Store data
- UK price
- £16.75
- US price
- $16.99
- Positive reviews
- 85%
- Total reviews
- 275
- Release date
- 7 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
7 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 72 | -193 | -72.8% | 26 | -76.3% |
| October 2026 | 70 | -195 | -73.6% | 24 | -73.1% |
| September 2026 | 265 | — | — | 88 | — |
| Region | Currency | Regular | Current | Discount | Historical low | Last change |
|---|---|---|---|---|---|---|
| United KingdomGBP · GB | GBP | £16.75 | £14.23 | 15% | £14.23 | No change recorded |
| United StatesUSD · US | USD | US$19.99 | $16.99 | 15% | $16.99 | No change recorded |
| Euro areaEUR · DE | — | — | Unavailable | — | — | No change recorded |
| United Arab EmiratesAED · AE | — | — | Unavailable | — | — | No change recorded |
| AustraliaAUD · AU | — | — | Unavailable | — | — | No change recorded |
| BrazilBRL · BR | BRL | R$59.99 | R$ 50,99 | 15% | R$ 50,99 | No change recorded |
| CanadaCAD · CA | CAD | CA$25.99 | CDN$ 22.09 | 15% | CDN$ 22.09 | No change recorded |
| SwitzerlandCHF · CH | CHF | CHF 21.99 | CHF 18.69 | 15% | CHF 18.69 | No change recorded |
| ChileCLP · CL | CLP | CLP 10,500 | CLP$ 8.925 | 15% | CLP$ 8.925 | No change recorded |
| ChinaCNY · CN | CNY | CN¥76.00 | ¥ 64.60 | 15% | ¥ 64.60 | No change recorded |
| ColombiaCOP · CO | COP | COP 47,500.00 | COL$ 40.375 | 15% | COL$ 40.375 | No change recorded |
| Costa RicaCRC · CR | CRC | CRC 8,500.00 | ₡7.225 | 15% | ₡7.225 | No change recorded |
| Hong KongHKD · HK | HKD | HK$125.00 | HK$ 106.25 | 15% | HK$ 106.25 | No change recorded |
| IndonesiaIDR · ID | IDR | IDR 165,999.00 | Rp 141 099 | 15% | Rp 141 099 | No change recorded |
| IsraelILS · IL | ILS | ₪73.95 | ₪62.85 | 15% | ₪62.85 | No change recorded |
| IndiaINR · IN | INR | ₹880.00 | ₹ 748 | 15% | ₹ 748 | No change recorded |
| JapanJPY · JP | JPY | JP¥2,300 | ¥ 1,955 | 15% | ¥ 1,955 | No change recorded |
| South KoreaKRW · KR | KRW | ₩21,500 | ₩ 18,270 | 15% | ₩ 18,270 | No change recorded |
| KuwaitKWD · KW | KWD | KWD 3.350 | 2.84 KD | 15% | 2.84 KD | No change recorded |
| KazakhstanKZT · KZ | KZT | KZT 5,200.00 | 4 420₸ | 15% | 4 420₸ | No change recorded |
| MexicoMXN · MX | MXN | MX$227.99 | Mex$ 193.79 | 15% | Mex$ 193.79 | No change recorded |
| MalaysiaMYR · MY | MYR | MYR 49.00 | RM41.65 | 15% | RM41.65 | No change recorded |
| NorwayNOK · NO | NOK | 220,00 kr | 220,00 kr | 0% | 220,00 kr | No change recorded |
| New ZealandNZD · NZ | NZD | NZ$ 28.99 | NZ$ 28.99 | 0% | NZ$ 28.99 | No change recorded |
| PeruPEN · PE | PEN | S/.43.00 | S/.43.00 | 0% | S/.43.00 | No change recorded |
| PhilippinesPHP · PH | PHP | P615.00 | P615.00 | 0% | P615.00 | No change recorded |
| PolandPLN · PL | PLN | 91,99 zł | 91,99 zł | 0% | 91,99 zł | No change recorded |
| QatarQAR · QA | — | — | Unavailable | — | — | No change recorded |
| RussiaRUB · RU | — | — | Unavailable | — | — | No change recorded |
| Saudi ArabiaSAR · SA | — | — | Unavailable | — | — | No change recorded |
| SingaporeSGD · SG | — | — | Unavailable | — | — | No change recorded |
| ThailandTHB · TH | — | — | Unavailable | — | — | No change recorded |
| TaiwanTWD · TW | — | — | Unavailable | — | — | No change recorded |
| UkraineUAH · UA | — | — | Unavailable | — | — | No change recorded |
| UruguayUYU · UY | — | — | Unavailable | — | — | No change recorded |
| VietnamVND · VN | — | — | Unavailable | — | — | No change recorded |
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| Middle East & North Africa (regional USD)USD_MENA · EG | — | — | Unavailable | — | — | No change recorded |
| South Asia (regional USD)USD_SASIA · PK | — | — | Unavailable | — | — | No change recorded |
Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Ancient wilds have awakened. Insane prophets predict a coming apocalypse. Blood cults openly perform sacrifices... You will lead the last army of the Order of the Gatekeepers and stop the coming chaos. Not just humans are ready to join your banners, but also tough dwarves, mysterious elvers and half-wild turans. But keep in mind that not everyone will be happy to fight side by side with other races.
