Store data
- UK price
- £13.40
- US price
- $15.99
- Positive reviews
- 88%
- Total reviews
- 407
- Release date
- 7 October 2026
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Discord: veewo // X: @neonabyssgame @veewogames
Dive deeper into the chaotic, beautifully pixelated Abyss with Neon Abyss 2! The action is faster, the stakes are higher, and the possibilities are endless in this cybermyth roguelike. With explosive run 'n' gun gameplay, diverse combat styles, and unlimited item synergies, Neon Abyss 2 delivers a dramatic, thrill-packed experience every time you enter.
Neon Abyss 2 introduces exhilarating online 4-player co-op, allowing you and up to three friends to dive into the roguelike chaos together. Band together to multiply each of your unique synergies and combos, creating powerful forces of destruction. Coordinate your builds and conquer the Abyss as a team, even exploring different rooms within the same map to maximize efficiency and uncover hidden secrets and treasures.
What's your combat style? Smash enemies up close with a bat or saber, unleash attacks with deadly plants, or command fierce dragon-like creatures to fight for you—the choice is yours! With limitless options and imaginative weapons, every run lets you experiment with unique, wild ways to conquer the Abyss.
Random item drops in the Abyss grant you powers that combine in surprising and powerful ways. Stack as many as you can to create wild, unstoppable synergies that make every run feel unique. Show the Abyss who’s really in charge—there’s no limit to how many items you can wield!
Your favourite Abyss companions, now in even brighter colours! Hatch and collect these cute creatures, then evolve them into powerful and unique allies to spice up your runs. With a variety of Hatchmon to discover, each run brings new possibilities!
Introducing the all-new Faith System, designed to turn the tides when the Abyss gets unreasonable. How will you wield this power? Spend it in a shop stocked with powerful items, recruit more Hatchmon to fight by your side, or...risk it all in a game of chance? Either way, we have faith in you!
Uncover a host of new features and surprises in this dynamic second installment. From new enemies and powerful gods to updated loot and hidden secrets, there’s always something fresh to find. The Abyss awaits—dive deeper and uncover secrets you may not face alone!
| # | ||
|---|---|---|
| 01 | Into the AbyssPass Level 1 | 6.6% |
| 02 | In the ZonePass Level 2 | 6.3% |
| 03 | Upgrade InitiatedReach the Blackdog Level: 2. | 6.3% |
| 04 | Baptism of FirePass Level 3 | 6.2% |
| 05 | Chaos UnleashedPass Level 4 | 6.1% |
| 06 | Showing PromiseUnlock Saya. | 6.1% |
| 07 | Freshly HatchedUnlock Elise. | 5.9% |
| 08 | The Heretic AwakensPass Level 5 | 5.8% |
| 09 | Hacker CrisisDefeat God of Hackers. | 5.7% |
| 10 | Keep AcceleratingReach the Blackdog Level: 10. | 5.3% |
| 11 | Silicon NirvanaDefeat God of AI. | 5.0% |
| 12 | Performance UnleashedReach the Blackdog Level: 20. | 4.5% |
| 13 | Rhythmic FocusDefeat GOD OF EDM | 4.4% |
| 14 | Weapon VirtuosoUnlock James. | 4.3% |
| 15 | Prelude to DeicidePass Level 6 | 4.2% |
| 16 | New Gods' DemisePass Level 7 | 4.0% |
| 17 | Maximum OverloadReach the Blackdog Level: 30. | 3.8% |
| 18 | Waking DreamDefeat God of Psychedelia. | 3.8% |
| 19 | Explosive SparkUnlock Mira. | 3.3% |
| 20 | Elevated AccessReach the Blackdog Level: 50. | 2.9% |
| 21 | Eternal DreamDefeat Dark Eris,God of Psychedelia. | 2.9% |
| 22 | Treasure HunterUnlock Cassie. | 2.9% |
| 23 | Magic AppreciationUnlock Lucia. | 2.8% |
| 24 | Amusing Ourselves to DeathDefeat Hyperion, God of Entertainment. | 2.6% |
| 25 | Signal LostDefeat Hermes, God of Messages. | 2.2% |
| 26 | Broken Arrow, Lingering HeartDefeat Aphrodite, Goddess of Seduction. | 1.7% |
| 27 | Neon TripBe defeated for the first time in the Abyss. | 0.9% |
| 28 | Ironclad RockUnlock R-7. | 0.5% |
| 29 | Shadow SyndicateUnlock Xuan. | 0.5% |
| 30 | DARK APHRODITEDefeat Dark Aphrodite. | 0.3% |
| 31 | Magic JarUse 30 Wonder Jars | 0.3% |
| 32 | THEIADefeat Theia, Goddess of Vanity. | 0.1% |
Hey Agents. Today we’ve made the decision to remove the “free chat” feature within Neon Abyss 2. This isn’t a step we’re taking lightly, so we wanted to let you know a little more about the reasons why.A big part of our work is making sure Neon Abyss 2 is correctly age rated, and that it complies with local laws wherever we launch. It’s one of those behind-the-scenes bits that we don’t often talk about. A big part of this is the chat feature and how we successfully moderate it. Removing it isn’t something we’re loving having to do, but as a small team here at Veewo, it’s just not possible for us to keep that included and appropriately moderated especially as:It would significantly affect the overall age ratingWith the updating UK social media laws covering chat communication in video games, we would also need to include age-gating functions and age verification systemsIt’s sadly not p...
