Store data
- UK price
- £0.89
- US price
- $0.99
- Positive reviews
- 94%
- Total reviews
- 102
- Release date
- 1 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 5 | -12 | -70.6% | 1 | -79.6% |
| October 2026 | 4 | -13 | -76.5% | 1 | -77.4% |
| September 2026 | 17 | — | — | 3 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £0.89 | £0.89 | 0% | £0.89 | No change recorded |
| United StatesUSD · US | USD | $0.99 | $0.99 | 0% | $0.99 | No change recorded |
| Euro areaEUR · DE | EUR | €0.99 | 0,69€ | 30% | 0,69€ | No change recorded |
| United Arab EmiratesAED · AE | AED | AED 3.00 | 2.10 AED | 30% | 2.10 AED | No change recorded |
| AustraliaAUD · AU | AUD | A$1.50 | A$ 1.05 | 30% | A$ 1.05 | No change recorded |
| BrazilBRL · BR | BRL | R$3.49 | R$ 2,44 | 30% | R$ 2,44 | No change recorded |
| CanadaCAD · CA | CAD | CA$1.29 | CDN$ 0.90 | 30% | CDN$ 0.90 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 1.09 | CHF 0.76 | 30% | CHF 0.76 | No change recorded |
| ChileCLP · CL | CLP | CLP 620 | CLP$ 434 | 30% | CLP$ 434 | No change recorded |
| ChinaCNY · CN | CNY | ¥ 6.00 | ¥ 6.00 | 0% | ¥ 6.00 | No change recorded |
| ColombiaCOP · CO | COP | COL$ 2.800 | COL$ 2.800 | 0% | COL$ 2.800 | No change recorded |
| Costa RicaCRC · CR | CRC | ₡500 | ₡500 | 0% | ₡500 | No change recorded |
| Hong KongHKD · HK | HKD | HK$ 7.00 | HK$ 7.00 | 0% | HK$ 7.00 | No change recorded |
| IndonesiaIDR · ID | IDR | Rp 9 699 | Rp 9 699 | 0% | Rp 9 699 | No change recorded |
| IsraelILS · IL | ILS | ₪3.50 | ₪3.50 | 0% | ₪3.50 | No change recorded |
| IndiaINR · IN | INR | ₹ 52 | ₹ 52 | 0% | ₹ 52 | No change recorded |
| JapanJPY · JP | JPY | ¥ 120 | ¥ 120 | 0% | ¥ 120 | No change recorded |
| South KoreaKRW · KR | KRW | ₩ 1,100 | ₩ 1,100 | 0% | ₩ 1,100 | No change recorded |
| KuwaitKWD · KW | KWD | 0.20 KD | 0.20 KD | 0% | 0.20 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | 300₸ | 300₸ | 0% | 300₸ | No change recorded |
| MexicoMXN · MX | MXN | Mex$ 13.39 | Mex$ 13.39 | 0% | Mex$ 13.39 | No change recorded |
| MalaysiaMYR · MY | MYR | RM3.00 | RM3.00 | 0% | RM3.00 | No change recorded |
| NorwayNOK · NO | NOK | 11,00 kr | 11,00 kr | 0% | 11,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 1.49 | NZ$ 1.49 | 0% | NZ$ 1.49 | No change recorded |
| PeruPEN · PE | PEN | S/.2.50 | S/.2.50 | 0% | S/.2.50 | No change recorded |
| PhilippinesPHP · PH | PHP | P35.95 | P35.95 | 0% | P35.95 | No change recorded |
| PolandPLN · PL | PLN | 4,49 zł | 4,49 zł | 0% | 4,49 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
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| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
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NOTE: Development stopped on this game in 2024 as we have redirected development to Mutagenic 2
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Mutagenic is a hardcore roguelite Action RPG, built for gamers who enjoy a challenge and incredible depth of builds. Easy to get into, hard to master, Mutagenic will put your theorycrafting wits to the test.
Key Features
Build Diversity A diverse set of items, skills, and massive passive tree all allow unique interactions and plenty of opportunity for build customization.
