App 2282890 · Update history

Folklands

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

38 tracked updates
  1. Community AnnouncementsBy zegenie

    Update 1.0.03 patch notes

    What is this? Two updates in one day?? It sure is! Here's a list of things fixed in this update: Fixed a bug that could cause a soft lock if you destroyed the last builder's hut Fixed a bug that caused fire guards to only go to the market and stock up their home if buildings were burning (not the best fire guards, then, are we) Fixed a bug that allowed you to assign folks with lower education to education-required jobs Tweaked a few numbers that could cause some stutters for certain pathfinding scenarios Keep sending feedback and reporting issues via Discord, Steam forums or the "Send feedback"-button in-game!

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  2. Community AnnouncementsBy zegenie

    Update 1.0.02 patch notes

    Thanks to everyone who is reporting issues and providing feedback both in the Discord server, via the Steam forums and using the "Send feedback" button in-game! Here's the short list of issues fixed in todays update: Fixed a bug in the tutorial that didn't unlock decorative gardens Fixed a bug where you couldn't add workers to your buildings if you only had unemployed educated or expert folks Fixed an issue that could cause early stutter on large maps with many resources We hope you keep enjoying the game!

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  3. Community AnnouncementsBy zegenie

    Version 1.0.01 changelog

    We're releasing a quick hotfix for the 1.0 release because a nasty bug that prevented multiplayer games from starting properly managed to sneak in! FIXED An issue the caused infinite recursion and a game crash for the client player very quickly in multiplayer games

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  4. Community AnnouncementsBy zegenie

    Demo version updated

    Hi everyone!In preparation for the release later today, we've updated the demo, so you can all play the most up-to-date version, even in the demo!Enjoy!

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  5. Community AnnouncementsBy zegenie

    Changelog 0.9.0.2

    This is a minor update to fix an issue that prevented the game from launching via OpenGL

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  6. Community AnnouncementsBy zegenie

    Changelog 0.9.0.1

    Huge thanks to everyone playing the new builds and reporting issues! We read all feedback, so keep it coming. Here is a list of issues fixed in the current release: (Fixed in 0.9.0.1) When an expansion building collapses for any reason, multiple other buildings may collapse as well, disregarding their coverage area or service levels (Fixed in 0.9.0.1 for new accepted quests) When two quests require the same resource, the trading post will stop storing the resource after the first completed quest (Fixed in 0.9.0.1) Quest descriptions are missing the resource name in the excerpt In addition to this, we are very interested in save games where you experience visible stuttering as the settlement grows. If this affects you, please join our Discord to send us a copy of the save game for debugging. Happy building!

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  7. Community AnnouncementsBy Indie Wolverine

    Folklands 1.0 Launches September 9 + Quality-of-Life Update Available Now

    Hi everyone!We have two exciting pieces of Folklands news to share today:Folklands will officially leave Early Access and launch into 1.0 on September 9, 2026. We have also released a new quality-of-life update today, featuring several interface improvements, new production statistics, bug fixes, and other refinements based on your feedback. Our Road to 1.0It has been a little while since our last devlog. We promise we have not been slacking. In fact, it has been quite the opposite.Following the feedback we received from our previous milestone updates, we took some time to review the remaining Early Access roadmap and make sure it aligned with both the game we set out to create and the game our community has told us they enjoy playing. After putting our heads together, we decided to combine the final two milestone updates into one larger 1.0 release.This gives us the opportunity to de...

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  8. Community AnnouncementsBy zegenie

    Release 0.9.0

    Today’s update focuses on improving the information available to you while managing your settlement, making important systems easier to understand, and addressing issues reported by the community. Redesigned Villager Happiness Panel The villager happiness panel has been redesigned to provide a clearer overview of what your villagers need and what may be affecting their happiness. Overhauled Building Overview The building overview has received a complete overhaul. It now provides clearer information about the services each building requires, which services are currently covered, and other important details about its performance. New Productivity Statistics You can now view more detailed productivity statistics and track production on a building-by-building basis. This should make it easier to identify bottlenecks, compare performance, and improve the efficiency of your settlement. Impr...

