Steam ↗Greetings, fellow Unbroken,The wait is over: the second major update for Unbroken: The Awakening has just gone live. And it's just as big, if not bigger than the last one. Possibly the largest one before leaving Early Access. The primary focus is on the 3rd moon, featuring new mechanics, variations of madness, expanded lore, huge new related areas, endgame content, and more. And on top of that, it's got a lot of further polish, refinement, and details added to the main game, with new quests, levels, opportunities, enemies, tunes, and way more. Once again, I'd like to give a heart-filled shout-out to the awesome community who left tons of feedback, which immensely helped improve the game: Seb, Cris Rolan, congo!, Screamin_cloud, Myusername, Rene Moini, PMarutinesu, Dawid C. You are the best!And to mark the occasion of the 3rd moon update, a new, cool action level, a variation of the hi...
Read full update on Steam ↗Hey there, Unbroken Ones! In today’s devlog, we want to share some insights about our upcoming big 3rd Moon Update! We hope you will get more in-depth information with this devlog. Let’s jump right in! The third moon update boasts multiple new features and improvements. New endings and endgames, new levels, a whole huge new area, new music, new bosses, new enemies, new quests...the list goes on. {STEAM_CLAN_IMAGE}/43976445/72ae2a4a94f34dfb4a22e167a4ab6a02b94cee7d.png One of the most important features of the update is the Feast of the Moon and the madness mechanic. Starting on the 3rd moon, the Feast will begin and amplify with a few stages during the phase. Expect many changes to your surroundings and your mind to play tricks on you, making you question what you see and hear. The madness will amplify over time, so you will need something to soothe your nerves. Maybe a visit to the lo...
Read full update on Steam ↗Hello there! A small patch follow-up just landed today, which addresses some reported issues as well as additional fine-tuning and refinement. Hope you enjoy. {STEAM_CLAN_IMAGE}/43976445/076f0aa59d55ae62dc86a05222fb6634e4804db1.png 0.9.2.1A Changelog: Underpass fixed audio bug (thanks: Cris Rolan) Fixed mist woods rain bug (thanks: Cris Rolan) Updated Waterstone entrance Fixed icon redeem logic Added food pickups to Vonderpark Added more food to Nelson Updated ambient casino interior Casino key pickup, unlock logic, details around the casino, fixed collider stairs, main game, and high curb Details added, Volkenhof and area map Church, repent, fix, and pl update Midtown stair surface fix Alpha decal asylum material fixed Added key logic pickup to the asylum lower level Adjusted ambient asylum lower Achievement Cursed Grounds added Boxer enemy cleanup, gfx, and lighting tweaks New fat h...
Read full update on Steam ↗Greetings fellow Wanderers, The time has come for the Awakening. The 1st Major Update is now live, and it is a big one. It includes everything from the original first major update plan, a large portion of the second major update, and even a few early pieces from the third and fourth updates. We truly went above and beyond. With so much already packed in, the next update will take things further by focusing on the 3rd moon events, which are also shaping up to be significant. {STEAM_CLAN_IMAGE}/43976445/e826c781aa97e8237f11ff5861ffce5f63782b08.gif Before I get to the details of the update, I'd like to thank all of you who kept sending in feedback and reports, helped with contributing content: Kaduk, Sinth, ChainsawGeorge, Hell+, R. Moini, Congo!, Cris Rolan, TF2NoobPlayer64, Hawkhill. I am extremely grateful and humbled by how awesome you are. That's what Early Access is all about. You...
Read full update on Steam ↗🔥Important News! Along with the first major update, Unbroken is going to get its title updated to "Unbroken: The Awakening"!👀 👉With the size and scope of the upcoming update that will go live on the week of 21st -25th, think FromSoft DLC levels—it felt right to add more character to the title and help it stand out in a crowded field. Enter Unbroken: The Awakening. Brought back by your Betrothed, nothing alive or dead will stop you from fulfilling your sworn oath. {STEAM_CLAN_IMAGE}/43976445/4dcaac48ede7f332c60bbac7ad53273a3b61e76c.png 1st major update is almost here. Just adding the final touches, and it should be ready to go public sometime before the end of April. This one took longer than expected, but for a noble cause. The update is going to be HUGE. Bigger than initially planned. It will contain a large chunk, if not the majority, of the 2nd major update, as well as a nibble...