Read full update on Steam ↗June 26 Update NoticeNote: This update involves Continue Game and mode save logic, which may affect ongoing Continue Game data. Please finish your current game content before updating.Bug FixesFixed an issue where continuing a game in Storm Raid mode could incorrectly enter Abyss Invasion mode.Fixed an issue where entering the Weapon Upgrade Room multiple times could cause anomalies.Fixed an issue where players could get stuck, unable to leave, or experience abnormal teleports in scenarios such as Level 16 of Stage Mode, certain room teleports, and returning from Faith Room/Soul Room.Fixed an issue where dynamic monsters in Challenge Rooms could block room clearing.Fixed an issue where Basketball Room multiplayer interaction could freeze, and basketballs not spawning in single-player.Fixed an issue where switching from multiplayer to single-player might not disconnect from the relay s...
Read full update on Steam ↗Yo Agents, it's time to get back in the Abyss! We've been busy adding a whole lot more to the Abyss as we storm on through our Early Access programme! We know, it's a Sunday - weird time for an update, right? But with the Free Weekend currently happening, we wanted to give all those new Agents out there a little taste of what's happening in Neon Abyss 2. Don't forget, if you are ready to throw down some investment capital, Black Dog are giving 20% off Neon Abyss 2 until June 18!We've got four main parts to the default branch coming at you today:The New Black Dog BarA Brand New Agent: TinoA New Manager Boss: Dark AphroditeA New Regular Boss: God of GraffitiNew Blackdog BarThe whole team at Veewo has been working ultra hard to raise the bar… and we don’t just mean on quality. Welcome to the all-new Black Dog Bar. To evade the clutches of Titan Group’s investigation, the team have reloca...
Read full update on Steam ↗Hey Agents! We’re sorry to mess you around a little, but we have a little pushback news for you today. It turns out that adding a whole new game mode as well as a new Agent is a LOT of work (who knew?!) and we’re postponing the May update a little - which should land with you in June.We know it’s not the news you wanted, and to be honest it’s not the news we wanted to give. BUT, we also don’t want to ship you folks subpar updates either, so here we are.The next major update will be landing in June, and to say thank you for your patience we’ll be including an additional TWO bosses alongside the rest of it. We do also have more surprises planned for you in the summer, but we’re not ready to share those just yet (otherwise they wouldn’t be surprises, obvs).Anyway. We hope you’re not too mad, and that the extra content in June will make up for it a little, at least. In the meantime, you C...
Read full update on Steam ↗October 13th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Beta Branch UpdateItem AdjustmentsPlumber Cap: Stepping on enemies now drops coins or cotton cloudsUnlimited Blindfold: Increases weapon range after being hurt, lasting until combat endsDangerous Mine: Automatically triggers mine drops periodically while flyingOcean's Heart: Now triggers item effects when collecting Moldy HeartsKaiyuan Tongbao: Spending any amount of coins grants a purple WispTarget Shield: After blocking damage, creates a Temporary BarrierPale Bell: Increased trigger probabilityBorderland Poker: All Wisp Shades gain a barrier when entering combatGaze of Lord: Now reveals Hidden Rooms on the map and opens their passagesNeural Link: If coins 100, consumes 20 coins instead of KeysGrim Smile: Increased damage bonus...
