Store data
- UK price
- £7.99
- US price
- Awaiting regional check
- Positive reviews
- 39%
- Total reviews
- 446
- Release date
- 17 October 2026
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Explore Echofield
➢ Explore an immersive open-world with up to 6 players and uncover the dark history of Echofield. Make sure not to get caught by whatever might be lurking there…
Uncover Lost Lore
➢ Find items that shed light on the happenings of Echofield and piece together the story.
Interactive World
➢ The Surrounded world is fully dynamic and explorable, you can access every single door, interact with most items, and a lot more.
The Creature AI
➢ Our creatures react to sounds they hear! Make sure to stay quiet while you search and explore the huge open-world map that awaits you!
And so, so much more.
30 years ago, a remote laboratory researching black matter and dark energy had a complete system meltdown, causing it, and the surrounding forest & village to become affected. Back then the government sent in agents to survey the destruction and to check for survivors. They were never seen or heard from again. Eventually the government sent agents to contain any possible infection, sealing off the area and warning any remaining residents to never enter this place.
Today, 30 years later, you and your friends heard rumors of monsters roaming these woods. Rumors of shadows lurking in the woods, of eerie sounds coming from the ground… But you, my friend, are facing that danger with your friends, head on. Go my friend, prove that you are in fact, not Surrounded by monsters lurking in the dark.
The discord server will contain everything you need to know about this game, including sneak peeks while the game is in early development.
Any of your questions can be answered, and you’re also able to give us some of your ideas on what you’d like to see in the game.
Come talk to us here:
| # | ||
|---|---|---|
| 01 | Ac Carnivorouskill | 39.8% |
| 02 | Ac Scolopendrphobia | 33.4% |
| 03 | Ac Devoured | 33.2% |
| 04 | Ac Close | 27.0% |
| 05 | Ac Whatshappened | 15.1% |
| 06 | Ac Cuteandcuddly | 14.6% |
| 07 | Ac Finishsurrounded | 12.7% |
| 08 | Ac Electrician | 8.2% |
| 09 | Ac Staminaefficient | 0.6% |
FULL PATCH NOTES:FeaturesProximity Voice Chat, you can now talk to your friends in gameA Help page within the pause menu if you want help on puzzlesBalancingNightmare Difficulty has been changed to make it into a scarier experience.Darker fogLimited staminaFaster enemiesBug FixesFixed a lot of bugs across the AI's in generalFixed a bug where the nametags wouldn't show up correctly for peopleFixed a bug where the wrong color would show on players jacketsFixed general bugs across the board
Read full update on Steam ↗FULL PATCH NOTES:FeaturesWhenever you are fully knocked down or killed, you will now get a jumpscare from the creature that killed you, like in the old version.Added a new difficulty, Nightmare. This makes the game much harder for those who felt the campaign difficulty was not thrilling enough.Added a new item, Speed Enhancer. You can now find pills throughout the map that give you a speed boost, allowing you to outrun enemies for 8 seconds.BalancingThe Carnivorous will now have a random speed during each chase, with a 50% chance of being faster than the player. The only way to escape is by outrunning it through smart movement or by using the new Speed Enhancer.Bug FixesFixed several bugs related to the Carnivorous's behavior.Fixed a bug where the Centipede could spawn in the wrong locations.Fixed strange lighting effects on the ceilings in certain buildings.Fixed a bug where medkits...
Read full update on Steam ↗FULL PATCH NOTES: Bug Fixes Fixed a bug where clients could sometimes struggle to pick up certain items. Fixed a bug where there could be more than one instance of The Mother on the map. Fixed a bug where The Stalker could play the wrong running animation. Fixed a bug where you could walk through trees. Fixed a bug where the wrong footstep sounds could play.
Read full update on Steam ↗FULL PATCH NOTES:Story UpdateThe entire world of Echofield has been filled in with far more detail and environmental storytelling to reveal the true history of the place. What really happened, what the conflicts were, and who everyone was can now be discovered through exploration.Features:Fall damage, if you make a large jump, you'll take damage.You can now switch the item in your hand by pressing 1, 2, or 3.Key rebinding, you can now change your keybinds in the Controls settings.Improvements:Drastically improved AI pathing to enhance chases and creature movement.Made some changes to crouching.BalancingThe Stalker will now wander around a bit from time to time.Adjusted the frequency of fuse spawns within the same area.Increased the time it takes before The Mother reaches full speed.Bug Fixes:Fixed a bug where the entire game could randomly freeze.Fixed a bug where The Mother could get...