Travel across an open world full of mysteries and dangers. Complete quests. Find rare artifacts and equip your soldiers with them. Improve unit stats, learn new active and passive skills.
Show your tactical genius in challenging turn-based battles. For each battle, choose the fighters who are most suited to take on specific opponents. Consider unit line of sight, facing, morale and accumulated fatigue. Change the battlefield: build barricades, dig ditches, freeze rivers, chop down trees. When fighting night creatures, make fire and light the battlefield. Crush your enemies with all the power of iron and magic!
Detailed combat system takes into account unit morale and fatigue, as well as facing and line of sight, level of illumination of each cell of the battlefield, weather effects and much more.
Interactive environment: almost every object on the battlefield can be interacted with.
Before the start of the battle, you can use one-time scrolls to make it rain, poison enemies or build a catapult.
Open world: despite the presence of a story campaign, you decide where to send your army.
Each playthrough is unique: quests, random battles, goods in cities and much more are all randomly generated.
Ability to adjust the game to your liking: choose the overall difficulty level plus adjust hit chance, the amount of HP, rewards received and much more.
Convenient unit and map editor. You can create your own missions and share them with other players.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Achiev20 | 68.8% |
| 02 | Achiev7 | 47.2% |
| 03 | Achiev21 | 43.3% |
| 04 | Achiev1 | 38.7% |
| 05 | Achiev8 | 37.4% |
| 06 | Achiev19 | 35.8% |
| 07 | Achiev18 | 28.4% |
| 08 | Achiev12 | 22.8% |
| 09 | Achiev24 | 21.7% |
| 10 | Achiev14 | 20.8% |
| 11 | Achiev2 | 18.9% |
| 12 | Achiev23 | 18.8% |
| 13 | Achiev17 | 16.6% |
| 14 | Achiev13 | 13.4% |
| 15 | Achiev28 | 10.8% |
| 16 | Achiev22 | 9.9% |
| 17 | Achiev11 | 8.9% |
| 18 | Achiev3 | 7.9% |
| 19 | Achiev9 | 6.7% |
| 20 | Achiev15 | 6.4% |
| 21 | Achiev27 | 6.4% |
| 22 | Achiev16 | 5.8% |
| 23 | Achiev6 | 5.3% |
| 24 | Achiev26 | 4.8% |
| 25 | Achiev4 | 4.5% |
| 26 | Achiev5 | 3.3% |
| 27 | Achiev25 | 2.4% |
| 28 | Achiev10 | 1.5% |
Fixes: fixed the "out of range " error, which occurred when the game tried to access an artifact that had not yet been created Other: the game now remembers the potions that were equipped on units, and after combat restores them from the army's stock
Read full update on Steam ↗Greetings, warriors!In this update, we have finally added the girl with two swords to the game — the very one you could see in our official promo art. This is a new unit: the Defender of the Faith. She can be hired in human towns, or encountered as an enemy on the battlefield.Fixes:- It is no longer possible, at maximum relationship with a town, to profit by reselling merchants their own goods.- Fixed (hopefully) interaction with two installed monitors.- Fixed bugs in the stats of two artifacts.- When receiving a burn in a random event, its duration is now displayed correctly.- Fixed one extremely rare bug that caused crashes during battle.Other:- Added white flashing of units when they take damage.- The presence of "special places" on the world map is now displayed when hovering the cursor over a node.- All artifact data (except one with unique mechanics) has been moved to an externa...
