Store data
- UK price
- £1.99
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- —
- Release date
- 23 Jun, 2023
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| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 17,222 | — | — | 16,426 | — |
| November 2026 | 17,222 | — | — | 16,426 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
| # | ||
|---|---|---|
| 01 | Chal Survivor 1 | 95.4% |
| 02 | Chal Gatherer 1 | 95.0% |
| 03 | Chal Rookie | 92.9% |
| 04 | Chal Survivor 2 | 90.6% |
| 05 | Chal Hungry | 88.4% |
| 06 | Chal Gatherer 2 | 87.9% |
| 07 | Chal Lumberjack | 85.4% |
| 08 | Chal Survivor 3 | 84.3% |
| 09 | Chal Gatherer 3 | 80.5% |
| 10 | Chal Survivor 4 | 77.7% |
| 11 | Chal Cautious | 76.3% |
| 12 | Chal Scavenger | 75.6% |
| 13 | Chal Gatherer 4 | 73.9% |
| 14 | Chal Difficulty 0 | 73.0% |
| 15 | Chal Student | 71.1% |
| 16 | Chal Blind Greed | 70.8% |
| 17 | Chal Survivor 5 | 70.1% |
| 18 | Chal Overkill | 69.1% |
| 19 | Chal Bourgeoisie | 66.4% |
| 20 | Chal Turrets | 66.1% |
| 21 | Chal Gatherer 5 | 65.5% |
| 22 | Chal Barbecue | 65.4% |
| 23 | Chal Smelly Feet | 65.4% |
| 24 | Chal Unlucky | 64.0% |
| 25 | Chal Medicine | 61.8% |
| 26 | Chal Difficulty 1 | 61.0% |
| 27 | Chal Herbalist | 59.5% |
| 28 | Chal Robust | 58.7% |
| 29 | Chal Fireworks | 57.8% |
| 30 | Chal Hallucination | 56.7% |
| 31 | Chal Advanced Technology | 56.5% |
| 32 | Chal Difficulty 2 | 54.8% |
| 33 | Chal Dying | 53.9% |
| 34 | Chal Giant Slayer | 50.0% |
| 35 | Chal Unstoppable Force | 49.6% |
| 36 | Chal Difficulty 3 | 48.8% |
| 37 | Chal Agriculture | 46.5% |
| 38 | Chal Baited | 46.1% |
| 39 | Chal Experimentation | 46.1% |
| 40 | Chal Perfect Vision | 44.4% |
| 41 | Chal Fast | 44.2% |
| 42 | Chal Difficulty 4 | 42.5% |
| 43 | Chal Uncorrupted | 41.0% |
| 44 | Chal Reckless | 40.3% |
| 45 | Chal Slow | 40.3% |
| 46 | Chal Magic And Machinery | 39.0% |
| 47 | Chal Ranger | 38.3% |
| 48 | Chal Difficulty 5 | 36.7% |
| 49 | Chal Well Rounded | 36.7% |
| 50 | Chal Hoarder | 36.5% |
| 51 | Chal Engineer | 32.8% |
| 52 | Chal Brawler | 31.3% |
| 53 | Chal Mage | 31.0% |
| 54 | Chal Bull | 29.6% |
| 55 | Chal Recycling | 28.6% |
| 56 | Chal Multitasker | 27.7% |
| 57 | Chal Lucky | 27.3% |
| 58 | Chal Fast Learner | 27.1% |
| 59 | Chal Creature | 27.0% |
| 60 | Chal Blood Drinker | 26.7% |
| 61 | Chal Crazy | 26.7% |
| 62 | Chal Ghost | 26.5% |
| 63 | Chal Loud | 26.1% |
| 64 | Chal Mutant | 24.4% |
| 65 | Chal Builder | 24.2% |
| 66 | Chal Doctor | 23.9% |
| 67 | Chal King | 23.3% |
| 68 | Chal Sailor | 23.1% |
| 69 | Chal Old | 22.8% |
| 70 | Chal Creature Abyss | 22.6% |
| 71 | Chal One Arm | 22.1% |
| 72 | Chal Soldier | 21.8% |
| 73 | Chal Chunky | 21.5% |
| 74 | Chal Pacifist | 21.1% |
| 75 | Chal Lich | 20.7% |
| 76 | Chal Cyborg | 20.6% |
| 77 | Chal Mage Abyss | 20.5% |
| 78 | Chal Lucky Abyss | 20.4% |
| 79 | Chal Buccaneer | 20.3% |
| 80 | Chal Bull Abyss | 20.2% |
| 81 | Chal Ranger Abyss | 20.2% |
| 82 | Chal Well Rounded Abyss | 20.2% |
| 83 | Chal Knight | 19.9% |
| 84 | Chal Forest | 19.7% |
| 85 | Chal Brawler Abyss | 19.4% |
| 86 | Chal Generalist | 19.4% |
| 87 | Chal Druid | 19.3% |
| 88 | Chal Engineer Abyss | 19.3% |
| 89 | Chal Masochist | 19.3% |
| 90 | Chal Ogre | 19.2% |
| 91 | Chal Loud Abyss | 19.0% |
| 92 | Chal Explorer | 18.7% |
| 93 | Chal Curious | 18.6% |
| 94 | Chal Sailor Abyss | 18.5% |
| 95 | Chal Wildling | 18.5% |
| 96 | Chal Diver | 18.0% |
| 97 | Chal Mutant Abyss | 17.9% |
| 98 | Chal Saver | 17.9% |
| 99 | Chal Artificer | 17.8% |
| 100 | Chal Builder Abyss | 17.8% |
| 101 | Chal Gladiator | 17.8% |
| 102 | Chal Crazy Abyss | 17.7% |
| 103 | Chal Demon Abyss | 17.7% |
| 104 | Chal King Abyss | 17.7% |
| 105 | Chal Hiker | 17.5% |
| 106 | Chal Multitasker Abyss | 17.5% |
| 107 | Chal Baby Abyss | 17.4% |
| 108 | Chal Captain | 17.4% |
| 109 | Chal Demon | 17.3% |
| 110 | Chal Ghost Abyss | 17.3% |
| 111 | Chal Hunter | 17.3% |
| 112 | Chal Gangster | 17.1% |
| 113 | Chal Chef | 16.9% |
| 114 | Chal Doctor Abyss | 16.9% |
| 115 | Chal Farmer | 16.8% |
| 116 | Chal Buccaneer Abyss | 16.5% |