Read full update on Steam ↗October 11th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Beta Branch UpdateWeapon OptimizationsCACKLE mechanic optimized: Removed charging requirement.TAOMU mechanic optimized: Removed charging requirement.PRISM mechanic optimized: Now automatically charges and releases.GLOOMLING mechanic optimized: Removed charging requirement. Damage type changed.ASCEND mechanic optimized: Increased number of summoned spirit swords per activation.Mechanic AdjustmentThe maximum number of Wisps has been adjusted to 30.New FeaturesAdded Trap Link Rooms.How to Switch to the Beta BranchIn your Steam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)Please note that multiplayer between different branches is unavailable due to version differences.Veewo Games
Read full update on Steam ↗October 9th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.The holiday is over, and we're back with updates!Beta Branch UpdateBug FixesFixed inability to move or shoot when continuing a saved gameFixed inconsistency between actual consumption and description text for the Portable FlaskFixed an issue where boomerang-type active items would always throw to the right in dual-stick controller modeFixed incorrect configuration where the Key Set was mistakenly set as the Death's Door SetFixed interaction issues during new game cutscenesQuality of Life ImprovementsEnhanced laser warning effects for Void Laser MonstersHow to Switch to the Beta BranchIn your Steam Library >>> Right-click on "Neon Abyss 2" >>> Properties >>> Betas >>> Beta (no password required)Please note that multiplayer between...
Read full update on Steam ↗September 29th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Default Branch UpdateArt UpdatesAdded Mid-Autumn Festival themed bar cosmetics.Beta Branch UpdateBug FixesFixed missing Shop Room background issue.Fixed Arcade Room jars failing to generate rooms.Fixed Faith rooms not spawning when continuing gameplay at full Faith.Fixed duplicate Silver Bullet drops when continuing gameplay with Rooster Talisman relic.Fixed duplicate Faith progress when continuing gameplay with Incense Burner and Wooden Fish.Fixed potential duplicate follower item drops when continuing gameplay.Fixed duplicate Engineer's Cargo drops when continuing gameplay.Fixed multiplayer issue where players couldn't return to bar using R7.Fixed interaction issue between Insect Net and Radiation Serum.Other UpdatesAdjusted...
Read full update on Steam ↗September 28th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Beta Branch UpdateBug FixesFixed incorrect display of evolution long-press interaction prompt iconsFixed incorrect button prompts when using non-Xbox layout controllers upon game launchExperience ImprovementsOptimized visual effects for Famine BulletsOther UpdatesAdjusted some sound effect configurationsUpdated multilingual text contentHow to Switch to the Beta BranchIn your Steam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)Please note that cross-branch multiplayer is unavailable due to version differences between branches.Veewo Games
Read full update on Steam ↗September 26th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Default Branch UpdateBug FixesFixed an issue where using Infinite Key caused incorrect bonus calculation for Keys.Fixed a bug where damaged Slot Machine doors couldn't be blown open after using Djin Lamp.Fixed controller input inconsistency during QTEs when using Switch Pro controllers.Fixed missing icons for certain jars.Fixed an issue where missing platforms near room entrances prevented proper door opening in multiplayer mode.How to Switch to the Beta BranchIn your Steam Library >>> Right-click "Neon Abyss 2" >>> Properties >>> Betas >>> Beta (no password required)Please note that players on different branches cannot play together due to version differences.Veewo Games
Read full update on Steam ↗September 25th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Default Branch UpdateBug FixesFixed an issue where R7's damage bonus would carry over to the next Abyss runFixed missing icons for Ark canistersNew FeaturesAdded 6 new Blackdog patch setsBeta Branch UpdateNew WeaponsSENTINEL: Sacrifices some performance for tracking modules. More weapon resources consumed = more bullets firedSUPPRESS: Fires shotgun pellets. Every 4th Attack fires enhanced rounds. More resources = more pellets and higher damageSPLASH: Launches paint rounds that deal AoE damage. Every 4th shot fires enhanced paint. More resources = more enhanced paint roundsJIMMY: Fires fishbones that split into bone spikes. More resources = more bone spikesFAMINE: Fires homing Piercing bullets. More resources = larger magazine c...
Read full update on Steam ↗September 24th Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Default Branch UpdateBug FixesFixed an issue where weapons might occasionally disappear when switchingFixed an issue where interacting with fishing room machines during jump would automatically reel in and deduct money upon landingFixed an issue where getting Hurt by the Outsider Heart would cause instant deathFixed an issue where continuing gameplay would cause weapon enhancement effects from resources to become ineffectiveFixed an issue where depositing/withdrawing resources in Blackdog rooms would accidentally trigger FaithHow to Switch to the Beta BranchSteam Library >>> Neon Abyss 2 >>> Right-click >>> Properties >>> Betas >>> Beta (no password required)Please note that multiplayer between different branches is unavailable...