Read full update on Steam ↗Greetings, warriors! We have added support for the Traditional Chinese language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu. Bug Fixes • enemies can no longer infinitely cast Breath of Winter from their second potion slot Balance • increased the amount of gold and experience received when playing with a reduced number of enemies Miscellaneous • fixed borderless fullscreen mode behavior on multi-monitor setups. Added a target monitor toggle to the graphics settings • Kromm's quest will no longer appear in the southwestern part of the map • enemies will now prioritize targeting archers and mages with less intensity • minor improvements to the settings menu With respect, Crasleen Games
Read full update on Steam ↗Greetings, warriorsWe have added support for the Korean language. Please note that this translation was generated using AI. To change the language, click the large round button in the bottom right corner of the main menu.Bug Fixes• routed panicking player units that are pinned in place can no longer move• dialogues for urgent missions now correctly display the turn limit deadline• improved overall game stabilityMiscellaneous• Cornflower dust will no longer generate adjacent to fortress wallsWith respect,Crasleen Games
Read full update on Steam ↗Greetings, warriors! We have officially added a Borderless Windowed display mode. This feature will permanently prevent the game from minimizing unexpectedly due to background pop-up messages or OS notifications. Fixes: Improved the game's overall stability. Misc:When firing a catapult, the targeting stone marker will now automatically disappear after 2 minutes instead of 7 seconds. Best regards, Crasleen Games
Read full update on Steam ↗Greetings, warriors! We have received a lot of player feedback regarding the deserter mechanic, where units would desert the army due to low Mood. In our original design, desertion is a crucial mechanic that forces the player to genuinely care for their warriors — hiring units with the "Soul of Company" trait, avoiding interracial conflicts within the roster, visiting towns, and regularly throwing feasts... In this patch, we have added a toggle in the game options to enable or disable desertion at will. By default, this option will now be turned off. However, we highly recommend that all hardcore veterans enable it! Please check your settings menu under the Gameplay tab. Balance: • Added a correlation between Mood drop and the wildness of the current terrain. Overall, unit Mood will now deplete slower. Fixes: • Slightly improved the game's overall technical stability. • Delayed or mis...
Read full update on Steam ↗Greetings, warriors! We have rolled out a fresh 1.0.2 update based on your feedback and reports from the launch days. Our goal is to make the start of the campaign smoother and the gameplay more comfortable. Fixes: - endgame achievement now unlocks correctly. Balance: - increased the amount of easy contracts. - more random missions are now generated at the beginning of the game. - decreased the probability of plagues appearing in towns. The plague chance in Dwarven and especially Elfers settlements has been reduced significantly. Misc: - high environmental objects that obstruct your view of Cornflower Dust or catapults now become semi-transparent.
Read full update on Steam ↗Greetings, warriors! We have rolled out a quick hotfix 1.0.1 to improve overall performance. What's changed: • Minor game stability improvements. • Small optimization tweaks. Thank you for your support!
Read full update on Steam ↗Patch Fix: Fixed the critical game freeze caused by the "penultimate enemy" bug. I deeply apologize for this issue and any inconvenience it may have caused! Thank you for your patience and for reporting it so quickly!
Read full update on Steam ↗0.9.8.7 Controller Support Improvements Full controller remapping functionality has been added to the Settings menu. Fixes & Technical Changes: Resolved potential game asset and resource discovery issues specific to the Linux version. If you encounter any bugs or things not working as intended, please let us know in the forums!