| 117 | Chal Speedy | 16.5% |
| 118 | Chal Dwarf | 16.4% |
| 119 | Chal Hunter Abyss | 16.4% |
| 120 | Chal Knight Abyss | 16.4% |
| 121 | Chal Technomage Abyss | 16.4% |
| 122 | Chal Druid Abyss | 16.3% |
| 123 | Chal Lich Abyss | 16.3% |
| 124 | Chal Renegade | 16.3% |
| 125 | Chal Sick | 16.2% |
| 126 | Chal Chunky Abyss | 16.1% |
| 127 | Chal Romantic | 16.1% |
| 128 | Chal Soldier Abyss | 16.1% |
| 129 | Chal One Arm Abyss | 15.8% |
| 130 | Chal Farmer Abyss | 15.7% |
| 131 | Chal Ogre Abyss | 15.7% |
| 132 | Chal Old Abyss | 15.6% |
| 133 | Chal Apprentice | 15.5% |
| 134 | Chal Entrepreneur | 15.5% |
| 135 | Chal Glutton | 15.5% |
| 136 | Chal Diver Abyss | 15.4% |
| 137 | Chal Masochist Abyss | 15.2% |
| 138 | Chal Renegade Abyss | 15.2% |
| 139 | Chal Explorer Abyss | 15.1% |
| 140 | Chal Hiker Abyss | 15.1% |
| 141 | Chal Cyborg Abyss | 15.0% |
| 142 | Chal Entrepreneur Abyss | 15.0% |
| 143 | Chal Artificer Abyss | 14.9% |
| 144 | Chal Pacifist Abyss | 14.8% |
| 145 | Chal Golem Abyss | 14.7% |
| 146 | Chal Streamer Abyss | 14.7% |
| 147 | Chal Curious Abyss | 14.5% |
| 148 | Chal Generalist Abyss | 14.4% |
| 149 | Chal Jack Abyss | 14.4% |
| 150 | Chal Speedy Abyss | 14.4% |
| 151 | Chal Golem | 14.2% |
| 152 | Chal Streamer | 14.2% |
| 153 | Chal Glutton Abyss | 14.1% |
| 154 | Chal Saver Abyss | 14.1% |
| 155 | Chal Gangster Abyss | 14.0% |
| 156 | Chal Apprentice Abyss | 13.8% |
| 157 | Chal Captain Abyss | 13.8% |
| 158 | Chal Vampire Abyss | 13.8% |
| 159 | Chal Wildling Abyss | 13.8% |
| 160 | Chal Chef Abyss | 13.7% |
| 161 | Chal Sick Abyss | 13.7% |
| 162 | Chal Gladiator Abyss | 13.6% |
| 163 | Chal Fisherman Abyss | 13.2% |
| 164 | Chal Fisherman | 13.0% |
| 165 | Chal Jack | 13.0% |
| 166 | Chal Vagabond Abyss | 13.0% |
| 167 | Chal Cryptid Abyss | 12.6% |
| 168 | Chal Dwarf Abyss | 12.6% |
| 169 | Chal Romantic Abyss | 12.6% |
| 170 | Chal Arms Dealer Abyss | 12.1% |
| 171 | Chal Arms Dealer | 11.9% |
| 172 | Chal Technomage | 11.8% |
| 173 | Chal Baby | 11.1% |
| 174 | Chal Cryptid | 11.0% |
| 175 | Chal Vampire | 8.1% |
| 176 | Chal Vagabond | 7.8% |
| 177 | Chal Beast Master | 6.3% |
| 178 | Chal Difficulty 6 | 5.1% |
| 179 | Chal Wounded | 3.0% |
| 180 | Chal Crate Expectations | 0.7% |
| 181 | Chal Egg Hunt | 0.7% |
| 182 | Chal Trophy Hunter | 0.7% |
| 183 | Chal Clever Girl | 0.6% |
| 184 | Chal Dig Site | 0.4% |
| 185 | Chal Petting Zoo | 0.4% |
| 186 | Chal Bone Collector | 0.2% |
| 187 | Chal Floor Is Lava | 0.2% |
| 188 | Chal Whip It | 0.2% |
| 189 | Chal Archaeologist | 0.0% |
| 190 | Chal Arsonist | 0.0% |
| 191 | Chal Caveman | 0.0% |
| 192 | Chal Droid | 0.0% |
| 193 | Chal Flesh And Steel | 0.0% |
| 194 | Chal Mad Scientist | 0.0% |
| 195 | Chal Poacher | 0.0% |
| 196 | Chal Survivor | 0.0% |
| 197 | Chal Time Shifter | 0.0% |
| 198 | Chal Variant | 0.0% |
| 199 | Chal Veteran | 0.0% |
| 200 | Chal Well Done | 0.0% |
UPDATE 1.2.0.0Alongside the Brotato: Primal Dread DLC (it just released, check it out here!), we are updating the base game with a new feature and some balancing brought to Nightmare and old characters.-> The game has been updated so outdated mods can cause conflicts. Please, deactivate all your mods before playing.FeatureItem SetIn 1.2, we introduce a big new Quality of Life free feature, the Item Set. In this menu, you can activate or deactivate the entire content from extensions and free updates. Want a vanilla feeling? Deactivate everything. Want to remove the Pets and keep the rest? Deactivate Paws&Claws and play with the other content. Do as you want, it's your decision. And isn't this game all about making decisions?And the good thing is that you can quickly do it from the Character Selection menu! No time wasted in menus, more time playing Brotato!BALANCINGNightmare Difficulty...
Read full update on Steam ↗- Fixed Lootworm standing still instead of going to trees - Fixed incorrect chinese localizations