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  9. Community AnnouncementsBy zegenie

    Patch notes 0.8.5.1

    A small bugfix release today to fix an annoying issue. Thanks to everyone reporting bugs and giving feedback here and on Discord! Fixed Fixed a bug where the Builders hut would keep stocking up too many planks, preventing other buildings from being built Fixed a bug that caused service buildings to stock up too many resources

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  10. Community AnnouncementsBy zegenie

    0.8.5 The Multiplayer update patch notes

    Hey everyone! This mini-update adds some long-awaited new features, specifically centered around multiplayer, but with some goodies for non-multiplayer gamers too! Map seeds are visible and can be edited when starting a new game New game difficulty options: Peaceful, easy, normal, challenging Added settings for starting resources Added settings for Roaming bandits behavior The tutorial popup now disappears on new games after completing the tutorial Added a setting to toggle the tutorial quest on/off Players now take turns to place their settlement in multiplayer games Updated multiplayer leaderboard scoreboard Player territory expansion now treats walls, exploration towers and guard towers differently We hope you enjoy these updates, and rest assured we're working on a lot more! We'd love to hear your feedback on the game - feel free to post them in the Steam forums or on our Discord!

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  11. Community AnnouncementsBy zegenie

    Patch notes 0.8.0.1

    An amazing launch yesterday with lots of positive feedback, and we already have a quick bugfix update ready to go! Added / improved You can now choose to prioritize stocking up specific resources in all storage buildings (market, storage, trading post) Fixed Fixed a bug where the automatic reservation of quest items didn't work properly Fixed a bug where the Tavern was trying to serve herbs and medicine instead of beer

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  12. Community AnnouncementsBy Thondal

    The Health & Security Milestone Update is Live!

    After an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update!The Health & Security update is the second major milestone in our EA roadmap, adding new buildings, items, services and challenges - both in single- and multiplayer games! Let's run through all the things we added in this update!New servicesUntil now, you've had to take care of building maintenance and fire safety, but the plan has always been to expand on this for more variety and challenge. In this update, we're adding two more services:HealthThe health service introduces the need for your folks to stay healthy. If they become sick they will work and move slower, and - depending on the difficulty - may even die! This service unlocks when your settlement reaches the "Large village" tier, and a...

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  13. Community AnnouncementsBy zegenie

    Patch notes 0.7.1.1

    This is a minor small update to improve the launch experience for players using certain older graphics card, as well as some bugfixes and QoL changes. New A new button is available on the toolbar next to your resources which lets you toggle a new interactive resource distribution overview for your resources Fixed Re-framed and reimported character and object animations to drastically reduce video memory footprint A bug that allowed you to inspect opponent buildings in multiplayer games A bug that could cause service buildings to needlessly service the same buildings if their service areas overlapped

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  14. Community AnnouncementsBy zegenie

    Patch notes 0.7.0.5

    This is a minor bugfix update. Fixed A bug that caused educated workers to be stuck eternally mining resources A bug that educated folks to be invisible. The invisibility skill has been un-taught and all folks are now visible when they should be. A performance improvement bug that caused tiles to remember their resources for too long, which sometimes tricked buildings into thinking there was no room for more production Changed Based on player feedback, the default value for allowing house upgrades has now been set to "Allowed". Some players found this confusing, and in most cases players want the option to turn it off on demand, but would prefer it to be on by default You can now select a fishing area outside the player area for fishing huts Improved The folk information popup window will now let you know which tool the person is missing when they don't have their work tool

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  15. Community AnnouncementsBy zegenie

    Patch notes 0.7.0.4

    This is a minor QoL release. In this release: Fixed A bug that could happen when many buildings were burning at the same time Added Full animation set for berry picker and forester Improved Improved resolution of grass overlay

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  16. Community AnnouncementsBy zegenie

    Patch notes 0.7.0.3

    This is a minor bugfix release. Properly fixed an issue that caused asian languages to incorrectly show as long lines of text in some windows Adjusted icons for education