Read full update on Steam ↗Localization fixes for German, French, Ukrainian, Brazilian Portuguese, Polish, and Turkish languages. Due to a technical error, one of the translation files was truncated, which led to a critical crash. We sincerely apologize for this issue!Fixes:Fixed a rare bug where the defeat screen wouldn’t trigger if all player units fled or died while allied units were still present on the battlefield.Other Changes:Configured the Linux version for seamless compatibility with Steam Workshop.Minor tweaks and fixes.Controller Support Added! We plan to implement full controller remapping options in the future. For now, the layout is as follows:Mouse Emulation:Cursor Movement: Left Analog Stick (smooth mouse pointer movement).Left Click (LMB): \ Button / Cross / Button 3 (select, confirm, click UI buttons).Right Click (RMB): \ Button / Circle / Button 2 (display unit or object information).Mouse Wh...
Read full update on Steam ↗Miscellaneous: • Added Ukrainian language support • Added High Contrast mode to Colorblind settings Fixes: • Fixed a rare crash/error with cobweb destruction • Fixed several typos • Improved German and French localizations • Fixed an issue where game focus failed to return when switching from an in-game hyperlink back to the game We are currently working on adding Steam Workshop support.
Read full update on Steam ↗Warriors! We have added full support for colorblind modes. About 8% of men experience color vision deficiency, and we want to ensure every player can enjoy Veterum comfortably. Three hardware-accelerated modes based on scientific Dalton Shift matrices are now available: • Protanopia (Red-Blind support) • Deuteranopia (Green-Blind support) • Tritanopia (Blue-Blind support) This algorithm shifts problematic spectrums into high-contrast tones. You can toggle this setting anytime in the Graphics menu. Other Changes: • The Main Menu has been completely redesigned. • Units with 3 permanent awards can now accept a newly earned award by discarding one of their older traits. • Reduced the outbreak chance of plagues in cities. • Added automatic GUI auto-scaling: if the selected GUI scale is too large for the monitor, the game will automatically downscale it to fit the screen. • Various minor fi...
Read full update on Steam ↗Minor memory leaks have been fixed. Game stability has been slightly improved.
Read full update on Steam ↗Unfortunately, a very nasty bug slipped into version 0.9.7.5: the game would crash after a battle featuring a lava bridge.We sincerely apologize for this oversight! This patch fixes the issue. We are currently working on fixing minor memory leaks that occur during gameplay when effects and particles are created. Some of these leaks have been resolved in this update. Thank you for your support!
Read full update on Steam ↗Fixes: - Finally (hopefully) fixed issues with windowed mode Misc: - Added a setting to precisely configure the number of potions equipped by enemies - Slightly reduced the number of potions carried by enemies - Pressing F8 now hides the UI during combat
Read full update on Steam ↗Numerous changes and improvements to the visual component:· Completely reworked lighting system· New fog effects· Added color correction during rain· Puddles now occasionally shimmer· Blood splatter direction now accounts for the angle of the strike· Animated unit dodging in melee combat· Added drifting clouds above the world map· Unit movement now kicks up dust and triggers footsteps tailored to the terrain tiles· New water animation· Auras around units are now more transparent· Improved visual effects for lava· Health and Mana bars now drain and fill smoothly· Animated the turn-change message· Improved fire burning effects· Reworked destruction effects for most objects Fixes:· Fixed a freeze when casting Dash (occurred when Dash was activated by double-pressing the button)· Fixed (hopefully) windowed mode issues where UI elements would occasionally drift outside the window boundarie...
Read full update on Steam ↗Japanese localization has been improved. Once again, we express our sincere gratitude to Rokusai Katsushika and Takakidougata Udon! If anyone is interested in helping with text editing in other languages, please let me know. For the next 2-3 weeks, we will be focusing on improving visual effects (soft light, flares, dust particles, and other small details that build the atmosphere).
Read full update on Steam ↗Japanese language has been added. Special thanks to Rokusai Katsushika! Other changes: - Background animations have been improved and optimized.
Read full update on Steam ↗New Features:Added 25 random text events that occur while traveling across the world map.Other Changes:- Added a toggle to display status bars over units (Settings -> Gameplay).- Units in the Army Camp can now be assigned unique icons for quicker identification on the battlefield.- Reduced player gold gain by 12%.- Increased the chance of random enemy encounters by 7%.- Reduced the visibility rating for enemy armies.- Decreased the frequency of epidemics and riots in cities.- Reduced the "Soul of Company" trait's mood change chance from 50% to 30%.- Minor miscellaneous tweaks and polish.Fixes:- Fixed an issue causing city statuses and side quests to trigger too frequently.Fixed city prosperity levels changing too rapidly.- The "Altar of Kromm" mission now correctly displays the remaining time limit on the left side of the screen.