Read full update on Steam ↗- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose their title screen. You can still manually select the desired title screen in the option menu ->video - Fixed a crash on Bloated Pufferfish projectiles and player's death - Fixed reset to default button in option / gameplay - Fixed Axolotl display stat when having more than one during a run - Fixed Wil o the Wisp stat scaling count on burning mob's death - Fixed some chinese translations
Read full update on Steam ↗Added some info about progression when random zone is selected Added restricted level-up upgrades feature for some characters Fixed fog of war in coop, made the fog scale per player Fixed Axolotl showing wrong stats Fixed Gobbler knockback Fixed Spanish translation Fixed Dual sense controller showing wrong buttons Fixed 3 and 4 coop shop UI overlapping Fixed Wounded achievement being only unlocked after relaunching the game Here is the list of restricted upgrades per character: Wounded: HP Regen, Life Steal, Max Health and Armor Mage: Melee Damage and Ranged Damage Chunky: Speed Hunter: Harvesting Cyborg: Melee Damage and Elemental Damage Technomage: Melee Damage and Ranged Damage Sailor: Harvesting Golem: Life Steal, HP Regen As restricted items, these upgrades can still appear after wave 20 in endless runs. We have mainly focused on characters with an effect such as "X modifications...
Read full update on Steam ↗Buffed Spiky Shield to revert nerf from last update : Scaling Stat Armor : T1 0.8 -> 1 T2 1 -> 1.25 T3 1.3 -> 1.5 T4 1.7 -> 2
Read full update on Steam ↗Hello everyone!All Pain No Gain is here! And let me tell you, it's not for the faint of heart.Before going into what's new about the update, a quick reminder if you missed it, we announced a new DLC for Brotato coming later this year! You can already add the DLC to your wishlist here:Now back to the serious stuff!Here's a TLDR of the content, for full details keep reading: A new difficulty level, Nightmare New enemies exclusive to Nightmare1 new character, the Wounded1 new weapon, the Rail GunBalancing and small improvements2 New achievementsAnd if you're more of a visual learner, we made a devlog for this update, with all the content narrated to you. Before getting into the content, an important warning about MODS:The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.Incompatible mods can cause your game to crash and your save data may bec...
Read full update on Steam ↗Hello everyone!If you followed our latest news, you now that Brotato has something to announce on April 9th at the triple-i initiative! Make sure to tune in to not miss anything.But before this big announcement, we wanted to kick things off with the open beta of the update we are currently working on, "All Pain No Gain"! You can try it on the beta branch right now!Here's a TLDR of the content, for full details keep reading: A new difficulty above Danger 5: Nightmare Difficulty 1 new character, the Wounded 1 new weapon, the Railgun Balancing and small improvementsBefore getting into the content, a word about progress saves:When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch. If you play on the beta branch, the progress you made will only be recorded on the beta branch If you play on the default branch, you progress w...
Read full update on Steam ↗- Fixed an issue where Codex progression was not properly loaded at game launch. - Fixed how the progress bar is calculated. With this patch, we are fixing the Codex progression previously compromised by our previous patch. Unfortunately, users who played the game in its 1.1.14.4 version (previous patch version) will not see their Codex restored. That is because, when the game loaded, it detected a blank version of the Codex. Then, by playing the game, this blank Codex was set in stone in the save files, overwriting your previous Codex progression. From then, even by fixing the Codex bug, we could not restore it to its previous version since it's been overwritten. We apologize to the users who lost their Codex progression. We know you worked hard to complete it and seeing it being reset is not what we wanted. We'll review our QA method from now on in order to avoid similar cases.
