Store data
- UK price
- £22.49
- US price
- $26.99
- Positive reviews
- 50%
- Total reviews
- 14
- Release date
- 9 October 2026
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Glory to the Heroes, set in the theatre of the Russian-Ukrainian War, is an immersive PvPvE mil-sim that provides a unique perspective on modern warfare by combining massive combined-arms combat with extensive elements of survival and immersion, with the action taking place in accurately recreated real-world locations of actual battles.
The vision of Glory to the Heroes is to showcase the brutal scale and tragedy of modern-day conflict by immersing players in the role of an average enlisted soldier on the battlefields of the Russian-Ukrainian War - a conflict that has introduced new realities of modern warfare between regular armies: brutal trench and infantry combat combined with the massive use of artillery and UAVs, including FPV drones. By representing real events from the conflict in an accurate and historically grounded manner, Glory to the Heroes is committed to serving educational, journalistic, and cultural purposes.
From CQB Village-Scale Skirmishes to Vast City-Sized Operations
Each map recreates real battles using photogrammetry-scanned objects, including shelled buildings and historical sites, built on top of real-world landscape data from Ukraine. The scale ranges from close-quarters infantry clashes, such as the fights for Krynky, to city-scale operations like Chasiv Yar - Canal.
Squad-based, Combined Arms combat Sandbox
Players can work and cooperate within squads and utilize vehicles to be most effective at the strategic level of the battle, or go lone-wolf and pursue personal objectives, conduct ambushes, and engage in other activities to gain personal or tactical advantages - but every action has consequences for either you or your squadmates. Each battle represents a real operation, its broader operational situation, and the challenges faced by both factions.
PvPvE
Participate in high-risk, high-reward direct engagements in “Contact” , or commit to a long-lasting strategic war in “Operations” - with and against other players, AI, or in hybrid PvPvE scenarios.
Character and Progression
Every player operates within the game as a personal in-game avatar who carries their progression, persistent personal stash, and objectives that drive the narrative.
Vendors and Economy
Contact Vendors - dedicated civilian and not-entirely-civilian characters you can interact with to trade, purchase items and gear, or acquire personal assignments to complete in the game world.
Equipment and Gear System
Build your loadout from an extensive arsenal of real-world weapons, armor, tactical rigs, backpacks, and field equipment, risking it all for greater combat effectiveness - or purchase a pre-built dedicated Kit designed for a specific role, such as assault or FPV operations. Every piece of gear has its own properties, limitations, and purpose - and everything you carry can be lost in combat.
Weapons and Combat
Master a variety of realistically modeled firearms with uncompromising gunsmith customization, from individual components and attachments to ammunition and magazines. Advanced ballistics simulate projectile velocity, penetration, armor interaction, ricochets, and weapon handling - making every shot, ammunition type, and modification matter.
Movement and Handling
Take full control of your character with a deeply physical movement system built around weight, inertia, stance, and momentum - lean, crouch, go prone, climb, or vault; adjust your movement speed and the sound of your footsteps based on the combat situation; and control your body exposure by switching the weapon between shoulders.
Advanced AI & PvE
Face unpredictable AI combatants that patrol, investigate, communicate, take cover, share the same arsenal of equipment as players, and react dynamically to threats around them. From poorly trained riflemen to highly skilled specialists, PvE encounters turn every contact into the kind of dangerous fight you would expect from a real player.
Immersive Injuries and Treatments
To stay alive during battle, you can’t rely on bandages alone - experience a hardcore medical system where every wound matters. Treat bleeding, fractures, pain, and damaged limbs with specialized medical supplies - or watch your combat effectiveness and life rapidly deteriorate.
You are not a PMC
Unlike many other shooter games, in Glory to the Heroes you start as an average enlisted soldier, not a highly trained special forces operator or PMC. Your character can suffer psychological effects during battle, unexpectedly hit a hidden landmine, or suddenly be killed in an intense artillery strike. Gaining experience, learning new weapons and tools, and experimenting with different tactics are all part of advancing and progressing.
Visual representation: Glory to the Heroes includes violence and gore as expected from a military war game based on historical events.
Major Development Update & Public Server Slam It has been a while since our last development update here on Steam.During this period, most of our smaller development updates, screenshots and testing announcements were shared through Discord, while the team remained deeply focused on development and closed testing.The relative silence here was not caused by development slowing down. Quite the opposite.Since wrapping up our previous public playtests, we have been working on a fundamental overhaul of Glory to the Heroes based on feedback from players and our own experience with the previous builds. A large part of this work involved rebuilding existing systems rather than simply adding more content on top of them.Movement, character health, inventory, equipment, weapons, ballistics, game modes, networking, rendering, AI, progression and several maps have all undergone major changes.Much...
