Store data
- UK price
- £24.50
- US price
- Awaiting regional check
- Positive reviews
- 90%
- Total reviews
- 6,429
- Release date
- 28 October 2026
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Plan ahead, outsmart enemies and progress a world of dark creatures and cunning evil. Utilize playful and tactile weaponry in visceral and intense combat. Create unique builds by combining weapons, gear, tools, and enchantments to suit your playstyle. Whether you’re a gun-blazing risk-taker or a careful strategist, the choice is yours. Adapt your approach, experiment, and survive the dangers of Sulfur.
Enter a world packed with relentless action, powerful firearms, and dynamic FPS combat, where unpredictable enemies lurk in every shadow. Arm yourself with an array of weapons that can be modified and enchanted with a vast range of attachments and effects.
As you explore, uncover hidden secrets, collect valuable loot, and discover rare treasures – but tread carefully. Every decision counts: the gear you bring may be lost if you fail, and the equipment you leave behind won't be there when you need it most. Risk and reward are tightly intertwined in every choice you make.
Experience the atmosphere, suspense and tribulation of a world in redemption. What happened? And why? Travel through eerie caverns, sordid Black Guild shanties, putrid sewers and pass through castle walls and beyond. Go deeper, head on. Answers come to those who listen.
Explore, discover, uncover. On your adventure you encounter strange creatures in unexpected places—pay attention to their warnings. Whether they despise, admire, or ignore you, your path is yours to forge. Stay alert; these encounters may offer insights, but ultimately, it’s up to you to push forward and find the answers you seek.
A bloodstained white collar
Dirt on your shoes
Your shoulders are aching
Is this but a ruse?
A coven is suspect
A church is aflame
Who is the culprit?
Who is to blame?
Ocean screaming,
Twisting turning
Mouth is dry,
Eyes are burning
But you must tread on,
There is no remorse
Brush the saltwater film
off your Palehorse™
| # | ||
|---|---|---|
| 01 | Alll By Yourself | 77.6% |
| 02 | Pack Mule | 75.7% |
| 03 | Kill 100 | 66.5% |
| 04 | Meet Enchanter | 65.7% |
| 05 | Waste Not | 65.2% |
| 06 | Heavy Lifter | 60.3% |
| 07 | Unlock Town | 57.1% |
| 08 | Deep Diver | 56.5% |
| 09 | Custom Loadout | 55.4% |
| 10 | Master Chef | 54.1% |
| 11 | Quests 1 | 50.4% |
| 12 | Retrieved 1000 | 48.2% |
| 13 | Meet Grossberg | 47.0% |
| 14 | Kill 500 | 46.3% |
| 15 | Unlock Sewers | 42.4% |
| 16 | Culinary Explorer | 40.1% |
| 17 | Unlock Hedge Maze | 35.6% |
| 18 | Kill 1000 | 34.3% |
| 19 | Finnish Pride | 34.2% |
| 20 | Unlock Dungeon | 34.1% |
| 21 | Forbidden Dish | 33.5% |
| 22 | Quests 5 | 31.0% |
| 23 | Meet Rat Queen | 30.7% |
| 24 | Impeccable Taste | 29.5% |
| 25 | Amulet Free | 28.3% |
| 26 | Combined Enchantment | 28.0% |
| 27 | Insure Weapon | 27.7% |
| 28 | Unlock Castle | 27.5% |
| 29 | Blond Magnus | 26.5% |
| 30 | Explosive Personality | 26.3% |
| 31 | Full Custom | 25.4% |
| 32 | Smart Guy | 25.1% |
| 33 | Oil It Up | 24.6% |
| 34 | Unlock Forest | 23.5% |
| 35 | Not That Bad | 23.3% |
| 36 | Quests 10 | 22.3% |
| 37 | Jaques De Fector | 21.1% |
| 38 | Unlock Fortress | 19.2% |
| 39 | Hoarder | 18.7% |
| 40 | Gourmet Chef | 16.3% |
| 41 | Meet Qiosk | 15.6% |
| 42 | Kill 3000 | 14.9% |
| 43 | Retrieved 5000 | 14.2% |
| 44 | Unlocks 5 | 13.7% |
| 45 | Kill Emperor | 13.3% |
| 46 | Kill Desertclaus | 10.0% |
| 47 | Game Completed | 8.8% |
| 48 | Crypts 1 | 8.6% |
| 49 | Not Good Enough | 7.6% |
| 50 | Unlocks 10 | 7.5% |
| 51 | Sweet Tooth | 6.9% |
| 52 | Complete Game Very Easy | 5.7% |
| 53 | Complete Game Easy | 5.6% |
| 54 | Therapy | 5.6% |
| 55 | Complete Game Medium | 5.5% |
| 56 | Oops | 5.5% |
| 57 | Kill 6666 | 5.2% |
| 58 | Complete Game Hard | 5.1% |
| 59 | Retrieved 10000 | 4.1% |
| 60 | Millionaire | 3.8% |
| 61 | Goblin Whisperer | 3.5% |
| 62 | Sacrifice Mario | 3.2% |
| 63 | Sacrifice Mossman | 3.2% |
| 64 | Sacrifice M11ramshack | 2.9% |
| 65 | Sacrifice Pierrefusil | 2.8% |
| 66 | Sacrifice Socomacr | 2.8% |
| 67 | Sacrifice Augusta | 2.7% |
| 68 | Sacrifice Corpsemaker | 2.7% |
| 69 | Sacrifice Dirk | 2.6% |
| 70 | Sacrifice Hellnback | 2.4% |
| 71 | Sacrifice Vrede | 2.4% |
| 72 | Sacrifice Chimerarapid | 2.3% |