Read full update on Steam ↗- Fixed a save issue that could cause progress to be lost in specific cases. - Updated parts of our Godot version to use the latest SDL version available in Godot 4. This fixes some controller compatibility issues on Mac. It should not affect the Windows or Linux versions. - Added a final change to fix GOG achievements. It should not impact the Steam version.
Read full update on Steam ↗- Fixed Cursed Axolotl stats not being updated after buying it. - Fixed "Next elite at wave -1" when playing Endless mode on Danger 0 or 1. - Fixed progress bar calculations for entities in the Codex (for real this time). - Fixed Nintendo controller icons being displayed in the user interface. - Made the Ban button apply on release instead of on press. - Fixed Chef effect explosions overriding Spice Sauce explosions. - Fixed the "Killed you" counter for enemies in the Codex. - Fixed Builder Turret not applying the Sniper Projectiles On Hit effect.
Read full update on Steam ↗PATCH 1.1.14.2 - Fixed Jellyshield not being categorized as a Pet in the item description.- Fixed Axolotl not updating after reappearing in the shop.- Fixed Charmed Pufferfish firing hostile projectiles when dying.- Fixed the Codex Entities progress bar not counting Pets.- Fixed the Bot-O-Mine Landmine damage tooltip being incorrect.- Fixed Stone Skin appearance being displayed even when no appearance option is enabled.- Fixed typos in some English item descriptions.
Read full update on Steam ↗With Evil Empire now in control of updates to Brotato as the original dev has moved on, a major Paws & Claws free upgrade has rolled out adding in pets. Read the full article here: https://www.gamingonlinux.com/2026/02/brotato-gets-a-major-update-with-paws-claws-adding-pets/
Read full update on Steam ↗Patch-note:First hotfix since Paws & Claws release! Straightaway, we’ve seen reports of crashes with specific characters and items (Druid, Sick, Blood Donation, etc). We’ve been able to identify the issue thanks to your feedback, and we pushed a fix in this patch.We also made a fix for the Steam Achievement of the Beast Master not correctly unlocking even after winning a run. It should work normally now.Again, thank you for all the feedback. We still have some work to do but you’ve been a tremendous help. I want to add a reminder about making sure to unsubscribe to all mods, as they have not been updated yet. Outdated mods can cause crashes, which get mixed-up in the reports with other crashes that have to do with the default build.Thank you again, keep those reactions coming.- Fixed several crash causes related to: - Taking damage from sources other than hitboxes (Red Fruit, Sick eff...
Read full update on Steam ↗Hello everyone! The time has come, the Paws & Claws Update is live!Here's a TLDR of the content, for full details keep reading: A new type of item: Pets 9 new Pets 1 new character, the Beast Master QoL & Codex improvements1 New achievement and new Steam Point items And if you're more of a visual learner, we made a trailer for this update containing this new content in action. And is that.........an animated Brotato???Technical note: Steam's video embedding is not fully functionable for all. If you don't see a full vide below this text, there should be a small hyperlink instead.Before getting into the content, an important warning about MODS:The game has been updated. Before playing, please make sure to unsubscribe from all out-dated mods.Incompatible mods can cause your game to crash and your save data may become corrupted.We recommend using only mods that clearly state their compatib...
Read full update on Steam ↗Hello everyone! We are back with a new beta for our upcoming update: Paws & Claws! Try it out now on the beta branch. Here's a TLDR of the content, for full details keep reading: A new type of item: Pets 8 new Pets 1 new character, the Beast Master QoL & Codex improvements Before getting into the content, a word about progress saves: When playing on the beta branch, the game will create a parallel progression based on your progress on the default branch. If you play on the beta branch, the progress you made will only be recorded on the beta branch If you play on the default branch, you progress will only be recorded on the default branch At the end of the beta, the progress you made on the beta branch will be lostIf you have any questions about that, do not hesitate to ask. When playing the beta branch, please deactivate and unsubscribe to all mods in the workshop. Outdated mods might...
Read full update on Steam ↗- Improved the corrupted save loading process to prevent crashes on game launch - Fixed Will-o'-Wisp and Vorpal Sword losing their effects after resuming a run - Fixed missing weapon class pop-up when hovering with the mouse - Fixed long Polish localization strings affecting the pause menu layout - Made the Cursed Dodge Cap effect of the Ghost Outfit random between 72 and 76 - Removed Frozen Heart from the banned items list for Chef (it was already banned due to the elemental damage restricted list) - Added Ranged damage restricted list to Knight
Read full update on Steam ↗With Evil Empire now in control of the future of Brotato, the first free content update under their wing is out now and it really sounds great. Read the full article here: https://www.gamingonlinux.com/2025/10/brotato-gets-a-juicy-free-update-out-now-along-with-new-linux-and-macos-support/
Read full update on Steam ↗Hello everyone! After 2 weeks on the beta branch, the New Dawn Update is going live! Thanks to everyone who played our first beta session of the game. And a big thank you to the ones who took the time to share feedback. We’ve read all of it (yes, even that one), and we’ve learned a lot. You’ve somehow managed to lift us up and humble us at the same time — which is a strange combo, but we kind of love it. Now the update’s out, so if we did things right, there’ll be more lifting. And if not, we are ready to be humbled. PSA: We are sorry about this, but if you had started a run in the previous version then you will need to abandon that run, as the game will crash if you resume it. You may be able to finish it by reverting to the legacy branch. To do this go to the Steam Library page for Brotato, click on the cog/settings image on the right-hand side then Properties > Betas > legacy branc...