Read full update on Steam ↗Changes: Increased the maximum XP gain limit in Settings (was +100%, now +200%). Mercenary availability based on City Relations now updates in real-time; no need to re-enter the city anymore. A few more minor tweaks. Fixes: Fixed an issue with custom maps created in the editor where the action takes place in city nodes.
Read full update on Steam ↗Fixed 2 bugs introduced in the previous patch. Sorry for the inconvenience!
Read full update on Steam ↗New Content: Two new unique random road events (designed for mid-game). Changes: Units now gain more XP for casting non-damaging spells. The XP bonus scales with the spell's mana cost. Adjusted prices for many artifacts (mostly increased). Artifacts and medals no longer grant Stamina or Bravery bonuses to units that don't have these stats (e.g., Undead). Plague (zombie creation upon kill) no longer triggers on bloodless enemies. Bugfixes: Fixed an issue where side quests would sometimes incorrectly set the "Player is Storming" status. Fixed a rare crash occurring when Kromm's Lightning killed a unit while it was in the middle of an attack animation. Fixed an issue where defeat during a unique side quest wasn't always handled correctly. Units that somehow end up outside the map boundaries will now die at the start of the turn. Fixed a rare error related to picking up random quests. Fix...
Read full update on Steam ↗New Content: • Added a special location (north of Daribor). It’s a dangerous place, proceed at your own risk... Changes: • Units on high ground now have increased range for abilities that are special ranged attacks or item throws. • AI now uses the "Dash" ability more rationally. • While on a caravan escort mission, the chance of encountering enemies on the world map is increased by 15%. • Newly created units can no longer have both "Peevish" and "Soul of Company" traits simultaneously. • Upon becoming a vampire, the protagonist loses the "Breathing" ability. • Barricades from scrolls can now be placed in all city battles. Fixes: • Fixed a bug where a catapult at the top edge of the map wouldn't actually fire at enemies in the upper area. • Changes in Prosperity and Relationship levels during trading are now displayed and affect prices in real-time. • Fixed a bug that allowed units to...
Read full update on Steam ↗Fixes: - Fixed a critical error when using Power Strike with units that have the Knockback ability. Huge thanks to Alex_ander for spotting this old and extremely nasty bug! - Charge Attack now triggers knockback correctly. - Free artifacts are no longer available (a testing function was accidentally included in the previous build).
Read full update on Steam ↗New Content: A new mission becomes available after completing two Cartographer missions (previously completed missions do not count). Added a late-game event: if you've killed too many enemies, they will come for you (previously killed enemies are tracked). Added tile and cobblestone textures; many maps have been visually updated accordingly. Changes: The selection frame on the control panel for the active unit is now much more visible. Units above level 5 can no longer be left in the Tavern to gain experience. Fixed the research cost for all unit traits that were previously locked by developers (cost was 999999). The Editor now allows increasing enemy levels up to 50. Disabled the "All enemies are fleeing" message as it was functioning inconsistently. Reduced the frequency of random events and city quests by an average of 20%. Fixes: Vampires now properly use their active skills agai...
Read full update on Steam ↗Additions and Changes: In-game guide updated with detailed information regarding the city wellbeing and status systems. Swordsmen can now learn the "Gut Punch" (Sucker Punch) ability. Added an option to choose the experience gain system: Linear or Exponential. Enemy scaling in the settings can now be increased up to 2x. Injury chance in the settings can now be adjusted from 0% to 200% in 25% increments.
Read full update on Steam ↗New Settings: Interracial Tolerance: A new toggle that allows you to recruit any units, ignoring their racial tensions. (Note: Unit morale will still decrease if undesirable races are present in the army). Survival Chance: Permadeath is now a flexible setting. You can set the probability of a unit receiving 2 injuries instead of dying. (Recommendation: Please check your settings after loading an old save to set your preferred value). Camera Auto-Center: Added a setting to disable automatic camera centering. Additions & Changes: Improved map generation, particularly for urban areas. Units can now contract diseases when visiting a city (node) affected by an epidemic. Adjusted requirements for earning unit medals (there are 17 different awards in Veterum). Reduced experience gained for killing high-level enemies. The XP bonus for the unit that delivers the killing blow has been reduced b...
