Store data
- UK price
- £6.29
- US price
- $9.99
- Positive reviews
- 97%
- Total reviews
- 173
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
6 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
Last sampled 10 Nov · 08:50 UTC
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| Last 30 days | 84 | +26 | +44.8% | 23 | +50.6% |
| November 2026 | 84 | +26 | +44.8% | 30 | +50.5% |
| October 2026 | 58 | +49 | +544.4% | 20 | +841.2% |
| September 2026 | 9 | — | — | 2 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
Twin-stick arcade combat, a squadron to lead, a front that moves without you and a story you play in flight. Made by a solo French developer.
Fly for Admiral Voss and Ilse Marin, with ARIA at your side. Scripted dialogue and events, voiced in six languages, played over the radio in the middle of the fight. Escort the Armada and face a choice at the Threshold, then go on to Kepler, the abandoned mining world of Act IV: gravity wells that pull everything in, descents into dark shafts, the port of Ferrum and four heavy ships from its yards. Several endings wait at the end of the war, and one of them only opens to pilots who dealt with the pirate captains in a certain way.
Local co-op: a friend plugs in a second controller and flies a wingman at your side
Works on one machine, or over the internet with Steam Remote Play Together
You keep the command, they keep the guns
17 ships and over 60 pieces of equipment: lasers, railguns, flak, guided missiles, turrets, shields, generators
Manage your energy: every item you fit changes how your ship flies and fights
A research tree, plus mining, salvage, trade, refining and recycling
15 kinds of contracts with modifiers, and a signature mission in each galaxy
Four difficulty levels, a Veteran mode and 3 save slots
A directional dodge to slip past the attacks you see coming
One den per galaxy, raids on stations, ambushed freighters, kidnapped pilots and bounties on named lieutenants
Four captains with their own story: Kessa Varn, Dorn Halvek, the Mask and Ilka Brann
Spare them, enlist them or shoot them down: your choices follow you to the end
Dock at Horizon, Hephaistos, Sekhmet or Ferrum and walk into the bar, Command and the shipyard. Talk to the locals, buy rumors, take small jobs and earn their trust. Every pilot you lose for good joins the memorial.
Scan a planet, then send your crew down: 12 illustrated expeditions where your pilots' traits set the odds. Rewards, wounds, archives from before the war... and losses that are for real.
Recruit pilots with 20 different traits that change how your ships fight
Up to three wingmen: order them to attack, cover you, hold or break, and they answer on the radio
Assign a crew to each ship and talk to every member: their bonuses fly with them
A downed wingman ejects: recover the rescue pod before it is lost
In Perseus and Orionis the Drones push back: stations come under threat, then under siege, then fall if nobody defends them. Take them back.
Snipers keep their distance, minelayers leave traps, carriers launch fighters, jammers scramble your missiles. Every attack is announced: read it and dodge.
Full controller support, or mouse and keyboard
English, French, German, Spanish, Russian and Simplified Chinese
Story and radio voiced in all six languages
Games with the most comparable recorded change in players, and where available Steam reviews and Twitch viewers. This is a data similarity, not a recommendation or an explanation of cause.
