Store data
- UK price
- Unavailable
- US price
- Awaiting regional check
- Positive reviews
- 69%
- Total reviews
- 54,019
- Release date
- Unknown
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 12,809 | — | — | 12,263 | — |
| September 2026 | 12,809 | — | — | 12,263 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
| # | ||
|---|---|---|
| 01 | Not in my house!As goalkeeper, perform a save. | 88.8% |
| 02 | Goal!Score your first goal. | 87.6% |
| 03 | New lookCustomize an outfit slot on a character. | 86.6% |
| 04 | Starting blocksWin your first match. | 86.6% |
| 05 | Team first!Deliver your first assist. | 85.9% |
| 06 | Clean sheetWin a match without conceding any goals. | 77.5% |
| 07 | Power of friendship | 75.3% |
| 08 | Make them shineDeliver an assist leading to an equalizer. | 72.6% |
| 09 | The Special OneWin the MVP award for the first time. | 71.3% |
| 10 | VersatileDeliver an assist, score a goal and perform a save in the same match. | 68.6% |
| 11 | It's just a game | 65.4% |
| 12 | ShoppingAcquire your first item. | 63.2% |
| 13 | Guardian angelAs goalkeeper, save a shot on target in overtime. | 58.1% |
| 14 | CompetitorWin your first ranked match. | 57.1% |
| 15 | Can't loseWin 3 matches in a row. | 56.7% |
| 16 | Hats offScore a hat trick. | 56.4% |
| 17 | Marathon runnerRun 42,195 km. | 56.0% |
| 18 | RampartAs goalkeeper, perform 30 saves. | 54.8% |
| 19 | ProReach level 10. | 53.3% |
| 20 | Alley-oopDeliver an assist with a rebound on a wall. | 52.8% |
| 21 | AcrobatScore a goal with an acrobatic volley shoot. | 52.7% |
| 22 | PinballScore a goal off the woodwork. | 51.6% |
| 23 | Back on trackComplete your first workshop. | 50.9% |
| 24 | Serial scorerScore 30 goals. | 48.9% |
| 25 | Post to postDeliver an assist as goalkeeper. | 46.3% |
| 26 | VistaDeliver 30 assists. | 42.0% |
| 27 | WinnerWin 30 matches in any game mode. | 40.3% |
| 28 | Eyes closedDeliver an assist with a no look pass. | 39.9% |
| 29 | Fashion victimCollect 15 items. | 36.7% |
| 30 | Golden glovesAs goalkeeper, perform 100 saves. | 30.9% |
| 31 | ExpertReach level 30. | 29.6% |
| 32 | Ultra TrailRun 170 km. | 26.5% |
| 33 | Golden bootsScore 100 goals. | 25.5% |
| 34 | MaestroDeliver 100 assists. | 19.0% |
| 35 | Mr FundamentalsComplete 5 workshops with bronze medals minimum. | 17.0% |
| 36 | No pain no gainComplete 5 workshops with gold medals. | 11.1% |
| 37 | Making HistoryThe beginning of an amazing career. | 5.0% |
Patch Information 1.203.000 S3.0 Beta Date: March 12th, 2026 S3.0 Release Date: March 25th, 2026 Hi everyone! Season 3 is an important milestone for REMATCH. We are starting to reach our stride, and improving our processes is showing results. Our velocity for introducing new features and changes to the game is still not quite where we want it, but we are comfortable adding more and more thanks to our overall stability. We are introducing a first batch of Social and Progression features, to improve the overall experience of playing Rematch, and also starting to implement more impactful changes to the Core Gameplay. These are the first steps of a long-term strategy to get Rematch to its full potential, and we are very grateful to all our players, from the most casual to the top of the elite, for giving us the chance to keep improving the game. The Sloclap Team Progression & Social Featu...
Read full update on Steam ↗Hey everyone! We hope you've had a wonderful end of the year, and if not, we hope things are looking up soon with brighter days ahead. We wish you a happy new year, and all the best for what's to come! Everyone is back from their holidays and the team is now back in full swing and ready to get things done for Season 2 and beyond.In this post, we'll talk about what's next in Season 2, a quick recap of the feedback we've gotten since Patch 7, some Discord and esports-related news, as well as the upcoming Patch 8 Beta.Without further ado, let's get started!Season 2 Highlights With Patch 7 out since mid-December, the team's focus has partially shifted to Quality-of-Life changes to provide a more intuitive user experience across the board for Patch 8 and Patch 9.Patch 8 (tentatively™ planned for the end of the month) will see the release of the long-awaited 1v1 Limited Time Mode with its o...