| 73 | Sacrifice Knop | 2.3% |
| 74 | Sacrifice Majordome | 2.3% |
| 75 | Sacrifice Starandwitness | 2.3% |
| 76 | Sacrifice Typhoon | 2.3% |
| 77 | Sacrifice Flock | 2.2% |
| 78 | Medication | 2.1% |
| 79 | Sacrifice Blackwater | 2.1% |
| 80 | Sacrifice Termite | 2.1% |
| 81 | Sacrifice Warpig | 2.1% |
| 82 | Retrieved 30000 | 2.0% |
| 83 | Sacrifice Longboy | 2.0% |
| 84 | Sacrifice Rektor | 2.0% |
| 85 | Sacrifice Rokua | 2.0% |
| 86 | Sacrifice Beck | 1.9% |
| 87 | Retrieved 66666 | 1.8% |
| 88 | Sacrifice Balthazar | 1.8% |
| 89 | Sacrifice Catacoil | 1.8% |
| 90 | Sacrifice D4rt | 1.8% |
| 91 | Sacrifice Farsight | 1.8% |
| 92 | Sacrifice Ploikac | 1.8% |
| 93 | Sacrifice Salamander | 1.8% |
| 94 | Sacrifice Cavalier | 1.7% |
| 95 | Sacrifice Deathstar | 1.7% |
| 96 | Sacrifice Dolphin99 | 1.7% |
| 97 | Sacrifice Gravekeeper | 1.7% |
| 98 | Sacrifice Impalagravita | 1.7% |
| 99 | Sacrifice Snut38 | 1.7% |
| 100 | Sacrifice Socom9 | 1.7% |
| 101 | Sacrifice Songbird | 1.7% |
| 102 | Sacrifice Terrierurb | 1.7% |
| 103 | Sacrifice Valet | 1.7% |
| 104 | Crypts 5 | 1.6% |
| 105 | Driverslicense | 1.6% |
| 106 | Not Breathtaking | 1.6% |
| 107 | Sacrifice Arbiter2 | 1.6% |
| 108 | Sacrifice Chat Pardeur98 | 1.6% |
| 109 | Sacrifice Duhar | 1.6% |
| 110 | Sacrifice Ferryman | 1.6% |
| 111 | Sacrifice Wingman | 1.6% |
| 112 | Sacrifice Drifter9 | 1.5% |
| 113 | Sacrifice Tailormarksman | 1.5% |
| 114 | Sacrifice Bronco | 1.4% |
| 115 | Sacrifice Breacher8 | 1.3% |
| 116 | Sacrifice Cyb47 | 1.3% |
| 117 | Sacrifice Flickerzip | 1.3% |
| 118 | Sacrifice Palehorsetopclipper | 1.3% |
| 119 | Sacrifice Unknown | 1.3% |
| 120 | Sacrifice Wyattpulsar | 1.3% |
| 121 | Sacrifice Kleinbauer | 1.2% |
| 122 | Sacrifice Neuraxisf22 | 1.2% |
| 123 | Meditation | 1.1% |
| 124 | Sacrifice Deathstoll | 0.9% |
| 125 | Sacrifice Mowlock | 0.9% |
| 126 | Sacrifice Nightlily | 0.9% |
| 127 | Crypts 10 | 0.8% |
| 128 | Exorcist | 0.8% |
| 129 | Complete Game Hardcore | 0.6% |
| 130 | Enlightenment | 0.5% |
| 131 | Cultleader | 0.3% |
Fixed an issue in Castle where the level generation would create paths into nothing. Fixed a rendering issue that caused some meshes to look jagged. Fixed Lucia boss music being too loud. Fixed recipe balance changes from earlier not properly taking effect (pizza and mudcake output).
Read full update on Steam ↗Fixed level issues in Shav’Wani Fortress. Removed Quests that have Dirk or Fathers Shirt as a requirement. Corrupted Cultists red eyes are now back.
Read full update on Steam ↗General Grid sorting now takes oil groups into account. Grid sorting has been adjusted to have the sort order make a bit more sense. Inventory preference for top/bottom placement of new items now doesn't affect Shopkeepers (will always place from top). Will take effect after each shop is refreshed. Explosive barrels will now explode faster if taking high enough explosive damage (such as from another explosive barrel). Units Novanian Guard now spawns lava particles instead of flashing the player when the solar core is hit. Grub Grub can no longer mutate. Goblin Cousin now has damage gates. Corrupted Lurks shouldn't float around in the air anymore. Weapons Weapon XP is now distributed between all eligible weapons involved in a kill, depending on the amount of damage and hits made by that weapon. Melee kills will award XP to the guns used in that kill. Fixed Cryo Snakes not spawning at t...
Read full update on Steam ↗Fixed not losing loot on death on hard mode. Fixed some explosions breaking the game.
Read full update on Steam ↗General Added shortcuts to Dungeon and Castle from the Church. Adjusted the Amulet dialog during the onboarding. Adjusted the iframe calculation. Corpsemaker now has less delay before being able to shoot from other animations. Bugfixes Fixed infinite loading of Castle. Fixed a height misalignment on the Fortress end chunk floor. Fixed an issue with overlapping geometry in some Desert chunks. Fixed the 3-4-5 hotbars not appearing when we want to during the onboarding. Cleaned up some duplicate recipes. Fixed collection post not giving money on lower difficulties. Fixed Steam Controller gyro. Fixed mouse aim locking/snapping. Explosions now create decals again. The car at the church is now correctly missing its wheels again. Fixed Haukland Salesman stealing all your dog eyes.