| # | ||
|---|---|---|
| 01 | Ach First Mission | 93.7% |
| 02 | Ach Salvage | 84.9% |
| 03 | Ach Rescue | 83.4% |
| 04 | Ach Elite | 81.9% |
| 05 | Ach Missions 10 | 77.1% |
| 06 | Ach Hunt | 76.1% |
| 07 | Ach Strike | 73.2% |
| 08 | Ach Wingman | 69.0% |
| 09 | Ach Holdout | 65.5% |
| 10 | Ach Missions 25 | 62.6% |
| 11 | Ach Act 1 | 61.7% |
| 12 | Ach Galaxy 2 | 61.5% |
| 13 | Ach Expedition | 60.4% |
| 14 | Ach Missions 50 | 47.2% |
| 15 | Ach Act 2 | 44.5% |
| 16 | Ach Galaxy 3 | 44.5% |
| 17 | Ach Admiral | 41.0% |
| 18 | Ach Full Wing | 37.5% |
| 19 | Ach Act 3 | 29.7% |
| 20 | Ach Kessa | 29.5% |
| 21 | Ach Nexus | 27.4% |
| 22 | Ach Masque | 24.3% |
| 23 | Ach Pilot Rescued | 24.3% |
| 24 | Ach Dorn | 21.9% |
| 25 | Ach Missions 100 | 17.6% |
| 26 | Ach End Fire | 17.2% |
| 27 | Ach Full Hangar | 15.0% |
| 28 | Ach Galaxy 4 | 14.1% |
| 29 | Ach Descent | 11.9% |
| 30 | Ach Expeditions All | 9.7% |
| 31 | Ach Leviathan | 8.9% |
| 32 | Ach Act 4 | 8.7% |
| 33 | Ach End Price | 8.6% |
| 34 | Ach Memorial | 8.1% |
| 35 | Ach Nexus Hard | 5.6% |
| 36 | Ach Pinball Champion | 5.0% |
| 37 | Ach End Dawn | 4.4% |
| 38 | Ach Arcade Champion | 2.4% |
| 39 | Ach Nexus Veteran | 1.9% |
| 40 | Ach Well Crush | 1.5% |
| 41 | Ach Kepler Veteran | 1.2% |
| 42 | Ach Nexus No Shield | 1.0% |
New hull, as promised in the 1.4.0 notes: the Hedgehog missile boat, on sale from act III (Orionis), at the spaceports and at some of Orionis's yards. No cannon at all: its launchers fire from the flanks, its mines and decoys go astern (up to 24 mines at once), and its turrets keep small fighters off. Its ability, Curtain fire, fires every salvo at once. Co-op: player 2 can fly it too, with the same flank missiles and the same minefield. Gear by hull: an act I hull takes gear up to Hornet, an act II hull up to Ghost, act III and IV hulls anything (legendary hulls one step above). Every ship and every piece shows in the equipment screens again: a piece too advanced for a hull is refused when you fit it, with the reason. Thanks to the players who reported ships missing from the equipment screen in 1.4.0! "Full hangar" achievement fixed: in 1.4.0 it counted the Hedgehog, which could not...
Read full update on Steam ↗Save sync: carry your campaign between your devices (PC, Mac, Android, iOS) with a personal key. Nothing is sent until you agree. Already own the game on Steam? Once 1.4.0 reaches Android and iOS, syncing also unlocks the full game on your phone. The Network: build military and mining outposts in space. Each one looks like a small station, earns credits or ore, and takes modules (turrets, repair arms, tanks, a hangar). After the story: Frontier mandates (with Steam leaderboards) and New Game+. The Hedgehog: this all-missile hull arrived in 1.4.1 (November 9), on sale from act III, along with a fix for the "Full hangar" achievement. Hull roles and ranks: every hull has a clear role, and ranks go up through the acts. Legendary ships are easier to find: an alert and a beacon when a scan spots one, a gold ring on the map, a Journal card and a hint from ARIA. Late game: a tougher Leviathan...
Read full update on Steam ↗1.3.9 is live on Steam (Windows and macOS). Your wingmen finally pull their weight: they turn onto crossing targets and really fire their main guns, and a Condor's artillery fires a salvo at every step. Pirates repaint the Frontier plates and turrets they salvage in their own olive Shipyard: one click picks a ship, the sheet scrolls freely, your livery stays on Controls: the hull ability key can be remapped, and the rover's right click follows your bindings Landing no longer fails a mission you've only accepted Expeditions tell you what a story can bring and what it risks before anyone goes down Torpedoes: one reload per launcher. Ruins: a hint about the floor tiles FRONTIER EIGHTS: the atouts are redrawn Thanks to everyone who reported these. Full notes in What's New, in game. Guillaume
Read full update on Steam ↗1.3.8 is live on Steam (Windows and macOS), and comes to Google Play and the App Store as soon as they approve it. It bundles two updates: 1.3.7, planned for October 31, and 1.3.8, which takes in a good part of your feedback from the last few days. Thanks to everyone who takes the time to write.Legendary shipsFour legendary ships are hidden in the Frontier. Follow a rumour, find the wreck, bring the blueprint to the Laboratory.The front comes aliveOffensives, Defences that grow, and missions behind the line: sabotage, rescuing a downed pilot.The front pays off: a station retaken opens a Front arsenal with a unique military part, and the front convoy pays in ore, scrap and research.On the groundRuins and pirate outposts to explore with the rover.Laboratory › Rover: the amphibious hull, and the sunken city finally opens.New station contracts that send you to a planet: Prospecting and Bl...