Read full update on Steam ↗Patch Information1.202.100Patch 8 Beta: January 15th, 2026Release Date: January 28th, 2026HighlightsThis is essentially a TL;DR, the details can be found further down! (Changes from the Beta are preceded with a \ tag) Game Mode 1v1 Duelwith voice chatavailable in Custom MatchesGameplay updateLocomotion debugOutfield dive rework (please see more details below, might be postponed to Patch 9 depending on player feedback)Dribble Lob Push Ball (Beta test only, planned for Patch 9)Store updatesStore Spotlight page redesignStore bundle page redesignCaptain Pass updatesAdd captain pass page in the flow, that summarize what is the captain pass and what we can get from itRemove overview page for the pass, so main tab "Pass" leads directly to tiersAdd currency info in top right of captain pass page + Allow to access currency page from captain pass pageBetter feedback for profile items (Profile T...
Read full update on Steam ↗Hey everyone!It's been a while since we've done one of these. A lot has happened, so we thought we'd give you a quick recap of what we've been working on lately for Patch 7, and what's to come. We won't delve too much into our "bigger plans”, this is something you'll discover alongside our roadmap next year.In case you missed them, you can read the latest patch notes here.Let's get started! Ranked RewardsAs Season 1 comes to a close, we’re rolling out end-of-season Ranked rewards to celebrate your climb. This time, the reward is a set of shorts, designed to match the Season 0 shirts that were handed out at the end of last season. Just like in Season 0, these rewards are reserved for players who peaked at Platinum rank or higher. You’ll receive the shorts for your highest achieved rank, plus every rank below it down to Platinum. Note that there are currently no plans to retroactively g...
Read full update on Steam ↗Patch Information1.202.000Patch 7 Beta: December 5th, 2025Release Date: December 17th, 2025Hi everyone! This update brings major changes to player movement, and a new dribbling option in the form the Dribble Push Ball, with a short and a long variation.Additionally, we have tweaked the Battle Pass progression. XP needed per token has been reduced from 1750 to 800, and we have adjusted the tier costs accordingly. This should make unlocking rewards from the Battle Pass easier, and not as time-consuming. We are still working on more systems (such as "daily missions") to make BP progression more engaging. We hope to share more news on that front soon.Patch 7 also brings updates to the Player Profile: clearer stats and the ability to showcase your Player Card during goal celebrations.And with the holidays approaching… stay tuned for an in-game unboxing moment!Matches / Core Gameplay Improv...
Read full update on Steam ↗Hey everyone! As we discussed in our previous update, Patch 5 sees two big changes to our ranking system: League Demotions and the Dynamic Ranking system. These are aimed at making sure that your Rank actually matters and represents your real skill level. If you're curious about the latest Patch Notes, you can read them here! LEAGUE DEMOTIONS After reaching 0 RP at the bottom of a league (Division 3), players will enter a “Risk of Demotion” state and lose their first “Shield” Players will have two total “Shields” protecting them from a demotion After each loss at 0 RP, the player will lose a Shield After losing all “Shields”, players will enter “Last Chance” and their next loss will result in a demotion to the lower league A win while in “Risk of Demotion” state will take the player out that state, give them the win’s RP, and restore 1 shield We want to add more stakes to the Ranked s...
Read full update on Steam ↗Patch Information1.201.002 October 2nd, 2025 ChangesOnlineRankedFixed an issue where 3v3 Ranked games could start with fewer than 6 players.Core GameplayGoalkeeperFixed multiple occurrences of the goalkeeper invulnerability not applying correctly.Fixed an issue where the Goalkeeper dive would sometimes be forced in the wrong direction.LocomotionFixed an issue where Extra Effort would sometimes lock players in the running direction when it was triggered from a sprint.Match FlowRemoved the “highest” stat indicators in the scoreboard at the end of a match.Note: This feature was released a bit earlier than planned and still had a few issues. We’ve decided to remove it temporarily and will reintroduce it in a future patch once it’s been polished.Fixed multiple issues that caused Last Action to end earlier than intended.Misc.Fixed an issue where new poses released with the Season 1 update w...