Replayability With a near-infinite number of builds available, find your niche and become truly heroic!
Powerful Loot Find powerful items for your characters, and craft them into incredibly strong, unique upgrades! Find legendary unique items, offering truly one-of-a-kind build possibilities.
Challenge Ladders Compete against others on the Challenge Ladders, surviving the longest against increasingly difficult waves of enemies!
| # | ||
|---|---|---|
| 01 | Level 10 | 57.6% |
| 02 | Level 20 | 46.3% |
| 03 | Level 30 | 38.5% |
| 04 | Level 40 | 32.5% |
| 05 | Level 50 | 26.9% |
| 06 | Level 60 | 23.2% |
| 07 | Level 70 | 20.4% |
| 08 | Level 80 | 17.6% |
| 09 | Level 90 | 15.4% |
| 10 | Level 100 | 13.5% |
| 11 | Level 110 | 11.6% |
| 12 | Level 120 | 9.5% |
| 13 | Level 130 | 8.4% |
| 14 | Level 140 | 7.4% |
| 15 | Level 150 | 6.3% |
Small update tonight: Added a new Lightning Melee tagged support: Capacitor Discharging Hitting a Jolted Enemy has a 50% Chance to cause a bolt of Lightning to strike up to 3 nearby enemies, consuming the Jolt. Damage inflicted by Lightning deals damage equal to the initial Hit Damage multiplied by 200% of the Jolt on the original enemy. Lightning can Critically Strike, but it cannot inflict Ailments. Also doubled the base radius of all Curse skills at max level. Also fixed a timing bug with a couple melee abilities. Currently working on a bunch of new skill supports, as well as some uniques to give new build potential. Cheers! zediven
Read full update on Steam ↗Changes this patch: Rare Monster density now scales with zone level. Rare Monsters have a much higher chance to drop a Rare/Unique item. Magic Monster packs are slightly more common. Cheers, zediven
Read full update on Steam ↗The following skills have been changed: Blood Slash Damage Effectiveness: 460% -> 850% Base Radius buffed from 25 -> 70 at max level Energized Axe Now gains 50% Lightning Penetration Base Attack Time lowered from 1.2 -> 0.9s Base Radius buffed from 35 -> 50 at max level Damage Effectiveness: 340% -> 840% Prismatic Slash Damage Effectiveness: 130% -> 530% 60% more base damage Shockwave Damage Effectiveness: 540% -> 700% 20% more base damage Flame Tether Damage Effectiveness: 50% -> 150% 20% more base damage. Minigun Base attack time increased from 0.25 -> 0.35s Base crit chance lowered from 4% -> 3.5% Damage effectiveness lowered from 35% -> 30% Plague Clouds Damage Effectiveness: 50% -> 250% A few other minor changes as well not worth noting. Cheers
Read full update on Steam ↗Changes today: Monster damage stops scaling at zone 125 now, instead of 150. Unique drop table distribution has been better balanced. Cheers!
Read full update on Steam ↗Small patch tonight updating 0.6.2: Buff base item drop rate: 1.5% -> 2.5% 300% Increased chance for Uniques. 100% Increased chance for drop only mods. Cheers!
Read full update on Steam ↗Good morning, I was able to get a few things done, and I wanted to get an update out for everyone. This patch includes the following (non-exhaustive) changes: Items now drop with Affix Effectiveness. This starts dropping after zone level 100, and will boost certain affixes on the item by the rolled effectiveness. Changed Skill Loadouts so there is no longer a penalty for primary/secondary/minor, but now there are fewer support slots accordingly. I've balanced monster life as a result. New unique item which provides extra radius. Buffed Collateral Damage supports effective radius Changed in game font to be more readable. Fixed bug with pickups sometimes getting locked. Added confirmation dialog when interacting with the hideout portal. Started work at adding more starter templates for different classes. Buffed Item Quantity and Item Rarity for higher tier zones. Fixed text centering on...