Read full update on Steam ↗Nine new languages The whole game is now subtitled in Italian, Portuguese (Brazil), Polish, Turkish, Czech, Ukrainian, Japanese, Korean and Traditional Chinese, on top of English, French, Spanish, German, Russian and Simplified Chinese. Voices stay in English for these languages (Mandarin for Traditional Chinese). You can still pick any voiced language in Options > Language. The game picks your system language at first launch. These translations were made with the help of AI: if a line sounds wrong, please tell us on the forum or on Discord, we will fix it. Tactical simulation room Frontier Command at Horizon opens a holographic war table: deploy a simulated fleet against the Drones over five rounds, pick upgrades and captains between rounds, and see how far you get. Nothing is lost there. Squadron New order: Hold fire (key 5, top left of the gamepad wheel, fifth touch button). Your s...
Read full update on Steam ↗Arcade Rock Breaker: the local high scores were out of reach. The champion now sits at 12,000 to 16,000 at Horizon, and tables you have already played are adjusted once. If your best is now on top, the Champion achievement unlocks at your next game there. Pinball: its sound effects now follow the Effects volume, and the arcade music no longer stutters when a cabinet starts. Dune Rally: smoother races. The ground around the circuit is no longer rebuilt mid-race. Gameplay Allied ships you meet on the routes now hit harder in the later zones, so they actually help. Reinforce no longer takes apart your only copy of an item: if it is not mounted, you need a second copy. Pirate captains show what they bring before you choose, and delivering or recruiting one now asks for a confirmation. Planets Taking off now gives you fresh controls. This should fix the ship sometimes refusing to turn afte...
Read full update on Steam ↗Update 1.3.4 is out. It fills the spaceports' arcade room, gives the second player more to do in co-op, and brings in several ideas you posted on the forum and on Discord. Thank you to everyone who takes the time to write. A bigger arcade room DUNE RALLY: a rover race on the real planet ground, against three drivers. Three circuits (the Great Erg, the Ice Shelf, the Sea of Craters), boxes to grab (boost, mines, oil slicks), and in the desert a sand worm that sometimes bursts out of the dune. STARPUCK CAFÉ: air puck against the bar's regulars, each with their own style. FRONTIER EIGHTS: a card game for 2 to 4 players. Win collectible cards (24 trumps, from common to legendary) by beating the regulars, buy them at each port's counter, sell your doubles or trade them up for a rarer card, and build your side deck. Each game has its own music, and the cabinets' difficulty depends on the po...
Read full update on Steam ↗Update 1.2.6 is out, and it is the biggest one since 1.1: you can now land on planets, the galaxy has moved to 3D, and the spaceports have an arcade room. Thank you to everyone who sent feedback on the forum, on Discord and by mail: a lot of what follows comes from you. At a glance Planets you can land on: scan a planet, land your rover on the sites it reveals, and defend your drill against pirate waves Ground materials to craft plans, reinforce your gear and upgrade the rover A galaxy in 3D: your ships, wingmen, drones, pirates, asteroids and wrecks, and planets lit by their star A livelier galaxy: asteroid belts, minefields, magnetic storms and space weather An arcade room in the spaceports: Rock Breaker, the RELAY SIEGE pinball, and the regulars' challenges Hull roles, a new mission board, commander ranks, a reworked crew and research tree Planets you can land on Scanning a planet...