Read full update on Steam ↗Patch Information1.201.000Season 1 Update Beta: September 17th, 2025Release Date: September 23rd, 2025Season 0 End: September 23rd, 2025 at 16:00 CESTSeason 1 Start: September 23rd, 2025 at 18:00 CESTThese Patch Notes have been edited to reflect the state of the Patch on release, following its Beta. New changes are marked as \. Hi everyone!Rematch’s Season 1 Update will introduce the long-awaited 3v3 ranked game mode, alongside new cosmetics, new customizations options and various QoL improvements. As a reminder, Crossplay is also now live and you can play with friends no matter the platform!Season 1 also launches with fixes and balance changes to player movement, improving responsiveness, and nerfing certain exploits such as the “Ippy Slide.” Goalkeeper dives have been improved to be more reliable across the board. We have also ironed out various Extra Effort related issues, although...
Read full update on Steam ↗One of the current hot topics in the community is the presence of what we call “emergent mechanics”. What we are referring to by “emergent mechanics” are gameplay mechanics and techs that players are using regularly in games, but that were not part of our initial design intentions. A few notable examples would be: the Blade Shot, the Ippy Slide and the Golden Boost.These “mechanics” appear because of unintended interactions between mechanics (the Blade Shot) or bugs (Ippy Slide and Golden Boost). Players are divided on the place of these techs in the game. Some see them as bugs that must absolutely be fixed, while others now see them as an irreplaceable part of the game’s mechanics, allowing them to express their skill with the controller. Our position is more nuanced, and we want to address each of these techs and emergent mechanics with specific care.Patch 4 brings many big and smal...
Read full update on Steam ↗Patch Information1.200.302September 11th, 2025ChangesFixed a major issue where selecting the Mouse & Keyboard “Double Thumb Buttons” and "Complex Thumb Buttons" control presets would prevent the player from moving their character.Fixed the final tiers of the Battle Pass not being unlockable for players who had completed their Battle Pass prior to the release of Patch 3.Reduced the total amount of Tokens needed to unlock the final Battle Pass tiers from 315 to 150.Players who had spent Tokens on these tiers prior to the patch will be refunded the difference between the old and new required amount for each tier they had unlocked.
Read full update on Steam ↗REMATCH continues to be my favourite sporty game because it doesn't feel like a sport, more like a strategy game and now it finally has cross-play. Read the full article here: https://www.gamingonlinux.com/2025/09/rematch-finally-adds-cross-play-in-the-new-update-out-now/
Read full update on Steam ↗Hey everyone! Patch 3 is finally out, alongside Crossplay! These past few weeks have been very hectic, and we have been hard at work gathering your feedback, working on fixes and balancing the game. The detailed Patch Notes can be found here, with more details below! Crossplay To be clear, Crossplay means:cross-platform matchmaking (playing with and against players from other platforms),cross-platform social features (inviting and playing with friends from other platforms).There are no plans to implement cross-platform progression at this time, meaning that your progress on one platform will not carry over to another. You will be able to toggle crossplay as you wish, though we encourage you to keep it enabled in order to get faster matchmaking queues!Player Reporting & ModerationAdditionally, a new player reporting feature will be available in-game. When you report someone, you will b...
Read full update on Steam ↗Patch Information1.200.300 Patch 3 Beta: August 29th, 2025 Release Date: September 5th, 2025 Hi everyone! This is the third major patch for Rematch, set to release on September 3rd, and we’re happy to confirm that the long-awaited Crossplay feature will be activated starting with this patch, allowing players to matchmake and join friends on all the other platforms Rematch has released on. Crossplay will be activated by default, but an option to disable crossplay will be available in our Options Menu, under “Online options” - note that we strongly recommend to leave Crossplay activated, this will allow for faster and better matchmaking, since players from all platforms are grouped together.New gameplay tweaks regarding volleys have been made, and we are also introducing new control settings for Mouse and Keyboard, allowing players to adjust tap aim sensitivity, and revert to the WASD t...
