App 1864690 · Update history

Veterum

Official Steam announcements identified as patches, hotfixes, changelogs and game updates.

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Patches

47 tracked updates
  1. Community AnnouncementsBy crasleen_games

    Hotfix

    Patch Fix: Fixed the critical game freeze caused by the "penultimate enemy" bug. I deeply apologize for this issue and any inconvenience it may have caused! Thank you for your patience and for reporting it so quickly!

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  2. Community AnnouncementsBy crasleen_games

    0.9.8.7 Controller Support Improvements

    0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not working as intended, please let us know in the forums!

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  3. Community AnnouncementsBy crasleen_games

    0.9.8.6 Translation Fixes & Controller Support

    Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue!Fixes:Fixed a rare bug where the defeat screen wouldn’t trigger if all player units fled or died while allied units were still present on the battlefield.Other Changes:Configured the Linux version for seamless compatibility with Steam Workshop.Minor tweaks and fixes.Controller Support Added! We plan to implement full controller remapping options in the future. For now, the layout is as follows:Mouse Emulation:Cursor Movement: Left Analog Stick (smooth mouse pointer movement).Left Click (LMB): \ Button / Cross / Button 3 (select, confirm, click UI buttons).Right Click (RMB): \ Button / Circle / Button 2 (display unit or object information).Mouse Wh...

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  4. Community AnnouncementsBy crasleen_games

    0.9.8.0 Miscellaneous

    Miscellaneous: • Added Ukrainian language support • Added High Contrast mode to Colorblind settings Fixes: • Fixed a rare crash/error with cobweb destruction • Fixed several typos • Improved German and French localizations • Fixed an issue where game focus failed to return when switching from an in-game hyperlink back to the game We are currently working on adding Steam Workshop support.

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  5. Community AnnouncementsBy crasleen_games

    0.9.7.9 Colorblind Support Update

    Warriors! We have added full support for colorblind modes. About 8% of men experience color vision deficiency, and we want to ensure every player can enjoy Veterum comfortably. Three hardware-accelerated modes based on scientific Dalton Shift matrices are now available: • Protanopia (Red-Blind support) • Deuteranopia (Green-Blind support) • Tritanopia (Blue-Blind support) This algorithm shifts problematic spectrums into high-contrast tones. You can toggle this setting anytime in the Graphics menu. Other Changes: • The Main Menu has been completely redesigned. • Units with 3 permanent awards can now accept a newly earned award by discarding one of their older traits. • Reduced the outbreak chance of plagues in cities. • Added automatic GUI auto-scaling: if the selected GUI scale is too large for the monitor, the game will automatically downscale it to fit the screen. • Various minor fi...

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  6. Community AnnouncementsBy crasleen_games

    0.9.7.8 Memory Leak Fix

    Minor memory leaks have been fixed. Game stability has been slightly improved.

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  7. Community AnnouncementsBy crasleen_games

    0.9.7.7 Lava Hotfix

    Unfortunately, a very nasty bug slipped into version 0.9.7.5: the game would crash after a battle featuring a lava bridge.We sincerely apologize for this oversight! This patch fixes the issue. We are currently working on fixing minor memory leaks that occur during gameplay when effects and particles are created. Some of these leaks have been resolved in this update. Thank you for your support!

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  8. Community AnnouncementsBy crasleen_games

    0.9.7.6 Windowed Mode Hotfix

    Fixes: - Finally (hopefully) fixed issues with windowed mode Misc: - Added a setting to precisely configure the number of potions equipped by enemies - Slightly reduced the number of potions carried by enemies - Pressing F8 now hides the UI during combat

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  9. Community AnnouncementsBy crasleen_games

    Veterum: 0.9.7.5 Major Visual Update

    Numerous changes and improvements to the visual component:· Completely reworked lighting system· New fog effects· Added color correction during rain· Puddles now occasionally shimmer· Blood splatter direction now accounts for the angle of the strike· Animated unit dodging in melee combat· Added drifting clouds above the world map· Unit movement now kicks up dust and triggers footsteps tailored to the terrain tiles· New water animation· Auras around units are now more transparent· Improved visual effects for lava· Health and Mana bars now drain and fill smoothly· Animated the turn-change message· Improved fire burning effects· Reworked destruction effects for most objects Fixes:· Fixed a freeze when casting Dash (occurred when Dash was activated by double-pressing the button)· Fixed (hopefully) windowed mode issues where UI elements would occasionally drift outside the window boundarie...