Read full update on Steam ↗A new dodge move, crew talks, a two-step difficulty choice and a balance pass New Dodge: a quick sidestep in the direction you're flying (Space / B on a gamepad / a new touch button). For a split second, enemy fire can't touch you. It recharges in 5 seconds and can be rebound in Options > Controls. The tutorial now teaches it. Talk to your crew: from the Crew tab you can now talk with ARIA and your crew members, with voiced lines. Crew per ship: assign your pilot and crew from the Ships screen, and see the bonuses each one brings. New game difficulty is chosen in two steps, with a new Very Hard level. Each save now keeps its own difficulty. Jumping from a station now opens the galaxy map so you can pick your destination. Abandon a mission straight from the objective panel (with confirmation). Balance All weapons deal 25% less damage, yours and the enemy's: fights last longer. Shields...
Read full update on Steam ↗New animated portraits, and your demo progress kept safe New / Improved ARIA and the Nexus have new portraits, drawn in the same style as the rest of the crew, and animated: ARIA's hologram shimmers above its projector, and the Nexus's core glows as it speaks. Demo: the demo now keeps its saves apart from the full game's. Removing the demo can no longer affect your full game save, and the first time you start the full game, it picks up your demo progress. Recon missions: your wingmen fade out while you are still unseen. The fleet chaplain no longer sells confessions: he only gathers rumors now. Fixes Game over: ARIA's voice is clear again instead of muffled. The Nexus no longer looms in the background outside its own story scenes.
Read full update on Steam ↗Fixes and polish on top of 1.2.2, many from your reports New / Improved Mission endings: the end-of-mission transmission now waits for the last explosion, the enemy's last words and any ship jumping out, instead of cutting them off. Codex: entries are sorted into tabs (Drones, Pirates, Archives, Wing). Jump to a station: from the dock, your ship takes off, then jumps straight away. Expeditions: "The Black Box" has been rewritten and fully re-voiced, and the black box now tells you what happened to that frigate. Recovered archives tell you where to read them (Codex > Archives). Fixes Recon missions: you were sometimes spotted while keeping your distance. Only your own shots and the visible searchlight beams give you away now, wingmen included. Stations' tractor beams no longer flicker when your ship sits between the ore and the station. Harrier: the docking arm now reaches the hull, an...
Read full update on Steam ↗A big patch, built from your suggestions and reports of the past few days. Thank you all! New Jump to any station: from the dock, jump for free to any station of the galaxy you already know (not during a mission). Your ship takes off, turns toward its destination, then jumps. Black markets: once a pirate captain is dealt with, their den becomes a black market you can dock at, selling Corsair gear found nowhere else. Two new mission types: Pursuit (catch a runner before it reaches its jump point, your boost makes the difference) and Recon (scan three targets without getting caught in the patrol's searchlights). Expeditions: some rare choices can now end in a critical success and bring back a relic (seven pieces of ancient tech to find) or a survivor who joins your crew with their own bunk. Rename your ships, from the hangar or the Ships tab. Hull plating: at the hangar, spend your cred...
Read full update on Steam ↗A small patch built from your reports of the past few days. Thank you! Fixes Gear you drop from the hold is no longer pulled straight back by the loot magnet (fly over it to take it back). The magnet also keeps hold of its catch at full boost. Pirate dens: once their captain is dealt with, the den's turrets go silent right away. ARIA now tells you how to take a den: through the contracts on its captain, posted on station boards. Kessa's Grapple can no longer jump away with your cargo during her contract. A failed captain contract comes back on the same station's board. Docking at a station or answering a distress call or a raid no longer abandons your current mission. A station under raid opens as soon as the raid ends, without flying out and back in. Asteroids could stop appearing for the rest of a session. Hiding the interface (H) no longer freezes the radio or leaves the game pause...
Read full update on Steam ↗Patch 1.2 is out: a local co-op mode, animated portraits and backdrops, and plenty of polish from your feedback. Thank you all! New: local co-op Up to four pilots on the same screen: ariend takes the controls of one of your wingmen, on a second gamepad or on keyboard and mouse. Turn it on from the Options menu. New: a living game Portraits, radio faces and station backdrops now move gently (can be turned off in Options). A new "Contemplate" button (H, or Y on a pad) hides the interface. Pilot portraits have been redrawn in a different style. The narrator now reads every page of the expeditions. Also Crew size depends on your rank, and wingman gear is easier to handle. Balance: less frequent enemy jamming, sturdier Titans, adjusted clock on urgent contracts. World map and Crew tab playable on a pad, select sound in menus. Chinese translation revised by Jonni (thank you!) The demo gets...