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  17. Community AnnouncementsBy zegenie

    Patch notes 0.7.0.2

    This is a small bugfix release fixing a couple of issues reported for the recent major update. Fixed missing application icon for the Windows executable Fixed an issue that caused buildings to be clickable underneath UI elements Experimental fix for Japanese text wrapping

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  18. Community AnnouncementsBy zegenie

    0.7.0.1 Patch notes

    This is a minor update to fix a few bugs that managed to sneak past the quality control:FIXED: Options window no longer shows up under the pause overlayFIXED: The education bonus overview in the building popup windows now show the associated education level, not just the bonusesEXPERIMENTAL: Experimental fix for Japanese text not properly breaking

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  19. Community AnnouncementsBy zegenie

    0.7.0 Patch notes

    0.7.0 The "Education & Research" update,This is the next major update for Folklands, which we've called the "Education & Research" update. Detailed patch notes follows, and for a more in-depth look at the changes that has gone into this new version, check out our previous devlogs and announcements.NewReworked the way map data is loaded to improve general performance on lower-end devices.,Added a camera position overlay to the minimap,Map changes in new games are now applied instantly to the generated map without having to re-generate between each settings change,Severely improved loading times for bigger saves,Several changes and improvements to performance in bigger settlements.,Added support for detecting Steam Deck and showing the correct input glyphs,Added support for showing the Steam floating input keyboard in input fields,Added education levels and education for folks,Added tec...

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  20. Community AnnouncementsBy Indie Wolverine

    The Education & Research Update is Live!

    Hey everyone,The wait is over. Our biggest update yet for Folklands is here.Over the past two days we previewed performance upgrades, quality of life improvements, and the introduction of new systems like education and the tech tree. Today you can dive into the full update with new buildings, professions, and content to explore.New Buildings and ObjectsLibrarySchoolStone MineLookout TowerBannersNew Visuals and ProfessionsFresh character models and more than 150 new animations across 14 professionsUpdated resource art for Wheat, Wood, and PlanksSystems and ImprovementsNew systems: Education, Research, Economy tools, and Kingdom standingsFaster loading times and smoother performancePlus all the performance and quality of life upgrades from Days 1 and 2This is the most ambitious update yet, and we cannot wait to see how you use these new tools to grow your settlements. If you are enjoyin...

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  21. Community AnnouncementsBy Indie Wolverine

    Folklands Major Update – New Systems & Settlement Depth (Sept 10 Launch)

    Hey everyone,We are back with Day 2 of our three-day preview of the next major Folklands update, launching Wednesday, September 10. Today’s focus is on the new systems that expand how you manage and grow your settlement.Education and ProgressionAdded education levels and education for folksNew tech tree with unlockable research itemsEconomy and ManagementNew production efficiency graphs for better planningNew Economy overview screenUpdated settlement information for clearer feedbackReworked happiness effect to better reflect your people’s well-beingVariety and World InteractionSupport for building variationsVisible kingdom standings with foreign kingdomsBridges can now be built across fish schoolsThese features deepen Folklands’ core loop, giving you more ways to grow and manage your settlement over time.Tomorrow we will wrap up with the full launch, including new buildings, professio...

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  22. Community AnnouncementsBy Indie Wolverine

    Folklands Major Update – Faster, Smoother, Better (Launching Sept 10)

    Hey everyone,We’re kicking off a three-day look at the next major update, which launches Wednesday, September 10. Today’s focus is on performance and quality of life. These changes make every session feel snappier and more reliable, especially in larger settlements and on lower-end devices. The list below is not complete, and there are tons of other smaller changes and improvements, but we want to highlight a few key improvements that you've been asking for!PerformanceMap loading improvements: We have reworked the way the map data loads to improve performance on lower-end devices, and to prepare for supporting big map configurations with additional content. This includes chunk-loading parts of the map, on-screen and in-view detection and hundreds of optimizations to make sure the game runs smoothly for everyone.Improved loading times: We took a new look at the loading and saving funct...