Read full update on Steam ↗Balancing Buffed the detection range for Carnivorous. Bug Fixes Fixed a bug with joining lobbies. Fixed a bug where the last voice line wouldn't play.
Read full update on Steam ↗V0.9.1.0 is now available on SteamThis update aims to improve the game after its launch in terms of balance, overall flow, and general improvements. Thank you all so much for playing. FULL PATCH NOTES:Features:Added a DirectX 11 launch option.Added a new item, the Compass. You can find a compass in Echofield to help you navigate.Added a new item, the Medkit. Use it to revive your friends if they die.Updated the Bandage. You can now heal yourself for a small amount before you die.Dynamic jumpscares around the mapClick tab in game to see a summarization of what was last said over the radio to keep track of your task.Improvements:Added a new chase sound for The Mother.Added an interior to the Watchtower.Added a more detailed interior to the School.Reduced the frequency of certain ambience sounds.Added some ambient lighting to areas.Massively overhauled the entire fog, atmosphere and colo...
Read full update on Steam ↗The day has finally come, the new Surrounded update is now live. I’ve put a huge amount of work into this update, and while the full rebuild is still on the way, I wanted this to serve as an appreciation update for everyone who supported the game and wanted something new to play in the meantime. This update was rebuilt by me from the ground up in a completely fresh project, so while it is still a free update for Surrounded, a huge amount of the game has been remade from scratch to give it a much stronger foundation going forward. I’m also aware that some things from the original build may be missing here, some of that is intentional as part of the new direction, and some of it will be added back in quickly based on feedback. If there’s something specific you want to see return, let me know. Please keep sharing your bugs, feedback, and suggestions, I’ll be actively working on fixes and...
Read full update on Steam ↗Hi Steam Community,You guys must be some of the most patient people ever, haha, and I really appreciate it. Surrounded’s Rebuild was originally planned for release last year, but sadly that didn't happen. There just aren’t enough hours in the day, and I don’t want to rush it again. I broke your trust with the initial release back in 2023 since it launched in a messy state, so this time I want to deliver the version you truly deserve. That said, I do have some exciting news for those of you who can’t wait. In my spare time I’ve been remaking the old game, which I plan to release as a maintenance update while the rebuild continues. It’s the same game, same premise, same monsters, just with a lot more polish, optimization and no game-breaking bugs. To be clear, this is not the rebuild, but an update that makes the old game properly playable while you wait for the redesigned version. Than...
Read full update on Steam ↗Hi, Steam!I just wanted to let you all know that I appreciate your patience so much, and I'm still working on getting Surrounded: Rebuild ready for launch. This last year has been packed with a lot of work, and though I've tried to keep the Discord as up to date as possible, I figured it was time for a Steam post. This will have some new information, but also info that’s been previously accessible in the Discord.First off, we’re still aiming to release this year. I'm a one-man team and the only one working on it, so it still does take some time, but progress is steady.What's new in the rebuild compared to the old Surrounded?Well, a lot. Such as:For the OGs (Day & Night)If you’ve been following Surrounded since its early TikTok days in 2020–2021, you know we’ve always planned to include a dynamic day-and-night cycle as a core feature. That feature is finally returning! Surrounded will...
Read full update on Steam ↗This update aims to tackle the proximity voicechat of Surrounded. Where voicechat would previously clip, be choppy, or not work at all, you can now expect a smooth experience both in hunted and storymode. When launching the game you'll get a popup prompting you to calibrate your microphone and select your desired input device. We'd love to see your funny moments using voicechat in the discord! Other than fixing and overhauling voicechat, we have also fixed a bug where the centipede would keep chasing the player indefinitely without ever despawning. Full Patch Notes: Features: Reworked the voice chat to increase the quality. Introduced a setup proximity voice chat section first time launching the game. You can now change the input mic in the settings menu. You can now calibrate your mic in the settings menu. You can now change voice chat volume in the settings menu. Improvements: Fixed...
