Store data
- UK price
- £8.99
- US price
- Awaiting regional check
- Positive reviews
- 90%
- Total reviews
- 21
- Release date
- 29 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 94 | — | — | 82 | — |
| October 2026 | 94 | — | — | 82 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Step into early 90s Osaka as a tough, no-nonsense detective in COP BASTARD - a classic, fast-paced corridor shooter that cuts straight to the chase. No puzzles, no perks, no upgrades, and definitely no time wasted on fancy mechanics. Just raw, relentless action inspired by gritty 90s action movies.
Wade through endless waves of Yakuza in tight, intense corridors where every shot counts and survival depends on quick reflexes and guts. Use an arsenal of brutal weapons and even spit in enemies’ faces to assert your dominance.
This game is tailor-made for fans of old-school shooters who want pure, unfiltered gameplay: no aiming down sights, no character builds, just pure shooting mayhem. If you crave high-octane, corridor-based FPS action with zero filler, COP BASTARD delivers.
Built with a modern engine yet dripping with retro atmosphere, the game throws you into an immersive world full of gore, pounding music, and chaotic combat. Get ready to run, shoot, and spit your way through the criminal underworld - and don’t expect anything less than non-stop, brutal fun.
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | 0 Tutorial Pistol Shot | 100.0% |
| 02 | 1 Tutorial End | 100.0% |
| 03 | 5 Shotgun Double | 81.0% |
| 04 | 8 Lowhp | 64.3% |
| 05 | 6 Beretta Sniper | 24.9% |
| 06 | 4 Magnum Kills | 16.1% |
| 07 | 99 Endgame | 9.0% |
| 08 | 11 Paintings | 8.4% |
| 09 | 10 No Spit | 6.7% |
| 10 | 7 Headshot Kill | 6.7% |
| 11 | 3 Shotgun Kills | 3.6% |
| 12 | 12 No Healthpick | 3.3% |
| 13 | 16 No Slomo M7 | 3.3% |
| 14 | 2 Beretta Kills | 2.5% |
| 15 | 9 No Damage | 2.5% |
| 16 | 14 Endless Floor | 1.9% |
| 17 | 13 Hard Campaign | 1.1% |
| 18 | 15 Endless Weapons Max | 0.8% |
Thanks to everyone who played the new demo and took the time to report issues! Your feedback is hugely appreciated.Here are the fixes:Added an option to disable head bobbing.Fixed an issue where the checkpoint loading screen would not appear when starting the Home level immediately after completing the Tutorial without restarting the game session.Fixed an issue where the gamepad did not work in the Death Menu.Fixed an issue in the Parking where enemies could detect the player through walls.Keep the feedback coming, and thanks again for playing!
Read full update on Steam ↗Hello everyone!Just a quick update to let you know that development is still moving forward and everything is progressing according to plan.Over the past months I've been putting a lot of work into the game. New weapons have been added, new enemy types are being implemented, and many gameplay systems have been improved and refined.One thing I can already say with confidence: the final version of the game will be significantly better than the current demo. The demo represents only a small part of what I'm building, and many of the improvements are aimed at making the action more intense, satisfying, and polished.There is still plenty of work ahead, but progress is steady and the project is very much alive.Thank you for your patience and support. More information, screenshots, and release date updates will be shared as development continues.Stay tuned!best regards, targim.
Read full update on Steam ↗The demo is updated in Steam! The demoversion of COP BASTARD has received a major update and now available! {STEAM_CLAN_IMAGE}/41157726/f22d4e0cc10994e1c43d974a25ceeaf64721ad37.png What changes have been made to the demo version: 1. Improving the behavior of AI 2. Sound fixes 3. Added "Rage meter" (press H to see what happens) 4. VFX updates 5. SFX updates 6. FOV and VSync adjustments in menu 7. Adjustments in demo level 5. and more little tweaks. I would love to hear your feedback, so please go on. Best regards, targim.
Read full update on Steam ↗94 concurrent players — the highest daily peak recorded at that point.
92 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
Thanks to everyone who played the new demo and took the time to report issues! Your feedback is hugely appreciated.Here are the fixes:Added an option to disable head bobbing.Fixed an issue where the checkpoint loading…
Hello everyone!Just a quick update to let you know that development is still moving forward and everything is progressing according to plan.Over the past months I've been putting a lot of work into the game. New weapo…
The demo is updated in Steam! The demoversion of COP BASTARD has received a major update and now available! {STEAM_CLAN_IMAGE}/41157726/f22d4e0cc10994e1c43d974a25ceeaf64721ad37.png What changes have been made to the d…