Store data
- UK price
- £6.75
- US price
- $8.49
- Positive reviews
- 100%
- Total reviews
- 5
- Release date
- 18 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 7 | +4 | +133.3% | 0 | -79.9% |
| October 2026 | 7 | +4 | +133.3% | 0 | -67.5% |
| September 2026 | 3 | — | — | 0 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £6.75 | £5.73 | 15% | £5.73 | No change recorded |
| United StatesUSD · US | USD | US$9.99 | $8.49 | 15% | $8.49 | No change recorded |
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| NorwayNOK · NO | NOK | NOK 88.50 | 75,22 kr | 15% | 75,22 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$9.99 | NZ$ 8.49 | 15% | NZ$ 8.49 | No change recorded |
| PeruPEN · PE | PEN | S/.16.75 | S/.16.75 | 0% | S/.14.23 | 25 Sept 2026 |
| PhilippinesPHP · PH | PHP | ₱195.00 | P165.75 | 15% | P165.75 | No change recorded |
| PolandPLN · PL | PLN | 18,75 zł | 18,75 zł | 0% | 18,75 zł | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Adoros is dying.
A catastrophic Void Anomaly threatens to tear open Adoros' surface, warping reality and unleashing forces no one fully understands. You are a Cube Crusader, sent to deal with this threat for the continued success of the Crusades.
CAMPAIGN (Singleplayer/Local Co-op) Note* Local Co-Op requires a gamepad/controller for Player 2.
Take on Adoros' various metroidvania style underground as you seek to crush the Void Anomaly and the horrors it produces alone, or with a local couch co-op buddy. Fight Bosses, mobs, and face the challenges of the Adoros Underground. You can further challenge yourself with Curse Modifiers to make the game more challenging, and heavily alter the experience for added replayability.
CUSTOMIZE YOUR CRUSADER
Enjoy a full customization system with unlockable rewards and show off your sense of style across all gamemodes. Customize all elements of your Crusader, including particle effects. Unlocks are earned through gameplay exclusively, and there are no microtransactions!
PVE HORDE MODE - LOCAL OR ONLINE: Note* Local Co-Op requires a gamepad/controller for Player 2.
Something underground has inflicted great suffering on the Cube Crusaders on the surface of Adoros, and turned them into cubic horrors! Fight for survival as the horde becomes more vastly more numerous and powerful with each new wave, with up to 16 players online (2 locally) against this endless onslaught...
**While we've tested up to 16 players, host settings allow for lobby sizes of up to 200 players, though this setting is untested I found no reason to cap the player count at just 16.
Cube Crusaders will be continually updated and improved for a 6 month duration after launch integrating community suggestions and bug fixes. Come join our Discord to voice your feedback!
| # | ||
|---|---|---|
| 01 | Ach Customize | 45.1% |
| 02 | Ach Level1complete | 43.5% |
| 03 | Ach Level3complete | 22.5% |
| 04 | Ach Rocketjump | 17.7% |
| 05 | Ach Zombieswave5 | 17.7% |
| 06 | Ach Level4complete | 16.1% |
| 07 | Ach Startlobby | 16.1% |
| 08 | Ach Voidbosskill | 9.6% |
| 09 | Ach Level6complete | 6.4% |
| 10 | Ach Level7complete | 4.8% |
| 11 | Ach Mechtaken | 4.8% |
| 12 | Ach Nomechlastlevel | 3.2% |
| 13 | Ach Level2nodamage | 1.6% |
| 14 | Ach Doorbreak | 0.0% |
| 15 | Ach Killdevcharacter | 0.0% |
| 16 | Ach Movespeed | 0.0% |
| 17 | Ach Zombieswave20 | 0.0% |
| 18 | Ach Zombieswave40 | 0.0% |
- Fixed an issue where the player could fall through the elevator after the Cooling Rod detonation objective by allowing for physics substepping.
Read full update on Steam ↗- Fixed a multiplayer Audio bug where the Flamethrower's audio would stack each time the player fired the weapon, resulting in deafening flamethrower spam after just a few clicks - More backend multiplayer work for upcoming Content Update
Read full update on Steam ↗- Improved level readability in The Void - Fixed Elevators resetting if you ran around on them - Added a tutorial prompt to inform the player that icicles in the Ice Caverns can be shot and destroyed. - Made Void Wisps less frustrating to fight, reducing their movespeed and firerate. - Player Projectiles now pass through other players. This allows for more players to be effective during battles when sharing the same elevation without having to jump up and down. If you see bugs, report them in our Discord! I did forget to update the version number during the bootscreen so that will read as 1.0.10, womp womp.
Read full update on Steam ↗- Fixed a bug where Clients in a P2P multiplayer session were prevented from having their hotbar update upon switching weapons - Reworked some netcode to support future multiplayer cooperative content. If you see bugs, report them in our Discord and I will squish them!