Read full update on Steam ↗Bug Fixes: Fixed ghost items being present for clients, generators & items not being able to be picked up. Fixed a bug where the Hunted monster could get stuck as she's opening a door. Optimization: Optimized the Chapter 1 map by making roads & walls cull out when not being in the viewport of the player.
Read full update on Steam ↗Thank you to everyone for leaving bug reports, we will continue to fix all the reports over the next couple of days. If you appreciate our work, leaving a review / updating your review on Steam to be more up to date helps us a lot on our work. ❤️ Features Added the settings menu to the lobby Added more notifications in Story Mode Added an inverted mouse Y feature in the controls settings Added an option to disable headbob Improvements Improved smoothness of the running animation Fixed voice chat in Story Mode You can not lock the hunted monster in a room anymore You can now join Story Mode games that are already in progress in case you get disconnected or crash Improved the Story Mode flashlight Added some color correction to Story Mode Added sounds to the generator in Story Mode Only the current task will be highlighted in Story Mode Hunted monster won't shortly stand up when changin...
Read full update on Steam ↗Features: Spectating system in Chapter 1 after all lives have run out. Big Fixes Fixed a bug where the spectating widget wouldn't pop up. Fixed a bug where you couldn't finish the game if someone had died. Fixed a bug where the wrong player would pop up when someone died.
Read full update on Steam ↗We've acknowledged the issues with the lives and spectating system in Chapter 1, especially concerning game completion. We have currently disabled it temporarily until we can fix these problems. We're sorry for the inconvenience, and you should now be able to finish the game without any issues! All the other improvements from the last update are still in the game.
Read full update on Steam ↗V0.8.7 Features: Spectating system in Chapter 1 after all lives have run out. Dancing emotes where you can click 'R' to dance. Disabled Motion Blur until we have a setting where you can enable/disable it since the majority of players don't like it. Improved respawning, you will now respawn at the closest map board instead of a random one! (Highly requested by you guys) Bug Fixes: Fixed a bug where the Resolution Scale setting could get randomly reset. Fixed a bug where the jumpscare sounds didn't play in sync with the animation. Potential fix for the music going insanely loud when entering a lobby. Fixed the bug where the flashlight would randomly turn off in Chapter 1. Fixed where notes could feature the wrong text. Fixed a bug where your camera could get stuck on a monster after getting killed in Chapter 1. Balancing: You can now only die up to 10 times in Chapter 1 before you lose...
Read full update on Steam ↗V0.8.6.2 Features: The Carnivorous & The Centipede on Chapter 1 now features a in world jumpscare instead of a video being played. Bug Fixes: Fixed a bug where the Resolution Scale setting could get randomly reset. Balancing: Increased the amount of fuses on the map by 2x. Decreased the movement speed of The Centipede. Decreased the movement speed of The Mother. Decreased The Carnivorous's vision. Improvements: The lake in Chapter 1 has been remade as you could previously run under water and it looked very unrealistic. You cannot run/jump in water anymore. Lightened up Chapter 1 a small bit. Rebuilt the Hunted lobby scene to make it look nicer. Rebuilt the Story mode lobby scene to make it look nicer.
Read full update on Steam ↗Features: You can now join the Discord via the main menu in game. Bug Fixes: Fixed a bug where items could drop underground if dropped while being knocked down. Fixed a bug where 'Abigail' would slow down before killing a player. Fixed a bug where a Hunted game could end earlier randomly. Improvements: Hand held items in Hunted will now automatically drop when you get knocked.
Read full update on Steam ↗V0.8.6 Before posting the patch notes, this might not seem like a lot of content. However, keep in mind we are still actively working on the rebuild of the entire game, which takes place in a new wiped project. We went back to the old Surrounded project to make these changes for the quality of life & should make the overall game more accessible to older PC’s, avoid crashes while also generally improve performance. If you want to learn more about the rebuild, check out "Development Preview #1". Features: Goodbye DirectX12, Hello DirectX11 👋 After aknowleding all the issues with DirectX12 like crashes, etc, and we didn't have to use Unreal Engine's nanite system which is only supported by DX12 anymore, we have downgraded. This should make the game available for everyone. New initialization system that will asynchronously load maps in the lobby. You can see who has loaded the map by the...