Read full update on Steam ↗Hello everyone!For the first time since Evil Empire started working on Brotato, I can proudly say: we have updated the beta branch! Here's a TLDR of the content, for full details keep reading:6 new items and 1 new weaponBan systemSave profilesCodexIcons in character and item descriptionsVFX, animation and accessibility tweaksTo access the beta branch, go to your Library, right click on Brotato and go to "Properties" of your game, then select "Betas". In the “beta participation”, select “beta” in the drop down menu.So, the “New Dawn” update is yours to test, and in it you’ll find lots of stuff. The objective was to have a quality-of-life update to start, plus some additional features that we felt the community wanted. A way for us to start working on Brotato by tipping our toe in the water before plunging in headfirst.We should mention that the new content in the beta is only available...
Read full update on Steam ↗PATCH 1.1.12.1 - Fixed damage tracking for Rip and Tear, Spicy Sauce, Glutton and Bull - Fixed Ogre explosion chain reactions
Read full update on Steam ↗High knockback values no longer lead to enemies being able to be knocked outside the level Fixed a bug with Mirrors that caused wrong item prices if cursed and non cursed version are being used to duplicate an item The Retry Wave option now lets you retry on endless waves Crates now take into account previous items received from the same crate to avoid exceeding item limits when having Treasure Maps or Pearls Buffed landmines now have their explosions size reduced back to the initial value on buff expiry Fixed a bug that showed wrong Tooltips for certain kind of effects. For example, Streamer holding 40 Materials had a tooltip of -2 Speed but the stats showed the correct value of -1. Now the stats screen and the tooltip should always show the same value. Fixed a bug that the damage penalty for duplicate weapons was not removed when recycling the weapon as Curious Fixed a bug that lead...
Read full update on Steam ↗Major overhaul of the Japanese translations. Big thanks to the community member Azure for providing the improvements Coral no longer "saves up" health regen when moving around and healing for several HP when standing still Being buffed by a charmed Buffer during the end of a wave resulted in negative stats during the next wave. Now the stats are correctly reset as expected. Converted stats are now correctly reset when retrying a wave as Cyborg Fixed a wrong ranged damage scaling value for Laser Gun IV. Reverted back to 600% as it was in version 1.0 Charmed enemies can no longer be damaged by "Deal damage to random enemy" effects from Lucky, Cyberball and other sources of similar effects Projectiles and enemies are now reused during waves to increase performance Optimize input handling and the HUD during waves for better performance Optimized the logic for taking damage of enemies and...
Read full update on Steam ↗HOTFIX 1.1.9.1 Fix a bug that wouldn't let you click on upgrades if you played with manual aim and a controller HOTFIX 1.1.9.2 Fixed a bug that tooltips in Coop shops could no longer be toggled on and off HOTFIX 1.1.9.3 Dropped material has its appearance randomized again Cursed Flame Turrets deal increased burn damage again by being cursed Bull's explosion now triggers the effect from Ice Cube
Read full update on Steam ↗Ported over a lot of the performance optimizations from the amazing "Performance Booster" mod by WL. A big thank you from our side for the hard work. During startup any missing Steam achievements, which sould be unlocked based on your savefile, are automatically unlocked. This allows for a more performant implementation of achievement tracking. Various translation adaptions (big thanks to all the community feedback for improved translations) Update the mod loader to version 6.3.0 Attacking an enemy with a flute as Romantic now uses the HP threshold of the flute instead of Romantic to check if the enemy will be charmed Chef's explosion burn damage from picking up a consumable now scales correctly with burn modifiers such as percent damage The explosions from Ogre, Glutton, Spicy Sauce and Rip and Tear now scale with crit chance Spicy Sauce: Limited to 3 => 2, 33% explosion chance => 50...
Read full update on Steam ↗Hotfix 1.1.8.1 Changes to the Steam integration brought instability for certain hardware setups. Revert it back to the old approach Brotato.exe has an icon again Improve various Japanese translations (burning spread, Lure item, Saver character, consumable heal effect) Improve chinese translation of Revolver
Read full update on Steam ↗Fixed an issue where particles were not shown on hardware which does not support OpenGL 3.3 (burning enemies, explosions, hitmarkers and others) Upgraded Brotato to Godot 3.6 which improves support for certain controllers and provides various other bugfixes and improvements Fixed an issue that certain Xbox controllers were recognized twice by Godot, resulting in double inputs being registered Update german translation of the lure from "Köder" to "Lockmittel" Improve performance of explosions and various graphical effects (hitmarkers, gold pickups, healing, damage numbers and others) Pulling in enemies with harpoon now reduces their damage correctly
Read full update on Steam ↗Added a button in the pause menu to end the run Dying or ending a run after the final wave's bosses are dead now counts as a win in endless mode Reroll price slightly increased Fish Hook: the chance to curse items now increases until the next item gets cursed when no locked item gets cursed in a shop (pity system) Banned items can now appear again after wave 20 in endless mode Ashes: added missing tags Seashell: can't appear for characters who can't use ranged weapons anymore Barnacle: now has the "XP Gain" tag, can't appear for Baby anymore Lantern: added missing tags Disabling a mod required unsubscribing from the mod in the workshop. Now disabling them in the Steam Brotato properties works as well. Fixed Russian translation for the effect of ethereal weapons Fixed Japanese translation to consistently replace the use of 与えます with 付与 and improve translation of the Barnacle item. Modd...
