Steam release scheduled · App 1786720

Entropic Decay

View on Steam ↗Updated Awaiting first sample
  • Single-player
  • Family Sharing
Steam

Store data

Store status
Coming soon
Scheduled release
3 November 2026
Positive reviews
—
Total reviews
—
Release date
3 November 2026
Player tracking—Begins when the game launches
Release date3 November 2026Scheduled by Steam
Store statusComing soonSteam store listing
Steam rating—0 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
1786720
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Action, Indie
Release date
3 November 2026
Last player update
Awaiting first sample
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
OS *
Windows 7 64-bit
Processor
Intel i5-2500 @2.7Ghz / AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 760 2GB / AMD Radeon HD 7870
DirectX
Version 11
Storage
50 GB available space
Sound Card
DirectX compatible
Additional Notes
SSD drive recommended for optimal experience
Recommended
Requirement
Requires a 64-bit processor and operating system
OS
Windows 10 64-bit
Processor
Intel i5 4570 @ 3.2Ghz / AMD FX-8350
Memory
16 GB RAM
Graphics
NVIDIA GeForce RTX 2060 8GB / RX 5700 8GB
DirectX
Version 11
Storage
50 GB available space
Sound Card
DirectX compatible
Additional Notes
SSD drive recommended for optimal experience
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Player history

Concurrent players

This range will fill as SteamWatch collects more samples.

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
Monthly data will appear after the first successful player sample.
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About this game

Description

Supplied by the Steam store

“The definition of entropic is having a tendency to change from a state of order..to a state of disorder..."

Entropic Decay is a fast paced, but slow burn horror/action FPS inspired by games from the late 90's through early 2000's, driven by narrative, puzzles, combat arenas, and horror sequences. It takes inspiration from Valve's games, with its use of environmental story telling and pacing between enemy encounters, striking a balance between combat and atmosphere. Think the atmosphere of a slow-burn horror game fused with movement and combat options of a modern shooter...

For those who want instant action, enter the horde mode and take on waves on enemies using your abilities to turn the tables on your tormentors!

Use time dilation to outmanoeuvre enemies and dodge projectiles- including bullets! Time dilation also allows for altered movement, dashing multi-directionally to evade enemies and dodge projectiles, and a double jump to reach places not achievable otherwise.

Projectile based ballistics system. NO hit scanners here! Every ranged enemy/player firearm are ALL projectile based.

Dynamic dismemberment. Blow your enemies apart with a robust blood and gore system. Feel the impact of each distinct weapon, or just shoot an explosive barrel and watch the bloody show!

Cunning, reactive A.I - The soldiers in Entropic Decay don't mess around. They react to grenades, can hear you, take cover, flee, and throw their own grenades. The mutated work in packs, can hear you running and will roam the area you were last seen. The military will shoot the mutated on sight, but taking them down is no easy task, even for the well trained.

A variety of mutated to fight against - Currently there are over ten different mutated to contend with. Ranging from agile spider mutants and dogs, to hulking tanks weilding lead pipes.

Puzzles to break up combat sequences - Puzzles and narrative pieces are used to keep the player engaged to avoid simply being one type of genre and keep things fresh and dynamic.

Physics interaction - Interact with the world with physics puzzles, and deceive enemies by throwing objects or craft a devious trap by arranging explosives in your environment to detonate on an unsuspecting foe.

Stealth, A.I and how they interact - Distract your foes by throwing an object or bring them closer to setup an ambush with a whistle, or simply sneak by and avoid combat all together. Use your wits and the environment and the A.I will respond allowing emergent gameplay and tactical options.

Narrative driven gameplay - The story will be told through the environment with the player merely an observer of things outside it's control. Find notes, audio logs, and data entries to piece together the collapse of society and the scientific ambition that caused it.

Some time in the future, a signal is detected carrying a small meteor. The signal is tracked, and the crash site investigated on impact. A mineral is found. Astrobioligist's are amazed to find a living pathogen inside the mineral. The pathogen is extracted and experimented on, and the findings indicate aggressive cell growth when in contact with other organisms....dead or alive. Rapid cell mutation causes a rabies like disease. Anything infected with the pathogen becomes a hive-minded aggressor to everything not infected. The pathogen spreads and envelopes the world. Civilisation becomes an overgrown, decaying husk of the nature we once knew. The decay and despair is juxtaposed with beauty, as plant life flourishes due to the pathogens effect on cell growth, and everything man-made returns to nature, but rises again with a twisted skew. The last bastion of humanity are elitist's, deploying the military to kill anyone on sight who aren't in uniform. Military death squads roam in packs, taking orders for food and protection from the pathogen, while trading their humanity.

You awaken in a facility, fumbling for hazy memories of before the place you find yourself in.... Journey through a world foreign to all but the mutated, and find a place free from decay and entropy at any cost...

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Screenshots

32 available
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