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  10. Community AnnouncementsBy crasleen_games

    0.9.7.4 Japanese localization improved

    Japanese localization has been improved. Once again, we express our sincere gratitude to Rokusai Katsushika and Takakidougata Udon! If anyone is interested in helping with text editing in other languages, please let me know. For the next 2-3 weeks, we will be focusing on improving visual effects (soft light, flares, dust particles, and other small details that build the atmosphere).

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  11. Community AnnouncementsBy crasleen_games

    0.9.7.3 Japanese Language

    Japanese language has been added. Special thanks to Rokusai Katsushika! Other changes: - Background animations have been improved and optimized.

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  12. Community AnnouncementsBy crasleen_games

    Veterum 0.9.7.0: Random Events

    New Features:Added 25 random text events that occur while traveling across the world map.Other Changes:- Added a toggle to display status bars over units (Settings -> Gameplay).- Units in the Army Camp can now be assigned unique icons for quicker identification on the battlefield.- Reduced player gold gain by 12%.- Increased the chance of random enemy encounters by 7%.- Reduced the visibility rating for enemy armies.- Decreased the frequency of epidemics and riots in cities.- Reduced the "Soul of Company" trait's mood change chance from 50% to 30%.- Minor miscellaneous tweaks and polish.Fixes:- Fixed an issue causing city statuses and side quests to trigger too frequently.Fixed city prosperity levels changing too rapidly.- The "Altar of Kromm" mission now correctly displays the remaining time limit on the left side of the screen.

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  13. Community AnnouncementsBy crasleen_games

    0.9.6.9 Minor Tweaks

    Changes: Increased the maximum XP gain limit in Settings (was +100%, now +200%). Mercenary availability based on City Relations now updates in real-time; no need to re-enter the city anymore. A few more minor tweaks. Fixes: Fixed an issue with custom maps created in the editor where the action takes place in city nodes.

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  14. Community AnnouncementsBy crasleen_games

    0.9.6.8 Hotfix

    Fixed 2 bugs introduced in the previous patch. Sorry for the inconvenience!

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  15. Community AnnouncementsBy crasleen_games

    Veterum 0.9.6.7: Two New Events & Bugfixes

    New Content: Two new unique random road events (designed for mid-game). Changes: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts (mostly increased). Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead). Plague (zombie creation upon kill) no longer triggers on bloodless enemies. Bugfixes: Fixed an issue where side quests would sometimes incorrectly set the "Player is Storming" status. Fixed a rare crash occurring when Kromm's Lightning killed a unit while it was in the middle of an attack animation. Fixed an issue where defeat during a unique side quest wasn't always handled correctly. Units that somehow end up outside the map boundaries will now die at the start of the turn. Fixed a rare error related to picking up random quests. Fix...

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  16. Community AnnouncementsBy crasleen_games

    0.9.6.6 Multiple minor fixes

    New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk... Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously. • Upon becoming a vampire, the protagonist loses the "Breathing" ability. • Barricades from scrolls can now be placed in all city battles. Fixes: • Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area. • Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time. • Fixed a bug that allowed units to...

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  17. Community AnnouncementsBy crasleen_games

    0.9.6.5 Knockback Bug Fix

    Fixes: - Fixed a critical error when using Power Strike with units that have the Knockback ability. Huge thanks to Alex_ander for spotting this old and extremely nasty bug! - Charge Attack now triggers knockback correctly. - Free artifacts are no longer available (a testing function was accidentally included in the previous build).

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  18. Community AnnouncementsBy crasleen_games

    0.9.6.4 New missions and minor improvements

    New Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (previously killed enemies are tracked). Added tile and cobblestone textures; many maps have been visually updated accordingly. Changes: The selection frame on the control panel for the active unit is now much more visible. Units above level 5 can no longer be left in the Tavern to gain experience. Fixed the research cost for all unit traits that were previously locked by developers (cost was 999999). The Editor now allows increasing enemy levels up to 50. Disabled the "All enemies are fleeing" message as it was functioning inconsistently. Reduced the frequency of random events and city quests by an average of 20%. Fixes: Vampires now properly use their active skills agai...

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  19. Community AnnouncementsBy crasleen_games

    0.9.6.3 Fine-Tuning

    Additions and Changes: In-game guide updated with detailed information regarding the city wellbeing and status systems. Swordsmen can now learn the "Gut Punch" (Sucker Punch) ability. Added an option to choose the experience gain system: Linear or Exponential. Enemy scaling in the settings can now be increased up to 2x. Injury chance in the settings can now be adjusted from 0% to 200% in 25% increments.

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  20. Community AnnouncementsBy crasleen_games

    Veterum 0.9.6.2: New Settings, Fixes, and Improvements

    New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering. Additions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced b...