Read full update on Steam ↗Removed more unusable items from specific characters' pool Fixed a bug where Jerky would stop healing at the end of a wave and thus stop effects that happen when picking up a consumable while at max health Fixed a bug where mods being located on a path containing non-ASCII characters could not be loaded (e.g., Chinese characters) Fixed the Chinese localization of Chef's description Fixed the Japanese localization for explosive and replaced 与えます with 付与, which was used for other translations already Fixed a bug where the gameplay options would go over the edges of the screen in certain languages Fixed a bug where the Axolotl would sometimes swap stats other than the ones displayed Fixed a bug where the Axolotl would sometimes pick the wrong stats to swap Fixed a bug where having multiple Druids in coop would sum the chances of the fruits being poisoned Fixed a bug where the "% Reroll P...
Read full update on Steam ↗Added new Gameplay option to disable movement input from controllers (only for Singleplayer) Fixed an issue where keyboard players in Coop could get stuck in the shop, no longer being able to move the focus around
Read full update on Steam ↗Rerolls are now cheaper Items that are unusable with the current character can no longer appear (harvesting items with Sailor and Hunter, Weird Ghost with Sick, healing items with Golem etc.) (141 useless items removed from the pool globally) Captain's Sword: +15/30 damage for every free weapon slot => +25/50 Viperfish: 15% bonus damage on growing up => 10% Dragonfish: 5 projectiles per shot => 4, 1 + 1.3 damage per wave => 1 + 1.15 Fixed a bug where the Blobfish would sometimes still spawn 6 lampreys
Read full update on Steam ↗Viperfish: 3+3hp/wave => 1+3 Lobster: 3+6hp/wave => 1+5 Blobfish: spawns 6/3 lampreys => 4/2, tweaked skin Hermit (healer): 10+8hp/wave => 5+5 Goblin Shark: charging speed 725 => 700 Tweaked some waves Fixed the Russian translation for Kraken's Eye
Read full update on Steam ↗Narwhal: +10hp/wave => +8 Tweaked some waves +20% materials from cursed enemies => +33% Captain: +50% xp gain for every free weapon slot => +60% Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap Gangster: +20%/10% elite damage on kill => +15%/7.5% Ogre: now gets 2 guaranteed hordes in Danger 5 Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225
Read full update on Steam ↗Reduced the scaling of enemy HP with Curse (2.5*curse => 2*curse) Stargazer: +20hp/wave => +15, +300% hp when getting angry => +150% Iron Lungs: +6hp/wave => +4, 5 armor => 3 Walrus: +30hp/wave => +25 Waves 16/18: slightly less Stargazers appear Javelin cooldown: 60/55/45/40 => 60/55/50/45 Fixed a bug where some achievements were not unlockable when already having the corresponding ingame challenge Fixed the Russian translation for "Diver" Fixed the curse particles appearing too high for Landmines
Read full update on Steam ↗Sometimes it's easy to forget just how popular some Steam games are. Concurrent players don't paint the whole picture, and user reviews are often a small portion of the full playerbase. Brotato is one of these games. With almost 80,000 Steam reviews sitting at 97% positive, it's a blend of Vampire Survivors' chaos and The Binding of Isaac's artstyle. Not only that, but it's also just had a huge new DLC and free co-op update. Oh, and you can grab the full thing for $6 right now. Read the rest of the story...
Read full update on Steam ↗We pressed the button, I repeat, we pressed the button! The Local Co-Op Update & the Abyssal Terrors DLC are Available Now! https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ If you have any issues after installing the DLC, please check out this thread! DLC Content New map with 20 waves of new enemies, elites and bosses! 14 new characters 16 new weapons 30+ new items Curse and charm mechanics New Music Tracks New achievements And more! Free Local Co-Op Update Content 4 New Characters 5 New Weapons 15 New Items New Music Tracks Local multiplayer for up to 4 players (compatible with Steam Remote Play Together) New accessibility option to retry failed waves And more! Giveaways If you'd like the chance to win a DLC key, please join our Discord and subscribe to our newsletter in order to participate. General Info The DLC and free update are available on Steam and Xbox, oth...