Read full update on Steam ↗Fixed a river in Caves not functioning as water. Fixed Town geometry that blocked access to an explodable room. Fixed some issues in Town. A specific Dungeon secret no longer spawns 5 chests. Adjusted the punish trigger volumes in Dungeon chunks that occasionally clipped into neighbouring chunks. Fixed a Compo Oil typo. Polished some item descriptions of enchantments. Scroll of Vinesprout name now hooks up correctly. Kevin got his shadow back. Target dummies can’t be metamorphed anymore.Fixed Black Guild masks and Goblin Barrel boy armor bouncing bullets back. Friendly NPCs don't drown anymore. Stats that disable organ spawning now work properly again. Fixed crafting grid losing track of valid combinations after sorting. Dinner Jackets shouldn’t disappear between stages anymore. Haukland Silencer is now rotated so you can see the logo on the Mario. Sniper Scope on Longboy fixed. No lo...
Read full update on Steam ↗Fixed goo walls missing in Church. Fixed a door in dungeon that was lacking its animation.
Read full update on Steam ↗Fixed the crafting UI breaking after switching level. Fixed pickup inventory size helper showing in places where it shouldn’t. Fixed Cryo snakes enchantment breaking the game. Fixed some weapons rendering incorrectly in the Weapon Racks. Fixed beam duration on Breacher with Mega soaker enchantment. Fixed missing collisions on the big stone pillars in a dungeon chunk.
Read full update on Steam ↗Death’s Toll reload will no longer be broken by using the melee attack. Fixed issues of fog not getting reduced when using ADS on scopes. Fixed issue of fog flickering when changing weapons. Fixed issues of the player’s camera would flicker and show the wrong viewport. Fixed issue when shooting using ADS with an attached scope, bullets would go through enemies that are close. Fixed so enemies can jump on the elevator platform during the Cousin fight. Fixed so enemies can jump down from the balconies during the Lucia fight. Fixed so enemies can move again during the last boss fight.
Read full update on Steam ↗Fixed CYB47 not displaying its attachments properly on the weapon rack. Fixed the material of Corpsemaker (would sometimes look broken when it wasn’t). Fixed doors in the Desert that would sometimes create colliders that would block progress. Added a radial progress indicator for the new doors. Fixed the UVs on the small sewer door Fixed a couple of collision issues present in Endless Mode, specifically one that occurred when jumping over the bridge in Endless Arena 7. Adjusted the position of the campfire log in church so it's no longer clipping through the refrigerator. Fixed invisible clip issue with the Pierre Fusil. Holo and Reflex sight will now hide the M11’s front sight as they did before. Fixed so that scopes penetrate the fog again. Increased the difference between fog penetration and zoom on different scopes. Fixed Telias Printer not resetting the prices when resetting serv...
Read full update on Steam ↗Fixed "Klein Bauer" missing from some loot and vendor tables. Added more spots to find the single recipe pages in.
Read full update on Steam ↗Fix recipes for Scroll of Pollen and Scroll of Foul Fate having the wrong ingredients.
Read full update on Steam ↗Fixed Item names not showing in the inventory for some players.
Read full update on Steam ↗Main UpdatesScopes Reworked & ImprovedWe have completely refactored the way scopes work. This is a double whammy since they are both much cooler now and much more performant. Since every scope has been rebuilt, there may be some incorrect settings hiding among them. Please let us know if you notice anything strange!Target Dummy Added to Church HubYou can now unlock a Target Dummy station from Arthur’s stamp store, giving you somewhere safe to test weapons, attachments, enchantments and questionable ideas without wasting them on anything important.Level Pacing ImprovedDoors and gates can now spawn between chunks sometimes, making the world feel a little more connected and giving you something new to nervously hold the 'interact key' on while enemies are trying to kill you. Opening them takes longer while you’re in combat, so choose your timing wisely.3 Guns, 3 Wearables, 3 Enchantments...
Read full update on Steam ↗General Strait Jacket no longer bugs the amulet. Fixed so that corrupt save files won’t lock the save slot menu any more, but will rather load a backup of that save slot automatically. Grenade throwing should not spam all the throwables you have anymore.
Read full update on Steam ↗General Fixed Emperor using the wrong rocket type. Fixed a layout UI issue with the Save slot cards. Endless Banished cards should now persist through mid-game saves. Weapons Laser weapons have bullet drop again
Read full update on Steam ↗General Enemy take damage animations now play again. Fixed a Terrorbaum crash related to grenades. Weapons New Sulfur Grenade animations. New Molotov Cocktail animations.
Read full update on Steam ↗GeneralBarrel Boy no longer bumps into things when doing their jump attack.Enemies in the same faction can now hit each other again.Fixed some weapons not giving achievements when sacrificed. If you have already sacrificed those weapons the achievements should be given retroactively when opening the printer.Fixed Amulet breaking dialog triggers.UIFixed Save Profile UI breaking or overflowing in different locales.Added a confirm dialogue when prompted about enabling cheats on old saves.AudioMusic now loops properly again.LevelsAdded back missing pillars in Church Hub.Fixed some level generation issues in ForestFixed broken mesh leading up to The Emperor.Fixed some level generation issues in Desert.WeaponsAdjusted some muzzle attachments on the Gravekeeper to better connect with the barrel.New Stick Grenade animations.New Throwing knife animations.New Pineapple Grenade animations.Railgu...
Read full update on Steam ↗Major updates:Weapon Progression System: Sacrifice rank 5 weapons to Telia for permanent availability for a cost2 new weaponsSave Slots introducedRoguelite difficulty settings tied to save slots - Hard by default.Aim assist options added for controllers. Big patch - We’ve added one of the biggest long-term progression systems to SULFUR so far!Welcome Telia to the world of SULFUR. She’s here to research weapon blueprints for the survival of mankind. Sacrifice Rank 5 guns to her, and she’ll make them permanently available to manufacture for a cost. You can then purchase fresh base versions for a cost If you’ve ever had a favorite gun type you really didn’t want to lose - now you have options, but they won't come for free. Oh, but that’s not all. Save slots are now in the game, so you can share with your brothers and sisters, and spouses, and that friend you don't want to mess with your...
