Store data
- UK price
- £1.99
- US price
- Awaiting regional check
- Positive reviews
- —
- Total reviews
- 0
- Release date
- 31 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
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| Last 30 days | 0 | — | — | 0 | — |
| October 2026 | 0 | — | — | 0 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Polyion is a simple and minimalistic town builder.
Forget about being overwhelmed by complex city management and build systems; Polyion lets you build your town, acquire/spend resources and watch your world change; with minimalistic resource, building, resident and animal features.
Placing buildings like factories and mines allow you to collect resources like wood, stone and metal. These resources can, in return, be used to place new buildings and upkeep them. You must manage the building amounts to ensure you don't expend more resources than you collect, keep residents happy and most of all keep the town functioning!
You can harvest wood, stone and metal from the trees and resource pockets in the world.
Other resources such as money are received from housing taxes and commercial buildings. Buildings only provide resources if it has residents working at the buildings, so ensure you have adequate housing to ensure a growing population!
Most, if not all, of the buildings can be placed anywhere. However some buildings like storage must be placed next to a factory. Other than that, there is no limit to where you can build, what you can place and how you build your town; as long as you don't run out of resources...
| # | ||
|---|---|---|
| 01 | Acquire Gold 10000 | 2.7% |
| 02 | Reach Hamlet | 2.7% |
| 03 | Acquire Gold 100000 | 0.0% |
| 04 | Reach Large Town | 0.0% |
| 05 | Reach Small Town | 0.0% |
| 06 | Reach Village | 0.0% |
Additions and changes to the game from the previous main branch build and from the test branch builds. New gameplay: Building system reworked into a simple menu that the player can scroll through and build with without needing to re-click a button or re-navigate menus. Animals are now an integral part of the world; they mate with each other and have both ages and hunger levels. Resource management controls what you can build and the upkeep of other buildings. Residents are assigned homes and jobs, buildings can't function without meeting the required quota for workers. New visuals: Lighting has been updated to improve visibility, colour contrast with meshes and the actual day and night cycle. Most, if not all, of the models have been re-made excluding the animals. World space sprites and UI changes to better visualise specific events to the player; such as timers on buildings, informa...
Read full update on Steam ↗It's been a while since I've posted one of these, but this time it's different.A year ago I posted about several big updates coming to Polyion and a change to its name. Throughout the following months I spent a lot of time considering the future of this game, but one thing I always came back to was that I didn't want to give up on it. The name of the game will not be changing, but the game itself will be changing. Recently the game was completely overhauled, with many parts of the game being rebuilt or either removed or changed, originally it was a city builder that suffered from scope and feature creep and had no true identity or gameplay loop. Going forward the game is now an open-world exploration game, giving you an open mountainous region to explore; consisting of campsites, watchtowers, radio stations, forests, scenic views and more. You will take pictures of discoveries you mak...
Read full update on Steam ↗Hi all,A quick little update before I get back to working on the game and take a break over the weekend.Name ChangeGetting the name change out of the way first, "Polyion" will be getting renamed to "The Lone Rover" which better fits the new version of the game. The game has completely changed, and is going in an entirely new direction, so with that I believed a name change was necessary.A request to change the name has been made, while I wait for it to be completed/changed, the store page will show the new name; "The Lone Rover".Development UpdateDevelopment is moving along nicely and a 0.1 update at the end of this month is looking more and more likely as mentioned in the previous post. I am very much focused on getting a playable version of the game out into Early Access and then continuing development over the coming months, I am also in the middle of changing all of the store page...
Read full update on Steam ↗DEVELOPMENT UPDATEAs many of you may have seen, Polyion has not had any updates for quite some time, this is due to a variety of issues both during development and in my personal life. Polyion launched almost 3 years ago into Early Access and has changed a lot since the original release, I struggled to find a gameplay loop or game theme that felt right to me for this game. Recently I decided to sit down and take some time planning and thinking about what I want this game to be with no scope-creep or crazy ideas. During this time I looked back on older versions of Polyion, other personal game projects I have been working on and things that have interested me over the years from small scale games to unrelated things like movies and shows. With all of this I have finally landed on a smaller-scope and more focused game, and while I don't want to reveal too much as of right now as the the...
Read full update on Steam ↗CHANGES AND UPDATES Camera now rotates around a more defined anchor point, making the camera rotation feel less clunky and off. All menus now have a background volume that blurs anything behind it, as well as a faint tinted image to make the menus less bright. Cloud height has been increased. Saves can now be deleted. Building menu now statically appears and disappears when clicking the relevant hotbar buttons. Value of starting resources (Funds, Wood, Stone, Metal) have all been lowered from 10,000 to 1,000. The cost of buildings and the rate of earning resources have also been lowered and balanced in line with the starting resource amount changes, the buildings are also a lot cheaper to buy and build in comparison to their previous costs. (Clone) suffix has been removed from object names. BUG FIXES Child objects of loaded buildings now load in correctly, and any related animation is...
Read full update on Steam ↗Hi everyone! This post is being made to provide clarification on a few things regarding Polyion. As you know I made a post about a month ago stating that release of the game was going to be in December, unfortunately this could not be met for a variety of reasons and I'm going to go into detail about that now as well as talk about my own feelings towards the game and my motivation as of late. Firstly, I ended up being sick just a day or two after I made my last announcement post on here which resulted in me being out of energy and having a lack of motivation to work on Polyion for a week or two. With still so much to do I believe I misjudged how long it would take to finish all the final assets and code clean up. With this in mind I ultimately came to the decision to stop working on Polyion for the Christmas period to take a break and get my thoughts together, after Christmas and lead...
Read full update on Steam ↗Changes: The amount of reset points you'll earn for placing a tile will now appear above the timer in the bottom right. A build menu has been added to the creative mode to allow for easy access to all of the tiles in the game. Tile information now shows up as a tool tip both when hovering over a tile and when you're placing one, so you know what type of tile it is. You can now view your personal best stats by clicking the player icon on the bottom right of the main menu. Here you'll find basic stats such as longest survival time, most reset points gained in a game and most tiles placed in a game.
Read full update on Steam ↗Changes: Implemented better visuals so you know when you are and are not receiving reset points. Camera boundaries have been increased to allow for further movement around the world. Added a hotkey for the building button. Values for the reset points, tiles and calculations have been slightly adjusted to balance out the game. The world clock also has a slightly increased value which it is decreased by. Fixes: Creative button no longer persists on screen when moving back from the create game screen to the main menu.
Read full update on Steam ↗0 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Additions and changes to the game from the previous main branch build and from the test branch builds. New gameplay: Building system reworked into a simple menu that the player can scroll through and build with withou…
It's been a while since I've posted one of these, but this time it's different.A year ago I posted about several big updates coming to Polyion and a change to its name. Throughout the following months I spent a lot of…
Hi all,A quick little update before I get back to working on the game and take a break over the weekend.Name ChangeGetting the name change out of the way first, "Polyion" will be getting renamed to "The Lone Rover" wh…
DEVELOPMENT UPDATEAs many of you may have seen, Polyion has not had any updates for quite some time, this is due to a variety of issues both during development and in my personal life. Polyion launched almost 3 years…