Read full update on Steam ↗This patch has the following updates, as well as some others. This patch is the first of many to come regarding expansion of the endgame in Mutagenic. Increased visibility range by zooming out 2x Monster density now scales with zone level. Adjusted mob AI for new zoom levels. Performance improvements across the board Improved visibility of projectiles Increased default chaining range of Chain Lightning from 50 -> 80 Added Echoing Fury unique Life Body Added Prismatic Bow unique Ranged Weapon Added Ancients Charm and implemented backend support for drop pools Reduced the power of some drop only mods Added Unique Item reference in game. Added Radius/AoE affixes to some weapons and minor buffs. Fixed bug with Plague Clouds Improved visibility of UI Increased difficulty scaling of ladders from 5 levels/wave -> 20 levels/wave Added higher map tiers. Fixed bug where fire penetration did not...
Read full update on Steam ↗Good day, Today patch 0.5.7 is released with the following changes: Add new Crafting Material: Corruption Shards, droppable in zones level 100+. Enabled crafting method: Store, Restore, Recombinate for advanced crafters. Enabled Lucky Scramble: Costs 10 blue orbs, but will roll mod tiers 10 times, picking the highest outcome. Added Starter Build picker for new accounts. Disable upgrading of drop-only mods. Rewrote some core components for some massive performance improvements. Increased monster damage scaling to cap at zone 115. Updated visual effects for various explosions and AoE damage indicators. Changed Shading of GUI Health Globe (thanks Kleito!) Reduced spawn distance of far away mobs Reduced chase distance of mobs Shock Orb projectiles now change direction based on distance traveled. Changed visuals of Infection Fixed bug where ailments could double dip with specific penetrati...
Read full update on Steam ↗Good evening! Today I'm releasing EA patch 0.5.6. Patch Changes: Added new Unique: Goblin's Girdle Buffed Rare Gene drop rate by about 300% Fixed bug with Challenge Ladder score calculation. Buffed damage per 25 attribute affixes. Capped monster damage scaling to Zone 100. Add keyboard keybinding options. Added volume controls Added tutorial tips for new players Fixed various UX issues with controllers Added new stats for Critical Strike Resistance Updated Help Reference Added a few new sound effects Nerfed Curse Effect sources Nerfed Ailment Effect on Offensive Genes Added various new drop-only mods Added drop sounds for rare genes with drop-only mods. Added highlight to genes with drop-only mods, with a specific color indicating the number of drop-only mods it rolled with. Added 2 buttons to the skill bar for opening menu and gene loadout. Added orb counter to the skill bar. Many ot...
Read full update on Steam ↗Hey all, One last update before I'm away for a few days. Just deployed a hotfix to the game fixing the random crashing people were experience. The actual bug was complicated, but here's the TLDR: I left in one line of debugging code which caused low level items to "try to roll" drop-only affixes, with a 50% chance. This meant if you were playing in a zone under level 80, then when an item dropped, it had a 50% chance to crash the game. This has been fixed. Cheers, zediven Build ID: 12663486 to check you are running the hotfix.
Read full update on Steam ↗Good evening, One last patch before I have to head out for a few days. Changes are as follows: 1. Increased rate of drop-only mods showing up on genes level 80+ 2. Genes level 100+ can roll with an extra +1 Drop-only mods 3. Genes level 125+ can roll with an extra +2 Drop-only mods 4. Added drop-only offensive mods for each damage type. 5. Big buff to some drop-only offensive mods. Cheers! zediven
Read full update on Steam ↗Another day, another update! Today I fixed a bug introduced yesterday that accidentally disabled burns. I added in a few other changes as well. 1. Challenge Ladders now have a 45s time limit to defeat the wave. 2. Updated Resilience Aura to now also provide additional resistances. 3. Update Rush Aura to now also grant Increased Movement Speed 4. Added Sturdiness Aura 5. Added Elusiveness Aura 6. Fixed Burns to work again, and changed duration from 2s -> 4s. Leaderboards will be reset today to reflect the change in the Ladders Some minor other bug fixes too. Cheers!