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  23. Community AnnouncementsBy zegenie

    Patch notes 0.6.7.6

    It's time for another update - and this is a good one! This time we've adjusted and improved a lot of things based on player feedback - both in the Steam forums and on Discord - as well as adding some things that just didn't get ready in time for the Early Access release. So, without further ado, here is the full changelog for this release! NEW: Folks overview from the Settlement overview window which lets you sort by happiness and work/home distance NEW: The happiness overview will now list reasons why folks are unhappy NEW: Folks will now give you more information about their happiness from the new "Happiness" tab in the villager info window CHANGED: All transporters are now handling all resource transportation around your settlement. Buildings that have a pickup area, as well as markets, trading posts and storage buildings can be staffed with workers to help stocking up those build...

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  24. Community AnnouncementsBy zegenie

    Patch notes 0.6.7.4

    A big thanks to everyone who is reporting issues and letting us know about their experience on Discord and in the Steam forums! Here is another update with a few minor - but crucial - bugfixes: Fixed an issue where newcomers were immediately being relocated to a Villager house if one was available Fixed an issue where newcomers moved into Villager houses without becoming Villagers Fixed an issue where production buildings indefinitely reserved their produced products Keep letting us know about your experience in the game, as we keep fixing issues being discovered.

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  25. Community AnnouncementsBy zegenie

    Patch notes 0.6.7.3

    Fixed an issue that made game saves incompatible when trying to load them Fixed an issue where folks that were being blocked could sometimes caused in-game stuttering

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  26. Community AnnouncementsBy zegenie

    Patch notes 0.6.7.2

    We're super grateful for everyone letting us know about issues and giving us feedback on things that are working well (and not so well) in the game! For this patch, we've been hard at work fixing some severe performance issues. If you were previously experiencing performance issues - especially related to VRAM usage - this release should improve your experience by a lot. Additionally, linux users on non-ubuntu systems should now be able to properly proceed in the game! Full changelog 0.6.7.2: Significantly reduced video memory usage Fixed an issue that caused Linux users to not be able to proceed in the game Rock resources now more accurately reflects the remaining amount of stone Wheat fields are harvested in a more random pattern Pressing space now toggles the pause mode on and off Added building steps to more buildings Slightly increased the spawn rate for fish

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  27. Community AnnouncementsBy zegenie

    Path 0.6.7.1

    This hotfix release addresses some multiplayer issues: Potential fix for an issue that causes multiplayer desync at the beginning of the game Fixes an issue where multiplayer players are unable to control their own settlements after re-joining a session

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  28. Community AnnouncementsBy zegenie

    Patch notes playtest build 0.5.1

    Thank you to everyone who's reporting issues on the current playtest! We're gathering lots of feedback via Discord, and are working hard to make sure the playtest is running smoothly for everyone! We've identified and fixed several bugs in the initial playtest build. For more information, see the full changelog below: New in this build * Added an option to choose between exclusive and borderless fullscreen mode * Added an option to specify which screen the game starts on * Added resource tooltips to storage picker slots Adjustments * Slightly increased the walk speed of villagers * Slightly decreased the resource harvest time for basic resources * Noticeably reduced the frequency of the Rutai stone wall quest Bugs fixed * Fixed an edge case where a villager could reserve the last berry forever * Fixed several issues with pathfinding over bridges * Fixed several issues with pathfinding...

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  29. Community AnnouncementsBy zegenie

    Demo bugfix update

    The demo build has been updated, with several bugfixes. Fixed a bug that made it possible to assign workers to buildings before they were built Fixed a bug that prevented quests from being updated while the game was paused Updated a text in the quest popup that directed users to a non-existant tab in the Settlement-overview Fixed a bug that caused the Steam overlay to appear upside down when in-game Fixed a bug the made OBS streams appear upside down in some cases Thank you to everyone who's using the "Send feedback" function in the game to send us bug reports and updates!