Read full update on Steam ↗- Fixed meltable ice walls having no collision, which was allowing players to skip an entire level and bossfight
Read full update on Steam ↗Thanks to Somedude in our Discord for reporting an issue with the doors! - Fixed an issue where laser doors in the Warship would not open
Read full update on Steam ↗- Set the starting thruster amount to 50% instead of 100% - Added a bomb pickup in the area following ProtoTank to ensure the player never gets stuck. - Numerous Z-fighting fixes in BioCaverns - Added a chest in BioCaverns at the end of a dead-end area - Fixed a floating chest in The Void - Fixed an issue where players could get stuck by using thruster as they used the teleporter into the Volterium Reactor level from The Void - Fixed an issue where switches could be stepped on again after already being in their pressed state - Fixed an issue where the map could not be opened after arriving on Adoros - Fixed an issue on controller where moving left and dashing resulted in the player dashing to the right - Fixed an issue where dashing while holding still always moved the player to the right - Fixed an issue where triggering a door to open, backing up, then reapproaching the door caused...
Read full update on Steam ↗- Fixed an issue where the achievement for finding a rocket launcher wasn't firing - Fixed an issue where clients picking up weapons would cause the weapon pickup to not despawn, allowing players to grab from an endless supply of the same weapon type - Fixed an issue where players could fall into the void when respawning in the Factory level. If you find a bug, report it in our Discord!
Read full update on Steam ↗- Fixed an issue where players and clients would open chests locally per machine. Chest Opening now replicates as expected. - Fixed an issue where items spawned by chests would spawn per machine, meaning Host would see a (for example) Burst Rifle spawn, while client may see a Movement Speed upgrade spawn. If you see bugs, report them in our Discord!
Read full update on Steam ↗- Fix for Achievements for getting to Wave 20 and Wave 40 not firing - Fix for local co-op not spawning player 2 in Horde Mode - Xbox/Generic Gamepad Controller Support Fixes If you see bugs, report them in our Discord!
Read full update on Steam ↗- Fix for secondary checkpoint respawning players in rock geometry - Fix for Client's weapon pickup prompt appearing on Host during Multiplayer sessions If you see a bug, report it in our discord!
Read full update on Steam ↗Fixes: - Fixed an issue where players respawning in the BioCaverns would get stuck at a certain checkpoint - Added a tutorial prompt in the Ice Caves to indicate that M can be used to open your map If you see a bug: Join our discord and report it!
Read full update on Steam ↗- Fixed an issue where the Ice Caves wouldn't load consistently after completing the falling sequence.
Read full update on Steam ↗The Horde Mode update this week (latest on our Discord) was added and greatly expanded the Horde's Ability to murder you. This update introduces some optimizations to the way their mesh instancing and frustrum culling works. We should see less CPU spikes when they are killed en masse. Moving on to the title screen, which previously ate 60% of my GPU's performance because of grass, has been heavily optimized as well, with more coming. Here's a breakdown of what all changed: - Added a co-op buddy respawn countdown - Added a co-op buddy healing ability to heal player 1 (right bumper, V on keyboard) - Added a co-op buddy ammo counter above their heads along with their HP bar. - Removed co-op buddy's dash ability, as they would launch themselves off screen and be teleported to player 1 anyway. The dash button now teleports player 2 to player 1 directly. - Optimized the grass on the title s...
Read full update on Steam ↗Take a look at the new game icon! Wowie! Anyway. Full steam ahead on the Campaign, save+load systems, vehicle controls, destruction systems and more! I've been hard at work fleshing out the campaign and ironing out bugs. I estimate the total playtime for the campaign should be about 2 hours, but less if you know the most efficient routes to all of the objectives. Plus the Horde Mode, I'm hoping players can aim to get at least a handful of super enjoyable hours from this game. Curse modifiers are currently being reworked to add more exciting gameplay scenarios beyond "make game harder". If you have a pre-release key to Cube Crusaders, you can launch the game, and play though most of the campaign. There are still some save + load bugs relating to collision issues and level streaming but those are fairly minor and easy to fix. UI has some bugs as well so be aware of that, it will not be...
Read full update on Steam ↗I'm going to keep it fairly brief today. I've been absolutely slugging away at this next iteration of the demo, and I've finally got a fair bit to show for it: - Added Friendly AI to help you in combat - Added a new weapon, the Arc Rifle - high damage, short range, electric bolt - Added a proper ending to the demo which transitions into the second level, after an epic fall-through-space sequence I highly suggest playing through on Mouse and Keyboard. I really hope you enjoy this one! More goodness coming soon enough!
Read full update on Steam ↗- Rebalanced Horde Mode after GameCon Canada 2024 feedback. Earlier rounds are now much easier, higher rounds are now much harder. - Added the Minigun to Horde Mode, can be found in chests - Added Checkpoints to Solo Campaign - Fixed an issue causing the HP Bar to not properly update when getting a medkit - Added a reloading indicator above player head when reloading - There are some more minor UI bugs I am working out, this is still in progress. That's it, that's all! Thanks! -Oberst
Read full update on Steam ↗7 concurrent players — the highest daily peak recorded at that point.
- Fixed an issue where the player could fall through the elevator after the Cooling Rod detonation objective by allowing for physics substepping.
£5.73 → £6.75.
- Fixed a multiplayer Audio bug where the Flamethrower's audio would stack each time the player fired the weapon, resulting in deafening flamethrower spam after just a few clicks - More backend multiplayer work for up…
- Improved level readability in The Void - Fixed Elevators resetting if you ran around on them - Added a tutorial prompt to inform the player that icicles in the Ice Caverns can be shot and destroyed. - Made Void Wisp…
1 positive · 0 negative.