Read full update on Steam ↗Fixed Terrorbaum crashing the game when using railguns.
Read full update on Steam ↗Fixed Terrorbaum crashing the game. Fixed Pilk giving the wrong number of extra jumps (said 3, but only gave 1. Now it correctly gives 3).
Read full update on Steam ↗Bugfixes Fixed Item Descriptions ending up outside the screen in some resolutions and/or UI scaling sizes. Fixed Emperor’s name not being localized. Emperor’s floating objects etc. fixed. Corrupted Archer’s hitboxes have been fixed. Fixed an issue that caused the music to loop a single track after beating a boss. Fixed an issue in Endless where enemies/bosses could get stuck.
Read full update on Steam ↗* Disabled a specific level generation configuration in the Hedge maze that was causing infinite loading.
Read full update on Steam ↗General Fixed an endless mode softlock due to not clearing projectiles properly on transitions. Fixed an endless mode softlock related to talking to NPCs in the level transition. Always drops organs beats never drop organs. Instant Defibrillator now restore you to 100 HP, instead of 1. Bugfixes The projectile system should no longer break with specific weapon builds. If you encounter more projectile system breaking issues, report them in our bugs channel! Fixed bouncing projectiles Fixed facemask/breakable penetration Duhar’s ammo counter now displays the correct way. Aftershock 30 second reapplying stun fixed. It is now 5 sec as it should be. Frozen shattering enemies should now make the correct sounds. Added back white flash when juggling enemies in their death bounce Some organs would never spawn, like tongues. Now they all do! Water now doesn’t randomly splash if you walk into a c...
Read full update on Steam ↗BugfixesFixed crash in Emperor fight.Fixed crash related to Scroll of Water.Fixed an issue with bullet penetration that was causing crashes.Readjusted barrelboy shockwave damage rangeFixed rockets sometimes freezing in the air. This was not purely a visual bug, so rockets should work much better now and not break the game slowly over time like it might have done before.Fixed inventory button legend not rendering texts for all languages.Railguns correctly ignore bullet speed and assume they’re really fast
Read full update on Steam ↗GeneralBullet drop modifiers are now shown in multiples instead of flat percentage (4000% now reads x40).BugfixesHitbox issues are fixed! When physics objects fly super far away, the projectile system would break. Now explodings gibs are more contained, like they were before the latest update.Fixed disappearing Emperor boss.Fix lots of projectile/beam visuals.Fixed spider webs slow effect not getting removed properly.Fixed an issue with the collision of the Witch's Tumble Bombs.Scroll of Water bullets have their proper color again.WeaponsRailguns shot on water now make a sound effect. CavesMade bridges smoother to walk on.ShantyRemade the entrance and exit gate in the boss arena.CastleFixed some stairs ramp collider not being smooth.Added missing colliders to chandeliers.ForestFixed some z fighting issues.DesertFixed some floating enemy spawners.Search and destroy (chicken) crypt chal...
Read full update on Steam ↗Infinite level loading fixed. Projectiles going off in the wrong direction fixed. Lurks can now swim again.
Read full update on Steam ↗BugfixesArmor now gets damaged by explosions properly.Lasers now should be the correct colors.Removed white trail on rocketsFixed barrelboys damaging their own or other barrelboys’ armor.Fixed game breaking bug that could cause infinite explosion.Organ amount should now be a bit more reasonable.WeaponsBronco can now use lasers again.Mines now work with new explosions.EnchantmentsStorm surge has the correct unique projectile again.LevelsDesertFixed crypt challenges insta-killing you.
Read full update on Steam ↗Thank you for all the bug reports! This patch should fix the most breaking things from yesterday.A note on rocketsOur intention with the changes to how the rockets work is to make it possible to modify their behaviour in more ways and to allow for more crazy builds. The old way totally ignored some stats, which made them less dynamic overall. We understand that if you have built a weapon around how some things didn’t work, this change may feel like a nerf initially. But the intention isn’t to nerf rockets, it is to allow for more interesting builds. The bullet speed modifiers weren't working properly in the last patch, which made it feel even more like a nerf. We have adjusted some things related to this in this patch, but stay tuned for more improvements on this.BugfixesFixed incorrect name on Scholar.Fixed chain lightning looking bugged.Fixed player being able to walk up extremely s...
Read full update on Steam ↗Fixed a bug that sometimes caused church unlockables brought to church or bought from Arthur's shop to not be available after restarting the game.
Read full update on Steam ↗Fixed bulk ammo box “purchase all” using the wrong price. Fixed Poltergeist wallhacking. Oily enemies take 3x damage from fire. Wet enemies take 3x damage from electricity. Careful Oil spread is now -0.7 (Was -0.6). Shellman Oil spread is now -0.7 (Was -0.5). Slush will now correctly freeze the player.
Read full update on Steam ↗Fixed LOD issues, the everlasting bug! Please spit three times over your left shoulder before starting the game, that way it might finally be forever fixed. Altruistic Oil spread is now -0.7 (Was -0.5). Careful Oil spread is now -0.7 (Was -0.5). Hip Marksman Oil spread is now -0.8 (Was -0.7). Spread Oil spread is now -0.5 (Was -0.75). Shellman Oil spread is now -0.7 (Was -0.5). Slick Oil spread is now -0.6 (Was -0.5). Stoic Oil spread is now -0.6 (Was -0.5). Thorough Oil spread is now -0.8 (Was -0.6). Vegan Oil spread is now -0.6 (Was -0.4). Fixed a visual glitch with the amulet in the intro scene. Neuraxis charge up to max time lowered to 1.5 (Was 2.5). Neuraxis now properly only counts charge up time if you’re actually shooting.