Read full update on Steam ↗New Content: The Herb-wife (Dwarf unit) has been edited and is now available for recruitment. 5 new artifacts added; Ancient Boar removed. Changes: Medal system reworked. Medals no longer affect unit upgrade costs. The medals themselves and their drop rates remain unchanged for now. Each race's city now has a hardcoded list of artifacts available for purchase. All tavern services are now 4 times more expensive. Inflation, gentlemen... Adjusted spawn rates for random quests. A few other minor tweaks. Fixes: Fixed several typos. Fixed (hopefully) rare crashes occurring upon losing a battle or transferring control to the AI. Fixed an issue where the same quest could appear multiple times in the available quests list. Old saves are compatible.
Read full update on Steam ↗Fixed a critical bug that occurred when a player left units in a city.
Read full update on Steam ↗Fixed an error when entering a shrine node. Reduced the probability of Heresy appearing.
Read full update on Steam ↗I’ve identified the cause of the loading error. When you loaded a save from an older version in the updated build (0.9.5.5) and re-saved it, the game was supposed to write the new version number. However, due to a typo, it recorded the wrong version. Consequently, when trying to load that save again, the game failed to recognize it as a new version and attempted to load it using the old method, resulting in a crash/failure. Fingers crossed, everything should be fixed now. IMPORTANT: If you have re-saved your game and that save file no longer loads or loads incorrectly, it means the file has the wrong version number written in it. To load it anyway, press and hold the Shift key before clicking "Load" and keep holding it until the loading process is complete. Then, save your game again. After that, you can play as usual. This "workaround" will be removed in a month. We apologize for any...
Read full update on Steam ↗I hope I’ve fixed the loading error. I couldn't reproduce it on my end, but I’ve made the code more robust. If the issue persists, please let me know! Also, fixed the unit generation with mutually exclusive talents. I haven't changed the version number. Thanks for your patience!
Read full update on Steam ↗New Content: - 9 new unit features (traits) - "Battle Magic" renamed to "Art of Magic", now also buffs health restoring spells - new ability "Dash" - Unit gains 5 Action Points - unit characteristics (newly created) brought in line with the new content - human mage reworked. They now specialize in damage-dealing magic. The other mages didn't miss out either... The introduction of new features has affected about a third of all units, including the main character. The Turans have become more dangerous. Other Changes: - cost of improving some unit features has been changed - fixed a rare bug related to desertion
Read full update on Steam ↗Adaptive Difficulty has been added to the game settings (the game will determine how challenging the battles are for the player and strengthen or weaken enemies accordingly). By default, Adaptive Difficulty is disabled. When calculating difficulty, the game considers a loss of 50-70% of the player's unit Health to be optimal. If health loss falls outside this range, the adaptive difficulty adjusts. The impact of adaptive difficulty accumulates gradually. Currently, there are 12 levels; at least 5 battles must be fought to progress to the next level. We recommend enabling Adaptive Difficulty for everyone who finds the battles too easy. If you play with this feature on, please share your feedback. Other changes: - fixed Wind Domain (previously it granted too much Mana) - when refocusing the game in windowed mode, the window size is set to 90% of the screen resolution - injuries can now...