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  21. Community AnnouncementsBy crasleen_games

    Version 0.9.6.1 Miscellaneous

    New Content: The Herb-wife (Dwarf unit) has been edited and is now available for recruitment. 5 new artifacts added; Ancient Boar removed. Changes: Medal system reworked. Medals no longer affect unit upgrade costs. The medals themselves and their drop rates remain unchanged for now. Each race's city now has a hardcoded list of artifacts available for purchase. All tavern services are now 4 times more expensive. Inflation, gentlemen... Adjusted spawn rates for random quests. A few other minor tweaks. Fixes: Fixed several typos. Fixed (hopefully) rare crashes occurring upon losing a battle or transferring control to the AI. Fixed an issue where the same quest could appear multiple times in the available quests list. Old saves are compatible.

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  22. Community AnnouncementsBy crasleen_games

    Hotfix-2

    Fixed a critical bug that occurred when a player left units in a city.

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  23. Community AnnouncementsBy crasleen_games

    Small hotfix

    Fixed an error when entering a shrine node. Reduced the probability of Heresy appearing.

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  24. Community AnnouncementsBy crasleen_games

    0.9.5.6. Loading Bug Fix-2

    I’ve identified the cause of the loading error. When you loaded a save from an older version in the updated build (0.9.5.5) and re-saved it, the game was supposed to write the new version number. However, due to a typo, it recorded the wrong version. Consequently, when trying to load that save again, the game failed to recognize it as a new version and attempted to load it using the old method, resulting in a crash/failure. Fingers crossed, everything should be fixed now. IMPORTANT: If you have re-saved your game and that save file no longer loads or loads incorrectly, it means the file has the wrong version number written in it. To load it anyway, press and hold the Shift key before clicking "Load" and keep holding it until the loading process is complete. Then, save your game again. After that, you can play as usual. This "workaround" will be removed in a month. We apologize for any...

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  25. Community AnnouncementsBy crasleen_games

    Hotfix

    I hope I’ve fixed the loading error. I couldn't reproduce it on my end, but I’ve made the code more robust. If the issue persists, please let me know! Also, fixed the unit generation with mutually exclusive talents. I haven't changed the version number. Thanks for your patience!

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  26. Community AnnouncementsBy crasleen_games

    0.9.5.4 New Unit Features

    New Content: - 9 new unit features (traits) - "Battle Magic" renamed to "Art of Magic", now also buffs health restoring spells - new ability "Dash" - Unit gains 5 Action Points - unit characteristics (newly created) brought in line with the new content - human mage reworked. They now specialize in damage-dealing magic. The other mages didn't miss out either... The introduction of new features has affected about a third of all units, including the main character. The Turans have become more dangerous. Other Changes: - cost of improving some unit features has been changed - fixed a rare bug related to desertion

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  27. Community AnnouncementsBy crasleen_games

    0.9.5.3 Adaptive Difficulty

    Adaptive Difficulty has been added to the game settings (the game will determine how challenging the battles are for the player and strengthen or weaken enemies accordingly). By default, Adaptive Difficulty is disabled. When calculating difficulty, the game considers a loss of 50-70% of the player's unit Health to be optimal. If health loss falls outside this range, the adaptive difficulty adjusts. The impact of adaptive difficulty accumulates gradually. Currently, there are 12 levels; at least 5 battles must be fought to progress to the next level. We recommend enabling Adaptive Difficulty for everyone who finds the battles too easy. If you play with this feature on, please share your feedback. Other changes: - fixed Wind Domain (previously it granted too much Mana) - when refocusing the game in windowed mode, the window size is set to 90% of the screen resolution - injuries can now...

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  28. Community AnnouncementsBy crasleen_games

    0.9.5.2 Several Fixes

    Changes: - Fixed an error that occurred when right-clicking an equipped item on a unit in the Mercenaries section. - Fixed the "Eagle Eye" trait. - Fixed (hopefully) the issue with the game regaining focus after the computer wakes up from sleep mode. - The Duelist main hero can no longer upgrade Mana. - The Captain received a new trait: Recruiter (one additional mercenary is available in all cities). - The Elder can now learn the Recruiter trait. - The unit or object detailed info window now also closes when left-clicking anywhere. As usual, all changes apply only to newly created units. If a unit is already in your army, nothing will change for them. Learning Cost Changes: Sniper: 310 -> 280 Poison Immunity: 230 -> 200 Poison Aura: 150 -> 300 Rain Warrior: 170 -> 120 Charge: 210 -> 250 Double Shot: 250 -> 270 Digging Under: 90 -> 70 Waterlogging: 150 -> 140

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  29. Community AnnouncementsBy crasleen_games