Read full update on Steam ↗Another patch today: 0.5.5 The goal of this patch was to address a few performance related issues. I ended up doing a deep dive into the game systems and found a few other bugs that were unintended, so I patched them up as well. Note: this may heavily affect your builds if you relied on these bugged mechanics. I'm sorry -- there are still viable options out there! 1. Fixed crashing issue with Skill Loadouts 2. Updated Chain Lightning to now hit additional nearby enemies. 3. Fixed bug where certain curses could stack infinitely. 4. Implemented new skill: Doom Tether 5. Nerfed various sources of cast speed. 6. Performance optimizations around projectile chaining, status ailments, and curses. 7. Added new, powerful drop-only mods on Utility Genes. 8. Fixed bug with Crown of Ice where it wasn't converting properly. 9. Slightly reduced density of monsters in the Ladder Arena. 10. Triggered...
Read full update on Steam ↗Good day everybody! Today I'm releasing 0.5.4, which contains the following changes: New Skill: Flame Tether Complete rebalance of Skill numbers Smaller Challenge Ladder arenas with faster wave spawns. Some performance optimizations Minor bugfixes around monster names. Skill Changes Arc Added Damaged Effectiveness: 120% -> 80% Arrow Draw Added Damaged Effectiveness: 130% -> 90% Cooldown: 1.1s -> 0.9s Battle Axe Cooldown: 1.4s- > 1.5s Damage: down ~10% at low levels, down ~50% at high levels Minigun Crit Chance: 3% -> 4% Lava Orb Damage: up ~400% at high levels Plague Clouds Added Damaged Effectiveness: 70% -> 50% Damage: down ~60% at high levels Poison Darts Added Damaged Effectiveness: 130% -> 65% Damage: ~down 5% at high levels Icy Shard Burst Added Damage Effectiveness: 20% -> 40% Damage: up ~1400% at high levels Static Charges Added Damage Effectiveness: 70% -> 110% Damage: up ~30...
Read full update on Steam ↗Last patch introduced a bug with new saves that prevented skills from being usable without creating a new loadout. This patch fixes that.
Read full update on Steam ↗Hi all, Today I'm releasing a small update 0.5.2: Adding Chain Lightning skill Added 3 new Unique Genes Added a couple of Tutorial screens Updated Help Reference Skill Loadouts Search bar for Skill Supports New Cosmetic Tail More passive points in Passive Tree Balance for Armor and Evasion Enjoy!
Read full update on Steam ↗Small update to the recent large patch, addressing some graphic and sound issues. Changes: Added monster animations Added 2 new monster types Added missing sound effects for some skills. There are a few outstanding which will be addressed in a future patch. Added ability for rares to spawn with auras, and mobs have a chance to be plagued. Thank you for your patience as I polish the new game. Cheers, zediven
Read full update on Steam ↗Hello everybody! OK, I admit it has been a long time since a major update, and I apologize for that. Having said that, I'm excited to finally have Early Access patch 0.5 out in the wild! The following are patch notes for the patch overhaul: High Level Changes Various new Weapon, Curse, and Aura Skills, including unlockable customization system Vastly expanded and modified Passive Tree Customizable Character Outfits Numerous new mod types, attributes, and skill mechanics Performance Optimizations Galore World map progression system Support for boss fights & arenas New ladder/leaderboard system Powerful, drop-only endgame mods Magic and Rare monster mods Player Damage Log Complete rebalance of monster and player power New Skills This patch introduces a couple of new skills, which can all be augmented with Skill Supports listed in a later section. New skills will be added in upcoming pat...
Read full update on Steam ↗This is quite a large update -- it's been a while. Some highlights of the update: - New Skills, and Skill augmentations - Randomized Item Drops - Drop only mods - Passive Tree and Character Stat expansion - Monster Rebalance - Boss Arenas - Leaderboard Ladders - World Map Progression - Character Hideout with DPS dummy - Customizable Character Outfits - Much more! I'll post a larger update notice about the complete changes to Mutagenic, but for now, this is just to let those who follow that the patch is now live. Have fun and good luck!