Read full update on Steam ↗Hi Steam Community! This is a quick announcement to keep you all up to date with the current developments of Surrounded. We would like to let you know we’re hard at work for the next update. This update will be - by far - the biggest update we have ever released. This does mean however that this update might take more time to finish than the previous ones. We are trying our best to occasionally release in-between updates and patches while we work on the major update, but please bare with us as we work on the biggest and best update Surrounded has received up until this point. One of many things this update will do is take care of most, if not all bugs, complaints and other issues found by the community. We have some very cool plans for the update and can’t wait to share it all with you. We will make sure to keep you updated on the process as this update will take us some more time to...
Read full update on Steam ↗Features: Level System for Chapter 1 - You will now get rewarded with EXP for finishing Chapter 1. Added the ability to select voice activation mode in the audio settings Bug Fixes: Fixed a bug where your character could start stuttering when being revived in Story mode. Fixed a bug where the Carnivorous would be invisible at longer ranges. Fixed a bug where pressing Y would knock you down in Hunted. Balancing: You will now always receive xp after playing hunted, regardless of if you managed to complete the game. Improvements: You will now get EXP for playing rounds of Hunted (You don't need to finish it). Radio bar will instantly show up as you hold RMB. 'Abigail' monster in Hunted has gotten its speed nerfed while your radio is on. Known Issues We are aware that the terrain may look like it's clipping in some places. Rest assured it's only a "model" so to say, where the spline gener...
Read full update on Steam ↗Features: Initilization system - System that loads in the necessary system at boot up. This may take a while the first time you boot the game. Optimization: Reduced memory load as you travel into a game. Expect some quicker loading times. Done minor optimization to ensure a smoother experience. Reduced memory load should hopefully result in less crashes. Stabilized connection to ensure less connection timeouts. Known Issues Some items may not be interactable when they should be. A DirectX11 version is currently in the works for anyone struggle to launch with DirectX12.
Read full update on Steam ↗Bug fixes: Fixed an issue where Story lobbies would automatically get set to max 4 players. (6 is now the max amount) Minor other fixes. Optimization: Done minor optimization to improve FPS. Improvements: Increased the flashlight intensity. Adjusted the outer scale of the flashlight. Changed the fog density a bit. Disclaimer We are still actively working on the connection issues. We have figured out the problem, and is currently working on a fix. We're working around the clock to fix the issues! Appreciate the patience.
Read full update on Steam ↗Bug fixes: Fixed an issue where you could join in game Hunted matches. Fixed an issue where the asylum floor as well as other non interactable models could be glowing. Fixed an issue where voicechat could be jittery for some players and should now work perfectly. Fixed an issue where the Hunted AI could have gotten stuck on knocked players. Fixed an issue where a lot of trees may get unloaded on lower settings. Fixed an issue where notes would be highlighted with the old system. Optimization: Enabled culling on trees. Improvements: Turned down the intensity of the height fog to increase the visibility. Player collision is now disabled. Increased the voicechat volume.
Read full update on Steam ↗Bug fixes: Fixed a bug where 'Exit' wouldn't work in the main menu. Removed floating objects in the environment of Hunted. Fixed a bug where the chat system would not work in Hunted. Fixed a bug where settings would not save correctly and would bug out. Temporarily disabled movement controls settings as it caused issues. Removed a spawn location where a Syringe was not reachable. Fixed a bug where dead players could pick up items in Hunted. Improvements: Changed the radio popup message to make more sense. More medkits will now spawn on the map. Optimization: Optimized the main menu scene. Optimized the Surrounded story mode lobby. Known Issues (Getting worked on): If you join a Hunted match that's in game there might be a issue where the door is locked. Voicechat may be jittery for some players. Loading times may be extremely long and even end up getting timed out (if you time out, re...
Read full update on Steam ↗V0.8.0 - Replayability Update Disclaimer: This is an incredibly large update which changes up a lot of the systems, there may be bugs and issues we have not encountered ourselves and we will be fixing all of them asap over the last couple of days. Thank you for helping us out. The loading screen may not appear at times, however, as long as you hear the music and it's black screened it's still loading. Features: New Game Mode - "Hunted" (featuring a new map, a new monster, new mechanics, and more) New proximity voice chat system, allowing monsters to hear you New pinging system for item communication (exclusive to Hunted) New revive system, enabling crawling while knocked down Updated main menu, lobby browser, and polished widgets Completely revamped locomotion animations Introduction of a new level system. Exploration rewards players for exploring the Hunted map, encouraging them to d...
