Store data
- UK price
- £8.99
- US price
- $9.99
- Positive reviews
- 100%
- Total reviews
- 7
- Release date
- 25 September 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
1 player-data day recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| September 2026 | 3 | — | — | 2 | — |
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| United KingdomGBP · GB | GBP | £8.99 | £8.99 | 0% | £8.99 | No change recorded |
| United StatesUSD · US | USD | $9.99 | $9.99 | 0% | $9.99 | No change recorded |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
The Drones have swept through three galaxies, relay by relay. Station after station goes dark. Command has one answer left: you, a ship, and whoever you can convince to fly with you.
Space Defender is a top-down arcade space shooter with real RPG progression, made by a solo French developer. Twin-stick flight, fast combat, and a ship that grows with every contract you close.
Recruit pilots at any station and hand them a ship from your hangar
Up to three wingmen follow your lead and fight on their own
A downed wingman ejects: recover the rescue pod before it is lost
Clash, Escort, Convoy, Siege, Elites, Armada, Swarm, Fleet, Holdout, Hunt, Rescue, Salvage and Strike. Contracts roll with modifiers such as asteroid fields, elite leaders, enemy reinforcements or a ticking clock, each with its own risk and reward.
Snipers keep their distance. Minelayers leave traps behind. Carriers launch waves of fighters, jammers scramble your guided missiles, support hulls recharge their allies' shields. Learn each Drone and pick your targets.
8 ships, from the nimble Falcon to heavy frigates and destroyers
Over 60 pieces of equipment: lasers, pulse cannons, railguns, flak cannons, guided missiles, turrets, shields, generators and batteries
Manage your energy: every item you fit changes how your ship flies and fights
A research tree across combat, ship, crew and logistics
Fly for Admiral Voss and Ilse Marin, with ARIA, the AI at your side, through 13 story missions, from the first stand in Aquarii to the heart of Drone territory and the final battle against the Nexus. Climb the ranks from Recruit to Admiral as the war turns.
Three difficulty modes
Full controller support, or mouse and keyboard
English, French and Spanish
| # | ||
|---|---|---|
| 01 | First SortieComplete your first contract. | 16.6% |
| 02 | Giant SlayerDestroy an elite ship. | 12.2% |
| 03 | SalvagerComplete a Salvage contract. | 11.1% |
| 04 | VeteranComplete 10 contracts. | 10.0% |
| 05 | WingmanRecruit your first wingman. | 10.0% |
| 06 | RescuerComplete a Rescue contract. | 8.8% |
| 07 | The Line HeldComplete a Holdout contract. | 8.8% |
| 08 | Bounty HunterComplete a Hunt contract. | 7.7% |
| 09 | Radio SilenceComplete a Strike contract. | 7.7% |
| 10 | AceComplete 25 contracts. | 6.6% |
| 11 | Course for PerseusUnlock the jump to the Perseus galaxy. | 6.6% |
| 12 | ResistanceComplete every story mission of Act I. | 5.5% |
| 13 | Frontier SquadronFly with three wingmen. | 4.4% |
| 14 | Counter-offensiveComplete every story mission of Act II. | 1.1% |
| 15 | Deep TerritoryUnlock the jump to the third galaxy. | 1.1% |
| 16 | Frontier GuardianComplete 50 contracts. | 1.1% |
| 17 | Admiral of the FleetReach the rank of Admiral. | 0.1% |
| 18 | Full HangarOwn all 8 ships. | 0.1% |
| 19 | No MercyDestroy the Nexus in Hard mode. | 0.1% |
| 20 | Nobody Left BehindBring back a wingman who was shot down. | 0.1% |
| 21 | Sector LegendComplete 100 contracts. | 0.1% |
| 22 | The Nexus FallsDestroy the Nexus. | 0.1% |
| 23 | Toward the NexusComplete every story mission of Act III. | 0.1% |
fixed an inventory bug added a skip intro and a skip tutorial button in the options menu
Read full update on Steam ↗There are too many changes to list them all, but the main ones involve:New Particle EffectsNew Settings MenuNew Hangar Menu (you can now freely switch between all the ships you own!)New TooltipsNew Context Menu ActionsNew Menus UIsNew HealthBarsNew Input SystemNew Gamepad ControlsGreatly Improved PerformanceAnd more...Have fun!
Read full update on Steam ↗Fixed a bug where you could not trade with stations Fixed a bug where space tiles would sometimes not load properly
Read full update on Steam ↗Interface Enhancements and FixesImproved fonts and user interfaceMore mission text varietyResearch points bug fixes
Read full update on Steam ↗Added backup saves, so corrupted saves should no longer be an issue
Read full update on Steam ↗New animation for thrusters: all thrusters will now animate based on the ship's speed. Bug fixes and improvements.
Read full update on Steam ↗several adjustments to game balance and difficulty removed a few bugs
Read full update on Steam ↗Infinite Space Thanks to procedural generation, the game universe (space, stations, and planets) is dynamically generated in chunks around the player, making the universe virtually infinite — no more map boundaries! > Performance is improved as only the area around the player needs to be loaded. Improved Enemy AI AI ships dynamically switch between different behaviors, such as: Navigate Attack Evade Keep Distance Enhanced Targeting and Combat Ships now adjust their shots with greater precision, making evasion maneuvers more challenging. > Additionally, firing patterns vary based on distance: the farther you are, the wider the enemy shot spread. Boom! Explosions of large ships and stations have been significantly reworked for greater realism. Refined Controls Keyboard/mouse and gamepad controls have been reworked for smoother gameplay. With keyboard/mouse, the ship automatically rotate...
Read full update on Steam ↗I just added a new mission type in the game: Swarm In these missions you face a lot of weak enemies, and try to survive the bullet hell. They are fast paced and fun, I hope you'll enjoy it!
Read full update on Steam ↗Thanks to the valuable feedback of our first players, the first patch is here! Here's what's included: Fixed: "Mission Accomplished" text now displays correctly (no more red text). Fixed: Buying a ship now properly deducts credits. Fixed: "Repair Ship" button turns green when available. Fixed: Added "Energy Too Low" warning and visual feedback. Fixed: Increased speed for starting ship. Fixed: Corrected turret item projectile stats. Fixed: Added recommendation for controller use in main menu. Fixed: Reduced music volume in the main menu.
Read full update on Steam ↗3 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
- Added support for MacOS - Fixed minor bugs
ui bug fix & minor tweaks
fixed an inventory bug added a skip intro and a skip tutorial button in the options menu
There are too many changes to list them all, but the main ones involve:New Particle EffectsNew Settings MenuNew Hangar Menu (you can now freely switch between all the ships you own!)New TooltipsNew Context Menu Action…