Store data
- UK price
- £5.89
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 31 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Unknown Hero's Travel Diary is a third-person action-adventure game. You play an obscure adventurer, taking on contracts, exploring and fighting your way across a vast world. As your journey deepens, you gradually uncover the hidden rules and darker secrets of this kingdom — and when its fate hangs in the balance, a choice falls to you.
Every choice you make may rewrite the legend that will be yours.
The game is currently in Early Access and already includes core exploration, combat and a contract system, along with a portion of the playable regions. Maps, story, NPC interaction and gameplay depth will continue to expand in future updates.
| # | ||
|---|---|---|
| 01 | 保皇派 | 0.0% |
| 02 | 双旗 | 0.0% |
| 03 | 反击时刻 | 0.0% |
| 04 | 呼唤远方 | 0.0% |
| 05 | 工人武装 | 0.0% |
| 06 | 怪物军队 | 0.0% |
| 07 | 曼提柯尔 | 0.0% |
| 08 | 枯树之灵 | 0.0% |
| 09 | 永远的皇帝 | 0.0% |
| 10 | 海岛奇兵 | 0.0% |
| 11 | 王城陷落 | 0.0% |
| 12 | 第三等级 | 0.0% |
| 13 | 苏醒 | 0.0% |
| 14 | 角斗士 | 0.0% |
| 15 | 起义 | 0.0% |
| 16 | 遗留痕迹 | 0.0% |
| 17 | 镇压 | 0.0% |
| 18 | 问鼎中原 | 0.0% |
Greetings, adventurers, This update covers the changes made between October 5 and October 14. It focuses on teleporters, combat feedback, NPC behavior, weather, settings, and performance. New and Improved Teleporter Overhaul: Teleporters now require and consume a Teleport Ticket. The frame, energy curtain, platform, and the activation, travel, and shutdown audio and visual effects have all been reworked. Expanded Settings Menu: Settings are now split into Display, Graphics, and Controls tabs, with new options for shadow distance, grass distance, tree distance, MSAA, and texture quality. Mouse sensitivity now properly affects camera movement. Combat Feedback Improvements: Player characters now receive hit effects and sounds when struck. Weapon durability is displayed as a percentage, and inventory icons update when a weapon breaks. NPC Behavior Fixes: NPCs no longer stop updating their...
Read full update on Steam ↗Warning The current version has been destructively covered during vegetation rendering and cannot be restored. The current version is a temporary replacement, and future versions will update with better looking vegetation scenes. New Features 1. The bounty task on the urban bulletin board has been changed to be randomly released by region: one card will be drawn every day, and different cities will see different commissions. Repeating entry into a city will not result in the same batch. 2. Publicly assaulting NPCs will result in being wanted : In the city , lifting, dragging, and throwing NPCs will be witnessed and recorded, and guards will intervene; The same actions in the wild are not considered a crime. 3. Random weather access screen: Moisture level is linked to vegetation wind response, fog transitions smoothly according to height, and there is no longer a layer of gray film nea...
Read full update on Steam ↗1. NPC and World Simulation NPC Schedule Remake: Daily routines, work schedules, and patrols run according to the timetable, no longer crowded at the same time Work points are divided by capacity: when the workshop/store is full, NPCs will switch to other locations and remember where they went New "see/hear" reaction chain: late night alertness, witnessing crime, being beaten - these will truly change the behavior of citizens and guards Law enforcement loop: Interrogation, wanted persons, and arrests follow the procedures; Cross city travel will be decided by NPCs themselves, no longer with strict time limits NPC's bubble dialogue above the head is all sorted into the dialogue table, supporting multi language switching 2. Player abilities: Stop/Pick up/Hook Lock Physical unified delayed settlement during time stop: The hit item, spark, hit sound, and pause frame all wait until the tim...
Read full update on Steam ↗1. Updated a promotional video The NPC AI system has been integrated into Utility AI, making AI more intelligent and performing better.
Read full update on Steam ↗1. Fixed performance issues 2. Added growth potential to the monster stronghold. If the stronghold is not cleared in a timely manner, it will become more difficult to break through
Read full update on Steam ↗1. Fixed the bug where NPC cannot be virtualized 2. Fixed the issue where NPC did not follow the target set during virtualization after exiting virtualization 3. Updated NPC's schedule and other features, expanded NPC's behavior trajectory for future updates
Read full update on Steam ↗Dear Adventurers,Hello everyone! I am the developer of Unknown Hero's Travel Diary.Today is an incredibly special day—I am finally ready to proudly announce that the official full release of the game is scheduled for April 1, 2027! 🎉Looking back on this Early Access journey, I am filled with countless emotions. From the initial project pitch to Early Access, and now to this official release date, it has been a six-to-seven-year journey. From a rough, unpolished prototype, through countless cycles of scrapping and rebuilding, to finally having a complete storyline and a rich combat system. Although this path has been mostly quiet and solitary, I have always been silently polishing every single stat, fixing every bug, and refining every line of dialogue.To me, Unknown Hero's Travel Diary is not just a project; it is my obsession with action RPGs. This current version is exactly what I...