Read full update on Steam ↗Dear Steam Community, Steam Sale We're excited to share exciting news during this festive season! Surrounded, is now available at a fantastic 10% discount as part of the Autumn/Black Friday Sale. This is the lowest price you'll find this year, so if you missed out on the Halloween sale, now's your chance to dive into the Surrounded world. https://store.steampowered.com/app/1813170/Surrounded/ Next Update But that's not all! We're also delighted to announce that a new update is in the works and scheduled for release later this year. This update is a direct result of the invaluable feedback you've shared with us. Get ready for a new game mode, a competitive level system, enhanced replayability, and more. Your reviews shape Surrounded, and we're grateful for your continued support. Charity Event - Boxing Fight In a surprising turn of events, Nightmare Studios is stepping into the ring fo...
Read full update on Steam ↗Dear Steam Community, We are excited about the recent attention Surrounded has received, and we want to assure you that we are carefully reviewing all the reviews, both positive and negative, to identify areas for improvement. While we've received an overwhelming number of negative reviews lately, we understand that dissatisfied customers are more likely to leave negative feedback. Moving forward, we are excited to unveil a teaser for our biggest update ever, which we hope will address many of the issues that new players have had with the game. To our dedicated fans, we believe you'll also love this update just as much. In this update, we are introducing a new game mode called "Hunted," designed to enhance replayability, along with a competitive level system, collectibles, optimization, mechanic refinement, and much more. We ask for your patience as we actively work on these improveme...
Read full update on Steam ↗V0.7.8.1 Bug fixes: Fixed a bug where the task wouldn't update in RDUM. Fixed a bug where doors weren't synced up with clients.
Read full update on Steam ↗V0.7.8 Halloween Event: The Halloween Event is now over, thank you for everyone that participated. Enjoy your tag that came along with it! Features: A new "Explorer" badge is now obtainable by finishing Chapter 1. Bug fixes: Minor audio bugs fixed. Voicechat should have a higher audio quality. Optimizations: Done further optimization on the map for a smoother experience.
Read full update on Steam ↗V0.7.7 Halloween Event: From 12:00 AM - 11:59 PM in your local timezone the 31st of October you will now achieve the exclusive Halloween Night 2023 badge on finishing the game. The regular Halloween 2023 badge is still available to be obtained outside of this time frame up until the 2nd of November. Optimization: We have fixed and optimized our database system by implementing a cache system. This improvement prevents players from experiencing crashes at the end of the game, when joining, and when being revived/killed.
Read full update on Steam ↗V0.7.6 Updates & Enhancements: Reduced the time it takes for the walkie-talkie intro to start. Balancing: Removed some of the more challenging generator spawns. The Centipede now becomes scared of fireworks. Miscellaneous: Removed a green decal that was misplaced in RDUM. Added some additional tags.
Read full update on Steam ↗V 0.7.4 Balancing: Added more fuse spawn points. Bugfixes: Possible fix for getting a speed boost after being revived. Fixed old voice notes being played. Optimization: Added culling to trees, slight increase to FPS.
Read full update on Steam ↗V0.7.3 Balancing: Reduced centipede spawn chance. Bugfixes: The centipede will now burrow if it is stuck in terrain. Fixed The Stalker jumpscare not removing itself from the screen. Removed debug sphere showing on The Mother attack. Optimization: Added a synchronization system to the multiplayer functionality, which should resolve all stuttering issues and significantly improve the smoothness of movement for both clients and the host. Additionally, animations should now appear much smoother as well. Miscellaneous: Removed useless settings from the options menu.
Read full update on Steam ↗V0.7.2 Optimization: Reduced the amount of triangles we render in by millions. Optimized all the textures. Made the terrain into a virtual texture for a lighter load. Optimized all memory issues. Made sure all meshes gets culled. A lot of minor factors to increase performance.