Read full update on Steam ↗Hello everyone! At long last, Crossplay is also set to release alongside Patch 3, which is currently planned for early next week. Crossplay will come along with new features such as in-game player reporting. Patch 3 will also introduce long awaited updates to M&KB tap aiming, with options allowing players to tweak mouse sensitivity, as well as an option to use the old WASD mapping from the first pre-launch Beta. Patch 3 will also introduce the first gameplay tweaks, on extra effort volley shots: the maximum speed at which players can lock onto volley targets during Extra Effort is now 10% lower. Extra Effort made it a bit too easy to reach certain targets, and this tweak will better challenge players on their positioning. This will also remove certain situations in which players seemed to be moving very fast towards their volley target, which felt both unrealistic and unfair. We will...
Read full update on Steam ↗Patch Information 1.200.202 August 22th, 2025 Core Gameplay Updates Fixed the Slingshot bug and its variations where the ball would leave the player's feet (without losing possession) and warp back to the player's position when inputting EE and any ball action. https://store.steampowered.com/app/2138720/REMATCH/
Read full update on Steam ↗Hey everyone! Welcome to our second Mini Dev Update. One hot topic right now is the question of priorities during volleys, and consequently the meta of the game. We agree that the current state of the meta needs to be addressed, but it is not as simple as adjusting or tweaking a single value, since volleys themselves are one part of multiple complex systems. This is our first post on the topic, to discuss the basics of the system, and the impact on the high-level meta / dominant strategy. Another dedicated post will feature a deeper dive on the volley system, to give more in-depth information on how the system is balanced. VOLLEYS AND PRIORITIES (SIMPLIFIED) To keep it (very) simple: The volley system’s objective is to find "targets" that you can perform a volley action from What we call "targets" are future positions of the ball that you can reach by respecting a certain maximum spee...
Read full update on Steam ↗The multiplayer soccer game Rematch came out strong in June, despite missing one major feature: Crossplay was not enabled because of "unforeseen technical complexities." Two months later, it's still not there, but developer Sloclap says it'll be here soon... Read more.
Read full update on Steam ↗Patch Information 1.200.201 Patch 2 Beta: August 14th, 2025 Release Date: Wednesday 20th, 2025 Hi everyone! This is the second major Patch for Rematch, solving a number of major netcode related issues, such as tackles not registering, GK dive rollbacks causing goals to be scored when they shouldn’t. Achievements unlocks should also be fixed - note that achievements will not be unlocked immediately, for instance if you’re level 35 but haven’t received Pro and Elite achievements, you will need to reach level 36 to unlock both achievements. Patch 3 should hopefully arrive by the end of August, and will fix some remaining known issues, and importantly introduce Crossplay to the game (at last!). Some gameplay tweaks might also be introduced in Patch 3 (looking at you, Ippy Slide), but that’s still to be confirmed. More news very soon! Patch notes Matches / Core Gameplay Improvements Major...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45343433/2e01fd695204b8ae4ed12e541901a93148bd88c5.png Welcome to our new “Mini Dev Updates” series! We’ll be sharing these bite-sized updates roughly every other week to keep you in the loop on development progress, highlight where our efforts are focused, and stay as transparent as possible with you. These posts will be short and to the point, and are not meant to list every single feature we are working on - there are far too many to count - but rather focus on what we have been working on with top priority over the past two weeks or so. We’ll still publish longer, more detailed dev updates whenever the situation calls for it. We know there’s still plenty of work ahead to make Rematch the best it can be, and we want to ensure your feedback is heard and that you can clearly see the direction we’re heading. So, without further ado, let’s dive into our latest priorit...
Read full update on Steam ↗While I'm admittedly not grinding quite as hard as I was in its opening couple of weeks, I'm still very much enjoying dipping into the occasional game of Rematch. Ball-hogging teammates aside, it's a rapid, slick, and stylish take on a soccer sim that's a real breath of fresh air compared to my usual vice, EA FC. Now, Rematch's first major update is here, and while it sadly doesn't deliver the main feature everyone's been calling for in crossplay, it does make loads of fixes and improvements - plus, it finally lets me customize my controller inputs. Huzzah. Read the rest of the story... RELATED LINKS: Rematch system requirements All Rematch ranks The cheapest way to grab a Rematch Steam key right now
Read full update on Steam ↗Hi everyone! We have just pushed the first patch to Rematch on Steam (consoles will be updated in the next hour)- compared to the hotfixes we did until now, which featured code changes to fix specific major issues, this contains many changes in all domains, which should all improve the game in different ways, some significant, some which can seem more minor - but are nevertheless important! Please remember that some major priorities like netcode or crossplay are the work of specialists in their domains (gameplay replication, server infrastructure, user interface...), and that we can't put all our resources on these topics to make them happen faster - that being said we are making very good progress on these topics, more news soon ! As mentioned in the dev update, there are still a number of issues we’re aware of, which should be tackled either in the next hotfix, or in the next patch...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/45343433/2e01fd695204b8ae4ed12e541901a93148bd88c5.png We haven’t given news in a little while, so this is quite a long post - TL;DR if you don’t have time: crossplay and player reporting will be available in 6-9 weeks, new ranked queue will be made available in a couple of months. One month ago, Rematch was released, after 4 years of development (early prototypes started in Spring 2021). As a team, this was the first time we did a game of this type, and of this scale, and the first few days of release were quite rough, with some serious stability/desync/matchmaking issues. We did hotfixes almost daily for the first two weeks, and the game is much more stable now, with a vast majority of players having a solid experience, but we know there are ongoing issues, and we are in the process of fixing them. We’re sorry for the inconveniences some of you have faced, and may...