Read full update on Steam ↗Patch 1.1.6 is out. It comes from your feedback on Steam and Discord, and from a long playtest of the whole campaign. Thank you all! New Veteran mode: when you start a new game, choose Standard or Veteran. A Veteran game is locked on Hard, with no Rescue Pod, and a wingman's ship that gets shot down is lost with its gear. Your game wears a crimson emblem, and new achievements await. The saved games screen reads like a list of games: ship, rank, act, missions, play time and how long ago. Your last game comes first. Gear can be taken from your other ships straight from a slot ("Take"), and buying a ship lets you choose: fly the new one or keep yours. Reticle size and colour options (Options > Controls). New achievements, including Kessa, Dorn and the expeditions. Gameplay Pirate raids reworked: raiders now really attack the station and only turn on you when you come close. The station's...
Read full update on Steam ↗Patch 1.1.5 is out. It brings in a good part of this week's feedback: videos, Steam reviews, mails and Discord messages. Thank you all! New Hangar ships can be fitted straight from the Ship tab: a row of tabs at the top (LB/RB on a gamepad) shows each ship with its slots, just like yours. Squadron orders are easier to discover: the chip shows the keys (1-4), the orders unfold at takeoff, ARIA explains them once and the Codex keeps a "Wing orders" card. Energy: when your shots keep stopping for lack of energy, ARIA suggests a better generator, and stations that sell one tell you so. Horizon always sells one, and generators are more common in Aquarii. New "Interface size" option (Options > Controls): enlarges everything, menus included. Set to 1.2 by default on Steam Deck. The smallest texts are also bigger for everyone. Buying a ship now shows a window explaining where your gear stayed...
Read full update on Steam ↗Patch 1.1.4 is out, with fixes found right after 1.1.3 and a few clarity touches suggested by players. Changes Pirates who speak on the radio now carry a "Pirate" tag after their name, so you know the voice comes from their ships. Story contracts between the orders now play a short scene on screen. New option in Options > Sound: Voice language. Keep the voices in the text language, or pick any of the 6 voiced languages. Russian: voices reworked after your feedback on DTF (lighter radio effect), and keys now show as WASD on a Russian keyboard. Fixes Bounties bought from a rumor in a spaceport no longer stay on the mission board for good, where they could hide the station's own contracts. A pirate band hit from far away (zoomed out, torpedo, mine) now reveals itself properly: ARIA's first contact plays and the pirate captain contracts are no longer stuck. Floating loot no longer dims th...
Read full update on Steam ↗Patch 1.1.3 is out. It fills the gap between the tutorial and The Relay, and makes a lot of things easier to read, thanks to your reports on Steam, Discord and YouTube. New New story mission, Ilse's Ears: right after the tutorial, lay listening buoys for Ilse and find out why the convoys keep falling into ambushes. It leads straight into The Relay. 10 optional story contracts between the story orders, so the plot keeps moving between the big missions. Spaceport interiors reworked, and now voiced in every language. Planet expeditions: a narrator sets the scene as each one begins. Weapon cards show how the weapon fires (spread, range, piercing, homing...). Clearer Floating equipment now glows inside a ring in its tier colour, and picking something up tells you what it was. The hold message names what came in. The station's purse is shown in Trade, and a sale it can't afford tells you wh...
Read full update on Steam ↗Patch 1.1.2 is out, with fixes for issues you reported on Discord and in the forums. Thank you, Oji and everyone! Fixes The third pirate captain contract is no longer abandoned as "too far" the moment you accept it, and a failed contract is now replaced on the mission board. Coming back to a planet you already scanned shows its "Details" button again. Pressing 1-4 without any wingman now tells you why no order is given. Russian: the crew sheet texts are fixed. Large ships keep proper spacing with their wingmen in formation. Defense missions: enemy waves no longer stop on ultrawide (21:9) screens. A missile salvo now fires in full when your energy exactly covers it. Weapon bar labels follow a language change. Player mines spin and blink again. The update downloads automatically through Steam, and the demo gets the same fixes. Good hunting, pilots!