Read full update on Steam ↗Today I've released Mutagenic EA Patch 0.4.6, containing the following changes: 10 new Unique Genes Simplification of Gene Crafting System New pointer to the portal Achievement fixes New stats: Evasion, Extra Damage, Skill Radius New Keystones for weapon skills Changes to difficulty modes (and a new Endless Mode) Fixed a bug with Arc damage scaling Changes to ailment calculations ... many other balance changes. Importantly, fixed a double-dipping bug with monster damage scaling -- defensive stats now work properly and are more effective! Cheers! zediven
Read full update on Steam ↗Small update: Phantom Shield can no longer proc multiple times per game tick. Gold Orbs are now updated properly in after closing the Gene Editor window.
Read full update on Steam ↗Patch 0.4.5 is finally here! A short list of the changes (there are a LOT more than this): Hi resolution UI Gene System (Persistent Character Equipment) Powerful Gene Crafting System Expanded Mutation Tree Dozens of new Character Stats New Characters New Skills Codex revamp -- look up all stats of items Crafting reference Complete Balance overhaul Much deeper combat mechanics New enemies & enemy skills Full Controller Support Removal of old Customize Items in favor of Gene System Many, many, bugfixes and QoL improvements. Most importantly, this patch lays the groundwork for the future. With the core systems now in place, future patches will be focusing on content expansion. Expanded Combat & Enemies {STEAM_CLAN_IMAGE}/42713275/13e6375b6ffa7f38f85bc7d1c79663b1801341f4.png Genes are craftable items which you equip in a Gene Loadout. Gene Loadouts are usable by any of your characters, pr...
Read full update on Steam ↗Good morning! Today I'm releasing update 0.4.3 This update reintroduces macOS support! Among two 2 skills, and a few new items, this update brings many improvements to the user interface, as well as some big balance changes and bugfixes. Here are some of the changes: ====== Steam Achievements! I've added in support for Steam Achievements in this update, and will continue to add more with further updates. ====== 2 New Active Skills: Static Charge and Pompeii Static Charge creates orbs of lightning damage which move around the character damaging enemies. Pompeii summons a small volcano which periodically shoots Fire projectiles, dealing area damage. ====== 5 New Essence Items which give your character more penetration stats. ====== A few new status effects: Charred, Conductive, Exposed Fire damage has a 10% chance on hit to inflict Charred, reducing enemy attack and cast speed by 20% fo...
Read full update on Steam ↗I wasn't happy with how the monster attack mechanics worked in patch 0.4.2, so I've deployed an update to make it feel a bit more natural. I've also snuck in player dashes into this patch! Cheers! zediven
Read full update on Steam ↗Good Day! Today I'm releasing patch 0.4.2 for Windows. It includes the following changes, among others: New Monster Attack mechanics Map Mods In-game help Mutation Tree tweaks UI Improvements Minor bug fixes TL;DR: New monster mechanics, hard difficulties are now hard. Remember to join the Official Discord server for regular updates and community: Mutagenic Discord Leaderboards are reset since this patch heavily changes the difficulty of harder modes. Cheers! zediven
Read full update on Steam ↗This patch adds a setting to enable Vsync. As a fallback, the game will also no longer try to run faster than your refresh rate allows. Cheers! zediven
Read full update on Steam ↗Good day! I apologize for the time between the latest update and now. This patch contains a ton of new features, quality of life improvements, and game system changes. Although this patch doesn't introduce too many new assets, it does introduce very big changes to the underlying mechanics -- the goal is this will allow for much more impactful changes in the future, and I'm excited to start working on them! A reminder to join the official Discord for latest updates: https://discord.com/invite/TzF3aRWnhZ High level feature changes: 1. Mutation Tree: {STEAM_CLAN_IMAGE}/42713275/37de0370c78bf703735f4e3667ca5c58fa2489c4.png The new Mutation Tree replaces the old Mutation system, which allows for much greater character customization and more functionality improvements. If you've every played a popular ARPG with one of these, you'll understand :) Mutation Points are unlocked by leveling up y...