Read full update on Steam ↗V0.7.1 Updates & Enhancements: Increased inventory text size for better readability. Balancing: Decreased brightness in rain and thunder. Slightly increased pickup range. Bugfixes: Players no longer have infinite fireworks. Players should no longer start spinning out of control when reviving Players should be able to walk smoothly again after being revived.
Read full update on Steam ↗"The Stalker" Update | v0.7.0 Features: A new monster has been added. (The Stalker) A dynamic weather system has been introduced. (thunderstorms, foggy weather, rainy, etc) Full controller support has been added. (Only in-game, not in menus yet) An in-game distance-based chat system has been implemented. The further away you are from the sender, the more opaque the message will appear. A completely new inventory system has been introduced. A completely new task system is now in place. You can now drop items from your inventory. New movement animations have been added. You now have a hotbar with three slots that you can use for items. Nametags will now smoothly fade out depending on how far away a player is. Roads have received more details and foliage. Brightness setting added to the settings menu. Updates & Enhancements: All voicelines for the walkie talkie guy has been replaced. The...
Read full update on Steam ↗Hello Steam Community, We've been hard at work for the past 1.5 months, and we're excited to announce that our biggest update yet is set to launch on October 6th! We can't wait to share all the fantastic improvements and new features we've been cooking up for you. "The Stalker" - Teaser Trailer Here's a sneak peek of what you can expect in this major update: NEW CREATURE Prepare to encounter a brand-new creature that will challenge your survival skills in thrilling ways. REVAMPED INVENTORY SYSTEM Say goodbye to inventory frustrations! We've overhauled the system, allowing you to manage items more efficiently, including the ability to drop items when needed. UPGRADED TASK SYSTEM Our revamped task system will help you stay on top of your objectives and guide you through your adventures like never before. NEW ANIMATIONS AND BETTER LOCOMOTION Immerse yourself in the game with improved ani...
Read full update on Steam ↗V0.6.6 Features: New ambiance soundtrack for the school Updates & Enhancements: Creatures will not camp the door in police station anymore. Creatures will not camp the enterance of the old mine anymore. Creatures will not camp the enterance of RDUM anymore. Made notification popups more clear. Updated design of interaction prompts. Readjusted the volume of the new ambiance in Asylum. Balancing: Increased the random spawn locations for The Child in RDUM. Bug fixes: Fixed a bug where the popup for the lever in the ending would still pop up after pulling it (Ending Spoiler) Fixed a bug where The Mother would get stuck on top of rocks in Echofield Town Center. Possible fix for generators & items not working correctly for clients. Realigned the map board even more. Fixed a bug where The Carnivorous would be differently sized for each player. Miscellaneous: Removed floating trees around the...
Read full update on Steam ↗V0.6.5 Updates & Enhancements: Added some more mechanics to the hidden easter egg. Bug fixes: Fixed where the easter egg would not sync in multiplayer. Fixed where the map props would be a bit off center. Fixed where "EXIT TO MENU" would not work in singleplayer. Optimization: Minor improvements to Echofield to help boost FPS. Updated the DirectX version of the game to potentially decrease the amount of crashes. General improvements to FPS.
Read full update on Steam ↗Lobby System & Proximity Voice Chat | v0.6.4 Features: Added proximity voice chat as a feature in game. (Push to talk: Hold V) (Fireworks rebound to B) Revamped the entire lobby backend system to increase stability. The Carnivorous will now roar to indicate if he's going in chase state. New arm model. New easter egg on the map. Upgraded task system to showcase tasks better. Completely new lobby scene & look. Updates & Enhancements: You will now be able to see how many players that's in a lobby. Revamped the look of the knockout screen. Removed a lot of floating objects from the map. Made all buildings fit the terrain in Echofield South. Revamped the entire fog & atmosphere of Echofield. The notes now look more realistic. Made soundtrack stay consistent through level traveling. You can now discard fuses as well in the inventory. Reduced the size of the sound icon at the bottom right. A...
Read full update on Steam ↗Dear Steam Community, If there's anything we've learned the past few weeks, it's that transparency is key. This blog post series will be an attempt to keep the community up to date with what we're doing behind the scenes, and include you in this journey. First of all I would like to give all of you a massive thank you for the support, bug reports, streams and kind words you have given us since launch on behalf of the entire team. Launch Day As you all may know, launch day wasn't the most stable launch you could've imagined. Performance was a little wonky, people had trouble joining and hosting games, AI were stuck floating in the air and games would crash. While most of these issues had some pretty obvious fixes, one issue did not. The matchmaking system didn't allow all people to host or join games, and only restarting the game a great number of times seemed to resolve the issue temp...