Read full update on Steam ↗Changes: - Fixed an error that occurred when right-clicking an equipped item on a unit in the Mercenaries section. - Fixed the "Eagle Eye" trait. - Fixed (hopefully) the issue with the game regaining focus after the computer wakes up from sleep mode. - The Duelist main hero can no longer upgrade Mana. - The Captain received a new trait: Recruiter (one additional mercenary is available in all cities). - The Elder can now learn the Recruiter trait. - The unit or object detailed info window now also closes when left-clicking anywhere. As usual, all changes apply only to newly created units. If a unit is already in your army, nothing will change for them. Learning Cost Changes: Sniper: 310 -> 280 Poison Immunity: 230 -> 200 Poison Aura: 150 -> 300 Rain Warrior: 170 -> 120 Charge: 210 -> 250 Double Shot: 250 -> 270 Digging Under: 90 -> 70 Waterlogging: 150 -> 140
Read full update on Steam ↗Changes: - Musketeers: firing range increased from 7 to 8. Unlike other ranged units, Musketeers no longer suffer a -2 Accuracy penalty for shooting at more than half of their maximum range. Musketeers no longer have the Slow Attack trait. Stealth lowered from 4 to 3. They now have the Swimming trait by default. Yes, the dwarven lobby proved too strong, and the developers gave in. - Engineer: gained the Stunning trait; now has the Swimming trait by default. - Clan Warrior: now knows the Timber! skill. - Dagnars: can no longer learn Caltrops. - Elder: can no longer learn Stun Immunity, War Cry, Lightning, or Invigorate. Gained the Strong Bone trait and the Howl skill. Can now learn Haste and Earthquake. - Ents and Talyg: can now learn Rock Throw. - Banshee: Magic Resistance lowered from 2 to 0. - Ghost Warrior: Evasion increased from 4 to 6; piercing damage resistance lowered from 2 to...
Read full update on Steam ↗Changes: - when renaming a unit or saving the game, the cursor now appears at the end of the name instead of the beginning - adjusted the rendering depth for bridges - minor changes to the unit auto-deployment system - the message stating that all enemies are fleeing no longer appears when control is delegated to the AI - Kromm will eventually wake up even if the player skips the quest - the Battle for Talleron can no longer be completed for both sides - fixed an error that occurred when pressing Enter during the unit deployment phase - added Russian voiceover for the intro cinematic. Huge thanks to Verus! - garlic renamed to caltrops
Read full update on Steam ↗Changes - fixed the "Great Traveler" achievement - the ability to track enemies no longer depends on RNG; it is now determined solely by your army's visibility and the current encounter chance in a specific node - adjusted the difficulty calculation algorithm for random quests. "5-skull" missions should now appear significantly less often, especially in the early game. The difficulty of the quests generated earlier will remain unchanged
Read full update on Steam ↗The "Kromm looks" effect appears after taking the oath. Other changes: - increased the chance of being ambushed on the world map - high relations with cities tend to reach 50 faster% - the chance of obtaining artifacts in battle has been reduced We realized that the players didn't like the sharp increase in the cost of upgrading stats. The idea was to "gently" limit excessive growth, for example, Strength... We have returned the increase in the cost of performance improvements to the usual.
Read full update on Steam ↗https://x.com/Vlad_Konung/status/1999819434857300270/photo/1 Changes: - the settings have added the ability to adjust the speed of scrolling the edges of the screen, up to and including disabling - when you click on the "Next unit" button, the camera no longer twitches - added a hotkey "G" to turn the grid on and off in battle - removed the limit on the number of leveling characteristics. The cost of pumping began to grow a little faster - the cost of leveling Bravery has been slightly increased and the cost of leveling Strength has been reduced - the main character can be renamed - the amount of donations has been increased from 100 to 200 to improve Relations with the city - The cost of hiring experienced mercenaries has been increased - the cost of receiving the Patron's achievement has been increased from 1,000 to 3,000 - reduced the priority of using potions by enemies - the play...
Read full update on Steam ↗A few little things - fixed (hopefully) a rare bug in the army camp - without Action Points, it is no longer possible to step on garlic - the world map can be moved with buttons even when the Main character is moving on it - by pressing F1, you can call up the manual - a couple more very small things
Read full update on Steam ↗Changes: - new Ghost summoning effect - now, when you zoom in or out, the camera snaps to the cursor position - the distance at which the camera starts tracking active enemies has been reduced by about 3 times. This should reduce screen twitching - fixed getting two achievements - fixed (hopefully) a rare issue where bushes couldn't be broken in close combat - the calculation and display of the salary has been put in order. Now, at any moment, exactly the value that will be spent is shown. As before, when staying in cities, the salary is halved. Units left to train will always receive full salary, even if their training is actually completed
Read full update on Steam ↗Miscellaneous: - mercenaries in cities now have their class displayed - icons for sections (Inventory, Merchant, etc.) have been added to the camp and cities - an icon has been added indicating that the unit can be renamed - after pushing the enemy away, the cells for movement are shown correctly - units can no longer shoot through cave walls - new effect for the Holy Strike spell - to get the "Hunter..." feature now you need to kill not 10, but 15 units of the corresponding race - the level of enemies is now partially adjusted to the level of the player's units The first balance of units: - Hydra has increased Health and Stamina. Hydra can learn how to Cleave (have fun!) - different monsters have the "Non-equipment" trait added - all dwarves have the Reveller trait, as well as the opportunity to learn Regeneration and a Broken Tempo - A Musketeer can study Construction - The captain...