Read full update on Steam ↗This patch contains a number of new keystones, including 2 new active abilities. The 2 new skills available are Battle Axe, and Frost Orb. Lumi now starts with Frost Orb instead of Blizzard. Various other balance changes, too much to write here. I'm resetting the leaderboards for this as the balance is likely quite different now. Cheers, zediven
Read full update on Steam ↗Patch 0.3.12 Part of this was deployed earlier, the rest now. Lumi now grants 60% increased effect of curses. Damage Capacitor damage reduced from 100% of stored damage -> 15% of stored damage. New, less obnoxious XP pickup sound! Added clarity around locked item chests. Fixed issue where curse proliferation wouldn’t apply spread curses properly. Fixed issue with projectile collisions against terrain. Fixed crash on rare occasions when using curses. Blizzard damage increased by 300% Plague Clouds damage increased by 150% Shotgun damage increased by 50% Cheers, zediven
Read full update on Steam ↗Patch 0.3.12 Part of this was deployed earlier, the rest now. Lumi now grants 60% increased effect of curses. Damage Capacitor damage reduced from 100% of stored damage -> 15% of stored damage. New, less obnoxious XP pickup sound! Added clarity around locked item chests. Fixed issue where curse proliferation wouldn’t apply spread curses properly. Fixed issue with projectile collisions against terrain. Fixed crash on rare occasions when using curses. Cheers, zediven
Read full update on Steam ↗This patch is all internal game changes related to performance.
Read full update on Steam ↗Changes (deployed without a build number change) Fixed bug where Damage Capacitor killing an enemy would fail to trigger on kill effects. Added buff bar icon for Hardened Flesh. Reduced particle effects of explosions Poisons on an enemy are now capped at 25. Cheers, zediven
Read full update on Steam ↗Changes in this patch: Significantly reduced early game mob scaling in the first level. Changed drop rewards for higher tier levels. Cheers, zediven
Read full update on Steam ↗Good afternoon, This patch fixes a critical bug with vulnerable status effect causing crashes when combined with Damage over Time skills. This would often happen when combining Shotgun (with Intimidating) as well as Shuriken with Sanguine Decay. This patch also introduces more settings to disable special effects/flashing, as well as disabling mob status bars. Please let me know if there are any other settings/options that people would find useful/helpful. I'll be happy to add them! Cheers, zediven
Read full update on Steam ↗Changes: All characters are enabled by default when you first play the game. Added new mutation to increase monster movement speed Nerfed Impending Contagion damage by 60% Cheers, zediven
Read full update on Steam ↗Good afternoon! I'm aware that a recent patch has introduced a hard-to-find bug causing some players to crash. Hopefully the changes here will fix those. Buffed radius of various on kill effects and proliferation of curses, etc. Removed wall-bounce of projectiles as this was causing various knock-on issues with performance. Buffed sanguine explosion to 15% of total damage Fixed Spiked Carapace to apply correct amount of damage. Cheers, zediven
Read full update on Steam ↗Patch Notes 0.3.3 Leaderboards have been reset for the new patch! General Changes Removed mutation warning about losing on death. Fixed vulnerability not applying properly. Added vulnerability icon to mob status bar. Reworked internals of stat calculations to allow more flexibility in keystones. Reduced monster power curve at 20 minute mark, increased difficulty after 25 minutes. Buffs & Nerfs Vulnerable damage bonus decreased: 140% -> 40% Growing Pain Area of Effect bonus increased: 20% -> 30% Spiked Armor damage bonus reduced: 50% -> 20% Cycle of Destruction changed: damage bonus increased 20% -> 40%, area of effect bonus decreased 100% -> 75% Plague Clouds base damage buffed by ~100% Nerfed per-level implant stats: movement speed, projectile speed, cast speed, duration, area of effect. New Keystones Infectious Malignancy: Curses have 20% less effect. Curses on enemies are spread to...