Read full update on Steam ↗UPDATE 1.1.0.0 If your game is crashing or your progress is lost after updating to this patch, please check out this thread for solutions. Content 4 new characters (+8 associated challenges/achievements) 5 new weapons 15 new items 5 new music tracks Features Local multiplayer for up to 4 players (compatible with Steam Remote Play Together) Added accessibility option to enable retrying a failed wave Added an option to disable the music tracks that lead to copyright issues Steam Trading Cards have been enabled Brotato: Abyssal Terrors DLC is now available 20 new waves with new enemies, elites and bosses 14 new characters 16 new weapons 30+ new items Curse and charm mechanics And more... For more info check out this link Balancing Items Mutation: -3% Speed => -3 Knockback Helmet: cost 25 => 15 Terrified Onion: -6 Luck => -5 Gummy Berserker: +15 Range => +25 Acid: -4% Dodge => -2%, -2 Kno...
Read full update on Steam ↗Hi folks The news you've been waiting for are finally here! Our free Local Co-Op update and the paid Brotato: Abyssal Terrors DLC will arrive on October 25th at 12:00 PM CEST | 3:00 AM PDT | 6:00 AM EDT In total the Local Co-Op update + DLC will include: Local-Co-Op for up to 4 players New map with 20 waves of new enemies, elites and bosses 18 new characters 21 new weapons 40+ new items New mechanics And more! Thank you so much for everyone who played the beta version and provided us with feedback. It's helping us a lot! The DLC beta test has now concluded, see you next week in the abyss! And if you haven't yet, please leave us a wishlist! https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ - Marco from Blobfish Games
Read full update on Steam ↗Hello, The DLC is taking longer than anticipated, so we've decided to move the launch to Autumn (currently aiming at the end of October). We're working on it and will share more news when it's ready to be beta tested. In the meantime, we just released a first version of the free update on the beta branch which includes local coop, 4 new characters, 4 new weapons, 14 new items and many changes and fixes. You can find the full changelog here. We'd love to hear what you think, please let us know your feedback and report bugs if you encounter them in the 🔧beta channel of the Discord server or here in the forums. Make sure to deactivate all mods before going on the beta branch as it will make it crash on launch. Thanks for your support and your patience! ːpotatoheartː
Read full update on Steam ↗Hi folks We've just announced our first DLC "Brotato: Abyssal Terrors" and the free Local Co-op Update at the iii-showcase. The DLC and the free local co-op update are both coming this summer! https://store.steampowered.com/app/2868390/Brotato_Abyssal_Terrors/ Don't forget to wishlist the DLC, so you don't miss out on the release! The DLC will include: - 20 new waves of enemies and bosses - 10+ new characters - 10+ weapons - 30+ new items - And more! The free local co-op update will inlcude: - Local co-op for up to 4 players - Game balancing adjustments, - Fixes - New content Check out the announcement trailer here: For more updates, feel free to follow our new X/Twitter account or join us on Discord. Cheers & thanks, Marco from Blobfish Games
Read full update on Steam ↗This update contains bug fixes, performance enhancements, and more. Regarding the future of Brotato: New content will be coming to the game in the form of DLCs and free updates! We're excited for what's in store and will share more details as they become available. Changes Added projectile and explosion opacity options to improve visibility in endless mode Added option to limit FPS to 60 The health bar will now indicate whether tardigrades are still active in the current wave using a purple color Reduced weapon cooldown variation for Multitasker with many weapons Fixes Fixed bug preventing more than one weapon from appearing in shop on wave 3 (is now the same as waves 4-5) Fixed bug causing revolver and chaingun to reset their interrupted cooldowns on stat changes Fixed bug causing gardens that are far away from the player to stop spawning fruits Fixed bug causing some consumables to...
Read full update on Steam ↗Changes Added 4 new characters (+8 challenges/achievements) Added 13 new items Added 3 new weapons Added endless mode Added support for Steam Workshop Wildling: -3 Melee/Ranged Damage => -0, +25% Lifesteal with Primitive weapons => +30% Farmer: 5% Harvesting growth => 3%, +30 Harvesting => +20, +1 Harvesting when eating a consumable while at full health Mage: -100 Melee/Ranged Damage/Engineering => -0, -100% Melee/Ranged Damage/Engineering modifications instead Arms Dealer: +25% Damage modifications => +33% Demon can now start with Chopper Laser Gun: base damage increased Dagger: damage increased, chance for material on crit increased Slingshot: reduced scaling from getting upgraded Plank: damage scaling starts at 50% instead of 25% Melee/Elemental/Engineering, cooldown reduced Hammer: 100% Melee Damage scaling => 150%/175%/200% (tier II/III/IV) Plasma Sledgehammer: 100% Melee/Element...
Read full update on Steam ↗Changes Added 2 new characters (with 2 new challenges / achievements) Added 6 new items Weapons now show how much damage they've dealt during the last wave Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.) Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.) The character now appears first in the inventory Reworded "unique weapon" to "different weapon" Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x. The real value of Crit Chance is now displayed on weapons instead of stopping at 100% The current level of the character is now displayed in the stats container Added an option called "Optimize end waves" which might help if you're experiencing cras...