Read full update on Steam ↗Dear Steam Community. We just want to update you all on how it's going, since if there is one thing we've learned, it's that being close to our community is the best thing we can do. We're working on our biggest update yet, which will include features & updates such as: Totally new visuals to the main menu. A more smooth experience. New backend for the lobby system. More optimization. Interaction system revamp. Less stuttering. Proximity voice chat. & so much more. All coming to you all as soon as possible, it's been a process as we've had to upgrade to Unreal Engine 5.2, which broke a lot of textures, models, etc. However, we're currently in the process of remaking all lost data, and we're very close to being done. We must thank you all once again for the patience, we promise the wait will be worth it ❤️ Cheers, Nightmare Studios
Read full update on Steam ↗V0.6.3 - Sliding & Balancing Update Features: Revamped sliding system. Updates & Enhancements: You will now see an icon indicating whether or not a lobby has a password. The carnivorous will now only do its failsafe teleport when it does not have a line of sight with the player to prevent breaking immersion. Players will now be teleported back to a random respawn location in case they fall out of the map. Balancing: Reduced the Carnivorous sight range, hearing range and vision cone The Mother and Carnivorous will now run away instead of walk away when being scared by fireworks. Bugfixes: Fixed keybinds not working. Possible fix for monsters floating in the air and desyncing. All players should now get the “Finish Surrounded” achievement when finishing the game. The “Stamina Efficient” achievement now works correctly. Fixed players being able to walk through walls in the ending. Added...
Read full update on Steam ↗v0.6.2 Updates & Enhancements: Players will now spawn at a random map prop instead of the nearest one (avoid spawn camping) Balancing: Increased the amount of fuses a slight bit The Carnivorous now loses you faster in a chase Bugfixes: Fixed where the lever in the lab could be pulled twice Issues where medkit would not work Fixed sensitivity slider not working Fixed enter locking the player bug Fixed players being able to jump and crouch when knocked out Fixed hospital door going through wall Known Issues: The server issues may still be there, however we’ve possibly found a fix that may sort it in the next patch. Thank you all for the patience. We are still aware of the multiplayer issue, and is currently using all our resources on remaking the entire lobby structure. This should hopefully sort issues such as regional blocking, timing out, etc. Thank you all for baring with us ❤️
Read full update on Steam ↗V0.6.1 Updates & Enhancements: You can now search for a part of your friend’s name in the lobby search filter instead of having to copy the entire name. Balancing: Increased the amount of fuses on the map. Optimization: Improvements to overall FPS. Known Issues: Not being able to find lobbies from different regions.
Read full update on Steam ↗Dear Steam Community, We want to address the delay of our highly anticipated horror game, Surrounded. We understand that this news may come as a disappointment to many of you who have been eagerly waiting for its release. We want to assure you that we are working tirelessly every day to get the game out to everyone as soon as possible. We have been putting in countless hours of hard work behind the scenes to ensure that Surrounded meets and exceeds your expectations. We are thrilled to share with you that we are now closer than ever to achieving this goal. We have some new screenshots that we believe will please your eyes and want to invite you to join our Discord community for more updates on the game. https://discord.gg/surrounded We apologize for not being as communicative as we should have been. We understand how important it is to keep you all updated on the progress of the game...
Read full update on Steam ↗1 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
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FULL PATCH NOTES:FeaturesProximity Voice Chat, you can now talk to your friends in gameA Help page within the pause menu if you want help on puzzlesBalancingNightmare Difficulty has been changed to make it into a scar…
FULL PATCH NOTES:FeaturesWhenever you are fully knocked down or killed, you will now get a jumpscare from the creature that killed you, like in the old version.Added a new difficulty, Nightmare. This makes the game mu…
FULL PATCH NOTES: Bug Fixes Fixed a bug where clients could sometimes struggle to pick up certain items. Fixed a bug where there could be more than one instance of The Mother on the map. Fixed a bug where The Stalker…