Read full update on Steam ↗Patch 1.1.1 is out, a few hours after 1.1. Thanks for all the feedback! Balance Enemies no longer appear on top of you or inside your view: always at least 24 u away, off screen. Patrols and pirate raids wait for the current fight to end before they join in. The Rescue Pod now steps in before a wingman can be kidnapped. Medium threat now starts after 10 missions, and the difficulty walls in Perseus and Orionis are softer. Your turrets hit twice as hard, and wingmen are sturdier. Weapons A missile salvo that costs more than your whole energy bar now fires the launchers your energy covers, instead of nothing at all. The energy bar flashes for the rest. Controls and menus Gamepad: the selected button now has a white ring, and main buttons light up only when selected. The target box stays centred on large ships and relays (searchlight beams used to pull it off). The ship picture in the me...
Read full update on Steam ↗Update 1.1 is out, and it is a massive one: by far the biggest update since launch: more than 400 changes in a week. Thank you to everyone who played, streamed, reported bugs and shared ideas on the forum, on Discord and by mail. A lot of what follows comes straight from you. At a glance Pirates: a third faction with dens, raids, kidnappings and three captains to hunt down A new story, told in flight, with a choice at the Threshold and three endings Spaceport interiors: the bar, Command and the shipyard of three spaceports Planetary expeditions: send your crew down to the planets you scan The front: stations fall if nobody defends them, and you can take them back Squadron orders: command your wingmen in the middle of a fight One signature mission per galaxy, 3 save slots, a reworked economy and much more Pirates {STEAM_CLAN_IMAGE}/41122078/f86a296b1eb1b5a471c287bbd543d2ab578c1f45.jpg...
Read full update on Steam ↗Patch 1.0.4 is out. Thanks again to everyone who reported bugs and shared feedback, on Steam, on Discord and by mail: several changes below come straight from you. Voice acting The key moments of the story are now voiced: ARIA, Admiral Voss, Ilse, the station operators, galaxy arrivals, the tutorial, alerts, the ending, and mission radio (convoy leads, VIP passengers, rescued captains). Voices are available in English, French, German, Spanish, Russian and Chinese. New Voice slider in Options > Sound. A new intro New games open on a narrated intro, from the frontier planets to a Drone squadron and the stations, until your ship jumps in. New languages Russian and Simplified Chinese are now available (AI translation, with an in-game notice asking native speakers for corrections). A tighter start The Falcon now starts with a basic Standard Shield and no turret: your first upgrades matter...
Read full update on Steam ↗Patch 1.0.3 is out, and it is the biggest update since launch. Thanks to everyone who reported bugs and shared feedback: a lot of this patch comes straight from you. Crew Stations now hire pilots, each with one of 20 traits. Place your crew in any of your hangar ships, including the one you fly. A pilot flying a wingman ship gives their full bonus; crew aboard, and everyone in your own ship, give half. Seats depend on the hull, from 2 on fighters to 5 on cruisers and capital ships. A wingman is now a spare hangar ship with a pilot at the controls. The new Crew tab shows your wing, your hangar seats and your recruits. New secondary weapons Mine Layers: proximity mines thrown ahead of you that drift, arm and blow up enemy hulls. Heavy torpedoes (zones 2 and 3): Nova (huge blast), Pulse (knocks shields down) and Stasis (freezes enemies). Hold the missile button and release to detonate. T...
Read full update on Steam ↗Patch 1.0.2 is out, with a big pass on gamepad play and ship handling, plus a longer tutorial. Gamepad New button icons (A green, B red, X blue, Y yellow) on menus, prompts, the tutorial, docking and the map. Menus: LB/RB switch tabs and LT/RT switch sub-tabs. The stick no longer jumps to the wrong row, and focus is no longer lost after switching between keyboard and gamepad. Docked shortcuts: Y missions, X trade, LT hangar, RT repair, B take off. Items: X buys or sells, Y equips or removes. Empty slots can be selected to equip something. Fixed: A did not always dock, and the gamepad stopped responding after a progress reset. Piloting Sharper turns, a gentle brake when you let go, and less sideways drift when you change direction. Heavy hulls now turn with real inertia: a Bastion swings round slowly and eases to a stop, while light fighters stay nimble. Finer aiming on the right stick...