Read full update on Steam ↗Improved hit detection for the Katana & Wakazashi. Made the Katana standard attack animation a bit nicer. Standing in water now removes Burning and Poisoned (used to need to be submerged). Fixed gyroscoping aiming on Steam Deck. Fixed some LOD issues. Fixed Bulk ammo shop not using the prices shown. Reverted high mouse polling fix due to not working so well. To be continued. Added unique art for Unsweetened Jam. Made destroy effect from petrification look a bit more appropriate. Fixed an issue with attack and reload stats on weapons. Fixed an issue of enemies getting stuck underground in Endless.
Read full update on Steam ↗Added Gameplay Modifiers category to Options. (Can only be changed from Main menu). Added “No ammo limit” toggle to Gameplay Modifiers. Added “Invulnerability” toggle to Gameplay Modifiers. Tactical oil reload speed is now correctly 110% (Was 11000%, oops). Bad Planet Oil, Bystander Oil and Gunslinger Oil now actually received their buffs. The Cloth item now doesn’t falsely claim to give you 1 hp on consumption. Fixed weapon rack causing issues with vendors. Fixed some weapons causing issues with the weapon rack. Fixed level loading issue related to the new Ammo Crate event. Fixed vendor tables being empty sometimes. Aligned a suppressor on the Gravekeeper. Smoother blending between firing animations on Impala Gravita (to better blend between firing with min to max Draw Strength / min to max ADS). Reduced animation recoil on ADS fire on the Impala Gravita to avoid the larger scopes cl...
Read full update on Steam ↗General50 BMG Ammo box now has the base price 100. (Was 150)Bulk ammo shop should now properly update the availability states after consuming ammo.Added back Corrupted Amalgamation to shapeshifter mutation.Removed Corrupted Amalgamation from the shapeshifter mutation in Endless.Fixed an issue where falling through the map wouldn't teleport the player back.Big enemies with Small Mutation can now walk through small entryways.Fixed skybox coloring correctly after killing Desert Clause.Fixed an issue where enemies jumping from Desert Pikes would not attack the player.Jagged and crunched looking viewmodel hands fixed.Added a warning and area unlock message when the veil is discovered.Changed weapon sway to take into account sensitivity instead of raw mouse delta.Hellshrew sticks will now respect being rooted from nature enchantment.Skeletons should no longer explode into blood, and instead...
Read full update on Steam ↗Fixed Church Hub floor materialFixed Strait Jacket now playing sounds correctlyFixed Cavalier not being able to reload properly Maximum 9mm ammo buffed to 2500. (Was 2000) Maximum 556 ammo buffed to 1800. (Was 1500)Maximum Energy Cells buffed to 1200. (Was 1000) Maximum 7.62 ammo buffed to 1000. (Was 700) Maximum 50BMG ammo buffed to 700. (Was 500) Fixed bugged Weapon Rack visuals for Wingman, Dolphin, Warpig, Cavalier, Longboy, Flock, Valet, Drifter, Impala.
Read full update on Steam ↗3 New Weapons, 2 New Enemies, 100+ Oils rebalanced, performance improvements, and a bunch more quality of life updates!Main Updates:- 3 New Guns: Chat-Pardeur 98, Songbird and Warpig. Enjoy!- 2 New Enemies: Poltergeist & Apparition. New ghostly threats with unique ghostly behaviors.- Major Oil and Attachment rebalance: 150+ changes to make more builds viable and interesting.Many Oils and Attachments should now be more useful across different playstyles. We’re also working on a new inspection feature with detailed tooltips for your current gun build (including individual Oils). That is prioritized for the next update.More Updates:🔍 Inspection animations across all guns - Press L to check them out.⚙️ OptimizationAdded gib quantity settings so you can control the performance of enemies exploding better.Enchantments that shoot puddles no longer have stacked overlapping puddles, this will...
Read full update on Steam ↗Fixed some "behind the scenes"-objects being visible through scopes.Fixed Stifflegs shop not properly randomizing the items.
Read full update on Steam ↗GeneralFixed infinite church loading. Thanks for everyone who reported this and provided their logs/save files
Read full update on Steam ↗Fixed an issue that would lock the game when asking the amulet for directions.Fixed an issue that would lock the game when asking Skrip about recipes.
Read full update on Steam ↗Items and consumables buffing melee damage should now work properly again.Fixed a bug that caused some items to not be craftable (Rödsopp Paste and most grenades).Fixed bugged shadow on the Crypt Grill.Fixed bugged texture on the snake basket.Removed some stray Christmas events still in the game.
Read full update on Steam ↗Main Updates: Loading times greatly improved on all devices New gun: The Cavalier New official controller input layout {STEAM_CLAN_IMAGE}/43531514/a50e661e5cadf4a326c49e15c15e8055d07672b0.png New gamepad layout is compatible with Steam Deck, Playstation gyro, and native (optional) gyro support. If you're playing with a gamepad or Steam Deck you can pick the new layout under "Recommended". Item Updates Repair Kit now repairs 6000 durability. (Was 1000) Repair Kit cost increased to 3000. (Was 1000) Repair Kit now has a slightly lower drop rate compared to the other repair items. Air Duster now repairs 750 durability. (Was 150) BeGone now repairs 500 durability. (Was 100) Bleach now repairs 350 durability. (Was 70) Cotton Swab now repairs 80 durability. (Was 40) Dish Soap now repairs 400 durability. (Was 80) Microfiber Dish Cloth now repairs 375 durability. (Was 75) Svinto now repairs 45...
