Store data
- UK price
- £7.05
- US price
- Awaiting regional check
- Positive reviews
- 88%
- Total reviews
- 26
- Release date
- 16 October 2026
SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.
1 player-data day recorded in this window.
2 player-data days recorded in this window.
24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.
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| Last 30 days | 6 | — | — | 2 | — |
| October 2026 | 6 | — | — | 2 | — |
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Recent views use Steam's daily review activity. Longer views use weekly totals, retained by SteamWatch.
One civilization, three voyages. From a planet torn between multiple suns, to a star cluster ruled by suspicion, to a galaxy where thousands of stars wage war — your task is to keep your people alive as the rules of the universe are rewritten around them.
A strategy game about a civilization's survival, growth and exploration. Each part is a complete voyage, and your people climb from ancient times to a cosmic civilization across three skies that follow completely different laws.
Part I · Sky of Chaos Your civilization is born on a planet with more than one sun overhead. The planet keeps shifting between "captured by a star" and "drifting free," its temperature swinging wildly, while red giants and white dwarfs push the environment to extremes. Guide your people from the ancient era to the cosmic era and earn the right to leave this sky behind.
Part II · Abyss of Suspicion You arrive in a cluster of dozens to a hundred stars. There are no reliable allies here, only the law of the dark forest: a trail, a broadcast, a lost fleet can reveal your position — or be someone else's bait. Build an expansion-and-strike chain with five fleet types (colony, explorer, monitor, combat, beacon), manage energy and load, seize planets, terraform worlds and research technology, and trade information advantage for survival. Hide, or strike first — the hardest choice in the game.
Part III · Galaxy of Slaughter In a galaxy of ten thousand stars, many civilizations are born at once, expanding and going to war. Civilizations rotate between war, technological explosion and exploration-driven expansion; nova bombs and quantum cannons can erase a star, while projects and alliances decide who lasts. The star map keeps reshuffling between free, occupied and destroyed systems until only one winner remains.
Anomalies rewrite the underlying rules of a run — star counts, AI evolution speed, the tempo of information and war — so every opening presents a new challenge.
How to unlock them : In Story Mode, anomalies only appear in the Endless Universe (after clearing 10 levels), and each entry randomly presents one. Multiplayer and Co-op are the other way in: the host can select an anomaly directly, or set it to random.
Permanent unlock : win a match with an anomaly and it is unlocked permanently, ready to be picked directly in Multiplayer and Co-op.
Story Mode links the three parts into one continuous voyage. As the universe level deepens, pressure rises in different ways: faster AI and wilder multi-star gravity in Part I, larger clusters in Part II, and more intense warfare in Part III. Clear 10 levels to enter the Endless Universe , where celestial laws grow stranger and civilization fates grow more dramatic.
Before each run you can configure Talents :
Permanent talents activate automatically once earned, such as extra starting build points, full star data from the start, higher starting technology and civilization levels, and race-specific abilities for Beasts, Humans, Humanoids, Insects, Xenomorphs and Machines.
Selectable talents consume talent points, letting you build your own opening strategy.
The talent point limit grows with the levels you have cleared, and failing while challenging your highest level temporarily grants extra points ("Adversity Ember"), so repeated attempts are rewarded. Talents apply in Story Mode only.
Play online with others: create or join a room, up to 10 players in a single match, and freely choose any of the three parts to play. The host can also set a separate anomaly for each part, and can convert a chat room into a game room on the spot.
Two-player co-op : both players begin as allies, and a teammate's victory counts as yours — even if your own civilization has already fallen. In Part II intelligence is shared unconditionally; in Part III both players are pinned into the same alliance against the AI.
Every match ends with a full results breakdown so you can review exactly how it went. The game also tracks win-count rankings, Steam achievements and more than thirty unlockable titles. In Story Mode, the ending generates a Chronicle of the Cosmos recording your three-part data, the anomalies you encountered and your civilization's final fate.
Turn on Auto Play in the settings and your civilization is handed to AI control: Part II readies each round automatically, Part III assigns skill points and builds projects on its own, and you can simply watch your people survive. Story Mode also supports Auto Next Stage , rolling straight into the next part when one ends — ideal for letting the whole story run hands-free.
