Store data
- Store status
- Coming soon
- Scheduled release
- 3 November 2026
- Positive reviews
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- Total reviews
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- Release date
- 3 November 2026
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Adventure Difficulty - Rebalanced opponent decks across all six fights, including their card mix, upgrade totals, and maximum card rarities. Save Compatibility - We recommend finishing your current run before updating. - Unfinished runs from the previous version may fail to resume or resume with different cards or upgrades. - Your collection, unlocks, achievements, and run history are preserved. Hero & Card Changes - Elric: After you gain Block, your next Attack deals +3 damage. Replaces upgrading a random Attack whenever your team gains Block. Multiple Block gains before attacking do not stack the bonus. - Barrier: Reduces the next hit by 67%, down from 75%, and expires at the start of your next turn. - Sera: Rally now gives your Hero Barrier instead of giving it to another random ally. - Encase: Now a Defend instead of Spell. Give a friendly Minion 6/7/8/9/10 Block, then Command it....
Read full update on Steam ↗Controller Support - Added controller support across menus, hero selection, encounters, and combat. - Navigate your hand and choose targets with left/right. Press A to select a card, then again to play it. Press B to cancel. - In Adventure setup, use LB/RB to change secondary elements and LT/RT to adjust Heat. - Press View to open your card piles, LB/RB to switch between Draw and Discard, and B to close. - Keyboard navigation is now available throughout menus and combat too. Spell Upgrades - Passive Starting Health bonuses have been removed from cards. - Increased the Health granted by Blessings to compensate. - The Blacksmith can now upgrade Spells. - Upgraded Spells now have stronger effects, generate stronger cards, or grant Max HP when played. - Max HP gained this way increases both current and maximum HP for the rest of combat, including after losing a life. It does not count as...
Read full update on Steam ↗Adventure Mode - Each Adventure run is now a trip across a longer map route that ends at a treasure chest. - It opens on a new portal screen with elemental portals, crack effects, and opponent previews. - Your Adventure wins now appear as gems placed across the world in order, replacing the win counter. Heat Levels - Heat Levels are now playable for both Tara and Elric in the Demo. - Each hero remembers the Heat Level you last picked. - We're looking for feedback on these, so please let us know in the forums or discord what you think! Balance Changes - Frost now stays on its target until an Attack card lands, and only Attack cards consume it. Before, it boosted the next hit from any source and expired at end of turn. - Energy from kills after your turn ends now carries into your next turn. - Split Team Block is gone, and cards that used it have been reworked: - Fortress: 1 energy. Gai...
Read full update on Steam ↗New Heat Level System - Run difficulty modifiers that unlock and stack as you complete them - 1: Opponents are harder - 2: Opponents have better decks - 3: Opponents carry an extra artifact - 4: Player starts with fewer lives - 5: Final opponent has an extra life Combat Upgrades - Upgrade now levels up a card for the duration of the current combat - Once a card is max level, it continues to gain +1 like Sharpen/Strengthen - Rivet: Rally changed from Sharpen to Upgrade - Elric: Hero power changed to "Whenever you kill an enemy, Upgrade all Attacks in your hand" - Nettlewick: Hero power changed to "At the start of your turn, Upgrade a random Attack in your hand" - Lux: Hero power changed to "Whenever you draw a Minion, Upgrade it" Balance Changes - Guard cards changed from Team Block to targeted Block - Corvus: Start of turn damage is now blockable - Feed the Flame: Reduced to 1 energy...
Read full update on Steam ↗Steam currently lists 3 Nov 2026 as the release date.
Adventure Difficulty - Rebalanced opponent decks across all six fights, including their card mix, upgrade totals, and maximum card rarities. Save Compatibility - We recommend finishing your current run before updating…
Controller Support - Added controller support across menus, hero selection, encounters, and combat. - Navigate your hand and choose targets with left/right. Press A to select a card, then again to play it. Press B to…
Adventure Mode - Each Adventure run is now a trip across a longer map route that ends at a treasure chest. - It opens on a new portal screen with elemental portals, crack effects, and opponent previews. - Your Adventu…
New Heat Level System - Run difficulty modifiers that unlock and stack as you complete them - 1: Opponents are harder - 2: Opponents have better decks - 3: Opponents carry an extra artifact - 4: Player starts with few…