Read full update on Steam ↗We are excited to announce a major Steam Playtest update - the result of months of passionate work. The Steam Playtest is being updated with it's first PvP game mode. It is now live! This is a closed initial phase of PvP playtesting dedicated to stress testing online infrastructure and multiplayer mechanics, currently available only to those who have access to the Steam Playtest via an activation key. What to expect: - New map - a 1:1 replica of winter 2025 Chasiv Yar Canal district - Infantry Skirmish game mode - Ukrainian & Russian forces as playable factions - Pure PvP - no AI characters -24 vs 24 player count - Usable motorized vehicles - Complete rework of most core game systems - Massive performance improvements - Fully redesigned HUD systems - Squad leader tactical interfaces: "Kropyva" and "Sozvezdie-M" - New loadouts and gear And more Following the closed testing phase, the p...
Read full update on Steam ↗The Update The latest build of version 0.0.7 is currently available for all closed-testing participants. It adds a new big playable map - Training Area where you can try out the core mechanics of the game, including FPV drone, Artillery, Driving, Building, and more. Also, reworked suppression and shooting system committed to adding realism and unique experience. Reworked soldiers looks {STEAM_CLAN_IMAGE}/43662941/38ca664fe3def29750becd889f69d53f9067bd61.png {STEAM_CLAN_IMAGE}/43662941/e9fb56d98c9c3c2d9511650e7209aeab98730674.png The next update will be considered Pre-alpha version 0.0.8 instead of the previous naming to correctly reflect the game state where the first digit means full release version, the second digit means early access version, and the third digit (Current) - pre-alpha version. The Demo A New Public PvE demo on Steam will be available during the winter holidays! Furt...
Read full update on Steam ↗We collected a lot of useful feedback and bug reports, so Day-One patch with most bug fixes will be rolled out in the next couple of days. Also, It will deliver some new content, including drivable APCs - BMP-2 & BTR. Stay tuned! {STEAM_CLAN_IMAGE}/43662941/87a45138e66f2f8e36272639e4c76f5a571bede8.png{STEAM_CLAN_IMAGE}/43662941/f14cc0cadf58debbd26debe28faed4b7a1b2ce30.png
Read full update on Steam ↗Fixed: Pause Menu bug in Tutorial Door in tutorial stabs player Ability to fly around in the main menu Fixed unable to use a tourniquet Resolution issues fixed Also, check the updated system specs for the Demo on the Store Page! It was adjusted to more specifically reflect the hardware needed for the Demo.
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43662941/423f20fc03510d9fab6daabff394c8af424bfd8f.png Changes in v1.2: • Major graphics and lighting overhaul • Major performance improvements • Mouse sensitivity issues fixed • Character maximum movement speed decreased • Fixed issues with weapons Scopes • Brand-new character’s True First Person view model • New aimed view models for all weapons • RPG projectile trajectories improved • Added material reactions to impacts for all surfaces • New footsteps, gunshots, and reloading sounds added • Improved realistic VFX of shooting and explosions • Full destruction system added • Doors and Door opening system added • New weapons: RPK-16 & Fort 14 • New collimator and holographic scopes added • HUD overhaul (Ammo counter removed, added new compass and squad block) • New tutorial level for ground forces added
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43662941/b58b7c56d0ee580e3ab532a8841e53389d5ba12a.png Changes in Alpha 1.1: • Improved day-night switching system • Fixed collision bugs related to vehicles and character interaction • Added new overhauled explosion and vehicles destruction effect • Improved lighting quality • Reworked Vehicle - Vehicle and Player - Vehicle damage balance • Added basic AI • Added fortifications construction system • Added player rag doll and self-damage • Training Range - level design improvements • Increased performance • Improved shooting effect & removed too bright flashes • Minor or rare bugs fixes • Minor Main Menu overhaul And some more minor things!
Read full update on Steam ↗127 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Major Development Update & Public Server Slam It has been a while since our last development update here on Steam.During this period, most of our smaller development updates, screenshots and testing announcements were…
We are excited to announce a major Steam Playtest update - the result of months of passionate work. The Steam Playtest is being updated with it's first PvP game mode. It is now live! This is a closed initial phase of…
The Update The latest build of version 0.0.7 is currently available for all closed-testing participants. It adds a new big playable map - Training Area where you can try out the core mechanics of the game, including F…
We collected a lot of useful feedback and bug reports, so Day-One patch with most bug fixes will be rolled out in the next couple of days. Also, It will deliver some new content, including drivable APCs - BMP-2 & BTR.…