Read full update on Steam ↗GeneralSwapped out the new 1000 Sulf-bill to a stack of bills instead.Fixed durability state of items (shoes mostly) not enabling/disabling stats correctly.Optimized puddles with particles (more optimizations coming later).A lot of small audio fixes all over the place.Made snow in Church more performant on both High Quality and High Performance mode.Fixed some level LOD issues that made rooms disappear.EndlessRalphie can now be spawned in Endless.Weapons and AnimationsDouble pistol muzzle flash now angles the correct way.Scaled Duhar muzzle flash.The ADS Fire animation will now play properly in the Pierre Fusil when firing the last bullet.Fixed Recon Scope rear mount missing from Farsight.UnitsHellshrew Pikes now spawn as they should in the Desert.LevelsForest chunks have been cleaned up.Fixed an issue with a rock blocking the path in pools.Fixed a place where you could get stuck behi...
Read full update on Steam ↗Patch Notes 0.14.8 Fixed a physics related issue related to hits not registering sometimes. Let us know if you still get hits not registering in endless.Fixed the explodable caves toilet wall not exploding on “high performance” effect modeFixed Terrorbaum getting stuck underground when not on “high performance” effect modeSnowfall in church should now be more performant in "high performance" effect mode
Read full update on Steam ↗GeneralFixed issue of floating fire appearing.EndlessFixed a bug that froze the game after selecting a card. (For real this time! Probably…)Now showing current stage, wave and level in the inventory.Fixed an issue that was causing ghosts to softlock progression.Player should now not face wall when spawning in certain arenasFixed some collision issues in some arenas.Guns and AnimationBreacher 8 now works with “ammo consume chance” modifications.Beck 8 doesn’t have limp or excited muzzle attachments any longer.The D4RT not allowing reload bug has been fixed.Arbiter’s first shot after equipìng won’t occur during the equip itself anymore.Arbiter’s repeated fire with no ammo consumption will now play the fire animation properly, with the hammer going down before slamming back.Removed whacky trigger-finger movement when firing full auto with the Catacoil.Dual wield pistols should no longer...
Read full update on Steam ↗Thank you all for the enthusiastic feedback to the endless mode!With this patch some of the soft locking issues have been resolved, but we’re still investigating some edge cases. If you are getting stuck, it helps us immensely if you post your log file in the bug section of our discord. The logfile is located in "%appdata%/../LocalLow/Perfect Random/Sulfur/" and is called “Player.log”. GeneralFixed Lucia’s mask being too small.House Decorator achievements should now be retroactively awarded when you visit the Arthurs store.All of Cousin’s pools do damage now.Muzzle flash now doesn’t rotate strangely when aiming straight up or down.UIFixed pickup notifications in some rare cases showing the wrong total amount. EndlessFixed Stage transition effect not disappearing after a stage transition.The chance for normal loot from kills has been decreased by 30%.Amalgamations don’t spawn as regula...
Read full update on Steam ↗GENERAL Breaking objects particles now behave more randomly.Fried Blood Pudding now doesn’t have two heals.Achievements should now work again! LEVELS Removed additional bugged chests in Dungeon.Fixed some floor collisions in forest.Fixed so you can no longer interact with the boss through the walls in end boss level. ENDLESS Removed a cheesy enclosure in one of the Endless Arena levels.Fixed so that some effects that were not removed between stages in endless are now removed properly.Non attacking units in endless now panic around properly.Meleeing while getting the card selection should not soft lock the weapons any more. CHURCH Added a shortcut to Behind the Veil if you have completed the Desert.Fixed wall frames being mixed up. UI Fixed pickup notifications text overlapping.Fixed an issue that caused double buying in Arthurs stamp shop.Health regen preview from consumables now work...
Read full update on Steam ↗Fixed Town level 3 not generating properly (Again…).Fixed some units not dying properly when falling into holes.Reduced kick on the Rektor’s ADS Fire animation.Fixed issue with the shader on the Wyatt Pulsar’s material.
Read full update on Steam ↗Fixed trippy darkness after beating the game.Fixed an issue that prevented Town level 3 to be generated.
Read full update on Steam ↗Novanian Guard flash and screen effects disabled when selecting choices in Endless.Audio remixed and/or tweaked for Corpsemaker and Beck 8.Balanced the card weights for Endless.UI Fixes for Endless.Skybox fixes for Endless.Pathing fixes for Endless.A spawn point that made enemies spawn inside rocks in endless mode removed.Black Guild masks flying away an insane amount no longer fly away an insane amount.Fixed a glitch with the money notification.Fixed some chests in Dungeon that were not able to be looted.
Read full update on Steam ↗Bug fixes:Longboy now correctly renders in the Weapon Rack.Longboy should now reload correctly after emptying in ADS.Fixed a framerate issue related to the Hellshrew Snipa.Buying items will correctly align them to the top left, instead of the right.
Read full update on Steam ↗General: Added new item “Holoreality Projector” to Arthur’s Stamp Shop.The Bulk Ammo Box now correctly gives a 20% discount.Quest givers should now return your items to you if you forget them in their inventory without completing the quest (upon exiting the quest screen).Fixed more LODing issues which resulted in some side rooms disappearing whilst the player was in themFixed the issue where some items/weapons couldn’t be swapped with equipped items/weapons even though space was available in the inventory.Dish soap is now actually attainable.Regular and Secret shops will now refresh as they should.Removed visible dirt planes in the outhouse events.Decreased inventory size of flash hider.Fixed issue of not being able to drop items with gamepad in the inventory. Guns and Animation:Added missing sounds to Longboy’s partial reloads.Fixed Longboy’s reload bugs related to ADSing.Implemented...
Read full update on Steam ↗Fixed an issue with some levels loading forever.Fixed an issue with outlines on new machines not disappearing correctly.Decreased inventory size of the toilet paper item.
