Store data
- UK price
- £2.54
- US price
- $2.54
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 7 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 1 | — | — | 0 | — |
| October 2026 | 1 | — | — | 0 | — |
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| United KingdomGBP · GB | GBP | £2.99 | £2.54 | 15% | £2.54 | No change recorded |
| United StatesUSD · US | USD | US$2.99 | $2.54 | 15% | $2.54 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
You wash up on a low island with nothing. By the end of the first day you want a fire, a spear and somewhere to stand with your back to a wall, because the things that come out of the water at night are not there to talk. Every night the tide rises three metres and stays there. The beach you camped on is gone by night two. Your rock is an islet by night five. By night nine there is not much island left.
Punch a tree, pick up driftwood, pull fiber from the grass. Craft a stone axe, then flint, copper, iron and coralite tools that chop and mine faster.
Build a camp: workbench, campfire, furnace, anvil, smokehouse, walls, gates, spike traps, torch posts and a tide wall that buys your base one more night.
Fish. Sixteen kinds, each in its own water and time of day, some with effects when you eat them. Roast them at the fire or smoke them for twice the food.
Fight with what you made: clubs, knives, spears, bows, a sling, a cutlass, an anchor, a harpoon crossbow, a trident, and the blade you forge from a boss's ore.
Wear armor. Cloth and bark first, copper and iron once the furnace runs, coral at the end. It shows on your character.
Open chests for powerups that last the run and stack. 33 of them. Shrines offer you a choice of three.
Kill the three bosses on nights three, six and nine, take their Tide Sigils, build the Beacon and light it. Then hold out until the ship comes.
Type a seed or let the game roll one. Same seed, same island, so you can hand a good one to a friend. Nothing in the world is placed by hand. Days are six minutes, nights three, so a full run is a little under an hour and a half if you reach the end. Most first runs do not. Storm tiers open up after an escape and make everything hit harder for more Sea Glass. Some nights it rains.
Sea Glass buys Workshop perks that carry over: start with better gear, get a free chest, get back up once after you go down. Achievements unlock hats, shirts and packs. The codex remembers every fish and creature you have met.
Invite Steam friends or connect directly. Everyone has their own bag, health and powerups. The island is the same for all of you and the waves grow with the group. If you fall, a teammate can carry the night and you get back up at sunrise.
Made by one person in Godot. Every model, sound and effect in the game is generated by code. The only recording is the menu song, and I played that one. Runs fine on modest hardware. Solo runs save between nights, so you can stop and continue later. If something breaks, tell me on the community hub. I read it.
| # | ||
|---|---|---|
| 01 | Back AgainWash ashore five times. | 16.6% |
| 02 | A Bigger FishDefeat the Maw of the Deep. | 0.1% |
| 03 | AnglerCatch 25 fish. | 0.1% |
| 04 | Beach Glass CollectorCollect 500 Sea Glass in total. | 0.1% |
| 05 | Beach PatrolDefeat 100 creatures. | 0.1% |
| 06 | Crab DinnerDefeat Old Pincer. | 0.1% |
| 07 | Deep Breath | 0.1% |
| 08 | DevoutAccept 5 shrine offers. | 0.1% |
| 09 | Eye of the MaelstromEscape on storm tier 5. | 0.1% |
| 10 | First BiteCatch a fish. | 0.1% |
| 11 | First LightSurvive a night. | 0.1% |
| 12 | HandyCraft 50 items. | 0.1% |
| 13 | High WaterReach night 9 in one run. | 0.1% |
| 14 | Home ImprovementPlace 20 buildings. | 0.1% |
| 15 | Into the SquallEscape on storm tier 1 or higher. | 0.1% |
| 16 | KingfisherLand a Tide King. | 0.1% |
| 17 | Know Your EnemyDefeat every kind of creature at least once. | 0.1% |
| 18 | Last One StandingDefeat 60 creatures in one run. | 0.1% |
| 19 | LoadedHold 10 powerups in one run. | 0.1% |
| 20 | Marine BiologistCatch every species. | 0.1% |
| 21 | Mother of the Deep | 0.1% |
| 22 | Night OwlSurvive 50 nights in total. | 0.1% |
| 23 | Old SaltCatch 100 fish. | 0.1% |
| 24 | Once in a Blue MoonFind a legendary powerup. | 0.1% |
| 25 | Regular CrossingEscape three times. | 0.1% |
| 26 | Silenced the CallDefeat the Tidecaller. | 0.1% |
| 27 | Still DryReach night 5 in one run. | 0.1% |
| 28 | StormbornEscape on storm tier 3 or higher. | 0.1% |
| 29 | The Tide Turns RedDefeat 1000 creatures. | 0.1% |
| 30 | TidebreakerLight the Beacon and escape the island. | 0.1% |
| 31 | Treasure HunterOpen 10 chests. | 0.1% |
1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.