Read full update on Steam ↗September 23rd Update AnnouncementNote: Updating the version may cause errors in saved game data. Please complete your current gameplay session before updating.Default Branch UpdateNew FeaturesAdded "Exit to Desktop" button in system interfaceBug FixesFixed an issue where players would remain stuck in "Busy" status when the host leaves during multiplayer sessionsFixed an interaction between Death's Door set and Fate system causing additional Shield loss when hurtFixed UI display issues in bounce rooms during multiplayerFixed disappearing active skill icon issue when Lucia performs quick restartsOptimizations & AdjustmentsRelic AdjustmentsFaceless Coin: Can now substitute for any number of required containers in Ares' TempleArtifact AdjustmentsTrauma VIP: Can now revive using Coins (max 100 Coins consumed)Sand Thumper: Guaranteed to drop small bugs when killing enemies (may drop golden...
Read full update on Steam ↗This default branch update incorporates content previously tested in the beta branch.Note: Updating may cause data errors when continuing gameplay. Please complete your current run before updating.Default Branch UpdatesBug FixesFixed unresponsive "Continue" button on death screenFixed inability to interact with Key Faith drops due to Natural DecayFixed Fate Data Pollution allowing collection of others' coinsFixed missing teleportation animationsFixed Wildshift switching errors during multiplayerFixed negative key count issueFixed Golden Dice anomalies in shopsFixed Alien Poster/Rooster Head not triggering when collected in near-death stateFixed missing portals in Black Dog safe roomsFixed abnormal flight stateFixed Dull and Dreary not affecting Zen RoomsFixed Overflare energy bar displaying on other clientsFixed potential invincibility glitch after revivalFixed certain weapons continu...
Read full update on Steam ↗Major Update: Fire Support Hey Agents!! We’ve got a Big One for you today with the Neon Abyss 2 Fire Support update, our first major patch since Early Access release. We’ve got a couple of brand new elements added here, as well as a huge number of fixes and balances for a bunch of weapons.The Fire Support patch is live NOW, after testing in our Beta Branch over the weekend. The highlights include:The New Blackdog Patch System – allowing players to pick a starter build to jump in with, following failure in the AbyssWeapon Fixes and Balancing – we’ve been listening to your feedback and have a huge list of weapon tweaks and fixesVisual optimisation and improvements – for multiple visual effects and artworkNew Items! – adding a little more spice to the AbyssIf you played back at launch, there’s a whole lot more to jump in with now, as well as ongoing fixes and improvements (it’s Early Acc...
Read full update on Steam ↗August 12 Update NoticeNote: Updating may cause data errors when continuing the game. Please complete your current game session before updating.Default Branch UpdateBug FixesFixed an issue where no pop-up appeared when Steam initialization failed.Fixed an issue where the number of school items was not restored after reconnection, and an error occurred in the player's flight status settings.Fixed a bug where the Abyss entry count for the client player was not effective.Fixed an issue where interaction with the ERIS portal was not possible.Fixed a phantom error that occurred when continuing the game.Fixed a room error related to HYPERION.Fixed an issue with incorrect initial drops for the Psychedelic Butterfly.Beta Branch UpdateMajor Update \ Now in Beta BranchUpdate SummaryBlackdog Patch System: Players will receive a Black Dog Patch (item bundle) after each defeat to help Agents domin...
Read full update on Steam ↗Agents, what is UP. We’ve hit another Tuesday and that means another patch coming your way! Yeah, I know Tuesday isn’t a thing or anything but I needed something to say to open this and I couldn’t think of anything else so here we are. Anyway, much like Backstreet, we’re back with some more updates for the Default and Beta branches (alright)! As ever, please note that update versions may cause an issue with the “continue game” function, so try and get through any runs before stopping to update. So this is what we’ve got for you today in the year of the Abyss 2025, August 5th.Default Branch UpdateBug FixesFixed soul monsters from Craftsman Faith above the 6th floor not dropping soulsFixed set item quantity recording failure when using Continue GameFixed interface errors caused by Steam SDK initialization errorsBeta Branch UpdateBug FixesFixed getting stuck when teleporting on Jump Pads...