Read full update on Steam ↗Major Updates You can now take Quests from the NPCs in Sulfur. Complete them to earn Stamps – a new ethereal currency used to buy cool new things for the church. The stamps aren’t lost on death. Meet Arthur, a new vendor who happily trades your Stamps for rewards. World & Levels New achievements. When a player fail "non-deadly" the game actually kills you now. Removed the following items: - Safe from Stiffleg's shop - Swing Dings from Fex' shop - Mutagen Capsule and pizza from Bill's shop - Robot parts from Ralphie's shop - Gun Racks and Wardrobe from boss loot. Added quest dialogue options to all NPCs. Smoother stair walking experience in multiple areas (Church, Town, Castle). Added explodable walls withh side rooms to Town, Sewers, Dungeon, and Castle. New toilet outhouse events added to Forest and Desert. Hedge Maze received level detail polish. General Fixes & Changes LOD system n...
Read full update on Steam ↗Fixed an issue that prevented shooting when entering water while sprinting.
Read full update on Steam ↗Fixed an issue that was causing the Weapon Racks to become inaccessible when placing some weapons with some attachment combinations in it. Gyro input on Steam Deck now uses the correct axis.
Read full update on Steam ↗Fixed an issue where the player would never leave invulnerability during the intro tutorial. Fixed some missing vista textures in the church hub.
Read full update on Steam ↗General Crypt Key is now sellable. Dropped novianian spike balls won’t shred armor anymore (for realsies). Farsight is no longer an SMG, it’s a Rifle. Wakizashi now isn’t cutting high when running. Dolphin now isn’t bugged. We hope. Library ladders are now climbable. Audio Fixes Lucias sound is now less insanely loud. Town Armor chest after Cardinals now work. Hedge Maze Fencing and detailing adjusted.
Read full update on Steam ↗General Fixed the game having incorrect gamma (being too dark). Fixed unlockable storage “safe” not unlocking instantly after buying it. Fixed unlockable storages not unlocking when bringing them by the stash found during a run. Fixed an issue where large vertical spacing would make the LOD bug out. The search goes on! Fixed so that Mossman damage state isn’t a floaty texture anymore. Guild Approved Cuisine and Eating as Royals cookbook now unbugged. Poison Blood now works. Fixed the interact icon on the safe closest to Stiffleg. Water is now murky again! Electricity effect now doesn’t stay on forever if you died from a shock. Corrupted Amalgamation can now be permanently destroyed by explosives. Scroll of Least Resistance will now aim better on enemies Fixed crypt UI not going away. Fixed an infinite money glitch. Fixed insurance achievement not triggering immediately. Molotov now do...
Read full update on Steam ↗Fixed soul spheres causing a massive performance drop in crypts. Scrolling in the controller binding UI menu is now not bugged. Fixed some pitching issues with NPC dialog sounds. Removed deprecated enchantments from Bill’s vendor inventory that was included by mistake. Removed the recipe for 5x “Dopp i Grytan”. Hellshrew Snipa’s laser is properly disabled on death. Adjusted some agent navigation paths in Fortress. Motion blur on take damage setting fix. Line of sight system optimization.
Read full update on Steam ↗Added back gyro settings that had been disabled by mistake. Fixed some gamepad rebinds not being able to be navigated to in the options menu. Fixed a layering issue with some particle effects. Fixed an issue with the Aftermarket Haukland Silencer when being put on the Ferryman.
Read full update on Steam ↗Fixed Weapon Ranks not working. If your weapon has got its rank reset, either you'll have to cheat it up using devtools or level it up to what it was before. Sorry for the inconvenience!
Read full update on Steam ↗One multiple chest spawn in forest fixed! Some suppressors are now larger on the dirk. Fixed an issue with the some crates in Fortress not being destroyed by the new melee weapons Removed enemy spawners that were spawning enemies inside of the walls in Fortress Removed a problematic rock in the Emperor Phase 2 corridor that contributed to enemies escaping the level and being impossible to kill Fixed some overhanging path meshes in the Emperor Phase 2 corridor Fixed some floating brick decals in the sewer starting chunk Enemies popping in straight in your face may have been fixed. (Please let us know if you encounter this. Save your player.log!) Improved rendering performance for the Weapon Rack. Fixed an issue that caused the vendors to reset their inventory when they shouldn’t. Achievements earned before they were implemented on steam will now be given to those who have earned them C...
Read full update on Steam ↗Flock, front and back sight removed when in the way of scopes. Corrupted Goblin Archer with the Monstrosity mutation now spawns 3 small versions of himself, instead of 3 small versions of someone else. Returning to church no longer has a chance to spawn multiple clones of you. The funnest bug is now fixed. Fixed issue of Not Breathtaking achievement not triggering Chain Lightning now also procs on kill with the final bullet Neuraxis and Knop now has the intended spread curve. Forced stack trace logging off in release builds. Should fix some lag spikes and black screens. Multiple chests spawning at the same spot (hopefully) all fixed! Fixed a number of missing textures in Fortress and Forest chunks. Removed invisible collision on the Shav’Wa Bridge walls nearest the forest. Fixed a number of collision issues allowing players to clip through walls in Fortress. Fixed™ an issue with walls...
Read full update on Steam ↗Fixed loading getting stuck in caves. Fixed player not being properly reset when falling in to a hole in fortress. Fixed green glowing texture on wooden walls.
Read full update on Steam ↗Fixed an issue where the player would get stuck in the inventory UI after using the cooking recipe list.