Read full update on Steam ↗Bugfixes Fixed a server hitch that could cause freezes at the end of a match Online services update Dev Update: We’ll share a blog post next week to answer the most frequently asked questions, give an update on our current priorities and more information on when Crossplay can be expected.
Read full update on Steam ↗Sloclap has come to players, hat in hand, a grim expression on its face, and stated that—despite trying as hard as it could—it could not keep dolphin-flopping or levitating football players in its game. Alright, maybe I'm being overdramatic here—but I do find it funny that in the latest hotfix for Rematch, the studio's gone to great lengths to explain its reasoning behind patching up some very obvious exploits... Read more.
Read full update on Steam ↗Exploit/BalancingOutfield Dive : (aka Dolphin Dive) tweaked values to make the character speed lower during the ability’s recovery period.We are closely monitoring how the game and its meta are evolving day after day, and we are seeing a lot of new mechanics and ways to play being discovered by our players. We think a lot of these are cool and interesting, but some others have a negative impact on the gameThe ability to spam the dive to instead of sprinting is one mechanic that is a clear balancing issue. It allows players to bypass the limitations of stamina and sprint speeds, and has a negative impact on the look and feel of the game.We have adjusted the speed of the player during the recovery of the ability to make the dive spam less efficient as an acceleration exploit.This is a small enough adjustment but will have an impact on how the ability feels and functions even in legitima...
Read full update on Steam ↗Bugfixes Fixed various stability issues that could result in crashes under certain circumstances.
Read full update on Steam ↗Patch release dates 1.200.007 June 23rd, 2025 on all platforms 1.200.006 June 21st, 2025 on Steam June 23rd, 2025 on PS5 & Microsoft platforms Bugfixes Fixed a bug where players could not reconnect after hardware was put in sleep mode Fixed a frequent crash that would occur after scoring a goal
Read full update on Steam ↗BugfixesFixed an issue where the ball would hit the goalposts and become entirely out of sync for all players.Ball sync issues might still happen under other circumstances.Network / PerformancesPushed a fix to reduce the frequency of crashes occurring after scoring a goal on all platforms.Various fixes for stability issues.Various netcode improvements.Updates to matchmaking to further improve queue times.
Read full update on Steam ↗12,809 concurrent players — the highest daily peak recorded at that point.
Patch Information 1.203.000 S3.0 Beta Date: March 12th, 2026 S3.0 Release Date: March 25th, 2026 Hi everyone! Season 3 is an important milestone for REMATCH. We are starting to reach our stride, and improving our proc…
Hey everyone! We hope you've had a wonderful end of the year, and if not, we hope things are looking up soon with brighter days ahead. We wish you a happy new year, and all the best for what's to come! Everyone is bac…
Patch Information1.202.100Patch 8 Beta: January 15th, 2026Release Date: January 28th, 2026HighlightsThis is essentially a TL;DR, the details can be found further down! (Changes from the Beta are preceded with a \ tag)…
Hey everyone!It's been a while since we've done one of these. A lot has happened, so we thought we'd give you a quick recap of what we've been working on lately for Patch 7, and what's to come. We won't delve too much…
Patch Information1.202.000Patch 7 Beta: December 5th, 2025Release Date: December 17th, 2025Hi everyone! This update brings major changes to player movement, and a new dribbling option in the form the Dribble Push Ball…