Read full update on Steam ↗Hey Agents! We’re back again after the weekend and we’ve been working on getting come bug fixes and optimisations into the Abyss! It’s our first update in August, but it’s the first of August to cut us some slack, right? A good number of changes in both Default and Beta Branch, and as usual if you do head into the Beta Branch, keep the bug reports coming – but please do bear in mind that this is the least stable branch (or the darkest timeline, whichever way you want to look at it). Anyway. I’ve been nerding out enough for all of us. This is what’s hitting you today. In the spirit of Columbo – just one more thing (ask your parents if this goes over your head) – Updating may cause errors for the “continue game” function, so if possible, finish your run before updating. Default Branch Updates Bug Fixes Fixed an issue related to backup saves Fixed an issue where players wouldn’t enter th...
Read full update on Steam ↗Yo, sup Nerds. It’s another day and another bunch (“bunch” is a strong word) of patch notes. We’re focused on getting some things prepped in the background as we’ll have some bigger news coming for you soon™ - so keep your eyes peeled for that in the next couple of weeks. Other than that, it’s been great to see so many of you continuing to jump into the Abyss within our Early Access period and we still can’t thank you enough for the incredible feedback. Please do keep it coming over on Discord, Steam and anywhere you can shove it. So, 7.30 – not just the 30th of July (sorry, American folks but 30.7 as an update number would look WEIRD), what do we have today in this bumper huge mega-size update? Default Branch Updates Bug Fixes Fixed an issue where jump mark triggering was abnormal while Agents were flying Fixed an issue where jump clouds could disappear immediately after generation i...
Read full update on Steam ↗Hey Agents! We're back once again for another daily patch. As we plaster the walls of the Abyss with changes, we wanted to send another thank you for the tireless efforts that you've been putting in yourselves. You've left some incredible feedback so far, and the team here are working to get as much of it into the Abyss as possible. We can't get to everything straight away, but the team has been working to make sure we're answering the constructive feedback in-game, and not just here with words. We're got a light touch on the Default branch today, but we've also moved a good number of bug fixes over into the Beta branch for testing. A fair amount of this focus has been directed towards the (multiple, sorry) issues related to the "Continue Game" feature, and networking connectivity. We hope you'll continue to live, laugh, level your way through the Abyss. Here's what's been deployed in...
Read full update on Steam ↗Default Branch UpdateHighlightAdded the "Continue" feature: In Single-player Mode, if you exit during an Abyss run, you can select "Continue" in the main menu to restore the initial state of your current floor.(Your current badge level will be set to level 1 when continuing the game; when using James, you will lose your previous weapons and items, which can be restored after interacting with the Pillar of Faith. These issues will be fixed in the next update.)Bug FixesFixed an issue where entering the Soul Room would cause immediate teleportation out.Fixed an issue with abnormal synchronization of pickup locations in online multiplayer.Fixed an issue in online multiplayer where characters would get stuck in the aiming animation due to repeated weapon upgrade events.Experience OptimizationsOptimized the stuttering issue when entering and exiting rooms.Optimized the UI effects for achiev...
Read full update on Steam ↗Hello there, Agents! It’s another smaller update today as we have a lot of work in progress for other fixes and optimisation which are ongoing. We hope you’re all enjoying spending time screaming into the Abyss (or staring into the Void), and we’ll be back with another update for you soon™. Default Branch Updates Bug Fixes Resolved an issue related to Saya’s fishing (she was probably just using the wrong bait) Beta Branch Updates Bug Fixes Fixed an issue where entering a Soul Room would cause you to be immediately teleported out (vengeful spirits? Who you gonna call?) Well, that’s it for today. In our defence, we told you at the beginning that this was going to be a short one. If you’re looking to keep reading I really recommend Terry Pratchett’s Discworld, or you can just jump back into the Abyss for one more run (Go on. It’s just one more. What’s the worst that could happen?) Beta B...
Read full update on Steam ↗Hey Agents! We’re back once again (sadly without the Renegade Master) for another update with 7.24 now live. Another huge thank you for all of the feedback you continue to deliver, it really does make a huge difference. A slightly smaller update today, but an important one. The Beta Branch update for 7.24 now includes mid-game saving in single player. This is in testing (and thus the Beta Branch) and we hope to have it deployed for all Agents soon™, with progress going really well. But enough of my waffle, what have we changed in the Abyss for update 7.24 – well I’m about to tell you so, stay a while, and listen. Default Branch Updates Bug Fixes Fixed an issue with weapon skins not loading correctly Rounded up the SUNBLOOM Hatchmon and made sure it understands that it has to show up when a player has the weapon equippedAdjustments and Optimisation Optimised the in-game data collection...