Read full update on Steam ↗Thank you for all the feedback over the weekend! We have been reworking a lot of the central systems in the game this last few weeks which is making the game way more performant, but this also means the introduction of quite a few new bugs, but in the long term it's good for the game. A lot of the game breaking bugs has been fixed today. It's also worth mentioning that some bugs are helped by running the "Validate game files" function in in steam. And as always, if you find any bugs it helps us a great deal if you report them in our discord ( ourdiscord.com ). Player logs are found in %appdata%\..\LocalLow\Perfect Random\Sulfur Patch notes 0.10.12 Bronco can now reload properly even if reload speed oil has been added Adjusted loot drop force. If aim is held (or toggled) when a weapon is reloaded, it will continue aiming after reload finishes. Useful for knop mains Novanian Guard now d...
Read full update on Steam ↗Fixed an issue where the player would not be counted to be in a safezone if coming to the church from the forest. Increased Neuraxis F22 loot drop chance.
Read full update on Steam ↗Fixed issue where the game would get stuck in a loading screen after beating Terrorbaum.
Read full update on Steam ↗We’re packing in a bunch of quality-of-life features and a cascade of small improvements that should make SULFUR smoother, faster, and more satisfying for y'all to enjoy! Quality of Life Improvements Cooking assistance: Easy-to-follow recipes for everything you’ve cooked before. Biggest performance and optimizations update yet! Interaction type icons now appear in dialogues, helping the lazy eye navigate quickly. New accessibility options: Toggle sprint, toggle aim, etc. Cleanup and improved weapon animations Toggle sprint and toggle aim options added. Player damage disabled in safe zones for less tragic deaths. The Church Collection Box now lights up when it has money in it. New Content New Weapon: Neuraxis F22 New Explosive: Proximity Mine New Cookbooks: Unlock new recipes and remember the ones you’ve already discovered! New Enemy: Corrupted Lurk — Watch your step in the Sewers (we...
Read full update on Steam ↗* Rollbacked the new stash functionality since it seemed to wipe players stashes in some instances.
Read full update on Steam ↗Improvements When in church, buying things will automatically use money from the stash. The Scholar now has more oils available for purchase at any one time. Performance Fixed performance issue with the Goblin Cousin adds. Bug fixes Old weapons recieved in earlier patches should now have correct new stats. Laser guns now work with the railgun attribute. Fixed rail gun enchantments (Light and Holy Fire) so that the first bullet should always have normal damage. Unknown dropped magazine now doesn’t show through everything Do Over Oil now doesn’t subtract twice Priming bolt option removed from Flicker Flicker Improvised Barrel Extension now in the right place. Gentle Oil does now “not cost” durability, like others durability oils. Fast Bet and Zooming Oil fixed. Throwing knives don’t look weird anymore Rokua shouldnt be able to fire twice randomly anymore Rokua wear texture should show t...
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/43531514/ad10c0f12e18c7544876137111bad6d922221f8d.png Big Update! 100 new Gun Oils added! 12 New Enchantments! Level 2 enchantments can now be combined at Kevin. A lot of improvements and quality of life stuff! ✨ 12 New Enchantments Dark Light Chaos Strike Sacrifice Holy Purge Holy Fire Flamethrower Chain Lightning Pesticide Toxic Lobotomy Slush Prism 🔫 5 New Guns Deathstar Flock Flicker Unknown Tailor Marksman 🛠️ Improvements Rokua: new model and improved animations (arm is now significantly less weird) 🛢️ New Oil System Features Penetration system support. Reload speed system + retiming animation support. Certain oils no longer cost extra durability. Fixed an issue where extra bullet consumption chance could clog guns. 🐛 Fixes & Adjustments (Between Forest Update and Today) Fixed an issue where the inventory couldn't be closed. Fixed an issue where the amount...
Read full update on Steam ↗The Impala Gravita now scales its damage based on much you charge the string. The Impala Gravitas bullet speed curve has been adjusted. Improved bullet hit detection in situations where the bullet is incredibly fast, or the player has a lower framerate. Fixed an issue where the camera would point in random directions when entering a level. Fixed some level generation issues in The Forest. Fixed some places in The Forest where the player could get stuck easily. Fixed Terrorbaum not having localized dialog. Fixed an issue where Terrorbaum wouldn't return the correct amount of bullets. Fixed options alternative left arrow. Fixed a bug that made breakable enemy armor not block bullets (masks, barrelboy planks, cousin sludge etc).
Read full update on Steam ↗SULFUR Patch 0.10.0 🎉 Out Now! New Area: Forest 🌲 New Encounters – Sentinels, Watchers, corrupted Goblins, and the Monstrous Tree Boss Terrorbaum 🔫 New Gun + pretty damn fine loot & Items – Hard to survive, but probably the best place for rare loot - also to gather nuts, berries, to make that perfect peanut butter jelly sandwich. Also marshmallows! A lot of small fixes too! Full patch notes below, and more talk on our Discord. {STEAM_CLAN_IMAGE}/43531514/53f0185b1763ea1832348f59179688e9e6db7539.png Patch Notes 0.10.0 🔥 New Content & Features New Area: The Forest – A brand new biome to explore! New Enemies: – Sentinels, Watchers, Abominations, and Corrupted Goblins should bring a fresh challenge. New Weapon: Impala Gravita – A powerful bow-gun hybrid. New High-Value item: Guano New food: Marshmallows. ⚠️ NOTE: We are aware that the Sentinels (big scary birds) will keep attacking yo...
Read full update on Steam ↗2,993 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Fixed an issue in Castle where the level generation would create paths into nothing. Fixed a rendering issue that caused some meshes to look jagged. Fixed Lucia boss music being too loud. Fixed recipe balance changes…
Fixed level issues in Shav’Wani Fortress. Removed Quests that have Dirk or Fathers Shirt as a requirement. Corrupted Cultists red eyes are now back.
General Grid sorting now takes oil groups into account. Grid sorting has been adjusted to have the sort order make a bit more sense. Inventory preference for top/bottom placement of new items now doesn't affect Shopke…
Removed a scroll that was included by mistake.
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