Activity briefingSummary of recorded signals
SteamWatch briefing

Preparing a concise update from the latest recorded activity.

Steam player data · App 1725860

Keng's Little Universe

View on Steam ↗Updated 17 Oct · 13:10 UTC
  • Single-player
  • Multi-player
  • PvP
  • Online PvP
  • Co-op
  • Online Co-op
  • Steam Achievements
  • Steam Cloud
Steam

Store data

UK price
£7.05
US price
Awaiting regional check
Positive reviews
88%
Total reviews
26
Release date
16 October 2026
Concurrent players1Most recent successful sample
Today's peak579/144 samples
Tracked peak6Highest retained daily peak
Steam rating88%26 reviews
Steam metadata

Game information

Details supplied by the Steam store
App ID
1725860
App type
Game
Developer
Publisher
Supported systems
Windows
Genres
Casual, Indie, Simulation, Strategy
Release date
16 October 2026
Last player update
17 Oct · 13:10 UTC
Steam store data

System requirements

Supplied by the developer on Steam

Windows

Minimum
Requirement
Requires a 64-bit processor and operating system
Recommended
Requirement
Requires a 64-bit processor and operating system

Launch window

Released 16 October 2026 · Tracking from 16 October 2026

SteamWatch’s first observed day and week; tracking can begin after release. Top Sellers is Steam’s revenue ranking, not a sales estimate.

First observed dayComplete
Player peak
6
Steam reviews
2789% positive
Twitch peak
Not recorded
Price observed
£7.05
Top Sellers
No appearanceNo ranked days

1 player-data day recorded in this window.

First observed weekIn progress
Player peak
6
Steam reviews
2789% positive
Twitch peak
Not recorded
Price observed
£7.05
Top Sellers
No appearanceNo ranked days

2 player-data days recorded in this window.

Explore charts ↓
Player history

Concurrent players

Peak 6Average 2Latest 1
0235616 Oct 2026, 14:00 UTC17 Oct 2026, 13:00 UTC

24-hour and 7-day views use hourly peaks from ten-minute samples. Longer views use retained daily peaks. Up to 24 recent event markers are shown per layer.

Twitch

Twitch stats

Awaiting the first Twitch sample.
Long-term history

Monthly players breakdown

Calculated from SteamWatch samples
MonthPeakGain% gainAverageAvg % gain
Last 30 days6——2—
October 20266——2—
Explore game activity ↓
About this game

Description

Supplied by the Steam store

One civilization, three voyages. From a planet torn between multiple suns, to a star cluster ruled by suspicion, to a galaxy where thousands of stars wage war — your task is to keep your people alive as the rules of the universe are rewritten around them.

About

A strategy game about a civilization's survival, growth and exploration. Each part is a complete voyage, and your people climb from ancient times to a cosmic civilization across three skies that follow completely different laws.

The Three Parts

Part I · Sky of Chaos Your civilization is born on a planet with more than one sun overhead. The planet keeps shifting between "captured by a star" and "drifting free," its temperature swinging wildly, while red giants and white dwarfs push the environment to extremes. Guide your people from the ancient era to the cosmic era and earn the right to leave this sky behind.

Part II · Abyss of Suspicion You arrive in a cluster of dozens to a hundred stars. There are no reliable allies here, only the law of the dark forest: a trail, a broadcast, a lost fleet can reveal your position — or be someone else's bait. Build an expansion-and-strike chain with five fleet types (colony, explorer, monitor, combat, beacon), manage energy and load, seize planets, terraform worlds and research technology, and trade information advantage for survival. Hide, or strike first — the hardest choice in the game.

Part III · Galaxy of Slaughter In a galaxy of ten thousand stars, many civilizations are born at once, expanding and going to war. Civilizations rotate between war, technological explosion and exploration-driven expansion; nova bombs and quantum cannons can erase a star, while projects and alliances decide who lasts. The star map keeps reshuffling between free, occupied and destroyed systems until only one winner remains.

Deep-Space Anomalies

Anomalies rewrite the underlying rules of a run — star counts, AI evolution speed, the tempo of information and war — so every opening presents a new challenge.

How to unlock them : In Story Mode, anomalies only appear in the Endless Universe (after clearing 10 levels), and each entry randomly presents one. Multiplayer and Co-op are the other way in: the host can select an anomaly directly, or set it to random.

Permanent unlock : win a match with an anomaly and it is unlocked permanently, ready to be picked directly in Multiplayer and Co-op.

Story Mode and Talents

Story Mode links the three parts into one continuous voyage. As the universe level deepens, pressure rises in different ways: faster AI and wilder multi-star gravity in Part I, larger clusters in Part II, and more intense warfare in Part III. Clear 10 levels to enter the Endless Universe , where celestial laws grow stranger and civilization fates grow more dramatic.

Before each run you can configure Talents :

Permanent talents activate automatically once earned, such as extra starting build points, full star data from the start, higher starting technology and civilization levels, and race-specific abilities for Beasts, Humans, Humanoids, Insects, Xenomorphs and Machines.

Selectable talents consume talent points, letting you build your own opening strategy.

The talent point limit grows with the levels you have cleared, and failing while challenging your highest level temporarily grants extra points ("Adversity Ember"), so repeated attempts are rewarded. Talents apply in Story Mode only.

Multiplayer

Play online with others: create or join a room, up to 10 players in a single match, and freely choose any of the three parts to play. The host can also set a separate anomaly for each part, and can convert a chat room into a game room on the spot.

Co-op

Two-player co-op : both players begin as allies, and a teammate's victory counts as yours — even if your own civilization has already fallen. In Part II intelligence is shared unconditionally; in Part III both players are pinned into the same alliance against the AI.

Statistics

Every match ends with a full results breakdown so you can review exactly how it went. The game also tracks win-count rankings, Steam achievements and more than thirty unlockable titles. In Story Mode, the ending generates a Chronicle of the Cosmos recording your three-part data, the anomalies you encountered and your civilization's final fate.

Idle & Auto Play

Turn on Auto Play in the settings and your civilization is handed to AI control: Part II readies each round automatically, Part III assigns skill points and builds projects on its own, and you can simply watch your people survive. Story Mode also supports Auto Next Stage , rolling straight into the next part when one ends — ideal for letting the whole story run hands-free.

Admin Mode

After winning at least once, you can enable Admin Mode in the settings — a free-form sandbox that never counts toward your record: adjust solar collision volume and planet-devouring distance in real time, refill civilization points instantly, trigger nuclear war, war, plague and broadcast events on demand, and switch on God's View, Blink and Super Game Speed.

Admin Mode records no game data at all: wins, statistics and achievements are unaffected, so it is safe for experimenting with extreme situations.

Steam gallery

Screenshots

16 available
More game data · Seller history