After winning at least once, you can enable Admin Mode in the settings — a free-form sandbox that never counts toward your record: adjust solar collision volume and planet-devouring distance in real time, refill civilization points instantly, trigger nuclear war, war, plague and broadcast events on demand, and switch on God's View, Blink and Super Game Speed.
Admin Mode records no game data at all: wins, statistics and achievements are unaffected, so it is safe for experimenting with extreme situations.
| # | ||
|---|---|---|
| 01 | New Achievement 8 1 | 45.2% |
| 02 | New Achievement 8 15 | 38.5% |
| 03 | New Achievement 8 8 | 15.0% |
| 04 | New Achievement 8 16 | 7.4% |
| 05 | New Achievement 8 2 | 5.2% |
| 06 | New Achievement 31 18 | 3.5% |
| 07 | New Achievement 31 27 | 2.1% |
| 08 | New Achievement 8 19 | 1.9% |
| 09 | New Achievement 31 4 | 1.7% |
| 10 | New Achievement 31 25 | 1.6% |
| 11 | New Achievement 31 31 | 1.5% |
| 12 | New Achievement 8 9 | 1.5% |
| 13 | New Achievement 31 26 | 1.1% |
| 14 | New Achievement 31 29 | 1.0% |
| 15 | New Achievement 31 21 | 0.7% |
| 16 | New Achievement 8 23 | 0.7% |
| 17 | New Achievement 8 26 | 0.7% |
| 18 | New Achievement 8 28 | 0.6% |
| 19 | New Achievement 31 20 | 0.5% |
| 20 | New Achievement 31 22 | 0.5% |
| 21 | New Achievement 31 24 | 0.5% |
| 22 | New Achievement 31 28 | 0.5% |
| 23 | New Achievement 31 5 | 0.5% |
| 24 | New Achievement 31 6 | 0.5% |
| 25 | New Achievement 8 30 | 0.5% |
| 26 | New Achievement 31 0 | 0.4% |
| 27 | New Achievement 31 2 | 0.4% |
| 28 | New Achievement 31 30 | 0.4% |
| 29 | New Achievement 31 19 | 0.3% |
| 30 | New Achievement 31 23 | 0.3% |
| 31 | New Achievement 8 31 | 0.3% |
| 32 | New Achievement 31 1 | 0.2% |
| 33 | New Achievement 31 17 | 0.2% |
| 34 | New Achievement 8 20 | 0.2% |
| 35 | New Achievement 31 10 | 0.1% |
| 36 | New Achievement 31 11 | 0.1% |
| 37 | New Achievement 31 12 | 0.1% |
| 38 | New Achievement 31 13 | 0.1% |
| 39 | New Achievement 31 14 | 0.1% |
| 40 | New Achievement 31 15 | 0.1% |
| 41 | New Achievement 31 16 | 0.1% |
| 42 | New Achievement 31 3 | 0.1% |
| 43 | New Achievement 31 7 | 0.1% |
| 44 | New Achievement 31 8 | 0.1% |
| 45 | New Achievement 31 9 | 0.1% |
| 46 | New Achievement 8 24 | 0.1% |
| 47 | New Achievement 8 25 | 0.1% |
| 48 | New Achievement 8 27 | 0.1% |
| 49 | New Achievement 8 29 | 0.1% |
1. Fixed the bug where the AI civilization of Frozen Civs would collapse rapidly. 2. Fixed the bug that prevented page turning in game statistics.
Read full update on Steam ↗Game 1: 1. AI civilizations and player civilizations spawn on the same planets, competing and surviving alongside each other. 2. Added civilization attributes, including: Science, Order, Expansion, Culture, Martial Prowess, Cruelty, and Survival. (These attributes will carry over to Game 2 and Game 3 in story mode in future updates.) 3. Revised the effects of several wonders and introduced brand-new wonders. Optimized partial UI interfaces and fixed multiple bugs.
Read full update on Steam ↗Game 2: Abyss of Suspicion – Added Planetary Terraforming Features.
Read full update on Steam ↗1. Reduce the resolution of the river in Game 1 to one tenth, improving operational efficiency.