Read full update on Steam ↗Thank you all for the first days of the 1.0, and for your reports on the forum: most of this patch comes straight from them. Fixed Hangar: ships can be bought and switched with the mouse again (the ship cards ignored hover and clicks). Rescue pods: bringing a rescued wingman back to a station no longer puts you in their ship. If it already happened to you, switch back to your own ship in the hangar. Wingmen flying one of your hangar ships now use that ship's own turret range and size. Wingmen no longer ram you: they don't collide with your ship or your shield anymore. Docking: no more collisions or collision damage while docking, from the dock order until you are clear of the station. World map: no more error when it is opened while a zone is still loading. New & improved Hyperspace jump redone: your ship brakes, charges up and jumps in a flash of star lines, without the stutter of th...
Read full update on Steam ↗fixed an inventory bug added a skip intro and a skip tutorial button in the options menu
Read full update on Steam ↗There are too many changes to list them all, but the main ones involve:New Particle EffectsNew Settings MenuNew Hangar Menu (you can now freely switch between all the ships you own!)New TooltipsNew Context Menu ActionsNew Menus UIsNew HealthBarsNew Input SystemNew Gamepad ControlsGreatly Improved PerformanceAnd more...Have fun!
Read full update on Steam ↗Fixed a bug where you could not trade with stations Fixed a bug where space tiles would sometimes not load properly
Read full update on Steam ↗Interface Enhancements and FixesImproved fonts and user interfaceMore mission text varietyResearch points bug fixes
Read full update on Steam ↗Added backup saves, so corrupted saves should no longer be an issue
Read full update on Steam ↗New animation for thrusters: all thrusters will now animate based on the ship's speed. Bug fixes and improvements.
Read full update on Steam ↗several adjustments to game balance and difficulty removed a few bugs
Read full update on Steam ↗Infinite Space Thanks to procedural generation, the game universe (space, stations, and planets) is dynamically generated in chunks around the player, making the universe virtually infinite — no more map boundaries! > Performance is improved as only the area around the player needs to be loaded. Improved Enemy AI AI ships dynamically switch between different behaviors, such as: Navigate Attack Evade Keep Distance Enhanced Targeting and Combat Ships now adjust their shots with greater precision, making evasion maneuvers more challenging. > Additionally, firing patterns vary based on distance: the farther you are, the wider the enemy shot spread. Boom! Explosions of large ships and stations have been significantly reworked for greater realism. Refined Controls Keyboard/mouse and gamepad controls have been reworked for smoother gameplay. With keyboard/mouse, the ship automatically rotate...
Read full update on Steam ↗I just added a new mission type in the game: Swarm In these missions you face a lot of weak enemies, and try to survive the bullet hell. They are fast paced and fun, I hope you'll enjoy it!
Read full update on Steam ↗Thanks to the valuable feedback of our first players, the first patch is here! Here's what's included: Fixed: "Mission Accomplished" text now displays correctly (no more red text). Fixed: Buying a ship now properly deducts credits. Fixed: "Repair Ship" button turns green when available. Fixed: Added "Energy Too Low" warning and visual feedback. Fixed: Increased speed for starting ship. Fixed: Corrected turret item projectile stats. Fixed: Added recommendation for controller use in main menu. Fixed: Reduced music volume in the main menu.
Read full update on Steam ↗1 positive · 0 negative.
84 concurrent players — the highest daily peak recorded at that point.
New hull, as promised in the 1.4.0 notes: the Hedgehog missile boat, on sale from act III (Orionis), at the spaceports and at some of Orionis's yards. No cannon at all: its launchers fire from the flanks, its mines an…
Save sync: carry your campaign between your devices (PC, Mac, Android, iOS) with a personal key. Nothing is sent until you agree. Already own the game on Steam? Once 1.4.0 reaches Android and iOS, syncing also unlocks…
4 positive · 0 negative.
67 concurrent players — the highest daily peak recorded at that point.