    0.9.5.1 Musketeers and Dwarf Balance

    Changes: - Musketeers: firing range increased from 7 to 8. Unlike other ranged units, Musketeers no longer suffer a -2 Accuracy penalty for shooting at more than half of their maximum range. Musketeers no longer have the Slow Attack trait. Stealth lowered from 4 to 3. They now have the Swimming trait by default. Yes, the dwarven lobby proved too strong, and the developers gave in. - Engineer: gained the Stunning trait; now has the Swimming trait by default. - Clan Warrior: now knows the Timber! skill. - Dagnars: can no longer learn Caltrops. - Elder: can no longer learn Stun Immunity, War Cry, Lightning, or Invigorate. Gained the Strong Bone trait and the Howl skill. Can now learn Haste and Earthquake. - Ents and Talyg: can now learn Rock Throw. - Banshee: Magic Resistance lowered from 2 to 0. - Ghost Warrior: Evasion increased from 4 to 6; piercing damage resistance lowered from 2 to...

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  30. Community AnnouncementsBy crasleen_games

    0.9.5.0 Miscellaneous

    Changes: - when renaming a unit or saving the game, the cursor now appears at the end of the name instead of the beginning - adjusted the rendering depth for bridges - minor changes to the unit auto-deployment system - the message stating that all enemies are fleeing no longer appears when control is delegated to the AI - Kromm will eventually wake up even if the player skips the quest - the Battle for Talleron can no longer be completed for both sides - fixed an error that occurred when pressing Enter during the unit deployment phase - added Russian voiceover for the intro cinematic. Huge thanks to Verus! - garlic renamed to caltrops

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  31. Community AnnouncementsBy crasleen_games

    0.9.4.9 Five Skulls

    Changes - fixed the "Great Traveler" achievement - the ability to track enemies no longer depends on RNG; it is now determined solely by your army's visibility and the current encounter chance in a specific node - adjusted the difficulty calculation algorithm for random quests. "5-skull" missions should now appear significantly less often, especially in the early game. The difficulty of the quests generated earlier will remain unchanged

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  32. Community AnnouncementsBy crasleen_games

    Veterum 0.9.4.8 Kromm is watching!

    The "Kromm looks" effect appears after taking the oath. Other changes: - increased the chance of being ambushed on the world map - high relations with cities tend to reach 50 faster% - the chance of obtaining artifacts in battle has been reduced We realized that the players didn't like the sharp increase in the cost of upgrading stats. The idea was to "gently" limit excessive growth, for example, Strength... We have returned the increase in the cost of performance improvements to the usual.

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  33. Community AnnouncementsBy crasleen_games

    0.9.4.7 Quality of life, balance

    https://x.com/Vlad_Konung/status/1999819434857300270/photo/1 Changes: - the settings have added the ability to adjust the speed of scrolling the edges of the screen, up to and including disabling - when you click on the "Next unit" button, the camera no longer twitches - added a hotkey "G" to turn the grid on and off in battle - removed the limit on the number of leveling characteristics. The cost of pumping began to grow a little faster - the cost of leveling Bravery has been slightly increased and the cost of leveling Strength has been reduced - the main character can be renamed - the amount of donations has been increased from 100 to 200 to improve Relations with the city - The cost of hiring experienced mercenaries has been increased - the cost of receiving the Patron's achievement has been increased from 1,000 to 3,000 - reduced the priority of using potions by enemies - the play...

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  34. Community AnnouncementsBy crasleen_games

    0.9.4.6 A few little things

    A few little things - fixed (hopefully) a rare bug in the army camp - without Action Points, it is no longer possible to step on garlic - the world map can be moved with buttons even when the Main character is moving on it - by pressing F1, you can call up the manual - a couple more very small things

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  35. Community AnnouncementsBy crasleen_games

    0.9.4.5 New Camera

    Changes: - new Ghost summoning effect - now, when you zoom in or out, the camera snaps to the cursor position - the distance at which the camera starts tracking active enemies has been reduced by about 3 times. This should reduce screen twitching - fixed getting two achievements - fixed (hopefully) a rare issue where bushes couldn't be broken in close combat - the calculation and display of the salary has been put in order. Now, at any moment, exactly the value that will be spent is shown. As before, when staying in cities, the salary is halved. Units left to train will always receive full salary, even if their training is actually completed

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  36. Community AnnouncementsBy crasleen_games

    0.9.4.4 Miscellaneous, unit balance

    Miscellaneous: - mercenaries in cities now have their class displayed - icons for sections (Inventory, Merchant, etc.) have been added to the camp and cities - an icon has been added indicating that the unit can be renamed - after pushing the enemy away, the cells for movement are shown correctly - units can no longer shoot through cave walls - new effect for the Holy Strike spell - to get the "Hunter..." feature now you need to kill not 10, but 15 units of the corresponding race - the level of enemies is now partially adjusted to the level of the player's units The first balance of units: - Hydra has increased Health and Stamina. Hydra can learn how to Cleave (have fun!) - different monsters have the "Non-equipment" trait added - all dwarves have the Reveller trait, as well as the opportunity to learn Regeneration and a Broken Tempo - A Musketeer can study Construction - The captain...