Read full update on Steam ↗CHANGES Added Italian and Turkish Replaced Danger II's effect "inflation is higher" with "elites and hordes appear" and Danger IV's effect "enemies drop less materials" with "more elites and hordes appear" Added 3 elites and 2 enemies Added 2 new characters + 2 new unlocks Added 4 new challenges / achievements Added 3 new weapons Tweaked most waves (especially on Danger 1+) Tweaked some hitboxes Added the Medieval weapon set Obliterator: bullet size increased, bullet color changed Plasma Sledgehammer: explosion size & chance increased Power Fist: explosion size increased Thunder Sword: damage scaling increased Taser: higher tiers scaling decreased Slingshot: price increased Shuriken: crit damage x1.25 => x1.5 Spiky Shield: decreased Armor scaling & damage, Support => Blunt, Medieval Sword: Heavy => Medieval Screwdriver: crit chance increased, damage now scales on Melee & Engineering P...
Read full update on Steam ↗Changes Runs are now saved at every shop and can be resumed after exiting the game (or crashing) All characters now gain +1 Max HP upon levelling up HP Regeneration now restores 1 HP every x seconds where x is lowered by having more HP Regeneration Fruits and crates no longer get attracted when you're at full health Crates now heal as much as Fruits Shops before wave 3 now have 2 weapons and 2 items, those before wave 6 at least 1 weapon The chance of finding a weapon of a set you have is increased until wave 6 degressively (from +15% to 0%) Bosses on Danger V now have 25% less health Items now have internal associated tags and some characters will have slightly more chance of finding items with specific tags Items now display whether they're unique, limited or not Enemies deal less damage Big late run chargers have slightly less health Mummies' speed decreased Reduced the efficiency...
Read full update on Steam ↗Fixed the Simplified Chinese translations Slightly less enemies in waves 8 and 11 Some enemies' health has been slightly reduced (big guys) Reduced the hitbox of the player (should be easier to avoid damage and to get closer to enemies as a melee character without taking damage) Bosses now have HP bars Slightly increased the enemy spawns' player detection range (so they shouldn't spawn as close to the player) Fixed a bug where Brawler had +100% crit chance. Now has +5 Melee Damage and 0% crit chance instead of -50% Torture: heals 5 HP / sec => 3 Lowered the brightness of explosions Manual aiming now has a custom bigger mouse cursor Improved the hitbox of the Wizard boss projectiles (shouldn't damage you when the ball is not fully out anymore) Slightly increased the chance to find weapons in the shop Reduced the volume of the sound made by the enemy that appears in wave 11
Read full update on Steam ↗Boosters and boosted enemies (with red outlines) have less HP and the delay between boosting is increased Bosses deal less damage Waves 14-17: slightly less enemies Chargers will charge towards the player with less randomization Lumberjack Shirt: price decreased Crown: +5% Harvesting gains => +10%, +10 Harvesting Slightly more chance of finding a weapon you want in the shop Crit damage modifiers for most weapons increased by x0.25 Most melee weapons' cooldown slightly decreased (about -10%) Wandering Bot: rotation speed and slow area increased
Read full update on Steam ↗Balancing Last waves have slightly less enemies. Big enemies and charging enemies have slightly less HP and drop more materials. Enemies' damage scaling rate has been lowered. Fast enemy's speed slightly increased. Removed the Accuracy stat. Changed the formula for calculating Armor. Armor now reduces a percentage of damage received and additional points have less impact the more you have. Ranger: +15% Accuracy => +20% Critical Chance, start with a Pistol Rocket Launcher: 50 Damage => 30 Circular Saw: 15 Damage => 20 Armor level upgrades are now available from the Common rarity. Unarmed weapon set dodge bonus lowered. Primitive max HP set bonus lowered. Luck now also affects the rarity of the items you find in crates or in the shop and of level upgrades. Items found in crates can now be recycled for 25% of their value instead of being discarded. Brawler: +20% Dodge => +15% Dumb: +50%...
Read full update on Steam ↗Hello, I just updated the demo with new content, balance changes and fixes! It features a new weapon combining system, weapon sets, 2 new traits, 32 new items, 4 new weapons, 2 new waves and more. (full patchnote below) Thanks everyone for your feedback over these past weeks! I haven't been able to respond to all of you but I keep reading most of your messages and suggestions on the Steam forums and on Discord. I'd also like to thank all of the content creators who have covered the demo! I've uploaded most assets of the game (items, weapons, characters, enemies) in the presskit in case you need them for your thumbnails. Quick FAQ When will be the full release? No date yet but I'm hoping it'll happen in the next few months. Please add the game to your wishlist so you know when it's available! How much will the game cost? Somewhere between $2.99 and $4.99. Will there be an endless mode?...
Read full update on Steam ↗17,222 concurrent players — the highest daily peak recorded at that point.
UPDATE 1.2.0.0Alongside the Brotato: Primal Dread DLC (it just released, check it out here!), we are updating the base game with a new feature and some balancing brought to Nightmare and old characters.-> The game has…
- Fixed Lootworm standing still instead of going to trees - Fixed incorrect chinese localizations
- Added a feature to display title screen for Updates and DLCs based on scheduled timelines. Title screen will revert to "Default" 2 weeks after major updates release. This will not impact players who manually chose t…
Added some info about progression when random zone is selected Added restricted level-up upgrades feature for some characters Fixed fog of war in coop, made the fog scale per player Fixed Axolotl showing wrong stats F…
Buffed Spiky Shield to revert nerf from last update : Scaling Stat Armor : T1 0.8 -> 1 T2 1 -> 1.25 T3 1.3 -> 1.5 T4 1.7 -> 2