Read full update on Steam ↗Error correction - reduced sound volume for the Heal spell - when selecting a Double Shot, double damage is now displayed. - the Death Beam now correctly deals damage to 7-celled monsters - the attack range of 7-celled monsters is displayed correctly - fixed several typos - fixed a bug with enemies using The Mercy of Nature - fixed (hopefully) a rare error in the dialogue after the mission - messages after the end of the battle are now closed, as they should be, by pressing the number "1". Thank you for your support!
Read full update on Steam ↗A few more fixes - now, when selecting the spells Holy Strike and Break of Glass, the damage done is correctly displayed. - immobilized units can no longer use an Onslaught and Charge (this was not a bug, but a bug feature) - fixed 2 minor bugs in the unit editor - fixed a bug when killing enemies in the map test mode in the editor - The achievement window no longer starts at the beginning of the game
Read full update on Steam ↗A few little things - all achievements are made - during AI-controlled battle, units are now credited with killing enemies - the cost of improving stats no longer increases due to the awarding of medals - in battle, the next unit can now be selected not only with the Q button, but also with the Tab button - a couple of typos have been fixed - a small refactoring of the code, which, hopefully, will avoid a couple of rare errors.
Read full update on Steam ↗Improving the quality of life: - when the LMB is pressed, you can now drag the map. - when arranging units before a battle, after putting a unit on the map, the next one is automatically selected - in the army camp, pressing esc returns the player to the world map - fixed incorrect position of the coin icon when describing potions in the camp We are working on adding achievements.
Read full update on Steam ↗Changes: - now, in caves, an icon indicating that a cell is inaccessible is drawn on top of blackness. - the sprite of the edges of the stone bridge has been replaced with the correct one - the indication of the direction to the quests has been replaced on the world map - fixed a couple of rare bugs related to hostile cities Thank you for your support!
Read full update on Steam ↗Fixed 2 minor errors in the maps at a late stage of the game.
Read full update on Steam ↗A few more changes: - fixed a bug that occurs when clicking on stone bridges - fixed a bug when losing a side quest - fixed a rare bug with breaking objects - significantly increased the ability to zoom in on the camera
Read full update on Steam ↗Unfortunately, early access was not without its mistakes, including critical ones. All identified errors have been eliminated, and the perpetrators have been severely punished: - fixed duplication of artifacts when player units die - fixed peaceful selection in the Crossing mission - fixed the final mission related to Talaves - fixed a bug with storming hostile cities - fixed a rare bug with breaking obstacles and getting buffs on dying units - fixed a special place on the island We plan to add achievements to the game in the coming days. Thank you for your understanding and support! If it's not difficult, leave a review about the game. He is very important to us!
Read full update on Steam ↗{STEAM_CLAN_IMAGE}/41809097/4650e873349556676a1dc7eaf6e48aa2419b24af.png ⚔️ Warriors! We really wanted to make it in time for the strategy festival on Steam, so we rushed to release the demo. Not everything went perfectly, but we got quality feedback and realized what players want. So, here is the major update of Veterum! First of all, the changes affected the strategic part of the game: - on the world map, the strength level of enemy armies grows gradually; - the algorithm of getting random missions has been redesigned; - the difficulty of missions is shown when you receive them and during their execution; - balance edits (more gold and experience for units, reduced cost of army maintenance, more pleasant prices in stores, better attitude to the player on the world map); - added goods for trade (iron, grain, wool, etc.); - many small improvements in the army camp; - reduced pauses be...
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£14.23 → £16.75.