Read full update on Steam ↗Small fix for yesterdays update 0.9.1.5.A: -Added barbed wire blockoff hilltop frontlines (thanks: congo!) -Updated Eva quest details and logic -Fixed correct Eva display tip (thanks: congo!) -Fixed Cape bodyblock for Anne and Townshp NPC
Read full update on Steam ↗Hello All, Unbroken 0.9.1.4.A is up. Majority addresses issues reported by the Community and some spit and shine to other areas. And by the way, leaderboards are now up on steam, so you can see who has the no.1 spot. https://steamcommunity.com/stats/2377020/leaderboards/15112286 . More levels will be added to the leaderboards throughout Early Access. I will now be focusing on the first major update and try to get it ready for the end of the month, so this was likely the last flash update until then. Of course, community fixes will constantly be addressed in the meantime, so please keep the feedback commin! Now, on to what's new: -subway station midtown stations updated to be more intuitive (thanks:DCX) -fixed wind sound dukes retreat (thanks: Cris Rolan) -fixed button placement for outro screen reworked type display (thanks:ChainsawGeorge) -updated westpeak exit and added npc lore fal...
Read full update on Steam ↗And this is a bigger one. First translation has been added. Polish! You can check it out on the open beta branch. To switch to the beta, right click Unbroken in your library and select betas. The from the dropdown elect unbroken_pl and it should download. Translation is not complete yet and will be missing certain info popups, shop descriptions etc, but the critical text/chats/etc should be complete. Once the translation is completed it will be added to the main default download in an update. Besides that, changes for 0.9.1.3.A include: -Dunville update with details, polish and level/lore related events and new destructibles -Vondergracht cleanup and details -Updated text display for loading screen, chat and more to prepare game for multiple languages -fixed dutch style townhouse prefab holes -cleaned up interior house vondergracht(thanks: Chainsaw George) -fixed museum park collision...
Read full update on Steam ↗New flash update is up. Thanks again for the detailed feedback! 0.9.1.2.A -minor spread adjustment from pistol (Thanks: congo!) -fixed high curb collisions vonderpark and canals -multiple fixes to updown quests and logic -fixed catacombs ground weapon collision (//Thanks: congo!) -multiple collision fixes in multiple maps (Thanks: Chainsaw George) -Fixed shop cash logic for health and speed lv1 -Fixed Fleabag door save interact display -Removed unused Go signs in Achthoven (//Thanks: Chainsaw George) -Optimisation to Vonderpark area -updated weapon icon GUI displays (WIP)
Read full update on Steam ↗Thank you very much for the quick feedback! Unbrokens first flash update is now ready. Got some more reports todays, so most likely another one will be coming tomorrow. 0.9.1.1.A: -updated hint papirus graphics, fonts and clarity (Thanks: Kaduk) -removed blocked weapon from dungeoun fort -saw home position tweaks fix -fixed exit 1st time visit on nelsons to wharf -removed unused time status for main game endlev outros (//Thanks: Kaduk) -fixed chest nelsons underpass (Thanks: The LAW) -fixed gui display royal rifle (//Thanks: The LAW) -fixed lighting checkin nelsons village (Thanks: Chainsaw George) -fixed gravetown hole -fixed broken exits (//Thanks: Chainsaw George) -fixed sunken passage unfinished deadends (Thanks: Congo!) -fixed uv mapping semi rifle -fixed hole alley Gorlitz and out out bounds exploit by cliffs
Read full update on Steam ↗Greetings Everyone! FPS Fest has just started and with that, the Demo will be going live real soon. It was initially planned to go live together with the event, alas due to a critical bug it had to be postponed for a bit. {STEAM_CLAN_IMAGE}/43976445/5c806d74a6afcd04fda42ddfae538534765b311b.png Nonetheless, the demo will go live as soon as possible and will be available for 1 or 2 weeks. It will consist of a nice chunk of gameplay: the War Memory tutorial as well as part of the main game (restricted to a small part of Nelsons Crossing) as well as a specially prepared action levels preview loop. Regarding the Early Access Release, I've decided to push it back by around 2 months. The game is more or less ready for an Early Access release, however after PAX East feedback I came to the conclusion the game would need improved onboarding and introduction of gameplay mechanics and gameplay fl...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Dear Travellers.The Early Access journey is taking a bit longer than expected, but the finish line is on the horizon and closer than ever. I'm happy to announce that the pre 1.0 UtA build qualified for the official Po…
Greetings fellow Unbroken, A smaller update dropped for the UtA 1.0. OpenBeta Homerun. If you own the game, you can find how to join it here: Steam :: Unbroken The Awakening :: UtA 0.9.5. Homerun (1.0) Open Beta Updat…
Greetings fellow Unbroken,The 0.9.5.A (1.0 Homerun) update just went live. If you have the game purchased, simply switch to the open beta channel by right clicking the game->properties->Game versiosn & Betas. No passw…
Greetings fellow Unbroken,The Early Access departure has hit a small delay. 1.0. is expected to arrive around March. So this is also the last extended occasion to grab the game at the lower price, before it gets incre…