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  30. Community AnnouncementsBy zegenie

    [STEAM NEXT FEST] Mac version update

    Hey everyone! We're super happy to see so many people trying out and enjoying the game. We read all the feedback you send, but will be focusing on fixing critical bugs first, of course! This morning we released a critical bugfix for the Mac demo. If you have the demo installed, it should automatically download the update next time you launch Steam. Changelog Fixed a bug that made it impossible to continue playing after placing the first Settlement / Camp Please continue sending your feedback - it helps!

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  31. Community AnnouncementsBy zegenie

    Patch notes demo 0.2.8

    Hey! Today we're back with another update teaching our folks new ways to fight fire! This version is live now for Windows and Linux, with a Mac build on its way. Changelog Fixed an issue that caused fire fighters drained for energy to never return home and refill, so they never kept working because they had no energy

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  32. Community AnnouncementsBy zegenie

    Patch notes Demo 0.2.7

    Thank you so much for playing Folklands! Another update has been released for the demo. Hopefully, all issues with fires spreading and resources not being properly transported have been eliminated! Changelog Fixed an issue that caused water present at fire stations to not be registered correctly Fixed an issue that prevented fire guards and tax collectors from properly servicing buildings in their coverage area Fixed several resource transportation issues Updated the tutorial with the Storage instead of the Warehouse Adjusted fires so it's easier to see which building is burning

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  33. Community AnnouncementsBy zegenie

    Patch notes demo 0.2.6

    Hey! Just a small update to the demo today, with a few building entrance tweaks. Changelog Added an extra entrance tile to the fire station Improved the way the entrance is highlighted when placing buildings

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  34. Community AnnouncementsBy Thondal

    Patch notes demo 0.2.5

    We've pushed another update to the demo, and this time with an exciting new feature: A Mac OS build! This means the game now runs natively on all three major platforms: Windows, Mac and Linux! In addition to this, the update contains some improvements to pathfinding and building road layouts! Changelog NEW: Mac OS build Fixed an issue that caused folks to wander over buildings to get to roads Fixed building road entrances from all directions Improved the way road connections are shown

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  35. Community AnnouncementsBy zegenie

    Patch notes demo 0.2.3

    Thank you to everyone who helps us find and fix issues with the demo! If you're having problems running the game, please don't hesitate to reach out! Changelog Fixed an issue that caused the game to hang on "Loading images" for certain users Fixed an issue that caused the game to hang on a blurred background screen if you didn't have a savefile present when launching the game Fixed and issue that caused a two-minute delay when launching the game via steam on certain systems

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  36. Community AnnouncementsBy zegenie

    Patch notes demo 0.2.1

    We have released a small update to the demo, adding fixes for some known issues, and adding some logging functionality to help us track down bugs that are preventing players from launching the game. If the game does not launch for you (or the game is stuck at the loading screen), please check the %AppData%/folklands/logs folder and forward any logs to [email protected] Because of the changes introduced in this version, it is not compatible with existing save files. Changelog Added more prominent road tiles to all buildings Added right-click-to-cancel building roads and buildings Improved pathfinding for all folks except Gunther Taught all folks new stacking techniques for wood and planks Fixed an issue that could cause players to get stuck on the game loading screen Fixed an issue that could prevent players from launching the game Changed phaser dependency from 3.61-beta to 3.60...

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  37. Community AnnouncementsBy zegenie

    Build 1746 Patch notes

    Build 1746 is now live on the beta / (p)review branches! In this release Added display options for screen and fullscreen Added background music Added volume sliders for music and sound Added animation when demolishing buildings Added walk/carry animations for water buckets and berries New resource images for water buckets and berries Added "Production ON/OFF" buttons for all related buildings Improved display of building production Fixed "Continuous production" buttons Moved settings and save paths into system-specific userdata folders Fixed hitbox issues on buildings when clicking on them Fixed flickering and inconsistent statistics overlay

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  38. Community AnnouncementsBy zegenie

    Build 1745 Patch notes

    Patch notes for build 1745: Added animation when villagers are building buildings Improved handling of assigning and unassigning workers from occupations Destroyed buildings now give back almost all resources Tax collector now works properly, and shows how much tax they collect in their status window Other small bug fixes

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