Read full update on Steam ↗Changed the mechanic of Plague Clouds to apply the Plague effect, instead of each instance of the cloud applying damage every 0.25s. Changed the damage scaling of Blizzard to no longer scale with increased cast speed. This had the unintended effect of allowing billion-damage hits when scaled properly. Mutations do not reset anymore, so you shouldn't need to re-buy them every round! Cheers, zediven
Read full update on Steam ↗This patch introduces global leaderboards to each level, where your score is the number of kills you accumulate before your character dies. Also included are 4 new skills: Debilitate Curse: Reduce enemy damage by 30% Protract Curse: Increase duration of effects on enemies by 30% Hinder Curse: Reduce enemy movement speed by 30% Brittle Curse: Increases damage taken by enemies by 30% This patch includes some minor changes to pickup buffs, as well as a new status bar above enemies, indicating which curses they have applied to them. See you on the scoreboard! Cheers, zediven
Read full update on Steam ↗Buffed mutagen & xp drop rates. This should reduce the grind. Cheers! zediven
Read full update on Steam ↗This patch contains the following updates: Fix damage text number bug, reduced size of floating texts Only show DoT damage every 1 second, not 0.25s. Show remaining applied damage when an enemy dies. Changed Concocted Bottles mechanic to shoot bottles in a circle around you instead of spiralling around. Removed sound effect from Sanguine Decay Cheers! zediven
Read full update on Steam ↗Deployed in patch EA 0.2.5 Fixed bug where projectiles sometimes would not spawn if an enemy was on top of you. Show status effects via colour grading on mobs Improved and re-enabled damage numbers Mobs have a chance to spawn with Plague Clouds on them, and these mobs have a higher chance of dropping implants. Buffed implant refund rate up to 50/75/100
Read full update on Steam ↗Deployed in patch EA 0.2.5 A few updates here, listed below. Fixed bug where projectiles sometimes would not spawn if an enemy was on top of you. Show status effects via colour grading on mobs Improved and re-enabled damage numbers Mobs have a chance to spawn with Plague Clouds on them, and these mobs have a higher chance of dropping implants. Slight nerf to implant refund rates Changed spawn behaviour to allow multiple different types of mobs to spawn at certain breakpoints. This will be used a lot more in the future when more mob diversity is introduced (with more skills/mechanics). Cheers! zediven
Read full update on Steam ↗Today I'm releasing patch 0.2.4, and it contains the following changes, among others: Added a new skill: Plague Clouds Sanguine Decay: changed to apply on death, instead of when you take damage. Reduced cost of Pierce mutation, added one more tier Reduced cost of Extra Projectiles mutation, added one more tier Added special monster types with higher implant drop rates Reduced implant deconstruction mutagen gain Buffed Crag projectile speed and duration Mob skills increase tiers over time Added death animation to mobs Changed AoE increases to scale the actual area of effect, not the skill radius. This is a nerf. Updated character sheet to show effective damage reduction from armor Performance optimizations Please let me know how the changes feel! There are updates coming to add special mods to the new skill, as well as an increase in mob diversity and attacks. Cheers! zediven
Read full update on Steam ↗Added a lightning effect to Arc. Buffed Lava Orb projectile speed. Cheers, zediven
Read full update on Steam ↗Fixed a bug where mutation pierces were not applying properly. Added option to skip items when leveling up or picking up items on the ground.
Read full update on Steam ↗Minor bugfixes Reduced base AoE of poison explosions and sanguine decay Sanguine Decay now triggers whenever you take damage, and applies to all nearby affected bleeding enemies. Added menu music
Read full update on Steam ↗I've uploaded a new build which includes the following: 1. Balance Pass for Skills 2. Permanent damage buffs per character 3. Skill modifications via special implant mods 4. General performance optimizations. Here's an example of one such modification you can find: {STEAM_CLAN_IMAGE}/42713275/54fd45b517f185679fbffcc2b5ba78417e8b554b.png Happy hunting! Cheers! zediven
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£0.62 → £0.89.
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