Read full update on Steam ↗1. Modified the random firing value of the bow and arrow, making it easier to hit enemies now 2. Modified the icon display after activating the stop function 3. Modified the drop height check, now using the hook lock ability is less likely to cause bleeding 4. The NPC decision-making system has been modified, and currently corresponding animations will be played in the corresponding locations, such as "playing work animations at work locations". (Currently not natural) 5. Currently, it is possible to attack NPCs, which will take corresponding actions and report them to the guards. 6. Currently, after hitting an enemy, the enemy will pause for about 0.25 seconds to enhance the sense of impact, and the impact sound effect has also been modified.
Read full update on Steam ↗1. Fixed the issue of picking up bows and arrows, now you need to pick them up and place them in the bow and arrow slot in your backpack to equip them 2. Updated 3 boss battles in the plain area, fixed the issue of monsters being unable to be attacked or attacking players 3. Fixed the issue of NPCs crowded together, but there are still shortcomings 4. Fixed an issue with one sentence in the adventurer union dialogue, currently able to have normal conversations 5. Updated an ability: Palm Thunder 6. Updated swamp boss battles in plain areas 7. Updated the logic for monster generation in desert areas and currently introduced new monsters 8. Replace the road section on the terrain map with dirt roads, which is more in line with reality
Read full update on Steam ↗1: Updated beginner guide 2. Updated attack animations and archery attacks 3. Updated the map of desert areas 4. Updated the daily running mode of NPC, which is currently more natural (although still quite dull) 5. Updated the logic for generating monsters at night, with different monster behavior patterns for day and night, providing corresponding gameplay for night as well 6. Updated the map
Read full update on Steam ↗1. Updated map style 2. Update the NPC generation method after controlling cities for three factions 3. Optimized the display of the backpack 4. Added tasks for the royalist faction line
Read full update on Steam ↗1. Modified water collision to allow players to swim 2. Added tasks for the revolutionary party camp 3. Modify the game duration for one day 4. Modify bugs and optimize operational performance 5. Add English interface and dialogue
Read full update on Steam ↗1:Modified monster AI; 2:Add multilingual support, and currently the UI interface supports English and French; 3:Optimized code;
Read full update on Steam ↗The following are the specific update items for the version: 1. UI interface update: Added a map of the current playable area; Turn on or off the animation of the backpack interface; Death interface; Optimized code logic; 2. Environmental updates: Updated the field of view for grasslands and plants; Updated the location and density of the forest; Wind animation of plants and player interaction; Updated the basic architecture of the first small town; 3. Game updates: Updated a small game; Optimized the code of the gold coin system;
Read full update on Steam ↗After four months, the latest update has been released. The new description is as follows: 1: Reset the map; 2: The player control code has been modified; 3: Modify the dialogue code logic; 4: Added subsequent planning and related codes; 5: There is still a bit of BUG ; Follow-up plan: 1: Improve the town and its relevant supporting facilities (tavern, blacksmith shop, etc.) within 2023; 2: Continue to optimize player operation and add new attack methods; 3: Reset monster AI; 4: Add NPC and corresponding work and life status; 5: Add story or task; You can add group feedback BUG to get suggestions for the future of the game, or contact me on station B; QQ group: 152165866; Station B: Ah, ah; Finally: The next update may be in June, because I need to get my driver's license first 😀
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Greetings, adventurers, This update covers the changes made between October 5 and October 14. It focuses on teleporters, combat feedback, NPC behavior, weather, settings, and performance. New and Improved Teleporter O…
Warning The current version has been destructively covered during vegetation rendering and cannot be restored. The current version is a temporary replacement, and future versions will update with better looking vegeta…
1. NPC and World Simulation NPC Schedule Remake: Daily routines, work schedules, and patrols run according to the timetable, no longer crowded at the same time Work points are divided by capacity: when the workshop/st…
1. Updated a promotional video The NPC AI system has been integrated into Utility AI, making AI more intelligent and performing better.