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  37. Community AnnouncementsBy crasleen_games

    0.9.4.3 Error correction

    Error correction - reduced sound volume for the Heal spell - when selecting a Double Shot, double damage is now displayed. - the Death Beam now correctly deals damage to 7-celled monsters - the attack range of 7-celled monsters is displayed correctly - fixed several typos - fixed a bug with enemies using The Mercy of Nature - fixed (hopefully) a rare error in the dialogue after the mission - messages after the end of the battle are now closed, as they should be, by pressing the number "1". Thank you for your support!

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  38. Community AnnouncementsBy crasleen_games

    0.9.4.2. A few more fixes

    A few more fixes - now, when selecting the spells Holy Strike and Break of Glass, the damage done is correctly displayed. - immobilized units can no longer use an Onslaught and Charge (this was not a bug, but a bug feature) - fixed 2 minor bugs in the unit editor - fixed a bug when killing enemies in the map test mode in the editor - The achievement window no longer starts at the beginning of the game

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  39. Community AnnouncementsBy crasleen_games

    0.9.4.1. A few little things

    A few little things - all achievements are made - during AI-controlled battle, units are now credited with killing enemies - the cost of improving stats no longer increases due to the awarding of medals - in battle, the next unit can now be selected not only with the Q button, but also with the Tab button - a couple of typos have been fixed - a small refactoring of the code, which, hopefully, will avoid a couple of rare errors.

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  40. Community AnnouncementsBy crasleen_games

    Version 0.9.3.4. Quality of life

    Improving the quality of life: - when the LMB is pressed, you can now drag the map. - when arranging units before a battle, after putting a unit on the map, the next one is automatically selected - in the army camp, pressing esc returns the player to the world map - fixed incorrect position of the coin icon when describing potions in the camp We are working on adding achievements.

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  41. Community AnnouncementsBy crasleen_games

    The second patch of the second day

    Changes: - now, in caves, an icon indicating that a cell is inaccessible is drawn on top of blackness. - the sprite of the edges of the stone bridge has been replaced with the correct one - the indication of the direction to the quests has been replaced on the world map - fixed a couple of rare bugs related to hostile cities Thank you for your support!

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  42. Community AnnouncementsBy crasleen_games

    Fixed 2 minor errors

    Fixed 2 minor errors in the maps at a late stage of the game.

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  43. Community AnnouncementsBy crasleen_games

    Patch of the first day-2

    A few more changes: - fixed a bug that occurs when clicking on stone bridges - fixed a bug when losing a side quest - fixed a rare bug with breaking objects - significantly increased the ability to zoom in on the camera

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  44. Community AnnouncementsBy crasleen_games

    The patch of the first day

    Unfortunately, early access was not without its mistakes, including critical ones. All identified errors have been eliminated, and the perpetrators have been severely punished: - fixed duplication of artifacts when player units die - fixed peaceful selection in the Crossing mission - fixed the final mission related to Talaves - fixed a bug with storming hostile cities - fixed a rare bug with breaking obstacles and getting buffs on dying units - fixed a special place on the island We plan to add achievements to the game in the coming days. Thank you for your understanding and support! If it's not difficult, leave a review about the game. He is very important to us!

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  45. Community AnnouncementsBy crasleen_games

    Demo version update

    {STEAM_CLAN_IMAGE}/41809097/4650e873349556676a1dc7eaf6e48aa2419b24af.png ⚔️ Warriors! We really wanted to make it in time for the strategy festival on Steam, so we rushed to release the demo. Not everything went perfectly, but we got quality feedback and realized what players want. So, here is the major update of Veterum! First of all, the changes affected the strategic part of the game: - on the world map, the strength level of enemy armies grows gradually; - the algorithm of getting random missions has been redesigned; - the difficulty of missions is shown when you receive them and during their execution; - balance edits (more gold and experience for units, reduced cost of army maintenance, more pleasant prices in stores, better attitude to the player on the world map); - added goods for trade (iron, grain, wool, etc.); - many small improvements in the army camp; - reduced pauses be...

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