Read full update on Steam ↗1. Modify the game time scale. 2. Increase the game terrain.
Read full update on Steam ↗Game 1 update: 1. Fixed a bug of death feature. 2. After the extermination of the country, the civilization development index was changed to stagnate. 3. Adjust the probability value of the percentage of planets occupied by war. 4. Fix possible errors in loading old save files.
Read full update on Steam ↗Game 1 adds operation mode. Players can control civilization from the perspective of planets.
Read full update on Steam ↗1. Added additional functions of skill points of game 2.
Read full update on Steam ↗1. Slightly improved the game. 2. Fix known bugs.
Read full update on Steam ↗1. Modify the compression mode of the game to reduce the disk space occupied by the game by half. 2. Enrich game content. 3. Fix known bugs.
Read full update on Steam ↗Game 2: 1. Optimize the algorithm of weapon attack.
Read full update on Steam ↗Game 2: 1. Optimize the weapon of energy beam. 2. Adjust the balance of the game.
Read full update on Steam ↗Game 2: 1. Added weapon: energy beam. 2. Adjust the balance of the game. 3. Fix known bugs.
Read full update on Steam ↗1. Add civilization log query in Game 1 to query the current civilization development record. The query button is above the planet name, and the button is called "LOG". 2. Add the close-up setting function of civilization extinction in Game 1. Players can set whether to close-up and close-up civilizations that have survived for more than how many years. 3. In the manual camera mode of Game 1, the function of automatically returning to the original position after close-up is added.
Read full update on Steam ↗1. Game 1 adds the fastest winning leaderboard function, which can compete with other players for leaderboard ranking. 2. Add the function of game statistical data recording and query.
Read full update on Steam ↗1. Modify the alien attack mode of Game 1. 2. Adjust the balance of Game 2. 3. Fix known bugs.
Read full update on Steam ↗1. Game 1 adds player perspective control. Players can lock the viewing angle of specific stars, and can also adjust the distance and angle. 2. Add "camara control" in the lower right corner, click to set the camera, and click the “?” to get help. 3. Fix known bugs.
Read full update on Steam ↗Upload the record of the fastest victory of the first game, and the leaderboard function will be developed later.
Read full update on Steam ↗1. Add game help function {STEAM_CLAN_IMAGE}/41718830/0f3be30ad6bcb379b34b4f52fcb9cbef060ac50d.png -> {STEAM_CLAN_IMAGE}/41718830/bdc05a98f283029dfaacfe46cb4ca90fa62b0ed3.png 2. New civilization research routes and spectacle construction. At present, the research route has only developed agriculture and war, and will continue to be added in the future. Select the research: {STEAM_CLAN_IMAGE}/41718830/f7ca14b05e43a5b3dc2b32afd2161a5f543f7327.png -> {STEAM_CLAN_IMAGE}/41718830/f4829e19001f593b47cefca66c8eb1cc048195cd.png Enter wonder construction: {STEAM_CLAN_IMAGE}/41718830/22adf86c6fdd561a70dd8113ea0039e19e574b1d.png -> {STEAM_CLAN_IMAGE}/41718830/623deecd76b290e7c7add04826fa571d080a9212.png 3. Add the resolution setting and game windowing setting in the settings. 4. Fix several known bugs.
Read full update on Steam ↗Game 1: fix the problem that the population does not decrease when civilization encounters non fatal abnormal temperature.
Read full update on Steam ↗1. Game I: Fix the bug of hidding UI. 2. The button cannot be muted. The game sound effect in the settings can control the button volume. 3. Game 2: Fixed the bug of unlimited skill points at the beginning. 4. Game 2: Fixed the bug that civilizations do not attack each other after level 100. ps: Happy birthday to 坑小球の巨粉.
Read full update on Steam ↗1 positive · 0 negative.
6 concurrent players — the highest daily peak recorded at that point.
Release date supplied by the Steam store.
1 positive · 0 negative.
Complete Story Mode
1. Fixed the bug where the AI civilization of Frozen Civs would collapse rapidly. 2. Fixed the bug that prevented page turning in game statistics.