Read full update on Steam ↗Well, Agents. It’s nearly a week since we went live with Neon Abyss 2 and we have yet another update which hopes to tweak, balance, change and apply a fresh coat of glow in the dark paint on the walls of the Abyss. We’re just updating the Default Branch today, and should have some more content for our plucky (and totally Rad) Beta Testers coming soon™. Until then, this is what 7.23 holds. Hold on to your butts and let’s drop in. Default Branch Updates Bug Fixes Fixed a weapon lock caused by abnormal totem-hiding animation Fixed a weapon lock caused by abnormal beam-weapon damage processing Found the guy who kept locking weapons and gave him a good talking to Fixed weapon state not resetting when entering a new room Fixed the charge bar not coming back after Agents are revived from Death (for chargeable weapons like PRISM) Fixed the Weight Loss Plan being ineffective (yes we already ma...
Read full update on Steam ↗Hey Agents. Another day and another update for the Abyss. We’ve been making progress against a lot of the things you’ve been reporting so far, and the first thing we wanted to do today was send a continued thank you for taking the time to come and leave feedback – both constructive and positive. It’s really important for Neon Abyss 2’s continued evolution, and we can’t thank you enough. There are a few of your pressing issues which we’ve taken steps to fix in 7.21 which have gone live in the default branch. We also wanted to give a reminder that if you’d like to test faster fixes (but maybe a little more disruptive environment) we also have the Beta Branch available! So, let’s get to it. What’s been changed in the Abyss in 7.21? Default Branch Updates Bug Fixes The Error Recovery button now also fixes weapon jamming (being unable to fire) Removed some gremlins which were stopping play...
Read full update on Steam ↗Default Branch FixesIncreased experience gain per game to accelerate Evolution Point acquisitionFixed the issue where Weapon PEARAIN had a fixed firing angle.Increased the damage values of Weapons ASCEND and YAMA.In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.Beta Branch UpdatesBug FixesIncreased experience gain per game to accelerate Evolution Point acquisitionFixed the issue where Weapon PEARAIN had a fixed firing angle.Increased the damage values of Weapons ASCEND and YAMA.In Multiplayer Mode, the storage exchange machine in the Blackdog Safe House no longer affects single-player saves.Fixed the bug in ARTISANISM Faith where the Soul Head fails to drop souls when instantly killed.Fixed the bug where save time displays as...
Read full update on Steam ↗Default Branch FixesFixed an issue where the "Chidori Kunai" item caused weapons to stop firing.Resolved a bug that caused characters to freeze in online co-op mode.Temporary connectivity tweaks, we hope they reduce failed connections, as the potential culprit has being identified, but we need a few days to fix and test.Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.Fixed a bug where defeating regular Eris would not correctly trigger the challenge route to Hyperion (Titan of Entertainment )Optimized the challenge conditions for Dark Eris: now only requires carrying Acid Token.Fixed the boundary bug for the God of HackerFixed bugs caused by the Rainbow ChestFixed some multi-language errorsFixed the controller mapping disp...
Read full update on Steam ↗Dear Agents, We’ve just rolled out the first patch!HighlightsStuttering Issues FixedWe sincerely apologize for the frequent stuttering issues in the previous version. Our team worked overnight to identify and resolve the problem, and optimizations have been implemented to improve overall performance.Other Fixes & OptimizationsFixed an issue where the Mercy of Fate did not activate correctly.Corrected an error in difficulty-level display after completing the New Player Tutorial.Fixed a bug where the difficulty level failed to update after defeating a Boss.Resolved a visual glitch causing the roulette wheel to display all red.Fixed abnormal stuttering during flight states.Optimized camera invocation logic to prevent camera loss when UI pop-ups appear.Co-op Mode: Expanded the activation range for challenge rooms.Art & Visual EnhancementsRevamped Scene EffectsAdded new cliffside lighting...
Read full update on Steam ↗284 concurrent players — the highest daily peak recorded at that point.
2 positive · 0 negative.
Release date supplied by the Steam store.
1 positive · 3 negative.
1 positive · 0 negative.
4 positive · 0 negative.