Store data
- Store status
- Coming soon
- Scheduled release
- 30 October 2026
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 30 October 2026
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Sleepytime Village is a creepy AF classic-style point & click adventure game about learning to rediscover both your inner child and the joy of creativity.
Inspired by games like Monkey Island and Broken Sword. you’ll take the role of a neglectful, workaholic father as he wakes in a mysterious children’s storybook village in search of a way out, whilst being haunted by its residents, its formless narrator and visions of his childhood.
Explore a twisted children’s storybook reality filled with strange toys, eerie laughter, and things that definitely shouldn’t talk.
A story about choices, consequences, and redemption Play as Rufus , a neglectful father trapped inside the pages of Sleepytime Village , haunted by his past and guided by a mysterious narrator who may not be what they seem.
Spooky, not gory Unsettling, atmospheric, and emotional — but no deaths, jump scares, or cheap tricks. Think In The Night Garden meets Life on Mars .
Classic point & click puzzles Solve dozens of inventive and interconnected puzzles using more than 100 collectible objects , clues, and secrets scattered throughout the village.
Over 70 hand-drawn playable scenes Explore colourful yet haunting places: the toy cemetery, underground catacombs, the village square, the sun and moon’s domains, and many more.
Meet the residents of Sleepytime Village From melancholy toys to sentient furniture and unnerving creatures — help (or hinder) their strange requests to uncover the truth.
An original storybook art style Characters designed from real drawings by writer Steven Horry’s young daughter, re-imagined by Ukrainian artist Yulia Lapko and animated by James Lightfoot .
A darkly funny narrative tone Balance absurd humour with psychological depth as you piece together Rufus’s fragmented memories and decide what lessons he learns.
A full-length, voice-acted adventure Featuring professional voice performances, an original score, and multiple endings based on your choices.
A family-created, handcrafted world A collaboration between Steven Horry , James Lightfoot , Ken Reynolds , and Yulia Lapko , blending children’s imagination with adult introspection.
Interface updateSo, after much deliberation, I have gone with my gut and changed the control interface to click on item rather than drag from inventory. I feel this is a more natural approach for the genre,Small bug fixI have also fixed a little bug upon completing the demo.So, enjoy the update and new interface and language additions!ThanksJames
Read full update on Steam ↗Hi folks! After showcasing Sleepytime Village at WASD, I noticed several areas that needed improvement, including gameplay changes, UI additions to guide the player, and bug fixes. So, in v1.4a, you will see: BUG FIXES Resolved a couple of freezes caused by minor bugs. UI ADDITIONS Menu tweaks and UI guidance for starting the first scene. GAMEPLAY TWEAKS New graphical elements, enhanced gameplay features like new footstep sounds, and increased walking speed. All these updates should make the game experience even better! Also, while I have your attention, the Kickstarter for Sleepytime Village is currently live. We're doing well but could use a bit more support! Please check it out here, and consider backing the game by choosing one of the physical rewards. Your support would make a big difference! {STEAM_CLAN_IMAGE}/42634781/8edbc1bfaa57274f011405039e6ac9f5b57fa2b6.gif Thanks so much!...
Read full update on Steam ↗Hi everyone, We've been working hard to bring you the updated v1.2 of Sleepytime VIllage demo, with tons of new features, gameplay tweaks, options and bug fixes! These have been implemented from listening to the wonderful feedback from YOU GUYS! {STEAM_CLAN_IMAGE}/42634781/befa845bb914d3bea09a176ec659988045ba2d2c.png Gameplay changes: You now get to play more of the game, and to complete the demo you have to escape MeMe's house! Edited first screen with a tighter storyline, no need to pick up all the objects and no time limit, this is now a scene setter Removed inventory baggage - items that are not relevant to the demo have been removed for until you play the full game! Extended bedroom scene cutscene to show the upstairs exit clearly Extended upstairs garden scene intro to show the full breadth of the room Graphical changes: New start screen Removed items have a cloud POP graphic De...
Read full update on Steam ↗So! We have updated the build to sort a couple of bugs AND added feedback from the amazing David & Sophie Younger (making the already amazing looking Foolish Mortals) and Francisco Gonzalez (from Lamplight City and forthcoming Rosewater fame!) We've also added new accessibility factors to turn off the objects bouncing as it can cause motion sickness. Hope that helps and always we're always listening! Hope you enjoy the updates, and please get early in the Kickstarter pre launch and sign up to hear when it goes live and get in on those early rare rewards! Thanks again to you all! James Lightfoot
Read full update on Steam ↗Hi everyone, Just sorted a few little niggles in the demo of Sleepytime Village: Examining the Photograph from Inventory Bag, back arrow now working Examining the Leaflet from Inventory Bag, back arrow now working Over-clicking whilst Rufus picking up objects in the Village somehow caused the game to stick, now working Enjoy and if you like it please leave a review, wishlist and tell your friends! James
Read full update on Steam ↗Thanks to everyone who has already downloaded the demo! We had to get it out in time for Steam Next Fest last month and even though that was a fantastic experience, we didn't quite get to put out the finished article. We now have had the chance to add extra animations, nuances, fixes and even more gloss to make the demo the release we wanted! Please enjoy, we are a small but open team and will always reply to the community if you ever have questions, suggestions or fixes to help make this game / demo as good as it can be! Thank you to you all! Lightfoot Bros
Read full update on Steam ↗Steam currently lists 30 Oct 2026 as the release date.
Interface updateSo, after much deliberation, I have gone with my gut and changed the control interface to click on item rather than drag from inventory. I feel this is a more natural approach for the genre,Small bug f…
Hi folks! After showcasing Sleepytime Village at WASD, I noticed several areas that needed improvement, including gameplay changes, UI additions to guide the player, and bug fixes. So, in v1.4a, you will see: BUG FIXE…
Hi everyone, We've been working hard to bring you the updated v1.2 of Sleepytime VIllage demo, with tons of new features, gameplay tweaks, options and bug fixes! These have been implemented from listening to the wonde…
So! We have updated the build to sort a couple of bugs AND added feedback from the amazing David & Sophie Younger (making the already amazing looking Foolish Mortals) and Francisco Gonzalez (from Lamplight City and fo…
Hi everyone, Just sorted a few little niggles in the demo of Sleepytime Village: Examining the Photograph from Inventory Bag, back arrow now working Examining the Leaflet from Inventory Bag, back arrow now working Ove…